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|
/*
* nvidia-settings: A tool for configuring the NVIDIA X driver on Unix
* and Linux systems.
*
* Copyright (C) 2004 NVIDIA Corporation.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses>.
*/
/*
* query-assign.c - this source file contains functions for querying
* and assigning attributes, as specified on the command line. Some
* of this functionality is also shared with the config file
* reader/writer.
*/
#include <stdio.h>
#include <stdlib.h>
#include <ctype.h>
#include <string.h>
#include <inttypes.h>
#include <X11/Xlib.h>
#include "NVCtrlLib.h"
#include "parse.h"
#include "msg.h"
#include "query-assign.h"
#include "common-utils.h"
/* local prototypes */
#define PRODUCT_NAME_LEN 64
static int process_attribute_queries(const Options *,
int, char**, const char *,
CtrlHandlesArray *);
static int process_attribute_assignments(const Options *,
int, char**, const char *,
CtrlHandlesArray *);
static int query_all(const Options *, const char *, CtrlHandlesArray *);
static int query_all_targets(const char *display_name, const int target_index,
CtrlHandlesArray *);
static void print_valid_values(const Options *op, const AttributeTableEntry *a,
NVCTRLAttributeValidValuesRec valid);
static void print_additional_info(const char *name,
int attr,
NVCTRLAttributeValidValuesRec valid,
const char *indent);
static ReturnStatus get_framelock_sync_state(NvCtrlAttributeHandle *t,
CtrlHandles *h,
int *enabled);
/*
* nv_process_assignments_and_queries() - process any assignments or
* queries specified on the commandline. If an error occurs, return
* NV_FALSE. On success return NV_TRUE.
*/
int nv_process_assignments_and_queries(const Options *op,
CtrlHandlesArray *handles_array)
{
int ret;
if (op->num_queries) {
ret = process_attribute_queries(op,
op->num_queries,
op->queries, op->ctrl_display,
handles_array);
if (!ret) return NV_FALSE;
}
if (op->num_assignments) {
ret = process_attribute_assignments(op,
op->num_assignments,
op->assignments,
op->ctrl_display,
handles_array);
if (!ret) return NV_FALSE;
}
return NV_TRUE;
} /* nv_process_assignments_and_queries() */
/*!
* Queries the NV-CONTROL string attribute and returns the string as a simple
* char *. This is useful to avoid having to track how strings are allocated
* so we can cleanup all strings via nvfree().
*
* \param[in] t The CtrlHandleTarget to query the string on.
* \param[in] attr The NV-CONTROL string to query.
*
* \return Return a nvalloc()'ed copy of the NV-CONTROL string; else, returns
* NULL.
*/
static char *query_x_name(const CtrlHandleTarget *t, int attr)
{
ReturnStatus status;
char *x_str;
char *str = NULL;
status = NvCtrlGetStringAttribute(t->h, attr, &x_str);
if (status == NvCtrlSuccess) {
str = nvstrdup(x_str);
XFree(x_str);
}
return str;
}
/*!
* Retrieves and adds all the display device names for the given target.
*
* \param[in/out] t The CtrlHandleTarget to load names for.
*/
static void load_display_target_proto_names(CtrlHandleTarget *t)
{
t->protoNames[NV_DPY_PROTO_NAME_TYPE_BASENAME] =
query_x_name(t, NV_CTRL_STRING_DISPLAY_NAME_TYPE_BASENAME);
t->protoNames[NV_DPY_PROTO_NAME_TYPE_ID] =
query_x_name(t, NV_CTRL_STRING_DISPLAY_NAME_TYPE_ID);
t->protoNames[NV_DPY_PROTO_NAME_DP_GUID] =
query_x_name(t, NV_CTRL_STRING_DISPLAY_NAME_DP_GUID);
t->protoNames[NV_DPY_PROTO_NAME_EDID_HASH] =
query_x_name(t, NV_CTRL_STRING_DISPLAY_NAME_EDID_HASH);
t->protoNames[NV_DPY_PROTO_NAME_TARGET_INDEX] =
query_x_name(t, NV_CTRL_STRING_DISPLAY_NAME_TARGET_INDEX);
t->protoNames[NV_DPY_PROTO_NAME_RANDR] =
query_x_name(t, NV_CTRL_STRING_DISPLAY_NAME_RANDR);
}
/*!
* Adds the default name for the given target to the list of protocol names at
* the given proto name index.
*
* \param[in/out] t The CtrlHandleTarget to load names for.
* \param[in] proto_idx The name index where to add the name.
*/
static void load_default_target_proto_name(CtrlHandleTarget *t,
const int proto_idx)
{
const int target_type = NvCtrlGetTargetType(t->h);
const int target_id = NvCtrlGetTargetId(t->h);
const TargetTypeEntry *targetTypeEntry =
nv_get_target_type_entry_by_nvctrl(target_type);
if (proto_idx >= NV_PROTO_NAME_MAX) {
return;
}
if (targetTypeEntry) {
t->protoNames[proto_idx] = nvasprintf("%s-%d",
targetTypeEntry->parsed_name,
target_id);
nvstrtoupper(t->protoNames[proto_idx]);
}
}
/*!
* Adds the GPU names to the given target to the list of protocol names.
*
* \param[in/out] t The CtrlHandleTarget to load names for.
*/
static void load_gpu_target_proto_names(CtrlHandleTarget *t)
{
load_default_target_proto_name(t, NV_GPU_PROTO_NAME_TYPE_ID);
t->protoNames[NV_GPU_PROTO_NAME_UUID] =
query_x_name(t, NV_CTRL_STRING_GPU_UUID);
}
/*!
* Adds the all the appropriate names for the given target to the list of
* protocol names.
*
* \param[in/out] t The CtrlHandleTarget to load names for.
*/
static void load_target_proto_names(CtrlHandleTarget *t)
{
const int target_type = NvCtrlGetTargetType(t->h);
switch (target_type) {
case NV_CTRL_TARGET_TYPE_DISPLAY:
load_display_target_proto_names(t);
break;
case NV_CTRL_TARGET_TYPE_GPU:
load_gpu_target_proto_names(t);
break;
default:
load_default_target_proto_name(t, 0);
break;
}
}
/*!
* Returns the CtrlHandleTarget from CtrlHandles with the given target type/
* target id.
*
* \param[in] handles Container for all the CtrlHandleTargets to search.
* \param[in] target_type The target type of the CtrlHandleTarget to search.
* \param[in] target_id The target id of the CtrlHandleTarget to search.
*
* \return Returns the matching CtrlHandleTarget from CtrlHandles on success;
* else, returns NULL.
*/
static CtrlHandleTarget *nv_get_target(const CtrlHandles *handles,
int target_type,
int target_id)
{
const CtrlHandleTargets *targets;
int i;
if (!handles || target_type < 0 || target_type >= MAX_TARGET_TYPES) {
return NULL;
}
targets = handles->targets + target_type;
for (i = 0; i < targets->n; i++) {
CtrlHandleTarget *target = targets->t + i;
if (NvCtrlGetTargetId(target->h) == target_id) {
return target;
}
}
return NULL;
}
/*!
* Returns the RandR name of the matching display target from the given
* target ID and the list of target handles.
*
* \param[in] handles Container for all the CtrlHandleTargets to search.
* \param[in] target_id The target id of the display CtrlHandleTarget to
* search.
*
* \return Returns the NV_DPY_PROTO_NAME_RANDR name string from the matching
* (display) CtrlHandleTarget from CtrlHandles on success; else,
* returns NULL.
*
*/
const char *nv_get_display_target_config_name(const CtrlHandles *handles,
int target_id)
{
CtrlHandleTarget *t = nv_get_target(handles,
NV_CTRL_TARGET_TYPE_DISPLAY,
target_id);
if (!t) {
return NULL;
}
return t->protoNames[NV_DPY_PROTO_NAME_RANDR];
}
/*!
* Returns the NvCtrlAttributeHandle from CtrlHandles with the given target
* type/target id.
*
* \param[in] handles Container for all the CtrlHandleTargets to search.
* \param[in] target_type The target type of the CtrlHandleTarget to search.
* \param[in] target_id The target id of the CtrlHandleTarget to search.
*
* \return Returns the NvCtrlAttributeHandle from the matching
* CtrlHandleTarget from CtrlHandles on success; else, returns NULL.
*/
NvCtrlAttributeHandle *nv_get_target_handle(const CtrlHandles *handles,
int target_type,
int target_id)
{
CtrlHandleTarget *target;
target = nv_get_target(handles, target_type, target_id);
if (target) {
return target->h;
}
return NULL;
}
/*!
* Appends the given CtrlHandleTarget 'target' to the end of the
* CtrlHandleTarget list 'head' if 'target' is not already in the list.
*
* \param[in/out] head The first node in the CtrlHandleTarget list, to which
* target should be inserted.
* \param[in] target The CtrlHandleTarget to add to the list.
*/
static void nv_target_list_add(CtrlHandleTargetNode **head,
CtrlHandleTarget *target)
{
CtrlHandleTargetNode *new_t;
CtrlHandleTargetNode *t;
new_t = nvalloc(sizeof(CtrlHandleTargetNode));
new_t->t = target;
t = *head;
/* List is empty */
if (!t) {
*head = new_t;
return;
}
while (1) {
if (t->t == target) {
nvfree(new_t);
return;
}
if (!t->next) {
t->next = new_t;
return;
}
t = t->next;
}
}
/*!
* Frees the memory used for tracking a list of CtrlHandleTargets.
*
* \param[in\out] head The first node in the CtrlHandleTarget list that is to
* be freed.
*/
void nv_target_list_free(CtrlHandleTargetNode *head)
{
CtrlHandleTargetNode *n;
while (head) {
n = head->next;
free(head);
head = n;
}
}
/*!
* Adds all the targets (of target type 'targetType') that are both present
* in the CtrlHandle, and known to be associated to 't' by querying the list
* of associated targets to 't' from NV-CONTROL via binary attribute 'attr',
* and possibly reciprocally adding the reverse relationship.
*
* \param[in\out] h The list of all managed targets from
* which associations are to be made to/
* from.
* \param[in\out] t The target to which association(s) are
* being made.
* \param[in] targetType The target type of the associated
* targets being considered (queried.)
* \param[in] attr The NV-CONTROL binary attribute that
* should be queried to retrieve the list
* of 'targetType' targets that are
* associated to the (CtrlHandleTarget)
* target 't'.
* \param[in] implicit_reciprocal Whether or not to reciprocally add the
* reverse relationship to the matching
* targets.
*/
static void add_target_relationships(const CtrlHandles *h, CtrlHandleTarget *t,
int targetType, int attr,
int implicit_reciprocal)
{
ReturnStatus status;
int *pData;
int len;
int i;
status =
NvCtrlGetBinaryAttribute(t->h, 0,
attr,
(unsigned char **)(&pData), &len);
if ((status != NvCtrlSuccess) || !pData) {
nv_error_msg("Error querying target relations");
return;
}
for (i = 0; i < pData[0]; i++) {
int targetId = pData[i+1];
CtrlHandleTarget *r;
r = nv_get_target(h, targetType, targetId);
if (r) {
nv_target_list_add(&(t->relations), r);
/* Track connection state of display devices */
if (attr == NV_CTRL_BINARY_DATA_DISPLAYS_CONNECTED_TO_GPU) {
r->display.connected = NV_TRUE;
}
if (implicit_reciprocal == NV_TRUE) {
nv_target_list_add(&(r->relations), t);
}
}
}
XFree(pData);
}
/*!
* Adds all associations to/from an X screen target.
*
* \param[in\out] h The list of all managed targets from which associations
* are to be made to/from.
* \param[in\out] t The X screen target to which association(s) are being
* made.
*/
static void load_screen_target_relationships(CtrlHandles *h,
CtrlHandleTarget *t)
{
add_target_relationships(h, t, NV_CTRL_TARGET_TYPE_GPU,
NV_CTRL_BINARY_DATA_GPUS_USED_BY_LOGICAL_XSCREEN,
NV_TRUE);
add_target_relationships(h, t, NV_CTRL_TARGET_TYPE_DISPLAY,
NV_CTRL_BINARY_DATA_DISPLAYS_ASSIGNED_TO_XSCREEN,
NV_TRUE);
}
/*!
* Adds all associations to/from a GPU target.
*
* \param[in\out] h The list of all managed targets from which associations
* are to be made to/from.
* \param[in\out] t The GPU target to which association(s) are being made.
