diff options
author | Eric Anholt <eric@anholt.net> | 2011-04-18 13:45:00 -0700 |
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committer | Eric Anholt <eric@anholt.net> | 2011-04-20 10:35:43 -0700 |
commit | 2ea0aa4cd9eeea17b84860fd5ab7a70aabcf1efc (patch) | |
tree | 82a65088eb8dd3c104bc4c4bffdd16b2cf270498 | |
parent | 6e13cbcb749c017ebece5dbebb780f67cbc9a15b (diff) |
docs: Mention that GLSL 1.30 is started.
Things definitely remaining todo: switch statements, clip distances.
On 965, we also need real integers in the VS, and implementations of
some things like isinf/isnan.
Reviewed-by: Brian Paul <brianp@vmware.com>
-rw-r--r-- | docs/GL3.txt | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt index e373a94536..6eeb9e4f35 100644 --- a/docs/GL3.txt +++ b/docs/GL3.txt @@ -12,7 +12,7 @@ Feature Status GL 3.0: -GLSL 1.30 (GL_EXT_gpu_shader4, etc.) not started +GLSL 1.30 (GL_EXT_gpu_shader4, etc.) started Conditional rendering (GL_NV_conditional_render) DONE (swrast & softpipe) Map buffer subranges (GL_ARB_map_buffer_range) DONE Clamping controls (GL_ARB_color_buffer_float) DONE |