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/***
This file is part of PulseAudio.
Copyright 2012 Alexander Kurtz <kurtz.alex@googlemail.com>
PulseAudio is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published
by the Free Software Foundation; either version 2.1 of the License,
or (at your option) any later version.
PulseAudio is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with PulseAudio; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
USA.
***/
namespace PulseAudio {
[Compact]
[CCode (cheader_filename="pulse/simple.h", cname="pa_simple", cprefix="pa_simple_")]
class Simple {
public Simple(string? server = null, string? name = null, Stream.Direction dir = Stream.Direction.PLAYBACK,
string? dev = null, string stream_name = "",
SampleSpec ss = SampleSpec(){ format = SampleFormat.S16NE, rate = 44100, channels = 2 },
ChannelMap? map = null, Stream.BufferAttr? attr = null, out int error = null);
public int write(void* data, size_t bytes, out int error = null);
public int drain(out int error = null);
public int read(void* data, size_t bytes, out int error = null);
public usec get_latency(out int error = null);
public int flush(out int error = null);
}
}
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