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2011-04-18intel: Add I8 and L8 to intel_mesa_format_to_rb_datatype().Eric Anholt1-0/+2
2011-04-18Revert "intel: Add spans code for the ARB_texture_rg support."Eric Anholt1-122/+0
2011-04-18intel: Use mesa core's R8, RG88, R16, RG1616 RB accessors.Eric Anholt1-25/+4
2011-04-18swrast: Don't try to adjust_colors for <8bpc when handling R16, RG1616.Eric Anholt1-3/+3
2011-04-18mesa: Add renderbuffer accessors for R8/RG88/R16/RG1616.Eric Anholt1-0/+310
2011-04-18mesa: Use _mesa_get_format_bytes to refactor out the RB get_row_*Eric Anholt1-60/+10
2011-04-18mesa: Use _mesa_get_format_bytes to refactor out the RB get_pointer_*Eric Anholt1-66/+11
2011-04-18intel: Use Mesa core's renderbuffer accessors for depth.Eric Anholt2-33/+17
2011-04-18mesa: Add a function to set up the default renderbuffer accessors.Eric Anholt2-78/+104
2011-04-18mesa: Add a gl_renderbuffer.RowStride field like textures have.Eric Anholt3-53/+66
2011-04-18mesa: Repack single-byte fields in gl_renderbuffer.Eric Anholt1-4/+4
2011-04-18mesa: Remove renderbuffer deletion debug field.Eric Anholt2-7/+0
2011-04-18swrast: Don't assert against glReadPixels of GL_RED and GL_RG.Eric Anholt2-2/+8
2011-04-18intel: Use _mesa_base_tex_format for FBO texture attachments.Eric Anholt1-1/+1
2011-04-18r300g: remove non-existing include path from SConscriptMarek Olšák1-1/+0
2011-04-18r300g/winsys: rename r300->radeon and do a little cleanupMarek Olšák36-593/+586
2011-04-18Fix mesa tarball creation againThierry Vignaud1-1/+0
2011-04-18r600g: disable ARB_draw_instancedMarek Olšák1-1/+3
2011-04-18r300g: disable ARB_draw_instanced on SWTCL chipsets.Marek Olšák1-1/+1
2011-04-17i965: Quit spamming gen6 DP read/write send instructions with gen5 bits.Eric Anholt1-6/+0
2011-04-17i965/fs: Add gen6 register spilling support.Eric Anholt5-31/+58
2011-04-17mesa: Fix _mesa_unpack_dudv_span_byte assertion.Eric Anholt1-1/+2
2011-04-17glcpp: Fix attempts to expand recursive macros infinitely (bug #32835).Carl Worth1-1/+5
2011-04-17r600g: use some loops.Dave Airlie2-29/+24
2011-04-17r600g: consolidate the same piece of cut-n-paste code into a function.Dave Airlie3-42/+21
2011-04-17gallium: include u_format.h for util_format_is_supportedMarcin Slusarz6-0/+6
2011-04-17nvc0: work around what looks like a code prefetch bugChristoph Bumiller1-1/+4
2011-04-17nv50,nvc0: add new texture and render target formatsChristoph Bumiller2-7/+177
2011-04-17nv50,nvc0: fix normalized RG16 and RGBA32 texture format entriesChristoph Bumiller2-6/+6
2011-04-17nvc0: fix viewport rectangle calculationChristoph Bumiller1-5/+7
2011-04-16prog_optimize: Add simplify CMP optimization passTom Stellard1-0/+78
2011-04-16prog_optimize: get_src_arg_mask() respect writemask for more opcodesTom Stellard1-0/+11
2011-04-16r300/compiler: Fix incorrect presubtract conversionTom Stellard1-0/+24
2011-04-16mesa: provide more info for glCompressedTexImage() errorsCarl-Philip Haensch1-8/+26
2011-04-16mesa: move error check code in compressedteximage()Brian Paul1-2/+2
2011-04-16docs: Reapply some of Marek's typo fixes.José Fonseca1-2/+2
2011-04-16gallium/docs: Improve min_index/max_index description.José Fonseca1-8/+17
2011-04-16docs: Undo Marek typo fixes to original text.José Fonseca1-3/+3
2011-04-15translate: s/varient/variant/Brian Paul1-44/+44
2011-04-15vbo: init prim[] array with memset()Brian Paul1-6/+2
2011-04-15vega: move ureg_destroy(ureg) after last use of ureg varBrian Paul1-1/+2
2011-04-15st/mesa: simplify a bit of the previous patchBrian Paul1-5/+8
2011-04-15st/mesa: add handling for 'PIPE_FORMAT_B8G8R8X8_UNORM' in st_fast_readpixelsPierre-Eric Pelloux-Prayer1-10/+20
2011-04-15Revert "r300/compiler: Don't try to convert RGB to Alpha in full instructions"Marek Olšák1-2/+1
2011-04-15docs: update relnotes-7.11Marek Olšák1-3/+13
2011-04-15docs: update GL3 statusMarek Olšák1-3/+3
2011-04-15gallium: add and use generic function for querying patented format support (v2)Marek Olšák10-41/+78
2011-04-15configure.ac: add an enable switch for float textures (v2)Marek Olšák1-0/+15
2011-04-15docs: add patents.txtMarek Olšák1-0/+31
2011-04-15r300g: enable A/L/LA/I float render targetsMarek Olšák1-14/+14