*/
static void load_gpu_target_relationships(CtrlHandles *h, CtrlHandleTarget *t)
{
add_target_relationships(h, t, NV_CTRL_TARGET_TYPE_FRAMELOCK,
NV_CTRL_BINARY_DATA_FRAMELOCKS_USED_BY_GPU,
NV_FALSE);
add_target_relationships(h, t, NV_CTRL_TARGET_TYPE_VCSC,
NV_CTRL_BINARY_DATA_VCSCS_USED_BY_GPU,
NV_FALSE);
add_target_relationships(h, t, NV_CTRL_TARGET_TYPE_COOLER,
NV_CTRL_BINARY_DATA_COOLERS_USED_BY_GPU,
NV_TRUE);
add_target_relationships(h, t, NV_CTRL_TARGET_TYPE_THERMAL_SENSOR,
NV_CTRL_BINARY_DATA_THERMAL_SENSORS_USED_BY_GPU,
NV_TRUE);
add_target_relationships(h, t, NV_CTRL_TARGET_TYPE_DISPLAY,
NV_CTRL_BINARY_DATA_DISPLAYS_CONNECTED_TO_GPU,
NV_TRUE);
add_target_relationships(h, t, NV_CTRL_TARGET_TYPE_DISPLAY,
NV_CTRL_BINARY_DATA_DISPLAYS_ON_GPU,
NV_TRUE);
}
/*!
* Adds all associations to/from a FrameLock target.
*
* \param[in\out] h The list of all managed targets from which associations
* are to be made to/from.
* \param[in\out] t The FrameLock target to which association(s) are being
* made.
*/
static void load_framelock_target_relationships(CtrlHandles *h,
CtrlHandleTarget *t)
{
add_target_relationships(h, t, NV_CTRL_TARGET_TYPE_GPU,
NV_CTRL_BINARY_DATA_GPUS_USING_FRAMELOCK,
NV_FALSE);
}
/*!
* Adds all associations to/from a VCS target.
*
* \param[in\out] h The list of all managed targets from which associations
* are to be made to/from.
* \param[in\out] t The VCS target to which association(s) are being made.
*/
static void load_vcs_target_relationships(CtrlHandles *h, CtrlHandleTarget *t)
{
add_target_relationships(h, t, NV_CTRL_TARGET_TYPE_GPU,
NV_CTRL_BINARY_DATA_GPUS_USING_VCSC,
NV_FALSE);
}
/*!
* Adds all associations to/from a target.
*
* \param[in\out] h The list of all managed targets from which associations
* are to be made to/from.
* \param[in\out] t The target to which association(s) are being made.
*/
static void load_target_relationships(CtrlHandles *h, CtrlHandleTarget *t)
{
int target_type = NvCtrlGetTargetType(t->h);
switch (target_type) {
case NV_CTRL_TARGET_TYPE_X_SCREEN:
load_screen_target_relationships(h, t);
break;
case NV_CTRL_TARGET_TYPE_GPU:
load_gpu_target_relationships(h, t);
break;
case NV_CTRL_TARGET_TYPE_FRAMELOCK:
load_framelock_target_relationships(h, t);
break;
case NV_CTRL_TARGET_TYPE_VCSC:
load_vcs_target_relationships(h, t);
break;
default:
break;
}
}
/*!
* Determines if the target 't' has the name 'name'.
*
* \param[in] t The target being considered.
* \param[in] name The name to match against.
*
* \return Returns NV_TRUE if the given target 't' has the name 'name'; else
* returns NV_FALSE.
*/
static int nv_target_has_name(const CtrlHandleTarget *t, const char *name)
{
int n;
for (n = 0; n < NV_PROTO_NAME_MAX; n++) {
if (t->protoNames[n] &&
nv_strcasecmp(t->protoNames[n], name)) {
return NV_TRUE;
}
}
return NV_FALSE;
}
/*!
* Determines if the target 't' matches a given target type, target id, and/or
* target name.
*
* \param[in] t The target being considered.
* \param[in] name The name to match against.
*
* \return Returns NV_TRUE if the given target 't' has the name 'name'; else
* returns NV_FALSE.
*/
static int target_has_qualification(const CtrlHandleTarget *t,
int matchTargetType,
int matchTargetId,
const char *matchTargetName)
{
const CtrlHandleTargetNode *n;
/* If no qualifications given, all targets match */
if ((matchTargetType < 0) && (matchTargetId < 0) && (!matchTargetName)) {
return NV_TRUE;
}
/* Look for any matching relationship */
for (n = t->relations; n; n = n->next) {
const CtrlHandleTarget *r = n->t;
if (matchTargetType >= 0 &&
(matchTargetType != NvCtrlGetTargetType(r->h))) {
continue;
}
if ((matchTargetId >= 0) &&
matchTargetId != NvCtrlGetTargetId(r->h)) {
continue;
}
if (matchTargetName &&
!nv_target_has_name(r, matchTargetName)) {
continue;
}
return NV_TRUE;
}
return NV_FALSE;
}
/*!
* Resolves the two given strings sAAA and sBBB into a target type, target id,
* and/or target name. The following target specifications are supported:
*
* "AAA" (BBB = NULL)
* - All targets of type AAA, if AAA names a target type, or
* - All targets named AAA if AAA does not name a target type.
*
* "BBB:AAA"
* - All targets of type BBB with either target id AAA if AAA is a numerical
* value, or target(s) named AAA otherwise.
*
* \param[in] sAAA If sBBB is NULL, this is either the target name,
* or a target type.
* \param[in] sBBB If not NULL, this is the target type as a string.
* \param[out] targetType Assigned the target type, or -1 for all target types.
* \param[out] targetId Assigned the target id, or -1 for all targets.
* \param[out] targetName Assigned the target name, or NULL for all target
* names.
*
* \return Returns NV_PARSER_STATUS_SUCCESS if sAAA and sBBB were successfully
* parsed into at target specification; else, returns
* NV_PARSER_STATUS_TARGET_SPEC_BAD_TARGET if a parsing failure
* occurred.
*/
static int parse_single_target_specification(const char *sAAA,
const char *sBBB,
int *targetType,
int *targetId,
const char **targetName)
{
const TargetTypeEntry *targetTypeEntry;
*targetType = -1; // Match all target types
*targetId = -1; // Match all target ids
*targetName = NULL; // Match all target names
if (sBBB) {
/* If BBB is specified, then it must name a target type */
targetTypeEntry = nv_get_target_type_entry_by_name(sBBB);
if (!targetTypeEntry) {
return NV_PARSER_STATUS_TARGET_SPEC_BAD_TARGET;
}
*targetType = targetTypeEntry->nvctrl;
/* AAA can either be a name, or a target id */
if (!nv_parse_numerical(sAAA, NULL, targetId)) {
*targetName = sAAA;
}
} else {
/* If BBB is unspecified, then AAA could possibly name a target type */
targetTypeEntry = nv_get_target_type_entry_by_name(sAAA);
if (targetTypeEntry) {
*targetType = targetTypeEntry->nvctrl;
} else {
/* If not, then AAA is a target name */
*targetName = sAAA;
}
}
return NV_PARSER_STATUS_SUCCESS;
}
/*!
* Computes the list of targets from the list of CtrlHandles 'h' that match the
* ParsedAttribute's target specification string.
*
* The following target specifications string formats are supported:
*
* "AAA"
* - All targets of type AAA, if AAA names a target type, or
* - All targets named AAA if AAA does not name a target type.
*
* "BBB:AAA"
* - All targets of type BBB with either target id AAA if AAA is a numerical
* value, or target(s) named AAA otherwise.
*
* "CCC.AAA"
* - All target types (and/or names) AAA that have a relation to any target
* types (and/or names) CCC.
*
* "CCC.BBB:AAA"
* - All the targets named (or target id) AAA of the target type BBB that are
* related to target type (and or name) CCC.
*
* "DDD:CCC.AAA"
* - All target types (and/or names) AAA that are related to targets named
* (or target id) CCC of the target type DDD.
*
* "DDD:CCC.BBB:AAA"
* - All the targets named (or target id) AAA of the target type BBB that are
* related to targets named (or target id) CCC of the target type DDD.
*
* \param[in/out] p The ParsedAttribute whose target specification string
* should be analyzed and converted into a list of targets.
* \param[in] h The list of targets to choose from.
*
* \return Returns NV_PARSER_STATUS_SUCCESS if the ParsedAttribute's target
* specification string was successfully parsed into a list of targets
* (though this list could be empty, if no targets are found to
* match!); else, returns one of the other NV_PARSER_STATUS_XXX
* error codes that detail the particular parsing error.
*/
static int nv_infer_targets_from_specification(ParsedAttribute *p,
CtrlHandles *h)
{
int ret = NV_PARSER_STATUS_SUCCESS;
/* specification as: "XXX.YYY" or "XXX" */
char *sXXX = NULL; // Target1 string
char *sYYY = NULL; // Target2 string
/* XXX as: "BBB:AAA" or "AAA" */
char *sAAA = NULL; // Target1 name
char *sBBB = NULL; // Target1 type name
/* YYY as: "DDD:CCC" or "CCC" */
char *sCCC = NULL; // Target2 name
char *sDDD = NULL; // Target2type name
char *s;
char *tmp;
int i, j;
int matchTargetType;
int matchTargetId;
const char *matchTargetName;
int matchQualifierTargetType;
int matchQualifierTargetId;
const char *matchQualifierTargetName;
tmp = nvstrdup(p->target_specification);
/* Parse for 'YYY.XXX' or 'XXX' */
s = strchr(tmp, '.');
/* Skip over periods that are followed by a numerical value since
* target names and target types cannot start with these, and thus
* these are part of the name.
*/
while (s) {
if (!isdigit(*(s+1))) {
break;
}
s = strchr(s+1, '.');
}
if (s) {
*s = '\0';
sXXX = s+1;
sYYY = tmp;
} else {
sXXX = tmp;
}
/* Parse for 'BBB:AAA' or 'AAA' (in XXX above) */
s = strchr(sXXX, ':');
if (s) {
*s = '\0';
sBBB = sXXX;
sAAA = s+1;
} else {
/* AAA is either a target type name, or a target name */
sAAA = sXXX;
}
/* Parse for 'DDD:CCC' or 'CCC' (in YYY above) */
if (sYYY) {
s = strchr(sYYY, ':');
if (s) {
*s = '\0';
sDDD = sYYY;
sCCC = s+1;
} else {
/* CCC is either a target type name, or a target name */
sCCC = sYYY;
}
}
/* Get target matching criteria */
ret = parse_single_target_specification(sAAA, sBBB,
&matchTargetType,
&matchTargetId,
&matchTargetName);
if (ret != NV_PARSER_STATUS_SUCCESS) {
goto done;
}
/* Get target qualifier matching criteria */
ret = parse_single_target_specification(sCCC, sDDD,
&matchQualifierTargetType,
&matchQualifierTargetId,
&matchQualifierTargetName);
if (ret != NV_PARSER_STATUS_SUCCESS) {
goto done;
}
/* Iterate over the target types */
for (i = 0; i < targetTypeTableLen; i++) {
const TargetTypeEntry *targetTypeEntry = &(targetTypeTable[i]);
CtrlHandleTargets *hts;
if (matchTargetType >= 0 &&
(matchTargetType != targetTypeEntry->nvctrl)) {
continue;
}
/* For each target of this type, match the id and/or name */
hts = &(h->targets[targetTypeEntry->target_index]);
for (j = 0; j < hts->n; j++) {
CtrlHandleTarget *t = &(hts->t[j]);
if ((matchTargetId >= 0) &&
matchTargetId != NvCtrlGetTargetId(t->h)) {
continue;
}
if (matchTargetName &&
!nv_target_has_name(t, matchTargetName)) {
continue;
}
if (!target_has_qualification(t,
matchQualifierTargetType,
matchQualifierTargetId,
matchQualifierTargetName)) {
continue;
}
/* Target matches, add it to the list */
nv_target_list_add(&(p->targets), t);
p->parser_flags.has_target = NV_TRUE;
}
}
done:
if (tmp) {
free(tmp);
}
return ret;
}
/*
* nv_init_target() - Given the Display pointer, create an attribute
* handle and initialize the handle target.
*/
static void nv_init_target(Display *dpy, CtrlHandleTarget *t,
int target, int targetId)
{
NvCtrlAttributeHandle *handle;
ReturnStatus status;
char *tmp;
int len, d, c;
/* allocate the handle */
handle = NvCtrlAttributeInit(dpy,
targetTypeTable[target].nvctrl, targetId,
NV_CTRL_ATTRIBUTES_ALL_SUBSYSTEMS);
t->h = handle;
/*
* silently fail: this might happen if not all X screens
* are NVIDIA X screens
*/
if (!handle) {
return;
}
/*
* get a name for this target; in the case of
* X_SCREEN_TARGET targets, just use the string returned
* from NvCtrlGetDisplayName(); for other target types,
* append a target specification.
