/*********************************************************** Copyright 1987, 1998 The Open Group Permission to use, copy, modify, distribute, and sell this software and its documentation for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. Except as contained in this notice, the name of The Open Group shall not be used in advertising or otherwise to promote the sale, use or other dealings in this Software without prior written authorization from The Open Group. Copyright 1987 by Digital Equipment Corporation, Maynard, Massachusetts. All Rights Reserved Permission to use, copy, modify, and distribute this software and its documentation for any purpose and without fee is hereby granted, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation, and that the name of Digital not be used in advertising or publicity pertaining to distribution of the software without specific, written prior permission. DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. ******************************************************************/ /***************************************************************** Copyright (c) 1991, 1997 Digital Equipment Corporation, Maynard, Massachusetts. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software. The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL DIGITAL EQUIPMENT CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES, INCLUDING, BUT NOT LIMITED TO CONSEQUENTIAL OR INCIDENTAL DAMAGES, OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. Except as contained in this notice, the name of Digital Equipment Corporation shall not be used in advertising or otherwise to promote the sale, use or other dealings in this Software without prior written authorization from Digital Equipment Corporation. ******************************************************************/ #ifdef HAVE_DIX_CONFIG_H #include #endif #include #define NEED_EVENTS #include #include #include "misc.h" #include "regionstr.h" #include "scrnintstr.h" #include "gcstruct.h" #include "windowstr.h" #include "pixmap.h" #include "input.h" #include "dixstruct.h" #include "mi.h" #include #include "globals.h" #ifdef PANORAMIX #include "panoramiX.h" #include "panoramiXsrv.h" #endif /* machine-independent graphics exposure code. any device that uses the region package can call this. */ #ifndef RECTLIMIT #define RECTLIMIT 25 /* pick a number, any number > 8 */ #endif /* miHandleExposures generate a region for exposures for areas that were copied from obscured or non-existent areas to non-obscured areas of the destination. Paint the background for the region, if the destination is a window. NOTE: this should generally be called, even if graphicsExposures is false, because this is where bits get recovered from backing store. NOTE: added argument 'plane' is used to indicate how exposures from backing store should be accomplished. If plane is 0 (i.e. no bit plane), CopyArea should be used, else a CopyPlane of the indicated plane will be used. The exposing is done by the backing store's GraphicsExpose function, of course. */ _X_EXPORT RegionPtr miHandleExposures(pSrcDrawable, pDstDrawable, pGC, srcx, srcy, width, height, dstx, dsty, plane) DrawablePtr pSrcDrawable; DrawablePtr pDstDrawable; GCPtr pGC; int srcx, srcy; int width, height; int dstx, dsty; unsigned long plane; { ScreenPtr pscr; RegionPtr prgnSrcClip; /* drawable-relative source clip */ RegionRec rgnSrcRec; RegionPtr prgnDstClip; /* drawable-relative dest clip */ RegionRec rgnDstRec; BoxRec srcBox; /* unclipped source */ RegionRec rgnExposed; /* exposed region, calculated source- relative, made dst relative to intersect with visible parts of dest and send events to client, and then screen relative to paint the window background */ WindowPtr pSrcWin; BoxRec expBox; Bool extents; /* This prevents warning about pscr not being used. */ pGC->pScreen = pscr = pGC->pScreen; /* avoid work if we can */ if (!pGC->graphicsExposures && (pDstDrawable->type == DRAWABLE_PIXMAP) && ((pSrcDrawable->type == DRAWABLE_PIXMAP) || (((WindowPtr)pSrcDrawable)->backStorage == NULL))) return NULL; srcBox.x1 = srcx; srcBox.y1 = srcy; srcBox.x2 = srcx+width; srcBox.y2 = srcy+height; if (pSrcDrawable->type != DRAWABLE_PIXMAP) { BoxRec TsrcBox; TsrcBox.x1 = srcx + pSrcDrawable->x; TsrcBox.y1 = srcy + pSrcDrawable->y; TsrcBox.x2 = TsrcBox.x1 + width; TsrcBox.y2 = TsrcBox.y1 + height; pSrcWin = (WindowPtr) pSrcDrawable; if (pGC->subWindowMode == IncludeInferiors) { prgnSrcClip = NotClippedByChildren (pSrcWin); if ((RECT_IN_REGION(pscr, prgnSrcClip, &TsrcBox)) == rgnIN) { REGION_DESTROY(pscr, prgnSrcClip); return NULL; } } else { if ((RECT_IN_REGION(pscr, &pSrcWin->clipList, &TsrcBox)) == rgnIN) return NULL; prgnSrcClip = &rgnSrcRec; REGION_NULL(pscr, prgnSrcClip); REGION_COPY(pscr, prgnSrcClip, &pSrcWin->clipList); } REGION_TRANSLATE(pscr, prgnSrcClip, -pSrcDrawable->x, -pSrcDrawable->y); } else { BoxRec box; if ((srcBox.x1 >= 0) && (srcBox.y1 >= 0) && (srcBox.x2 <= pSrcDrawable->width) && (srcBox.y2 <= pSrcDrawable->height)) return NULL; box.x1 = 0; box.y1 = 0; box.x2 = pSrcDrawable->width; box.y2 = pSrcDrawable->height; prgnSrcClip = &rgnSrcRec; REGION_INIT(pscr, prgnSrcClip, &box, 1); pSrcWin = (WindowPtr)NULL; } if (pDstDrawable == pSrcDrawable) { prgnDstClip = prgnSrcClip; } else if (pDstDrawable->type != DRAWABLE_PIXMAP) { if (pGC->subWindowMode == IncludeInferiors) { prgnDstClip = NotClippedByChildren((WindowPtr)pDstDrawable); } else { prgnDstClip = &rgnDstRec; REGION_NULL(pscr, prgnDstClip); REGION_COPY(pscr, prgnDstClip, &((WindowPtr)pDstDrawable)->clipList); } REGION_TRANSLATE(pscr, prgnDstClip, -pDstDrawable->x, -pDstDrawable->y); } else { BoxRec box; box.x1 = 0; box.y1 = 0; box.x2 = pDstDrawable->width; box.y2 = pDstDrawable->height; prgnDstClip = &rgnDstRec; REGION_INIT(pscr, prgnDstClip, &box, 1); } /* drawable-relative source region */ REGION_INIT(pscr, &rgnExposed, &srcBox, 1); /* now get the hidden parts of the source box*/ REGION_SUBTRACT(pscr, &rgnExposed, &rgnExposed, prgnSrcClip); /* move them over the destination */ REGION_TRANSLATE(pscr, &rgnExposed, dstx-srcx, dsty-srcy); /* intersect with visible areas of dest */ REGION_INTERSECT(pscr, &rgnExposed, &rgnExposed, prgnDstClip); /* * If we have LOTS of rectangles, we decide to take the extents * and force an exposure on that. This should require much less * work overall, on both client and server. This is cheating, but * isn't prohibited by the protocol ("spontaneous combustion" :-) * for windows. */ extents = pGC->graphicsExposures && (REGION_NUM_RECTS(&rgnExposed) > RECTLIMIT) && (pDstDrawable->type != DRAWABLE_PIXMAP); #ifdef SHAPE if (pSrcWin) { RegionPtr region; if (!