diff options
-rw-r--r-- | src/mesa/drivers/windows/gdi/wmesa.c | 50 |
1 files changed, 0 insertions, 50 deletions
diff --git a/src/mesa/drivers/windows/gdi/wmesa.c b/src/mesa/drivers/windows/gdi/wmesa.c index 40aa56edec..ba11998eb7 100644 --- a/src/mesa/drivers/windows/gdi/wmesa.c +++ b/src/mesa/drivers/windows/gdi/wmesa.c @@ -940,54 +940,6 @@ wmesa_renderbuffer_storage(struct gl_context *ctx, /** - * Plug in the Get/PutRow/Values functions for a renderbuffer depending - * on if we're drawing to the front or back color buffer. - */ -static void -wmesa_set_renderbuffer_funcs(struct gl_renderbuffer *rb, int pixelformat, - int cColorBits, int double_buffer) -{ - if (double_buffer) { - /* back buffer */ - /* Picking the correct span functions is important because - * the DIB was allocated with the indicated depth. */ - switch(pixelformat) { - case PF_5R6G5B: - rb->PutRow = write_rgba_span_16; - rb->PutValues = write_rgba_pixels_16; - rb->GetRow = read_rgba_span_16; - rb->GetValues = read_rgba_pixels_16; - break; - case PF_8R8G8B: - if (cColorBits == 24) - { - rb->PutRow = write_rgba_span_24; - rb->PutValues = write_rgba_pixels_24; - rb->GetRow = read_rgba_span_24; - rb->GetValues = read_rgba_pixels_24; - } - else - { - rb->PutRow = write_rgba_span_32; - rb->PutValues = write_rgba_pixels_32; - rb->GetRow = read_rgba_span_32; - rb->GetValues = read_rgba_pixels_32; - } - break; - default: - break; - } - } - else { - /* front buffer (actual Windows window) */ - rb->PutRow = write_rgba_span_front; - rb->PutValues = write_rgba_pixels_front; - rb->GetRow = read_rgba_span_front; - rb->GetValues = read_rgba_pixels_front; - } -} - -/** * Called by ctx->Driver.ResizeBuffers() * Resize the front/back colorbuffers to match the latest window size. */ @@ -1275,11 +1227,9 @@ void WMesaMakeCurrent(WMesaContext c, HDC hdc) if (visual->doubleBufferMode == 1) { rb = wmesa_new_renderbuffer(); _mesa_add_renderbuffer(&pwfb->Base, BUFFER_BACK_LEFT, rb); - wmesa_set_renderbuffer_funcs(rb, pwfb->pixelformat, pwfb->cColorBits, 1); } rb = wmesa_new_renderbuffer(); _mesa_add_renderbuffer(&pwfb->Base, BUFFER_FRONT_LEFT, rb); - wmesa_set_renderbuffer_funcs(rb, pwfb->pixelformat, pwfb->cColorBits, 0); /* Let Mesa own the Depth, Stencil, and Accum buffers */ _swrast_add_soft_renderbuffers(&pwfb->Base, |