*/
tmp = NvCtrlGetDisplayName(t->h);
if (target == X_SCREEN_TARGET) {
t->name = tmp;
} else {
len = strlen(tmp) + strlen(targetTypeTable[target].parsed_name) + 16;
t->name = nvalloc(len);
if (t->name) {
snprintf(t->name, len, "%s[%s:%d]",
tmp, targetTypeTable[target].parsed_name, targetId);
free(tmp);
} else {
t->name = tmp;
}
}
load_target_proto_names(t);
t->relations = NULL;
if (target == DISPLAY_TARGET) {
status = NvCtrlGetAttribute(t->h, NV_CTRL_DISPLAY_ENABLED, &d);
if (status != NvCtrlSuccess) {
nv_error_msg("Error querying enabled state of display %s %d (%s).",
targetTypeTable[target].name, targetId,
NvCtrlAttributesStrError(status));
d = NV_CTRL_DISPLAY_ENABLED_FALSE;
}
t->display.enabled = (d == NV_CTRL_DISPLAY_ENABLED_TRUE) ? 1 : 0;
}
/*
* get the enabled display device mask; for X screens and
* GPUs we query NV-CONTROL; for anything else
* (framelock), we just assign this to 0.
*/
if (targetTypeTable[target].uses_display_devices) {
status = NvCtrlGetAttribute(t->h,
NV_CTRL_ENABLED_DISPLAYS, &d);
if (status != NvCtrlSuccess) {
nv_error_msg("Error querying enabled displays on "
"%s %d (%s).", targetTypeTable[target].name, targetId,
NvCtrlAttributesStrError(status));
d = 0;
}
status = NvCtrlGetAttribute(t->h,
NV_CTRL_CONNECTED_DISPLAYS, &c);
if (status != NvCtrlSuccess) {
nv_error_msg("Error querying connected displays on "
"%s %d (%s).", targetTypeTable[target].name, targetId,
NvCtrlAttributesStrError(status));
c = 0;
}
} else {
d = 0;
c = 0;
}
t->d = d;
t->c = c;
}
/*
* nv_add_ctrl_handle_target() - add a CtrlHandleTarget to the array
* of Targets for the given target_index. This is used for dynamically
* created targets that don't exist when the CtrlHandles are initialized.
*/
NvCtrlAttributeHandle *nv_add_target(CtrlHandles *handles, Display *dpy,
int target_index, int display_id)
{
CtrlHandleTargets *dt;
CtrlHandleTarget *t;
if (!handles) {
return NULL;
}
dt = &handles->targets[target_index];
dt->t = nvrealloc(dt->t, (dt->n+1) * sizeof(CtrlHandleTarget));
t = &dt->t[dt->n];
dt->n++;
nv_init_target(dpy, t, target_index, display_id);
return t->h;
}
/*
* nv_alloc_ctrl_handles() - allocate a new CtrlHandles structure,
* connect to the X server identified by display, and initialize an
* NvCtrlAttributeHandle for each possible target (X screens, gpus,
* FrameLock devices).
*/
static CtrlHandles *nv_alloc_ctrl_handles(const char *display)
{
ReturnStatus status;
CtrlHandles *h, *pQueryHandle = NULL;
int i, j, val, len;
int *pData = NULL;
/* allocate the CtrlHandles struct */
h = nvalloc(sizeof(CtrlHandles));
/* store any given X display name */
if (display) {
h->display = strdup(display);
} else {
h->display = NULL;
}
/* open the X display connection */
h->dpy = XOpenDisplay(h->display);
if (!h->dpy) {
nv_error_msg("Cannot open display '%s'.", XDisplayName(h->display));
return h;
}
/*
* loop over each target type and setup the appropriate
* information
*/
for (j = 0; j < targetTypeTableLen; j++) {
const TargetTypeEntry *targetTypeEntry = &targetTypeTable[j];
int target = targetTypeEntry->target_index;
CtrlHandleTargets *targets = &(h->targets[target]);
/*
* get the number of targets of this type; if this is an X
* screen target, just use Xlib's ScreenCount() (note: to
* support Xinerama: we'll want to use
* NvCtrlQueryTargetCount() rather than ScreenCount()); for
* other target types, use NvCtrlQueryTargetCount().
*/
if (target == X_SCREEN_TARGET) {
targets->n = ScreenCount(h->dpy);
} else {
/*
* note: pQueryHandle should be assigned below by a
* previous iteration of this loop; depends on X screen
* targets getting handled first
*/
if (pQueryHandle) {
/*
* check that the NV-CONTROL protocol is new enough to
* recognize this target type
*/
ReturnStatus ret1, ret2;
int major, minor;
ret1 = NvCtrlGetAttribute(pQueryHandle,
NV_CTRL_ATTR_NV_MAJOR_VERSION,
&major);
ret2 = NvCtrlGetAttribute(pQueryHandle,
NV_CTRL_ATTR_NV_MINOR_VERSION,
&minor);
if ((ret1 == NvCtrlSuccess) && (ret2 == NvCtrlSuccess) &&
((major > targetTypeEntry->major) ||
((major == targetTypeEntry->major) &&
(minor >= targetTypeEntry->minor)))) {
if (target != DISPLAY_TARGET) {
status = NvCtrlQueryTargetCount
(pQueryHandle, targetTypeEntry->nvctrl,
&val);
} else {
/* For targets that aren't simply enumerated,
* query the list of valid IDs in pData which
* will be used below
*/
status =
NvCtrlGetBinaryAttribute(pQueryHandle, 0,
NV_CTRL_BINARY_DATA_DISPLAY_TARGETS,
(unsigned char **)(&pData), &len);
if (status == NvCtrlSuccess) {
val = pData[0];
}
}
} else {
status = NvCtrlMissingExtension;
}
} else {
status = NvCtrlMissingExtension;
}
if (status != NvCtrlSuccess) {
nv_warning_msg("Unable to determine number of NVIDIA "
"%ss on '%s'.",
targetTypeEntry->name,
XDisplayName(h->display));
val = 0;
}
targets->n = val;
}
/* if there are no targets of this type, skip */
if (targets->n == 0) {
goto next_target_type;
}
/* allocate an array of CtrlHandleTarget's */
targets->t = nvalloc(targets->n * sizeof(CtrlHandleTarget));
/*
* loop over all the targets of this type and setup the
* CtrlHandleTarget's
*/
for (i = 0; i < targets->n; i++) {
CtrlHandleTarget *t = &(targets->t[i]);
int targetId;
switch (target) {
case DISPLAY_TARGET:
/* Grab the target Id from the pData list */
targetId = pData[i+1];
break;
case X_SCREEN_TARGET:
case GPU_TARGET:
case FRAMELOCK_TARGET:
case VCS_TARGET:
case GVI_TARGET:
case COOLER_TARGET:
case THERMAL_SENSOR_TARGET:
case NVIDIA_3D_VISION_PRO_TRANSCEIVER_TARGET:
default:
targetId = i;
}
nv_init_target(h->dpy, t, target, targetId);
/*
* store this handle, if it exists, so that we can use it to
* query other target counts later
*/
if (!pQueryHandle && t->h) {
pQueryHandle = t->h;
}
}
next_target_type:
if (pData) {
XFree(pData);
pData = NULL;
}
}
/* Load relationships to other targets */
for (i = 0; i < MAX_TARGET_TYPES; i++) {
CtrlHandleTargets *targets = &(h->targets[i]);
for (j = 0; j < targets->n; j++) {
CtrlHandleTarget *t = &(targets->t[j]);
load_target_relationships(h, t);
}
}
return h;
} /* nv_alloc_ctrl_handles() */
/*
* nv_alloc_ctrl_handles_and_add_to_array() - if it doesn't exist, allocate a new
* CtrlHandles structure via nv_alloc_ctrl_handles and add it to the
* CtrlHandlesArray given and return the newly allocated handle. If it
* does exist, simply return the existing handle.
*/
CtrlHandles *
nv_alloc_ctrl_handles_and_add_to_array(const char *display,
CtrlHandlesArray *handles_array)
{
CtrlHandles *handle = nv_get_ctrl_handles(display, handles_array);
if (handle == NULL) {
handle = nv_alloc_ctrl_handles(display);
if (handle) {
handles_array->array = nvrealloc(handles_array->array,
sizeof(CtrlHandles *)
* (handles_array->n + 1));
handles_array->array[handles_array->n] = handle;
handles_array->n++;
}
}
return handle;
}
/*
* nv_free_ctrl_handles() - free the CtrlHandles structure allocated
* by nv_alloc_ctrl_handles()
*/
static void nv_free_ctrl_handles(CtrlHandles *h)
{
if (!h) return;
if (h->display) free(h->display);
if (h->dpy) {
int i;
/*
* XXX It is unfortunate that the display connection needs
* to be closed before the backends have had a chance to
* tear down their state. If future backends need to send
* protocol in this case or perform similar tasks, we'll
* have to add e.g. NvCtrlAttributeTearDown(), which would
* need to be called before XCloseDisplay().
*/
XCloseDisplay(h->dpy);
h->dpy = NULL;
for (i = 0; i < targetTypeTableLen; i++) {
CtrlHandleTargets *targets =
&(h->targets[targetTypeTable[i].target_index]);
int j;
for (j = 0; j < targets->n; j++) {
CtrlHandleTarget *t = &(targets->t[j]);
int n;
NvCtrlAttributeClose(t->h);
free(t->name);
for (n = 0; n < NV_PROTO_NAME_MAX; n++) {
if (t->protoNames[n]) {
XFree(t->protoNames[n]);
}
}
memset(t, 0, sizeof(*t));
}
free(targets->t);
}
}
free(h);
} /* nv_free_ctrl_handles() */
/*
* nv_free_ctrl_handles_array() - free an array of CtrlHandles.
*/
void nv_free_ctrl_handles_array(CtrlHandlesArray *handles_array)
{
int i;
for (i = 0; i < handles_array->n; i++) {
nv_free_ctrl_handles(handles_array->array[i]);
}
if (handles_array->array) {
free(handles_array->array);
}
handles_array->n = 0;
handles_array->array = NULL;
}
/*
* nv_get_ctrl_handles() - return the CtrlHandles matching the given string.
*/
CtrlHandles *nv_get_ctrl_handles(const char *display,
CtrlHandlesArray *handles_array)
{
int i;
for (i=0; i < handles_array->n; i++) {
if (nv_strcasecmp(display, handles_array->array[i]->display)) {
return handles_array->array[i];
}
}
return NULL;
}
/*!
* Adds all the targets of the target type (specified via a target type index)
* to the list of targets to process for the ParsedAttribute.
*
* \param[in/out] p The ParsedAttribute to add targets to.
* \param[in] h The list of targets to add from.
* \param[in] targetIdx The target type index of the targets to add.
*/
static void include_target_idx_targets(ParsedAttribute *p, const CtrlHandles *h,
int targetIdx)
{
const CtrlHandleTargets *targets = &(h->targets[targetIdx]);
int i;
for (i = 0; i < targets->n; i++) {
CtrlHandleTarget *target = &(targets->t[i]);
nv_target_list_add(&(p->targets), target);
p->parser_flags.has_target = NV_TRUE;
}
}
/*!
* Queries the permissions for the given attribute.
*
* \param[in] h CtrlHandles used to communicate with the X server.
* \param[in] attr The attribute to query permissions for.
* \param[in] flags The attribute flags to query permissions for.
* \param[out] perms The permissions of the attribute.
*
* \return Returns TRUE if the permissions were queried successfully; else,
* returns FALSE.