(region = wClipShape (pSrcWin))) region = wBoundingShape (pSrcWin); /* * If you try to CopyArea the extents of a shaped window, compacting the * exposed region will undo all our work! */ if (extents && pSrcWin && region && (RECT_IN_REGION(pscr, region, &srcBox) != rgnIN)) extents = FALSE; } #endif if (extents) { WindowPtr pWin = (WindowPtr)pDstDrawable; expBox = *REGION_EXTENTS(pscr, &rgnExposed); REGION_RESET(pscr, &rgnExposed, &expBox); } if ((pDstDrawable->type != DRAWABLE_PIXMAP) && (((WindowPtr)pDstDrawable)->backgroundState != None)) { WindowPtr pWin = (WindowPtr)pDstDrawable; /* make the exposed area screen-relative */ REGION_TRANSLATE(pscr, &rgnExposed, pDstDrawable->x, pDstDrawable->y); if (extents) { /* PaintWindowBackground doesn't clip, so we have to */ REGION_INTERSECT(pscr, &rgnExposed, &rgnExposed, &pWin->clipList); } (*pWin->drawable.pScreen->PaintWindowBackground)( (WindowPtr)pDstDrawable, &rgnExposed, PW_BACKGROUND); if (extents) { REGION_RESET(pscr, &rgnExposed, &expBox); } else REGION_TRANSLATE(pscr, &rgnExposed, -pDstDrawable->x, -pDstDrawable->y); } if (prgnDstClip == &rgnDstRec) { REGION_UNINIT(pscr, prgnDstClip); } else if (prgnDstClip != prgnSrcClip) { REGION_DESTROY(pscr, prgnDstClip); } if (prgnSrcClip == &rgnSrcRec) { REGION_UNINIT(pscr, prgnSrcClip); } else { REGION_DESTROY(pscr, prgnSrcClip); } if (pGC->graphicsExposures) { /* don't look */ RegionPtr exposed = REGION_CREATE(pscr, NullBox, 0); *exposed = rgnExposed; return exposed; } else { REGION_UNINIT(pscr, &rgnExposed); return NULL; } } /* send GraphicsExpose events, or a NoExpose event, based on the region */ _X_EXPORT void miSendGraphicsExpose (client, pRgn, drawable, major, minor) ClientPtr client; RegionPtr pRgn; XID drawable; int major; int minor; { if (pRgn && !REGION_NIL(pRgn)) { xEvent *pEvent; xEvent *pe; BoxPtr pBox; int i; int numRects; numRects = REGION_NUM_RECTS(pRgn); pBox = REGION_RECTS(pRgn); if(!(pEvent = (xEvent *)ALLOCATE_LOCAL(numRects * sizeof(xEvent)))) return; pe = pEvent; for (i=1; i<=numRects; i++, pe++, pBox++) { pe->u.u.type = GraphicsExpose; pe->u.graphicsExposure.drawable = drawable; pe->u.graphicsExposure.x = pBox->x1; pe->u.graphicsExposure.y = pBox->y1; pe->u.graphicsExposure.width = pBox->x2 - pBox->x1; pe->u.graphicsExposure.height = pBox->y2 - pBox->y1; pe->u.graphicsExposure.count = numRects - i; pe->u.graphicsExposure.majorEvent = major; pe->u.graphicsExposure.minorEvent = minor; } TryClientEvents(client, pEvent, numRects, (Mask)0, NoEventMask, NullGrab); DEALLOCATE_LOCAL(pEvent); } else { xEvent event; event.u.u.type = NoExpose; event.u.noExposure.drawable = drawable; event.u.noExposure.majorEvent = major; event.u.noExposure.minorEvent = minor; TryClientEvents(client, &event, 1, (Mask)0, NoEventMask, NullGrab); } } void miSendExposures(pWin, pRgn, dx, dy) WindowPtr pWin; RegionPtr pRgn; int dx, dy; { BoxPtr pBox; int numRects; xEvent *pEvent, *pe; int i; pBox = REGION_RECTS(pRgn); numRects = REGION_NUM_RECTS(pRgn); if(!