diff options
author | Paul Berry <stereotype441@gmail.com> | 2011-07-27 10:35:17 -0700 |
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committer | Paul Berry <stereotype441@gmail.com> | 2011-07-28 10:41:39 -0700 |
commit | fe33c886a79f49378e5719909a51e794b7bb1c38 (patch) | |
tree | 0d7b1afdfd2880523379933cff0c1c41b2799eba | |
parent | 0aed27ee37860ba332df776425d89d97ca1168b2 (diff) |
glsl: improve the accuracy of the radians() builtin function
The constant used in the radians() function didn't have enough
precision, causing a relative error of 1.676e-5, which is far worse
than the precision of 32-bit floats. This patch reduces the relative
error to 1.14e-9, which is the best we can do in 32 bits.
Fixes piglit tests {fs,vs}-radians-{float,vec2,vec3,vec4}.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
-rw-r--r-- | src/glsl/builtins/ir/radians | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/glsl/builtins/ir/radians b/src/glsl/builtins/ir/radians index 6a0f5d2e21..a419101cf1 100644 --- a/src/glsl/builtins/ir/radians +++ b/src/glsl/builtins/ir/radians @@ -2,20 +2,20 @@ (signature float (parameters (declare (in) float arg0)) - ((return (expression float * (var_ref arg0) (constant float (0.017453)))))) + ((return (expression float * (var_ref arg0) (constant float (0.0174532925)))))) (signature vec2 (parameters (declare (in) vec2 arg0)) - ((return (expression vec2 * (var_ref arg0) (constant float (0.017453)))))) + ((return (expression vec2 * (var_ref arg0) (constant float (0.0174532925)))))) (signature vec3 (parameters (declare (in) vec3 arg0)) - ((return (expression vec3 * (var_ref arg0) (constant float (0.017453)))))) + ((return (expression vec3 * (var_ref arg0) (constant float (0.0174532925)))))) (signature vec4 (parameters (declare (in) vec4 arg0)) - ((return (expression vec4 * (var_ref arg0) (constant float (0.017453)))))) + ((return (expression vec4 * (var_ref arg0) (constant float (0.0174532925)))))) )) |