*/
Bool nv_get_attribute_perms(CtrlHandles *h, const AttributeTableEntry *a,
NVCTRLAttributePermissionsRec *perms)
{
memset(perms, 0, sizeof(*perms));
switch (a->type) {
case NV_PARSER_ATTRIBUTE_TYPE_INTEGER:
return XNVCTRLQueryAttributePermissions(h->dpy, a->attr, perms);
case NV_PARSER_ATTRIBUTE_TYPE_STRING:
return XNVCTRLQueryStringAttributePermissions(h->dpy, a->attr, perms);
case NV_PARSER_ATTRIBUTE_TYPE_STRING_OPERATION:
return XNVCTRLQueryStringOperationAttributePermissions(h->dpy, a->attr,
perms);
case NV_PARSER_ATTRIBUTE_TYPE_COLOR:
/* Allow non NV-CONTROL attributes to be read/written on X screen
* targets
*/
perms->type = ATTRIBUTE_TYPE_INTEGER;
perms->permissions =
ATTRIBUTE_TYPE_READ |
ATTRIBUTE_TYPE_WRITE |
ATTRIBUTE_TYPE_X_SCREEN;
return TRUE;
case NV_PARSER_ATTRIBUTE_TYPE_SDI_CSC:
/* Allow SDI CSC matrix to be read/written on X screen targets */
perms->type = ATTRIBUTE_TYPE_INTEGER;
perms->permissions =
ATTRIBUTE_TYPE_READ |
ATTRIBUTE_TYPE_WRITE |
ATTRIBUTE_TYPE_X_SCREEN;
return TRUE;
}
/* We shouldn't get here */
return FALSE;
}
/*!
* Converts the ParsedAttribute 'a''s target list to include the display targets
* (related to the intial non-display targets in the list) as specified by the
* display mask string (or all related displays if the mask is not specified.)
*
* \param[in/out] p ParsedAttribute to resolve.
*/
static void resolve_display_mask_string(ParsedAttribute *p, const char *whence)
{
CtrlHandleTargetNode *head = NULL;
CtrlHandleTargetNode *n;
int bit, i;
char **name_toks = NULL;
int num_names = 0;
/* Resolve the display device specification into a list of display names */
if (p->parser_flags.has_display_device) {
if (p->display_device_specification) {
/* Split up the list of names */
name_toks = nv_strtok(p->display_device_specification, ',',
&num_names);
} else if (p->display_device_mask) {
/* Warn that this usage is deprecated */
nv_deprecated_msg("Display mask usage as specified %s has been "
"deprecated and will be removed in the future. "
"Please use display names and/or display target "
"specification instead.",
whence);
/* Convert the bitmask into a list of names */
num_names = count_number_of_bits(p->display_device_mask);
name_toks = nvalloc(num_names * sizeof(char *));
i = 0;
for (bit = 0; bit < 24; bit++) {
uint32 mask = (1 << bit);
if (!(mask & p->display_device_mask)) {
continue;
}
name_toks[i++] =
display_device_mask_to_display_device_name(mask);
if (i >= num_names) {
break;
}
}
}
}
/* Look at attribute's target list... */
for (n = p->targets; n; n = n->next) {
CtrlHandleTarget *t = n->t;
CtrlHandleTargetNode *n_other;
int target_type;
if (!t->h) {
continue;
}
target_type = NvCtrlGetTargetType(t->h);
/* Include display targets that were previously resolved */
if (target_type == NV_CTRL_TARGET_TYPE_DISPLAY) {
nv_target_list_add(&head, t);
continue;
}
/* Include non-display target's related display targets, if any */
for (n_other = t->relations; n_other; n_other = n_other->next) {
CtrlHandleTarget *t_other = n_other->t;
if (!t_other->h) {
continue;
}
target_type = NvCtrlGetTargetType(t_other->h);
if (target_type != NV_CTRL_TARGET_TYPE_DISPLAY) {
continue;
}
/* Include all displays if no specification was given */
if (!p->parser_flags.has_display_device) {
nv_target_list_add(&head, t_other);
continue;
}
for (i = 0; i < num_names; i++) {
if (nv_target_has_name(t_other, name_toks[i])) {
nv_target_list_add(&head, t_other);
break;
}
}
}
}
/* Cleanup */
if (name_toks) {
nv_free_strtoks(name_toks, num_names);
}
/* Apply the new targets list */
nv_target_list_free(p->targets);
p->targets = head;
}
/*!
* Converts the ParsedAttribute 'a''s target specification (and/or target type
* + id) into a list of CtrlHandleTarget to operate on. If the ParsedAttribute
* has a target specification set, this is used to generate the list; Otherwise,
* the target type and target id are used. If nothing is specified, all the
* valid targets for the attribute are included.
*
* If this is a display attribute, and a (legacy) display mask string is given,
* all non-display targets are further resolved into the corresponding display
* targets that match the names represented by the display mask string.
*
* \param[in/out] p ParsedAttribute to resolve.
* \param[in] h CtrlHandles to resolve the target specification against.
*
* \return Return NV_PARSER_STATUS_SUCCESS if the attribute's target
* specification was successfully parsed into a list of targets to
* operate on; else, returns one of the other NV_PARSER_STATUS_XXX
* error codes that detail the particular parsing error.
*/
static int resolve_attribute_targets(ParsedAttribute *p, CtrlHandles *h,
const char *whence)
{
NVCTRLAttributePermissionsRec perms;
Bool status;
int ret = NV_PARSER_STATUS_SUCCESS;
int i;
const AttributeTableEntry *a = p->attr_entry;
if (p->targets) {
// Oops already parsed?
// XXX thrown another error here?
return NV_PARSER_STATUS_BAD_ARGUMENT;
}
status = nv_get_attribute_perms(h, a, &perms);
if (!status) {
// XXX Throw other error here...?
return NV_PARSER_STATUS_TARGET_SPEC_NO_TARGETS;
}
p->targets = NULL;
/* If a target specification string was given, use that to determine the
* list of targets to include.
*/
if (p->target_specification) {
ret = nv_infer_targets_from_specification(p, h);
goto done;
}
/* If the target type and target id was given, use that. */
if (p->target_type >= 0 && p->target_id >= 0) {
CtrlHandleTarget *target = nv_get_target(h, p->target_type,
p->target_id);
if (!target) {
return NV_PARSER_STATUS_TARGET_SPEC_NO_TARGETS;
}
nv_target_list_add(&(p->targets), target);
p->parser_flags.has_target = NV_TRUE;
goto done;
}
/* If a target type was given, but no target id, process all the targets
* of that type.
*/
if (p->target_type >= 0) {
const TargetTypeEntry *targetTypeEntry =
nv_get_target_type_entry_by_nvctrl(p->target_type);
if (!targetTypeEntry) {
return NV_PARSER_STATUS_TARGET_SPEC_BAD_TARGET;
}
include_target_idx_targets(p, h, targetTypeEntry->target_index);
goto done;
}
/* If no target type was given, assume all the appropriate targets for the
* attribute by querying its permissions.
*/
for (i = 0; i < MAX_TARGET_TYPES; i++) {
int permBit = targetTypeTable[i].permission_bit;
if (!(perms.permissions & permBit)) {
continue;
}
/* Add all targets of type that are valid for this attribute */
include_target_idx_targets(p, h, i);
}
done:
/* If this attribute is a display attribute, include the related display
* targets of the (resolved) non display targets. If a display mask is
* specified via either name string or value, use that to limit the
* displays added, otherwise include all related display targets.
*/
if (!(a->flags.hijack_display_device) &&
(perms.permissions & ATTRIBUTE_TYPE_DISPLAY)) {
resolve_display_mask_string(p, whence);
}
/* Make sure at least one target was resolved */
if (ret == NV_PARSER_STATUS_SUCCESS) {
if (!(p->parser_flags.has_target)) {
return NV_PARSER_STATUS_TARGET_SPEC_NO_TARGETS;
}
}
return ret;
}
/*
* process_attribute_queries() - parse the list of queries, and call
* nv_ctrl_process_parsed_attribute() to process each query.
*
* If any errors are encountered, an error message is printed and
* NV_FALSE is returned. Otherwise, NV_TRUE is returned.
*/
static int process_attribute_queries(const Options *op,
int num, char **queries,
const char *display_name,
CtrlHandlesArray *handles_array)
{
int query, ret, val;
ParsedAttribute a;
CtrlHandles *h;
val = NV_FALSE;
/* print a newline before we begin */
if (!op->terse) {
nv_msg(NULL, "");
}
/* loop over each requested query */
for (query = 0; query < num; query++) {
/* special case the "all" query */
if (nv_strcasecmp(queries[query], "all")) {
query_all(op, display_name, handles_array);
continue;
}
/* special case the target type queries */
if (nv_strcasecmp(queries[query], "screens") ||
nv_strcasecmp(queries[query], "xscreens")) {
query_all_targets(display_name, X_SCREEN_TARGET, handles_array);
continue;
}
if (nv_strcasecmp(queries[query], "gpus")) {
query_all_targets(display_name, GPU_TARGET, handles_array);
continue;
}
if (nv_strcasecmp(queries[query], "framelocks")) {
query_all_targets(display_name, FRAMELOCK_TARGET, handles_array);
continue;
}
if (nv_strcasecmp(queries[query], "vcs")) {
query_all_targets(display_name, VCS_TARGET, handles_array);
continue;
}
if (nv_strcasecmp(queries[query], "gvis")) {
query_all_targets(display_name, GVI_TARGET, handles_array);
continue;
}
if (nv_strcasecmp(queries[query], "fans")) {
query_all_targets(display_name, COOLER_TARGET, handles_array);
continue;
}
if (nv_strcasecmp(queries[query], "thermalsensors")) {
query_all_targets(display_name, THERMAL_SENSOR_TARGET, handles_array);
continue;
}
if (nv_strcasecmp(queries[query], "svps")) {
query_all_targets(display_name,
NVIDIA_3D_VISION_PRO_TRANSCEIVER_TARGET,
handles_array);
continue;
}
if (nv_strcasecmp(queries[query], "dpys")) {
query_all_targets(display_name, DISPLAY_TARGET, handles_array);
continue;
}
/* call the parser to parse queries[query] */
ret = nv_parse_attribute_string(queries[query], NV_PARSER_QUERY, &a);
if (ret != NV_PARSER_STATUS_SUCCESS) {
nv_error_msg("Error parsing query '%s' (%s).",
queries[query], nv_parse_strerror(ret));
goto done;
}
/* make sure we have a display */
nv_assign_default_display(&a, display_name);
/* allocate the CtrlHandles */
h = nv_alloc_ctrl_handles_and_add_to_array(a.display, handles_array);
if (!h) {
goto done;
}
/* call the processing engine to process the parsed query */
ret = nv_process_parsed_attribute(op, &a, h, NV_FALSE, NV_FALSE,
"in query '%s'", queries[query]);
if (ret == NV_FALSE) goto done;
/* print a newline at the end */
if (!op->terse) {
nv_msg(NULL, "");
}
} /* query */
val = NV_TRUE;
done:
return val;
} /* process_attribute_queries() */
/*
* process_attribute_assignments() - parse the list of
* assignments, and call nv_process_parsed_attribute() to process
* each assignment.
*
* If any errors are encountered, an error message is printed and
* NV_FALSE is returned. Otherwise, NV_TRUE is returned.
*/
static int process_attribute_assignments(const Options *op,
int num, char **assignments,
const char *display_name,
CtrlHandlesArray *handles_array)
{
int assignment, ret, val;
ParsedAttribute a;
CtrlHandles *h;
val = NV_FALSE;
/* print a newline before we begin */
nv_msg(NULL, "");
/* loop over each requested assignment */
for (assignment = 0; assignment < num; assignment++) {
/* call the parser to parse assignments[assignment] */
ret = nv_parse_attribute_string(assignments[assignment],
NV_PARSER_ASSIGNMENT, &a);
if (ret != NV_PARSER_STATUS_SUCCESS) {
nv_error_msg("Error parsing assignment '%s' (%s).",
assignments[assignment], nv_parse_strerror(ret));
goto done;
}
/* make sure we have a display */
nv_assign_default_display(&a, display_name);
/* allocate the CtrlHandles */
h = nv_alloc_ctrl_handles_and_add_to_array(a.display, handles_array);
if (!h) {
goto done;
}
/* call the processing engine to process the parsed assignment */
ret = nv_process_parsed_attribute(op, &a, h, NV_TRUE, NV_TRUE,
"in assignment '%s'",
assignments[assignment]);
if (ret == NV_FALSE) goto done;
/* print a newline at the end */
nv_msg(NULL, "");
} /* assignment */
val = NV_TRUE;
done:
return val;
} /* nv_process_attribute_assignments() */
/*
* validate_value() - query the valid values for the specified integer
* attribute, and check that the value to be assigned is valid.