(pEvent = (xEvent *) ALLOCATE_LOCAL(numRects * sizeof(xEvent)))) return; for (i=numRects, pe = pEvent; --i >= 0; pe++, pBox++) { pe->u.u.type = Expose; pe->u.expose.window = pWin->drawable.id; pe->u.expose.x = pBox->x1 - dx; pe->u.expose.y = pBox->y1 - dy; pe->u.expose.width = pBox->x2 - pBox->x1; pe->u.expose.height = pBox->y2 - pBox->y1; pe->u.expose.count = i; } #ifdef PANORAMIX if(!noPanoramiXExtension) { int scrnum = pWin->drawable.pScreen->myNum; int x = 0, y = 0; XID realWin = 0; if(!pWin->parent) { x = panoramiXdataPtr[scrnum].x; y = panoramiXdataPtr[scrnum].y; pWin = WindowTable[0]; realWin = pWin->drawable.id; } else if (scrnum) { PanoramiXRes *win; win = PanoramiXFindIDByScrnum(XRT_WINDOW, pWin->drawable.id, scrnum); if(!win) { DEALLOCATE_LOCAL(pEvent); return; } realWin = win->info[0].id; pWin = LookupIDByType(realWin, RT_WINDOW); } if(x || y || scrnum) for (i = 0; i < numRects; i++) { pEvent[i].u.expose.window = realWin; pEvent[i].u.expose.x += x; pEvent[i].u.expose.y += y; } } #endif DeliverEvents(pWin, pEvent, numRects, NullWindow); DEALLOCATE_LOCAL(pEvent); } _X_EXPORT void miWindowExposures(pWin, prgn, other_exposed) WindowPtr pWin; RegionPtr prgn, other_exposed; { RegionPtr exposures = prgn; if ((prgn && !REGION_NIL(prgn)) || (exposures && !REGION_NIL(exposures)) || other_exposed) { RegionRec expRec; int clientInterested; /* * Restore from backing-store FIRST. */ clientInterested = (pWin->eventMask|wOtherEventMasks(pWin)) & ExposureMask; if (other_exposed) { if (exposures) { REGION_UNION(pWin->drawable.pScreen, other_exposed, exposures, other_exposed); if (exposures != prgn) REGION_DESTROY(pWin->drawable.pScreen, exposures); } exposures = other_exposed; } if (clientInterested && exposures && (REGION_NUM_RECTS(exposures) > RECTLIMIT)) { /* * If we have LOTS of rectangles, we decide to take the extents * and force an exposure on that. This should require much less * work overall, on both client and server. This is cheating, but * isn't prohibited by the protocol ("spontaneous combustion" :-). */ BoxRec box; box = *REGION_EXTENTS( pWin->drawable.pScreen, exposures); if (exposures == prgn) { exposures = &expRec; REGION_INIT( pWin->drawable.pScreen, exposures, &box, 1); REGION_RESET( pWin->drawable.pScreen, prgn, &box); } else { REGION_RESET( pWin->drawable.pScreen, exposures, &box); REGION_UNION( pWin->drawable.pScreen, prgn, prgn, exposures); } /* PaintWindowBackground doesn't clip, so we have to */ REGION_INTERSECT( pWin->drawable.pScreen, prgn, prgn, &pWin->clipList); } if (prgn && !REGION_NIL(prgn)) (*pWin->drawable.pScreen->PaintWindowBackground)(pWin, prgn, PW_BACKGROUND); if (clientInterested && exposures && !REGION_NIL(exposures)) miSendExposures(pWin, exposures, pWin->drawable.x, pWin->drawable.y); if (exposures == &expRec) { REGION_UNINIT( pWin->drawable.pScreen, exposures); } else if (exposures && exposures != prgn && exposures != other_exposed) REGION_DESTROY( pWin->drawable.pScreen, exposures); if (prgn) REGION_EMPTY( pWin->drawable.pScreen, prgn); } else if (exposures && exposures != prgn) REGION_DESTROY( pWin->drawable.pScreen, exposures); } /* this code is highly unlikely. it is not haile selassie. there is some hair here. we can't just use the window's clip region as it is, because if we are painting the border, the border is not in the client area and so we will be excluded when we validate the GC, and if we are painting a parent-relative background, the area we want to paint is in some other window. since we trust the code calling us to tell us to paint only areas that are really ours, we will temporarily give the window a clipList the size of the whole screen and an origin at (0,0). this more or less assumes that ddX code will do translation based on the window's absolute position, and that ValidateGC will look at clipList, and that no other fields from the window will be used. it's not