diff options
Diffstat (limited to 'src/parse.c')
-rw-r--r-- | src/parse.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/parse.c b/src/parse.c index fa189eb..3163eed 100644 --- a/src/parse.c +++ b/src/parse.c @@ -143,8 +143,8 @@ const AttributeTableEntry attributeTable[] = { { "GPUMemoryInterface", NV_CTRL_GPU_MEMORY_BUS_WIDTH, INT_ATTR, {0,0,0,0,1,0}, { .int_flags = {0,0,0,0,0,0,0} }, "Returns bus bandwidth of the GPU's memory interface." }, { "GPUCoreTemp", NV_CTRL_GPU_CORE_TEMPERATURE, INT_ATTR, {0,0,0,0,1,0}, { .int_flags = {0,0,0,0,0,0,0} }, "Reports the current core temperature in Celsius of the GPU driving the X screen." }, { "GPUAmbientTemp", NV_CTRL_AMBIENT_TEMPERATURE, INT_ATTR, {0,0,0,0,1,0}, { .int_flags = {0,0,0,0,0,0,0} }, "Reports the current temperature in Celsius of the immediate neighborhood of the GPU driving the X screen." }, - { "GPUGraphicsClockOffset", NV_CTRL_GPU_NVCLOCK_OFFSET, INT_ATTR, {0,0,0,1,1,0}, { .int_flags = {0,0,0,0,0,0,0} }, "This is the offset amount, in MHz, to over- or under-clock the Graphics Clock. Specify the performance level in square brackets after the attribute name. E.g., 'GPUGraphicsClockOffset[2]'." }, - { "GPUMemoryTransferRateOffset", NV_CTRL_GPU_MEM_TRANSFER_RATE_OFFSET, INT_ATTR, {0,0,0,1,1,0}, { .int_flags = {0,0,0,0,0,0,0} }, "This is the offset amount, in MHz, to over- or under-clock the Memory Transfer Rate. Specify the performance level in square brackets after the attribute name. E.g., 'GPUMemoryTransferRateOffset[2]'." }, + { "GPUGraphicsClockOffset", NV_CTRL_GPU_NVCLOCK_OFFSET, INT_ATTR, {0,0,0,1,1,1}, { .int_flags = {0,0,0,0,0,0,0} }, "This is the offset amount, in MHz, to over- or under-clock the Graphics Clock. Specify the performance level in square brackets after the attribute name. E.g., 'GPUGraphicsClockOffset[2]'." }, + { "GPUMemoryTransferRateOffset", NV_CTRL_GPU_MEM_TRANSFER_RATE_OFFSET, INT_ATTR, {0,0,0,1,1,1}, { .int_flags = {0,0,0,0,0,0,0} }, "This is the offset amount, in MHz, to over- or under-clock the Memory Transfer Rate. Specify the performance level in square brackets after the attribute name. E.g., 'GPUMemoryTransferRateOffset[2]'." }, { "GPUOverclockingState", NV_CTRL_GPU_OVERCLOCKING_STATE, INT_ATTR, {0,0,0,0,1,0}, { .int_flags = {0,0,0,0,0,0,0} }, "The current overclocking state; the value of this attribute controls the availability of additional overclocking attributes. Note that this attribute is unavailable unless overclocking support has been enabled by the system administrator." }, { "GPU2DClockFreqs", NV_CTRL_GPU_2D_CLOCK_FREQS, INT_ATTR, {0,0,0,0,1,0}, { .int_flags = {0,0,1,0,0,0,0} }, "The GPU and memory clock frequencies when operating in 2D mode. New clock frequencies are tested before being applied, and may be rejected. Note that if the target clocks are too aggressive, their testing may render the system unresponsive. Also note that while this attribute may always be queried, it cannot be set unless GPUOverclockingState is set to MANUAL. Since the target clocks may be rejected, the requester should read this attribute after the set to determine success or failure." }, { "GPU3DClockFreqs", NV_CTRL_GPU_3D_CLOCK_FREQS, INT_ATTR, {0,0,0,0,1,0}, { .int_flags = {0,0,1,0,0,0,0} }, "The GPU and memory clock frequencies when operating in 3D mode. New clock frequencies are tested before being applied, and may be rejected. Note that if the target clocks are too aggressive, their testing may render the system unresponsive. Also note that while this attribute may always be queried, it cannot be set unless GPUOverclockingState is set to MANUAL. Since the target clocks may be rejected, the requester should read this attribute after the set to determine success or failure." }, |