*/
static int validate_value(const Options *op, CtrlHandleTarget *t,
ParsedAttribute *p, uint32 d, int target_type,
char *whence)
{
int bad_val = NV_FALSE;
NVCTRLAttributeValidValuesRec valid;
ReturnStatus status;
char d_str[256];
char *tmp_d_str;
const TargetTypeEntry *targetTypeEntry;
const AttributeTableEntry *a = p->attr_entry;
if (a->type != NV_PARSER_ATTRIBUTE_TYPE_INTEGER) {
return NV_FALSE;
}
status = NvCtrlGetValidDisplayAttributeValues(t->h, d, a->attr, &valid);
if (status != NvCtrlSuccess) {
nv_error_msg("Unable to query valid values for attribute %s (%s).",
a->name, NvCtrlAttributesStrError(status));
return NV_FALSE;
}
if (target_type != NV_CTRL_TARGET_TYPE_DISPLAY &&
valid.permissions & ATTRIBUTE_TYPE_DISPLAY) {
tmp_d_str = display_device_mask_to_display_device_name(d);
sprintf(d_str, ", display device: %s", tmp_d_str);
free(tmp_d_str);
} else {
d_str[0] = '\0';
}
switch (valid.type) {
case ATTRIBUTE_TYPE_INTEGER:
case ATTRIBUTE_TYPE_BITMASK:
/* don't do any checks on integer or bitmask values */
break;
case ATTRIBUTE_TYPE_BOOL:
if ((p->val.i < 0) || (p->val.i > 1)) {
bad_val = NV_TRUE;
}
break;
case ATTRIBUTE_TYPE_RANGE:
if (a->f.int_flags.is_packed) {
if (((p->val.i >> 16) < (valid.u.range.min >> 16)) ||
((p->val.i >> 16) > (valid.u.range.max >> 16)) ||
((p->val.i & 0xffff) < (valid.u.range.min & 0xffff)) ||
((p->val.i & 0xffff) > (valid.u.range.max & 0xffff)))
bad_val = NV_TRUE;
} else {
if ((p->val.i < valid.u.range.min) ||
(p->val.i > valid.u.range.max))
bad_val = NV_TRUE;
}
break;
case ATTRIBUTE_TYPE_INT_BITS:
if (a->f.int_flags.is_packed) {
unsigned int u, l;
u = (((unsigned int) p->val.i) >> 16);
l = (p->val.i & 0xffff);
if ((u > 15) || ((valid.u.bits.ints & (1 << u << 16)) == 0) ||
(l > 15) || ((valid.u.bits.ints & (1 << l)) == 0)) {
bad_val = NV_TRUE;
}
} else {
if ((p->val.i > 31) || (p->val.i < 0) ||
((valid.u.bits.ints & (1<<p->val.i)) == 0)) {
bad_val = NV_TRUE;
}
}
break;
default:
bad_val = NV_TRUE;
break;
}
/* is this value available for this target type? */
targetTypeEntry = nv_get_target_type_entry_by_nvctrl(target_type);
if (!targetTypeEntry ||
!(targetTypeEntry->permission_bit & valid.permissions)) {
bad_val = NV_TRUE;
}
/* if the value is bad, print why */
if (bad_val) {
if (a->f.int_flags.is_packed) {
nv_warning_msg("The value pair %d,%d for attribute '%s' (%s%s) "
"specified %s is invalid.",
p->val.i >> 16, p->val.i & 0xffff,
a->name, t->name,
d_str, whence);
} else {
nv_warning_msg("The value %d for attribute '%s' (%s%s) "
"specified %s is invalid.",
p->val.i, a->name, t->name,
d_str, whence);
}
print_valid_values(op, a, valid);
return NV_FALSE;
}
return NV_TRUE;
} /* validate_value() */
/*
* print_valid_values() - prints the valid values for the specified
* attribute.
*/
static void print_valid_values(const Options *op, const AttributeTableEntry *a,
NVCTRLAttributeValidValuesRec valid)
{
int bit, print_bit, last, last2, n, i;
char str[256];
char *c;
char str2[256];
char *c2;
char **at;
const char *name = a->name;
/* do not print any valid values information when we are in 'terse' mode */
if (op->terse) {
return;
}
#define INDENT " "
switch (valid.type) {
case ATTRIBUTE_TYPE_STRING:
nv_msg(INDENT, "'%s' is a string attribute.", name);
break;
case ATTRIBUTE_TYPE_64BIT_INTEGER:
nv_msg(INDENT, "'%s' is a 64 bit integer attribute.", name);
break;
case ATTRIBUTE_TYPE_INTEGER:
if ((a->type == NV_PARSER_ATTRIBUTE_TYPE_INTEGER) &&
a->f.int_flags.is_packed) {
nv_msg(INDENT, "'%s' is a packed integer attribute.", name);
} else {
nv_msg(INDENT, "'%s' is an integer attribute.", name);
}
break;
case ATTRIBUTE_TYPE_BITMASK:
nv_msg(INDENT, "'%s' is a bitmask attribute.", name);
break;
case ATTRIBUTE_TYPE_BOOL:
nv_msg(INDENT, "'%s' is a boolean attribute; valid values are: "
"1 (on/true) and 0 (off/false).", name);
break;
case ATTRIBUTE_TYPE_RANGE:
if ((a->type == NV_PARSER_ATTRIBUTE_TYPE_INTEGER) &&
a->f.int_flags.is_packed) {
nv_msg(INDENT, "The valid values for '%s' are in the ranges "
"%" PRId64 " - %" PRId64 ", %" PRId64 " - %" PRId64
" (inclusive).",
name, valid.u.range.min >> 16, valid.u.range.max >> 16,
valid.u.range.min & 0xffff, valid.u.range.max & 0xffff);
} else {
nv_msg(INDENT, "The valid values for '%s' are in the range "
"%" PRId64 " - %" PRId64 " (inclusive).", name,
valid.u.range.min, valid.u.range.max);
}
break;
case ATTRIBUTE_TYPE_INT_BITS:
last = last2 = -1;
/* scan through the bitmask once to get the last valid bits */
for (bit = 0; bit < 32; bit++) {
if (valid.u.bits.ints & (1 << bit)) {
if ((bit > 15) &&
(a->type == NV_PARSER_ATTRIBUTE_TYPE_INTEGER) &&
a->f.int_flags.is_packed) {
last2 = bit;
} else {
last = bit;
}
}
}
/* now, scan through the bitmask again, building the string */
str[0] = '\0';
str2[0] = '\0';
c = str;
c2 = str2;
for (bit = 0; bit < 32; bit++) {
if ((bit > 15) &&
(a->type == NV_PARSER_ATTRIBUTE_TYPE_INTEGER) &&
a->f.int_flags.is_packed) {
print_bit = bit - 16;
at = &c2;
} else {
print_bit = bit;
at = &c;
}
if (valid.u.bits.ints & (1 << bit)) {
if (*at == str || *at == str2) {
*at += sprintf(*at, "%d", print_bit);
} else if (bit == last || bit == last2) {
*at += sprintf(*at, " and %d", print_bit);
} else {
*at += sprintf(*at, ", %d", print_bit);
}
}
}
if ((a->type == NV_PARSER_ATTRIBUTE_TYPE_INTEGER) &&
a->f.int_flags.is_packed) {
nv_msg(INDENT, "Valid values for '%s' are: [%s], [%s].", name, str2,
str);
} else {
nv_msg(INDENT, "Valid values for '%s' are: %s.", name, str);
}
break;
}
if (!(valid.permissions & ATTRIBUTE_TYPE_WRITE)) {
nv_msg(INDENT, "'%s' is a read-only attribute.", name);
}
if (valid.permissions & ATTRIBUTE_TYPE_DISPLAY) {
nv_msg(INDENT, "'%s' is display device specific.", name);
}
/* print the valid target types */
c = str;
n = 0;
for (i = 0; i < targetTypeTableLen; i++) {
if (valid.permissions & targetTypeTable[i].permission_bit) {
if (n > 0) c += sprintf(c, ", ");
c += sprintf(c, "%s", targetTypeTable[i].name);
n++;
}
}
if (n == 0) sprintf(c, "None");
nv_msg(INDENT, "'%s' can use the following target types: %s.",
name, str);
if (nv_get_verbosity() >= NV_VERBOSITY_ALL) {
if (a->type == NV_PARSER_ATTRIBUTE_TYPE_INTEGER) {
print_additional_info(name, a->attr, valid, INDENT);
}
}
#undef INDENT
} /* print_valid_values() */
/*
* print_queried_value() - print the (integer) attribute value that we queried
* from NV-CONTROL
*/
typedef enum {
VerboseLevelTerse,
VerboseLevelAbbreviated,
VerboseLevelVerbose,
} VerboseLevel;
static void print_queried_value(const Options *op,
const CtrlHandles *handles,
CtrlHandleTarget *t,
NVCTRLAttributeValidValuesRec *v,
int val,
const AttributeTableEntry *a,
uint32 mask,
const char *indent,
const VerboseLevel level)
{
char d_str[64], val_str[64], *tmp_d_str;
if (a->type != NV_PARSER_ATTRIBUTE_TYPE_INTEGER) {
return;
}
/* assign val_str */
if (a->f.int_flags.is_display_id && op->dpy_string) {
const char *name = nv_get_display_target_config_name(handles, val);
if (name) {
snprintf(val_str, 64, "%s", name);
} else {
snprintf(val_str, 64, "%d", val);
}
} else if (a->f.int_flags.is_display_mask && op->dpy_string) {
tmp_d_str = display_device_mask_to_display_device_name(val);
snprintf(val_str, 64, "%s", tmp_d_str);
free(tmp_d_str);
} else if (a->f.int_flags.is_100Hz) {
snprintf(val_str, 64, "%.2f Hz", ((float) val) / 100.0);
} else if (a->f.int_flags.is_1000Hz) {
snprintf(val_str, 64, "%.3f Hz", ((float) val) / 1000.0);
} else if (v->type == ATTRIBUTE_TYPE_BITMASK) {
snprintf(val_str, 64, "0x%08x", val);
} else if (a->f.int_flags.is_packed) {
snprintf(val_str, 64, "%d,%d", val >> 16, val & 0xffff);
} else {
snprintf(val_str, 64, "%d", val);
}
/* append the display device name, if necessary */
if ((NvCtrlGetTargetType(t->h) != NV_CTRL_TARGET_TYPE_DISPLAY) &&
v->permissions & ATTRIBUTE_TYPE_DISPLAY) {
tmp_d_str = display_device_mask_to_display_device_name(mask);
snprintf(d_str, 64, "; display device: %s", tmp_d_str);
free(tmp_d_str);
} else {
d_str[0] = '\0';
}
/* print the value */
switch (level) {
case VerboseLevelTerse:
/* print value alone */
nv_msg(NULL, "%s", val_str);
break;
case VerboseLevelAbbreviated:
/* print the value with indentation and the attribute name */
nv_msg(indent, "%s: %s", a->name, val_str);
break;
case VerboseLevelVerbose:
/*
* or print the value along with other information about the
* attribute
*/
nv_msg(indent, "Attribute '%s' (%s%s): %s.",
a->name, t->name, d_str, val_str);
break;
}
} /* print_queried_value() */
/*
* print_additional_stereo_info() - print the available stereo modes
*/
static void print_additional_stereo_info(const char *name,
unsigned int valid_stereo_modes,
const char *indent)
{
int bit;
nv_msg(indent, "\n");
nv_msg(indent, "Valid '%s' Values\n", name);
nv_msg(indent, " value - description\n");
for (bit = 0; bit < 32; bit++) {
if (valid_stereo_modes & (1 << bit)) {
nv_msg(indent, " %2u - %s\n",
bit, NvCtrlGetStereoModeName(bit));
}
}
}
/*
* print_additional_fsaa_info() - print the currently available fsaa
* modes with their corresponding names
*/
static void print_additional_fsaa_info(const char *name,
unsigned int valid_fsaa_modes,
const char *indent)
{
int bit;
nv_msg(indent, "\n");
nv_msg(indent, "Note to assign 'FSAA' on the commandline, you may also "
"need to assign\n");
nv_msg(indent, "'FSAAAppControlled' and 'FSAAAppEnhanced' to 0.\n");
nv_msg(indent, "\n");
nv_msg(indent, "Valid '%s' Values\n", name);
nv_msg(indent, " value - description\n");
for (bit = 0; bit < 32; bit++) {
/* FSAA is not a packed attribute */
if (valid_fsaa_modes & (1 << bit)) {
nv_msg(indent, " %2u - %s\n",
bit, NvCtrlGetMultisampleModeName(bit));
}
}
}
/*
* print_additional_info() - after printing the main information about
* a queried attribute, we may want to add some more when in verbose mode.
* This function is designed to handle this. Add a new 'case' here when
* you want to print this additional information for a specific attr.
