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author | Marek Olšák <maraeo@gmail.com> | 2011-04-13 23:48:15 +0200 |
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committer | Marek Olšák <maraeo@gmail.com> | 2011-04-15 05:08:00 +0200 |
commit | 397e47868378c386c483fda94631597af6d58405 (patch) | |
tree | 7eca622432ed749bcdbb38dc299a74b7451c6b11 | |
parent | 75fa5c99a86c1ae0f8a4fecc016a5f82da9ae80a (diff) |
docs: update GL3 status
-rw-r--r-- | docs/GL3.txt | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt index 339a0cbdff..e373a94536 100644 --- a/docs/GL3.txt +++ b/docs/GL3.txt @@ -12,11 +12,11 @@ Feature Status GL 3.0: -GLSL changes (GL_EXT_gpu_shader4, etc) not started +GLSL 1.30 (GL_EXT_gpu_shader4, etc.) not started Conditional rendering (GL_NV_conditional_render) DONE (swrast & softpipe) Map buffer subranges (GL_ARB_map_buffer_range) DONE Clamping controls (GL_ARB_color_buffer_float) DONE -Float textures, renderbuffers (GL_ARB_texture_float) BRANCH ~mareko/mesa floating2 +Float textures, renderbuffers (GL_ARB_texture_float) DONE (gallium r300) GL_EXT_packed_float not started GL_EXT_texture_shared_exponent not started Float depth buffers (GL_ARB_depth_buffer_float) not started @@ -45,7 +45,7 @@ Depth format cube textures 0% done GL 3.1: -GLSL 1.30 and 1.40 not started +GLSL 1.40 not started Instanced drawing (GL_ARB_draw_instanced) DONE (gallium, swrast) Buffer copying (GL_ARB_copy_buffer) DONE Primitive restart (GL_NV_primitive_restart) DONE (gallium) |