/* * Copyright (c) 2010 NVIDIA Corporation * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ /* * nv-control-screen.h - trivial helper for NV-CONTROL sample clients: use * the default screen if it is an NVIDIA X screen. If it isn't, then look * for the first NVIDIA X screen. Abort if no NVIDIA X screens are found. */ #ifndef __NV_CONTROL_SCREEN_H__ #define __NV_CONTROL_SCREEN_H__ #include #include #include #include "NVCtrlLib.h" static inline int GetNvXScreen(Display *dpy) { int defaultScreen, screen; defaultScreen = DefaultScreen(dpy); if (XNVCTRLIsNvScreen(dpy, defaultScreen)) { return defaultScreen; } for (screen = 0; screen < ScreenCount(dpy); screen++) { if (XNVCTRLIsNvScreen(dpy, screen)) { printf("Default X screen %d is not an NVIDIA X screen. " "Using X screen %d instead.\n", defaultScreen, screen); return screen; } } fprintf(stderr, "Unable to find any NVIDIA X screens; aborting.\n"); exit(1); } #endif /* __NV_CONTROL_SCREEN_H__ */