*/
static void print_additional_info(const char *name,
int attr,
NVCTRLAttributeValidValuesRec valid,
const char *indent)
{
switch (attr) {
case NV_CTRL_FSAA_MODE:
print_additional_fsaa_info(name, valid.u.bits.ints, indent);
break;
case NV_CTRL_STEREO:
if (valid.type == ATTRIBUTE_TYPE_INT_BITS) {
print_additional_stereo_info(name, valid.u.bits.ints, indent);
}
break;
// add more here
}
}
/*
* query_all() - loop through all target types, and query all attributes
* for those targets. The current attribute values for all display
* devices on all targets are printed, along with the valid values for
* each attribute.
*
* If an error occurs, an error message is printed and NV_FALSE is
* returned; if successful, NV_TRUE is returned.
*/
static int query_all(const Options *op, const char *display_name,
CtrlHandlesArray *handles_array)
{
int bit, entry, val, i;
uint32 mask;
ReturnStatus status;
NVCTRLAttributeValidValuesRec valid;
CtrlHandles *h;
h = nv_alloc_ctrl_handles_and_add_to_array(display_name, handles_array);
if (!h) {
return NV_FALSE;
}
#define INDENT " "
/*
* Loop through all target types.
*/
for (i = 0; i < targetTypeTableLen; i++) {
CtrlHandleTargets *targets =
&(h->targets[targetTypeTable[i].target_index]);
int j;
for (j = 0; j < targets->n; j++) {
CtrlHandleTarget *t = &targets->t[j];
if (!t->h) continue;
nv_msg(NULL, "Attributes queryable via %s:", t->name);
if (!op->terse) {
nv_msg(NULL, "");
}
for (entry = 0; entry < attributeTableLen; entry++) {
const AttributeTableEntry *a = &attributeTable[entry];
/* skip the color attributes */
if (a->type == NV_PARSER_ATTRIBUTE_TYPE_COLOR) {
continue;
}
/* skip attributes that shouldn't be queried here */
if (a->flags.no_query_all) {
continue;
}
for (bit = 0; bit < 24; bit++) {
mask = 1 << bit;
/*
* if this bit is not present in the screens's enabled
* display device mask (and the X screen has enabled
* display devices), skip to the next bit
*/
if (targetTypeTable[i].uses_display_devices &&
((t->d & mask) == 0x0) && (t->d)) continue;
if (a->type == NV_PARSER_ATTRIBUTE_TYPE_STRING) {
char *tmp_str = NULL;
status = NvCtrlGetValidStringDisplayAttributeValues(t->h, mask,
a->attr, &valid);
if (status == NvCtrlAttributeNotAvailable) {
goto exit_bit_loop;
}
if (status != NvCtrlSuccess) {
nv_error_msg("Error while querying valid values for "
"attribute '%s' on %s (%s).",
a->name, t->name,
NvCtrlAttributesStrError(status));
goto exit_bit_loop;
}
status = NvCtrlGetStringDisplayAttribute(t->h, mask, a->attr, &tmp_str);
if (status == NvCtrlAttributeNotAvailable) {
goto exit_bit_loop;
}
if (status != NvCtrlSuccess) {
nv_error_msg("Error while querying attribute '%s' "
"on %s (%s).", a->name, t->name,
NvCtrlAttributesStrError(status));
goto exit_bit_loop;
}
if (op->terse) {
nv_msg(" ", "%s: %s", a->name, tmp_str);
} else {
nv_msg(" ", "Attribute '%s' (%s%s): %s ",
a->name, t->name, "", tmp_str);
}
free(tmp_str);
tmp_str = NULL;
} else {
status = NvCtrlGetValidDisplayAttributeValues(t->h, mask, a->attr, &valid);
if (status == NvCtrlAttributeNotAvailable) goto exit_bit_loop;
if (status != NvCtrlSuccess) {
nv_error_msg("Error while querying valid values for "
"attribute '%s' on %s (%s).",
a->name, t->name,
NvCtrlAttributesStrError(status));
goto exit_bit_loop;
}
status = NvCtrlGetDisplayAttribute(t->h, mask, a->attr, &val);
if (status == NvCtrlAttributeNotAvailable) goto exit_bit_loop;
if (status != NvCtrlSuccess) {
nv_error_msg("Error while querying attribute '%s' "
"on %s (%s).", a->name, t->name,
NvCtrlAttributesStrError(status));
goto exit_bit_loop;
}
print_queried_value(op, h, t, &valid, val, a, mask,
INDENT, op->terse ?
VerboseLevelAbbreviated :
VerboseLevelVerbose);
}
print_valid_values(op, a, valid);
if (!op->terse) {
nv_msg(NULL,"");
}
if (valid.permissions & ATTRIBUTE_TYPE_DISPLAY) {
continue;
}
/* fall through to exit_bit_loop */
exit_bit_loop:
break; /* XXX force us out of the display device loop */
} /* bit */
} /* entry */
} /* j (targets) */
} /* i (target types) */
#undef INDENT
return NV_TRUE;
} /* query_all() */
/*
* get_product_name() Returns the (GPU, X screen, display device or VCS)
* product name of the given target.
*/
static char * get_product_name(NvCtrlAttributeHandle *h, int attr)
{
char *product_name = NULL;
ReturnStatus status;
status = NvCtrlGetStringAttribute(h, attr, &product_name);
if (status != NvCtrlSuccess) return strdup("Unknown");
return product_name;
}
/*
* Returns the (RandR) display device name to use for printing the given
* display target.
*/
static char *get_display_product_name(CtrlHandleTarget *t)
{
return nvstrdup(t->protoNames[NV_DPY_PROTO_NAME_RANDR]);
}
/*
* Returns the connection and enabled state of the display device as a comma
* separated string.
*/
static char *get_display_state_str(CtrlHandleTarget *t)
{
char *str = NULL;
if (t->display.connected) {
str = nvstrdup("connected");
}
if (t->display.enabled) {
nv_append_sprintf(&str, "%s%s",
str ? ", " : "",
"enabled");
}
return str;
}
/*
* print_target_connections() Prints a list of all targets connected
* to a given target using print_func if the connected targets require
* special handling.
*/
static int print_target_connections(CtrlHandles *h,
CtrlHandleTarget *t,
const char *relation_str,
const char *null_relation_str,
unsigned int attrib,
unsigned int target_index)
{
int *pData;
int len, i;
ReturnStatus status;
const TargetTypeEntry *targetTypeEntry;
targetTypeEntry = &(targetTypeTable[target_index]);
/* Query the connected targets */
status =
NvCtrlGetBinaryAttribute(t->h, 0, attrib,
(unsigned char **) &pData,
&len);
if (status != NvCtrlSuccess) return NV_FALSE;
if (pData[0] == 0) {
nv_msg(" ", "%s any %s.",
null_relation_str,
targetTypeEntry->name);
nv_msg(NULL, "");
XFree(pData);
return NV_TRUE;
}
nv_msg(" ", "%s the following %s%s:",
relation_str,
targetTypeEntry->name,
((pData[0] > 1) ? "s" : ""));
/* List the connected targets */
for (i = 1; i <= pData[0]; i++) {
CtrlHandleTarget *target =
nv_get_target(h, targetTypeEntry->nvctrl, pData[i]);
char *target_name = NULL;
char *product_name = NULL;
Bool is_x_name = NV_FALSE;
char *extra_str = NULL;
if (target) {
target_name = target->name;
switch (target_index) {
case GPU_TARGET:
product_name =
get_product_name(target->h, NV_CTRL_STRING_PRODUCT_NAME);
is_x_name = NV_TRUE;
break;
case VCS_TARGET:
product_name =
get_product_name(target->h,
NV_CTRL_STRING_VCSC_PRODUCT_NAME);
is_x_name = NV_TRUE;
break;
case DISPLAY_TARGET:
product_name = get_display_product_name(target);
extra_str = get_display_state_str(target);
break;
case NVIDIA_3D_VISION_PRO_TRANSCEIVER_TARGET:
case THERMAL_SENSOR_TARGET:
case COOLER_TARGET:
case FRAMELOCK_TARGET:
case GVI_TARGET:
case X_SCREEN_TARGET:
default:
break;
}
}
if (!target_name) {
nv_msg(" ", "Unknown %s",
targetTypeEntry->name);
} else if (product_name) {
nv_msg(" ", "%s (%s)%s%s%s",
target_name, product_name,
extra_str ? " (" : "",
extra_str ? extra_str : "",
extra_str ? ")" : "");
} else {
nv_msg(" ", "%s (%s %d)",
target_name,
targetTypeEntry->name,
pData[i]);
}
if (product_name) {
if (is_x_name) {
XFree(product_name);
} else {
nvfree(product_name);
}
}
if (extra_str) {
nvfree(extra_str);
}
}
nv_msg(NULL, "");
XFree(pData);
return NV_TRUE;
} /* print_target_connections() */
/*
* query_all_targets() - print a list of all the targets (of the
* specified type) accessible via the Display connection.
*/
static int query_all_targets(const char *display_name, const int target_index,
CtrlHandlesArray *handles_array)
{
CtrlHandles *h;
CtrlHandleTarget *t;
char *str, *name;
int i;
const TargetTypeEntry *targetTypeEntry;
targetTypeEntry = &(targetTypeTable[target_index]);
/* create handles */
h = nv_alloc_ctrl_handles_and_add_to_array(display_name, handles_array);
if (!h) {
return NV_FALSE;
}
/* build the standard X server name */
str = nv_standardize_screen_name(XDisplayName(h->display), -2);
/* warn if we don't have any of the target type */
if (h->targets[target_index].n <= 0) {
nv_warning_msg("No %ss on %s", targetTypeEntry->name, str);
free(str);
return NV_FALSE;
}
/* print how many of the target type we have */
nv_msg(NULL, "%d %s%s on %s",
h->targets[target_index].n,
targetTypeEntry->name,
(h->targets[target_index].n > 1) ? "s" : "",
str);
nv_msg(NULL, "");
free(str);
/* print information per target */
for (i = 0; i < h->targets[target_index].n; i++) {
char buff[PRODUCT_NAME_LEN];
Bool is_x_name = NV_FALSE;
char *product_name = buff;
char *extra_str = NULL;
t = &h->targets[target_index].t[i];
str = NULL;
if (target_index == NVIDIA_3D_VISION_PRO_TRANSCEIVER_TARGET) {
snprintf(product_name, PRODUCT_NAME_LEN,
"3D Vision Pro Transceiver %d", i);
} else if (target_index == THERMAL_SENSOR_TARGET) {
snprintf(product_name, PRODUCT_NAME_LEN,
"Thermal Sensor %d", i);
} else if (target_index == COOLER_TARGET) {
snprintf(product_name, PRODUCT_NAME_LEN,
"Fan %d", i);
} else if (target_index == FRAMELOCK_TARGET) {
snprintf(product_name, PRODUCT_NAME_LEN,
"Quadro Sync %d", i);
} else if (target_index == VCS_TARGET) {
product_name =
get_product_name(t->h, NV_CTRL_STRING_VCSC_PRODUCT_NAME);
is_x_name = NV_TRUE;
} else if (target_index == GVI_TARGET) {
snprintf(product_name, PRODUCT_NAME_LEN,
"SDI Input %d", i);
} else if (target_index == DISPLAY_TARGET) {
product_name = get_display_product_name(t);
extra_str = get_display_state_str(t);
} else {
product_name = get_product_name(t->h, NV_CTRL_STRING_PRODUCT_NAME);
is_x_name = NV_TRUE;
}
/*
* use the name for the target handle, or "Not NVIDIA" if we
* don't have a target handle name (this can happen for a
* non-NVIDIA X screen)
*/
if (t->name) {
name = t->name;
} else {
name = "Not NVIDIA";
}
nv_msg(" ", "[%d] %s (%s)%s%s%s",
i, name,
product_name,
extra_str ? " (" : "",
extra_str ? extra_str : "",
extra_str ? ")" : "");
nv_msg(NULL, "");
if (product_name != buff) {
if (is_x_name) {
XFree(product_name);
} else {
nvfree(product_name);
}
}
if (extra_str) {
nvfree(extra_str);
}
/* Print the valid protocal names for the target */
if (t->protoNames[0]) {
int idx;
nv_msg(" ", "Has the following name%s:",
t->protoNames[1] ? "s" : "");
for (idx = 0; idx < NV_PROTO_NAME_MAX; idx++) {
if (t->protoNames[idx]) {
nv_msg(" ", "%s", t->protoNames[idx]);
}
}
nv_msg(NULL, "");
}
/* Print connectivity information */
if (nv_get_verbosity() >= NV_VERBOSITY_ALL) {
switch (target_index) {
case GPU_TARGET:
print_target_connections
(h, t,
"Is driving",
"Is not driving",
NV_CTRL_BINARY_DATA_XSCREENS_USING_GPU,
X_SCREEN_TARGET);
print_target_connections
(h, t,
"Supports",
"Does not support",
NV_CTRL_BINARY_DATA_DISPLAYS_ON_GPU,
DISPLAY_TARGET);
print_target_connections
(h, t,
"Is connected to",
"Is not connected to",
NV_CTRL_BINARY_DATA_FRAMELOCKS_USED_BY_GPU,
FRAMELOCK_TARGET);
print_target_connections
(h, t,
"Is connected to",
"Is not connected to",
NV_CTRL_BINARY_DATA_VCSCS_USED_BY_GPU,
VCS_TARGET);
print_target_connections
(h, t,
"Is connected to",
"Is not connected to",
NV_CTRL_BINARY_DATA_COOLERS_USED_BY_GPU,
COOLER_TARGET);
print_target_connections
(h, t,
"Is connected to",
"Is not connected to",
NV_CTRL_BINARY_DATA_THERMAL_SENSORS_USED_BY_GPU,
THERMAL_SENSOR_TARGET);
break;
case X_SCREEN_TARGET:
print_target_connections
(h, t,
"Is driven by",
"Is not driven by",
NV_CTRL_BINARY_DATA_GPUS_USED_BY_XSCREEN,
GPU_TARGET);
print_target_connections
(h, t,
"Is assigned",
"Is not assigned",
NV_CTRL_BINARY_DATA_DISPLAYS_ASSIGNED_TO_XSCREEN,
DISPLAY_TARGET);
break;
case FRAMELOCK_TARGET:
print_target_connections
(h, t,
"Is connected to",
"Is not connected to",
NV_CTRL_BINARY_DATA_GPUS_USING_FRAMELOCK,
GPU_TARGET);
break;
case VCS_TARGET:
print_target_connections
(h, t,
"Is connected to",
"Is not connected to",
NV_CTRL_BINARY_DATA_GPUS_USING_VCSC,
GPU_TARGET);
break;
case COOLER_TARGET:
print_target_connections
(h, t,
"Is connected to",
"Is not connected to",
NV_CTRL_BINARY_DATA_COOLERS_USED_BY_GPU,
COOLER_TARGET);
break;
case THERMAL_SENSOR_TARGET:
print_target_connections
(h, t,
"Is connected to",
"Is not connected to",
NV_CTRL_BINARY_DATA_THERMAL_SENSORS_USED_BY_GPU,
THERMAL_SENSOR_TARGET);
break;
default:
break;
}
}
}
return NV_TRUE;
} /* query_all_targets() */
/*
* process_parsed_attribute_internal() - this function does the actual
* attribute processing for nv_process_parsed_attribute().