possible to just draw in the root because it may be a different depth. to get the tile to align correctly we set the GC's tile origin to be the (x,y) of the window's upper left corner, after which we get the right bits when drawing into the root. because the clip_mask is being set to None, we may call DoChangeGC with fPointer set true, thus we no longer need to install the background or border tile in the resource table. */ static RESTYPE ResType = 0; static int numGCs = 0; static GCPtr screenContext[MAXSCREENS]; /*ARGSUSED*/ static int tossGC ( pointer value, XID id) { GCPtr pGC = (GCPtr)value; screenContext[pGC->pScreen->myNum] = (GCPtr)NULL; FreeGC (pGC, id); numGCs--; if (!numGCs) ResType = 0; return 0; } _X_EXPORT void miPaintWindow(WindowPtr pWin, RegionPtr prgn, int what) { ScreenPtr pScreen = pWin->drawable.pScreen; ChangeGCVal gcval[5]; BITS32 gcmask; GCPtr pGC; int i; BoxPtr pbox; xRectangle *prect; int numRects; int tile_x_off = 0, tile_y_off = 0; int draw_x_off = 0, draw_y_off = 0; PixUnion fill; Bool solid = TRUE; DrawablePtr drawable = &pWin->drawable; draw_x_off = pWin->drawable.x; draw_y_off = pWin->drawable.y; while (pWin->backgroundState == ParentRelative) pWin = pWin->parent; if (what == PW_BACKGROUND) { tile_x_off = -pWin->drawable.x; tile_y_off = -pWin->drawable.y; fill = pWin->background; switch (pWin->backgroundState) { case None: return; case BackgroundPixmap: solid = FALSE; break; } } else { PixmapPtr pPixmap; /* servers without pixmaps draw their own borders */ if (!pScreen->GetWindowPixmap) return; pPixmap = (*pScreen->GetWindowPixmap) (pWin); drawable = &pPixmap->drawable; #ifdef COMPOSITE draw_x_off = -pPixmap->screen_x; draw_y_off = -pPixmap->screen_y; #else draw_x_off = 0; draw_y_off = 0; #endif fill = pWin->border; solid = pWin->borderIsPixel; } gcval[0].val = GXcopy; gcmask = GCFunction; if (solid) { gcval[1].val = fill.pixel; gcval[2].val = FillSolid; gcmask |= GCForeground | GCFillStyle; } else { gcval[1].val = FillTiled; gcval[2].ptr = (pointer)fill.pixmap; gcval[3].val = tile_x_off + draw_x_off; gcval[4].val = tile_y_off + draw_y_off; gcmask |= GCFillStyle | GCTile | GCTileStipXOrigin | GCTileStipYOrigin; } prect = (xRectangle *)ALLOCATE_LOCAL(REGION_NUM_RECTS(prgn) * sizeof(xRectangle)); if (!prect) return; pGC = GetScratchGC(drawable->depth, drawable->pScreen); if (!pGC) { DEALLOCATE_LOCAL(prect); return; } dixChangeGC (NullClient, pGC, gcmask, NULL, gcval); ValidateGC (drawable, pGC); numRects = REGION_NUM_RECTS(prgn); pbox = REGION_RECTS(prgn); for (i= numRects; --i >= 0; pbox++, prect++) { prect->x = pbox->x1 + draw_x_off; prect->y = pbox->y1 + draw_y_off; prect->width = pbox->x2 - pbox->x1; prect->height = pbox->y2 - pbox->y1; } prect -= numRects; (*pGC->ops->PolyFillRect)(drawable, pGC, numRects, prect); DEALLOCATE_LOCAL(prect); FreeScratchGC(pGC); } /* MICLEARDRAWABLE -- sets the entire drawable to the background color of * the GC. Useful when we have a scratch drawable and need to initialize * it. */ _X_EXPORT void miClearDrawable(pDraw, pGC) DrawablePtr pDraw; GCPtr pGC; { XID fg = pGC->fgPixel; XID bg = pGC->bgPixel; xRectangle rect; rect.x = 0; rect.y = 0; rect.width = pDraw->width; rect.height = pDraw->height; DoChangeGC(pGC, GCForeground, &bg, 0); ValidateGC(pDraw, pGC); (*pGC->ops->PolyFillRect)(pDraw, pGC, 1, &rect); DoChangeGC(pGC, GCForeground, &fg, 0); ValidateGC(pDraw, pGC); }