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authorBrian Paul <brianp@vmware.com>2012-01-16 13:05:44 -0700
committerBrian Paul <brianp@vmware.com>2012-01-24 14:12:34 -0700
commit1839a7fc9faae81d32ffc0cdc908b933f4524e28 (patch)
tree275b5b6173c14b959468a3e8306f075067c01bb3
parent6c1e27ba219e41ae2641cca0d3c67462bdba8631 (diff)
intel: remove intel_span_supports_format()
It always returned True.
-rw-r--r--src/mesa/drivers/dri/intel/intel_fbo.c8
-rw-r--r--src/mesa/drivers/dri/intel/intel_span.c12
-rw-r--r--src/mesa/drivers/dri/intel/intel_span.h1
3 files changed, 0 insertions, 21 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c
index 0bb61b5d64..3a35a01abc 100644
--- a/src/mesa/drivers/dri/intel/intel_fbo.c
+++ b/src/mesa/drivers/dri/intel/intel_fbo.c
@@ -833,14 +833,6 @@ intel_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
_mesa_get_format_name(intel_rb_format(irb)));
fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
}
-
-#ifdef I915
- if (!intel_span_supports_format(intel_rb_format(irb))) {
- DBG("Unsupported swrast texture/renderbuffer format attached: %s\n",
- _mesa_get_format_name(intel_rb_format(irb)));
- fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
- }
-#endif
}
}
diff --git a/src/mesa/drivers/dri/intel/intel_span.c b/src/mesa/drivers/dri/intel/intel_span.c
index 9b6540d488..2090e51d40 100644
--- a/src/mesa/drivers/dri/intel/intel_span.c
+++ b/src/mesa/drivers/dri/intel/intel_span.c
@@ -332,15 +332,3 @@ intel_unmap_vertex_shader_textures(struct gl_context *ctx)
}
}
}
-
-
-bool
-intel_span_supports_format(gl_format format)
-{
- /* Rendering to/from integer textures will be done using MapRenderbuffer,
- * rather than coding up new paths through GetRow/PutRow(), so claim support
- * for those formats in here for now.
- */
- return true;
-}
-
diff --git a/src/mesa/drivers/dri/intel/intel_span.h b/src/mesa/drivers/dri/intel/intel_span.h
index 6640e15fcd..b2bd416412 100644
--- a/src/mesa/drivers/dri/intel/intel_span.h
+++ b/src/mesa/drivers/dri/intel/intel_span.h
@@ -38,7 +38,6 @@ extern void intelSpanRenderStart(struct gl_context * ctx);
void intel_map_vertex_shader_textures(struct gl_context *ctx);
void intel_unmap_vertex_shader_textures(struct gl_context *ctx);
-bool intel_span_supports_format(gl_format format);
intptr_t intel_offset_S8(uint32_t stride, uint32_t x, uint32_t y);
#endif