*
* If an error occurs, an error message is printed and NV_FALSE is
* returned; if successful, NV_TRUE is returned.
*/
static int process_parsed_attribute_internal(const Options *op,
const CtrlHandles *handles,
CtrlHandleTarget *t,
ParsedAttribute *p, uint32 d,
int target_type, int assign,
int verbose, char *whence,
NVCTRLAttributeValidValuesRec
valid)
{
ReturnStatus status;
char str[32], *tmp_d_str;
int ret;
const AttributeTableEntry *a = p->attr_entry;
if (target_type != NV_CTRL_TARGET_TYPE_DISPLAY &&
valid.permissions & ATTRIBUTE_TYPE_DISPLAY) {
tmp_d_str = display_device_mask_to_display_device_name(d);
sprintf(str, ", display device: %s", tmp_d_str);
free(tmp_d_str);
} else {
str[0] = '\0';
}
if (assign) {
if (a->type == NV_PARSER_ATTRIBUTE_TYPE_STRING) {
status = NvCtrlSetStringAttribute(t->h, a->attr, p->val.str, NULL);
} else {
ret = validate_value(op, t, p, d, target_type, whence);
if (!ret) return NV_FALSE;
status = NvCtrlSetDisplayAttribute(t->h, d, a->attr, p->val.i);
if (status != NvCtrlSuccess) {
nv_error_msg("Error assigning value %d to attribute '%s' "
"(%s%s) as specified %s (%s).",
p->val.i, a->name, t->name, str, whence,
NvCtrlAttributesStrError(status));
return NV_FALSE;
}
if (verbose) {
if (a->f.int_flags.is_packed) {
nv_msg(" ", "Attribute '%s' (%s%s) assigned value %d,%d.",
a->name, t->name, str,
p->val.i >> 16, p->val.i & 0xffff);
} else {
nv_msg(" ", "Attribute '%s' (%s%s) assigned value %d.",
a->name, t->name, str, p->val.i);
}
}
}
} else { /* query */
if (a->type == NV_PARSER_ATTRIBUTE_TYPE_STRING) {
char *tmp_str = NULL;
status = NvCtrlGetStringDisplayAttribute(t->h, d, a->attr,
&tmp_str);
if (status == NvCtrlAttributeNotAvailable) {
nv_warning_msg("Error querying attribute '%s' specified %s; "
"'%s' is not available on %s%s.",
a->name, whence, a->name,
t->name, str);
} else if (status != NvCtrlSuccess) {
nv_error_msg("Error while querying attribute '%s' "
"(%s%s) specified %s (%s).",
a->name, t->name, str, whence,
NvCtrlAttributesStrError(status));
return NV_FALSE;
} else {
if (op->terse) {
nv_msg(NULL, "%s", tmp_str);
} else {
nv_msg(" ", "Attribute '%s' (%s%s): %s",
a->name, t->name, str, tmp_str);
}
free(tmp_str);
tmp_str = NULL;
}
} else {
status = NvCtrlGetDisplayAttribute(t->h, d, a->attr, &p->val.i);
if (status == NvCtrlAttributeNotAvailable) {
nv_warning_msg("Error querying attribute '%s' specified %s; "
"'%s' is not available on %s%s.",
a->name, whence, a->name,
t->name, str);
} else if (status != NvCtrlSuccess) {
nv_error_msg("Error while querying attribute '%s' "
"(%s%s) specified %s (%s).",
a->name, t->name, str, whence,
NvCtrlAttributesStrError(status));
return NV_FALSE;
} else {
print_queried_value(op, handles, t, &valid, p->val.i, a, d,
" ", op->terse ?
VerboseLevelTerse : VerboseLevelVerbose);
print_valid_values(op, a, valid);
}
}
} /* query */
return NV_TRUE;
} /* process_parsed_attribute_internal() */
/*
* nv_process_parsed_attribute() - this is the processing engine for
* all parsed attributes.
*
* A parsed attribute may or may not specify a target (X screen, GPU,
* framelock device); if a target was specified, we validate that
* target and process the attribute just for that target. If a target
* was not specified, we process the attribute for all valid X
* screens.
*
* A parsed attribute may or may not specify one or more display
* devices. For attributes that require that a display device be
* specified: if a display device mask is specified, we validate it
* and process the attribute just for the display devices in the mask.
* If a display device mask was not specified, then we process the
* attribute for all enabled display devices on each of the targets
* that have been requested.
*
* "Processing" a parsed attribute means either querying for the
* current value of the attribute on all requested targets and display
* devices (see above), or assigning the attribute on all requested
* targets and display devices (see above).
*
* The majority of the work (determining which targets, which display
* devices) is the same, regardless of what sort of processing we
* actually need to do (thus this shared function).
*
* To accommodate the differences in processing needed for each of the
* callers of this function, the parameters 'assign' and 'verbose'
* are used; if assign is TRUE, then the attribute will be assigned
* during processing, otherwise it will be queried. If verbose is
* TRUE, then a message will be printed out during each assignment (or
* query).
*
* The CtrlHandles argument contains an array of
* NvCtrlAttributeHandle's (one for each target on this X server), as
* well as the number of targets, an array of enabled display devices
* for each target, and a string description of each target.
*
* The whence_fmt and following varargs are used by the callee to
* describe where the attribute came from. A whence string should be
* something like "on line 12 of config file ~/.nvidia-settings-rc" or
* "in query ':0.0/fsaa'". Whence is used in the case of an error to
* indicate where the error came from.
*
* If successful, the processing determined by 'assign' and 'verbose'
* will be done and NV_TRUE will be returned. If an error occurs, an
* error message will be printed and NV_FALSE will be returned.
*/
int nv_process_parsed_attribute(const Options *op,
ParsedAttribute *p, CtrlHandles *h,
int assign, int verbose,
char *whence_fmt, ...)
{
int ret, val;
char *whence, *tmp_d_str0, *tmp_d_str1;
ReturnStatus status;
CtrlHandleTargetNode *n;
NVCTRLAttributeValidValuesRec valid;
const AttributeTableEntry *a = p->attr_entry;
val = NV_FALSE;
/* build the whence string */
NV_VSNPRINTF(whence, whence_fmt);
if (!whence) whence = strdup("\0");
/* if we don't have a Display connection, abort now */
if (!h->dpy) {
nv_error_msg("Unable to %s attribute %s specified %s (no Display "
"connection).", assign ? "assign" : "query",
a->name, whence);
goto done;
}
/* Print deprecation messages */
if (strncmp(a->desc, "DEPRECATED", 10) == 0) {
const char *str = a->desc + 10;
while (*str &&
(*str == ':' || *str == '.')) {
str++;
}
nv_deprecated_msg("The attribute '%s' is deprecated%s%s",
a->name,
*str ? "," : ".",
*str ? str : "");
}
/* Resolve any target specifications against the CtrlHandles that were
* allocated.
*/
ret = resolve_attribute_targets(p, h, whence);
if (ret != NV_PARSER_STATUS_SUCCESS) {
nv_error_msg("Error resolving target specification '%s' "
"(%s), specified %s.",
p->target_specification ? p->target_specification : "",
nv_parse_strerror(ret),
whence);
goto done;
}
/* loop over the requested targets */
for (n = p->targets; n; n = n->next) {
CtrlHandleTarget *t = n->t;
int target_type;
uint32 mask;
if (!t->h) continue; /* no handle on this target; silently skip */
target_type = NvCtrlGetTargetType(t->h);
if (op->list_targets) {
const char *name = t->protoNames[0];
const char *randr_name = NULL;
if (target_type == NV_CTRL_TARGET_TYPE_DISPLAY) {
name = t->protoNames[NV_DPY_PROTO_NAME_TARGET_INDEX];
randr_name =t->protoNames[NV_DPY_PROTO_NAME_RANDR];
}
nv_msg(TAB, "%s '%s' on %s%s%s%s\n",
assign ? "Assign" : "Query",
a->name,
name,
randr_name ? " (" : "",
randr_name ? randr_name : "",
randr_name ? ")" : ""
);
continue;
}
/* special case the color attributes */
if (a->type == NV_PARSER_ATTRIBUTE_TYPE_COLOR) {
float v[3];
if (!assign) {
nv_error_msg("Cannot query attribute '%s'", a->name);
goto done;
}
/*
* assign p->val.f to all values in the array; a->attr will
* tell NvCtrlSetColorAttributes() which indices in the
* array to use
*/
v[0] = v[1] = v[2] = p->val.f;
status = NvCtrlSetColorAttributes(t->h, v, v, v, a->attr);
if (status != NvCtrlSuccess) {
nv_error_msg("Error assigning %f to attribute '%s' on %s "
"specified %s (%s)", p->val.f, a->name,
t->name, whence,
NvCtrlAttributesStrError(status));
goto done;
}
continue;
}
/*
* If we are assigning, and the value for this attribute is a
* display device mask, then we need to validate the value against
* either the mask of enabled display devices or the mask of
* connected display devices.
*/
if (assign &&
(a->type == NV_PARSER_ATTRIBUTE_TYPE_INTEGER) &&
a->f.int_flags.is_display_mask) {
char *display_device_descriptor = NULL;
uint32 check_mask;
/* use the complete mask if requested */
if (p->parser_flags.assign_all_displays) {
if (a->f.int_flags.is_switch_display) {
p->val.i = t->c;
} else {
p->val.i = t->d;
}
}
/*
* if we are hotkey switching, check against all connected
* displays; otherwise, check against the currently active
* display devices
*/
if (a->f.int_flags.is_switch_display) {
check_mask = t->c;
display_device_descriptor = "connected";
} else {
check_mask = t->d;
display_device_descriptor = "enabled";
}
if ((check_mask & p->val.i) != p->val.i) {
tmp_d_str0 =
display_device_mask_to_display_device_name(p->val.i);
tmp_d_str1 =
display_device_mask_to_display_device_name(check_mask);
nv_error_msg("The attribute '%s' specified %s cannot be "
"assigned the value of %s (the currently %s "
"display devices are %s on %s).",
a->name, whence, tmp_d_str0,
display_device_descriptor,
tmp_d_str1, t->name);
free(tmp_d_str0);
free(tmp_d_str1);
continue;
}
}
/*
* If we are assigning, and the value for this attribute is a display
* device id/name string, then we need to validate and convert the
* given string against list of available display devices. The resulting
* id, if any, is then fed back into the ParsedAttrinute's value as an
* int which is ultimately written out to NV-CONTROL.
