Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2011-10-30 | The draw color affects RenderClear() as well. (thanks to the feedback form ↵ | Sam Lantinga | 1 | -2/+2 | |
to whoever pointed this out) | |||||
2011-04-08 | SDL 1.3 is now under the zlib license. | Sam Lantinga | 1 | -19/+18 | |
2011-04-04 | Added SDL_GetRenderer() | Sam Lantinga | 1 | -0/+5 | |
2011-03-14 | Fixed typo | Sam Lantinga | 1 | -1/+1 | |
2011-02-18 | Whoops, the format parameter was off the page. | Sam Lantinga | 1 | -1/+2 | |
2011-02-17 | Allow the application to explicitly request a software renderer. | Sam Lantinga | 1 | -2/+3 | |
2011-02-15 | Changed the concept of a render clip rect to a render viewport. | Sam Lantinga | 1 | -9/+18 | |
The render viewport is automatically re-centered when the window changes size, so applications that don't care will not have to handle recalculating their rendering coordinates. Fixed API for drawing and filling multiple rectangles - the parameter should be an array of rects, not an array of pointers to rects. Fixed API for updating window rects for consistency with other APIs - the order is pointer to array followed by count in array. | |||||
2011-02-11 | Happy 2011! :) | Sam Lantinga | 1 | -1/+1 | |
2011-02-07 | Added function SDL_RenderSetClipRect() | Sam Lantinga | 1 | -0/+12 | |
2011-02-07 | Updated testoverlay2 to use the SDL 2D rendering API | Sam Lantinga | 1 | -0/+1 | |
2011-02-03 | Added a way to get a framebuffer interface for a window, and also a way to ↵ | Sam Lantinga | 1 | -0/+13 | |
create a software renderer for an arbitrary surface. The software renderer has been re-routed to use the framebuffer interface, which makes it possible to have software rendering available even on simple ports. | |||||
2011-02-03 | Added an intro to the features and goals of the 2D rendering API. | Sam Lantinga | 1 | -1/+17 | |
2011-02-03 | Simplified and improved the process of creating a texture from a surface. | Sam Lantinga | 1 | -5/+2 | |
2011-02-03 | Making the API simpler, removed the writepixels interface | Sam Lantinga | 1 | -20/+0 | |
2011-02-03 | Made it possible to create a texture of any format, even if not supported by ↵ | Sam Lantinga | 1 | -44/+7 | |
the renderer. This allows me to reduce the set of formats supported by the renderers to the most optimal set, for a nice speed boost. --HG-- rename : src/video/SDL_yuv_mmx.c => src/render/SDL_yuv_mmx.c rename : src/video/SDL_yuv_sw.c => src/render/SDL_yuv_sw.c rename : src/video/SDL_yuv_sw_c.h => src/render/SDL_yuv_sw_c.h rename : src/video/mmx.h => src/render/mmx.h | |||||
2011-02-01 | Making the API simpler, removed support for palettized video modes and textures. | Sam Lantinga | 1 | -32/+0 | |
2011-02-01 | The rendering functions take a context so it's clear what window they're ↵ | Sam Lantinga | 1 | -52/+63 | |
drawing to. This also potentially opens to the door to multi-threaded rendering in the future. | |||||
2011-02-01 | Split the rendering API out into a separate header file. | Sam Lantinga | 1 | -0/+639 | |