*/
if (assign &&
(a->type == NV_PARSER_ATTRIBUTE_TYPE_INTEGER) &&
a->f.int_flags.is_display_id) {
CtrlHandleTargets *dpy_targets = &(h->targets[DISPLAY_TARGET]);
int i;
int found = NV_FALSE;
int multi_match = NV_FALSE;
int is_id;
char *tmp = NULL;
int id;
/* See if value is a simple number */
id = strtol(p->val.str, &tmp, 0);
is_id = (tmp &&
(tmp != p->val.str) &&
(*tmp == '\0'));
for (i = 0; i < dpy_targets->n; i++) {
CtrlHandleTarget *dpy_target = dpy_targets->t + i;
if (is_id) {
/* Value given as display device (target) ID */
if (id == NvCtrlGetTargetId(dpy_target->h)) {
found = NV_TRUE;
break;
}
} else {
/* Value given as display device name */
if (nv_target_has_name(dpy_target, p->val.str)) {
if (found) {
multi_match = TRUE;
break;
}
id = NvCtrlGetTargetId(dpy_target->h);
found = NV_TRUE;
/* Keep looking to make sure the name doesn't alias to
* another display device.
*/
continue;
}
}
}
if (multi_match) {
nv_error_msg("The attribute '%s' specified %s cannot be "
"assigned the value of '%s' (This name matches "
"multiple display devices, please use a non-"
"ambiguous name.",
a->name, whence, p->val.str);
continue;
}
if (!found) {
nv_error_msg("The attribute '%s' specified %s cannot be "
"assigned the value of '%s' (This does not "
"name an available display device).",
a->name, whence, p->val.str);
continue;
}
/* Put converted id back into a->val */
p->val.i = id;
}
/*
* If we are assigning, and the value for this attribute is
* not allowed to be zero, check that the value is not zero.
*/
if (assign &&
(a->type == NV_PARSER_ATTRIBUTE_TYPE_INTEGER) &&
a->f.int_flags.no_zero) {
/* value must be non-zero */
if (!p->val.i) {
if (a->f.int_flags.is_display_mask) {
tmp_d_str0 = "display device";
} else {
tmp_d_str0 = "value";
}
nv_error_msg("The attribute '%s' specified %s cannot be "
"assigned the value of 0 (a valid, non-zero, "
"%s must be specified).",
a->name, whence, tmp_d_str0);
continue;
}
}
/*
* If we are dealing with a frame lock attribute on a non-frame lock
* target type, make sure frame lock is available.
*
* Also, when setting frame lock attributes on non-frame lock targets,
* make sure frame lock is disabled. (Of course, don't check this for
* the "enable frame lock" attribute, and special case the "Test
* Signal" attribute.)
*/
if (a->flags.is_framelock_attribute &&
(target_type != NV_CTRL_TARGET_TYPE_FRAMELOCK)) {
int available;
status = NvCtrlGetAttribute(t->h, NV_CTRL_FRAMELOCK, &available);
if (status != NvCtrlSuccess) {
nv_error_msg("The attribute '%s' specified %s cannot be "
"%s; error querying frame lock availability on "
"%s (%s).",
a->name, whence, assign ? "assigned" : "queried",
t->name, NvCtrlAttributesStrError(status));
continue;
}
if (available != NV_CTRL_FRAMELOCK_SUPPORTED) {
nv_error_msg("The attribute '%s' specified %s cannot be %s; "
"frame lock is not supported/available on %s.",
a->name, whence, assign ? "assigned" : "queried",
t->name);
continue;
}
/* Do assignments based on the frame lock sync status */
if (assign &&
(a->type == NV_PARSER_ATTRIBUTE_TYPE_INTEGER) &&
(a->attr != NV_CTRL_FRAMELOCK_SYNC)) {
int enabled;
status = get_framelock_sync_state(t->h, h, &enabled);
if (status != NvCtrlSuccess) {
nv_error_msg("The attribute '%s' specified %s cannot be "
"assigned; error querying frame lock sync "
"status on %s (%s).",
a->name, whence, t->name,
NvCtrlAttributesStrError(status));
continue;
}
if (a->attr == NV_CTRL_FRAMELOCK_TEST_SIGNAL) {
if (enabled != NV_CTRL_FRAMELOCK_SYNC_ENABLE) {
nv_error_msg("The attribute '%s' specified %s cannot "
"be assigned; frame lock sync is "
"currently disabled on %s.",
a->name, whence, t->name);
continue;
}
} else if (enabled != NV_CTRL_FRAMELOCK_SYNC_DISABLE) {
nv_warning_msg("The attribute '%s' specified %s cannot be "
"assigned; frame lock sync is currently "
"enabled on %s.",
a->name, whence, t->name);
continue;
}
}
}
/*
* To properly handle SDI (GVO) attributes, we just need to make
* sure that GVO is supported by the handle.
*/
if (a->flags.is_sdi_attribute &&
target_type != NV_CTRL_TARGET_TYPE_GVI) {
int available;
status = NvCtrlGetAttribute(t->h, NV_CTRL_GVO_SUPPORTED,
&available);
if (status != NvCtrlSuccess) {
nv_error_msg("The attribute '%s' specified %s cannot be "
"%s; error querying SDI availability on "
"%s (%s).",
a->name, whence, assign ? "assigned" : "queried",
t->name, NvCtrlAttributesStrError(status));
continue;
}
if (available != NV_CTRL_GVO_SUPPORTED_TRUE) {
nv_error_msg("The attribute '%s' specified %s cannot be %s; "
"SDI is not supported/available on %s.",
a->name, whence, assign ? "assigned" : "queried",
t->name);
continue;
}
}
/* Handle string operations */
if (a->type == NV_PARSER_ATTRIBUTE_TYPE_STRING_OPERATION) {
char *ptrOut = NULL;
/* NOTE: You can only assign string operations */
if (!assign) {
nv_error_msg("The attribute '%s' specified %s cannot be "
"queried; String operations can only be "
"assigned.",
a->name, whence);
continue;
}
status = NvCtrlStringOperation(t->h, 0, a->attr, p->val.str,
&ptrOut);
if (status != NvCtrlSuccess) {
nv_error_msg("Error processing attribute '%s' (%s %s) "
"specified %s (%s).",
a->name, t->name, p->val.str, whence,
NvCtrlAttributesStrError(status));
continue;
}
if (op->terse) {
nv_msg(NULL, "%s", ptrOut);
} else {
nv_msg(" ", "Attribute '%s' (%s %s): %s",
a->name, t->name, p->val.str, ptrOut);
}
XFree(ptrOut);
continue;
}
/* Special case the GVO CSC attribute */
if (a->type == NV_PARSER_ATTRIBUTE_TYPE_SDI_CSC) {
float colorMatrix[3][3];
float colorOffset[3];
float colorScale[3];
int r, c;
if (assign) {
/* Make sure the standard is known */
if (!p->val.pf) {
nv_error_msg("The attribute '%s' specified %s cannot be "
"assigned; valid values are \"ITU_601\", "
"\"ITU_709\", \"ITU_177\", and \"Identity\".",
a->name, whence);
continue;
}
for (r = 0; r < 3; r++) {
for (c = 0; c < 3; c++) {
colorMatrix[r][c] = p->val.pf[r*5 + c];
}
colorOffset[r] = p->val.pf[r*5 + 3];
colorScale[r] = p->val.pf[r*5 + 4];
}
status = NvCtrlSetGvoColorConversion(t->h,
colorMatrix,
colorOffset,
colorScale);
} else {
status = NvCtrlGetGvoColorConversion(t->h,
colorMatrix,
colorOffset,
colorScale);
}
if (status != NvCtrlSuccess) {
nv_error_msg("The attribute '%s' specified %s cannot be "
"%s; error on %s (%s).",
a->name, whence,
assign ? "assigned" : "queried",
t->name, NvCtrlAttributesStrError(status));
continue;
}
/* Print results */
if (!assign) {
#define INDENT " "
nv_msg(INDENT, " Red Green Blue Offset Scale");
nv_msg(INDENT, "----------------------------------------------------");
nv_msg(INDENT, " Y % -.6f % -.6f % -.6f % -.6f % -.6f",
colorMatrix[0][0],
colorMatrix[0][1],
colorMatrix[0][2],
colorOffset[0],
colorScale[0]);
nv_msg(INDENT, "Cr % -.6f % -.6f % -.6f % -.6f % -.6f",
colorMatrix[1][0],
colorMatrix[1][1],
colorMatrix[1][2],
colorOffset[1],
colorScale[1]);
nv_msg(INDENT, "Cb % -.6f % -.6f % -.6f % -.6f % -.6f",
colorMatrix[2][0],
colorMatrix[2][1],
colorMatrix[2][2],
colorOffset[2],
colorScale[2]);
#undef INDENT
}
continue;
}
/*
* special case the display device mask in the case that it
* was "hijacked" for something other than a display device:
* assign mask here so that it will be passed through to
* process_parsed_attribute_internal() unfiltered
*/
if (a->flags.hijack_display_device) {
mask = p->display_device_mask;
} else {
mask = 0;
}
if (a->type == NV_PARSER_ATTRIBUTE_TYPE_STRING) {
status = NvCtrlGetValidStringDisplayAttributeValues(t->h,
mask,
a->attr,
&valid);
} else {
status = NvCtrlGetValidDisplayAttributeValues(t->h,
mask,
a->attr,
&valid);
}
if (status != NvCtrlSuccess) {
if (status == NvCtrlAttributeNotAvailable) {
nv_warning_msg("Attribute '%s' specified %s is not "
"available on %s.",
a->name, whence, t->name);
} else {
nv_error_msg("Error querying valid values for attribute "
"'%s' on %s specified %s (%s).",
a->name, t->name, whence,
NvCtrlAttributesStrError(status));
}
continue;
}
/*
* if this attribute is going to be assigned, then check
* that the attribute is writable; if it's not, give up
*/
if (assign && !(valid.permissions & ATTRIBUTE_TYPE_WRITE)) {
nv_error_msg("The attribute '%s' specified %s cannot be "
"assigned (it is a read-only attribute).",
a->name, whence);
continue;
}
ret = process_parsed_attribute_internal(op, h, t, p, mask, target_type,
assign, verbose, whence,
valid);
if (ret == NV_FALSE) {
continue;
}
} /* done looping over requested targets */
val = NV_TRUE;
done:
if (whence) free(whence);
return val;
} /* nv_process_parsed_attribute() */
static ReturnStatus get_framelock_sync_state(NvCtrlAttributeHandle *t,
CtrlHandles *h,
int *enabled)
{
NVCTRLAttributePermissionsRec perms;
Bool status;
int permBit;
int target_type = NvCtrlGetTargetType (t);
/* NV_CTRL_FRAMELOCK_SYNC should be queried on a GPU target,
* so use the display's connected GPU when querying via a display
* target.
*/
if (target_type == NV_CTRL_TARGET_TYPE_DISPLAY) {
CtrlHandleTargetNode *node;
CtrlHandleTarget *dpy_target;
dpy_target = nv_get_target(h, target_type, NvCtrlGetTargetId (t));
for (node = dpy_target->relations; node; node = node->next) {
target_type = NvCtrlGetTargetType(node->t->h);
if (target_type == NV_CTRL_TARGET_TYPE_GPU) {
t = node->t->h;
goto query;
}
}
return NvCtrlError;
}
query:
status = XNVCTRLQueryAttributePermissions(h->dpy,
NV_CTRL_FRAMELOCK_SYNC,
&perms);
if (!status) {
return NvCtrlError;
}
permBit = targetTypeTable[GPU_TARGET].permission_bit;
if (perms.permissions & permBit) {
return NvCtrlGetAttribute(t, NV_CTRL_FRAMELOCK_SYNC, enabled);
}
return NvCtrlAttributeNotAvailable;
}
|