/* * nvidia-installer: A tool for installing NVIDIA software packages on * Unix and Linux systems. * * Copyright (C) 2003 NVIDIA Corporation * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the: * * Free Software Foundation, Inc. * 59 Temple Place - Suite 330 * Boston, MA 02111-1307, USA * * * nv_installer_ui.h */ #ifndef __NVIDIA_INSTALLER_UI_H__ #define __NVIDIA_INSTALLER_UI_H__ #include "nvidia-installer.h" #include "command-list.h" #define NV_MSG_LEVEL_LOG 0 #define NV_MSG_LEVEL_MESSAGE 1 #define NV_MSG_LEVEL_WARNING 2 #define NV_MSG_LEVEL_ERROR 3 /* * InstallerrUI - this structure defines the dispatch table that each * user interface module must provide. */ typedef struct __nv_installer_ui { /* * detect - returns TRUE if the user interface is present (eg for * gtk check that the DISPLAY environment variable is set and can * be connected to). */ int (*detect)(Options *op); /* * init - initialize the ui and print a welcome message. */ int (*init)(Options *op, FormatTextRows format_text_rows); /* * set_title - set the title to be displayed by the user interface */ void (*set_title)(Options *op, const char *title); /* * get_input - prompt for user input with the given msg; returns * the user inputted string. */ char *(*get_input)(Options *op, const char *def, const char *msg); /* * display_license - given the text from the license file, display * the text to the user and prompt the user for acceptance. * Returns whether or not the user accepted the license. */ int (*display_license)(Options *op, const char *license); /* * message - display a message at the specified message level; the * possible message levels are: * * NV_MSG_LEVEL_LOG: only print the message to the ui's message * log * * NV_MSG_LEVEL_MESSAGE: display the message where users will see * it; possibly require them to acknowledge that they've seen it * (by requiring them to clikc "OK" to continue, for example). * This message may also be printed in the ui's message log. * * NV_MSG_LEVEL_WARNING: display the message where users will see * it; possibly require them to acknowledge that they've seen it * (by requiring them to clikc "OK" to continue, for example). * This message may also be printed in the ui's message log. The * ui should do something to indicate that this message is a * warning. * * NV_MSG_LEVEL_ERROR: display the message where users will see * it; possibly require them to acknowledge that they've seen it * (by requiring them to clikc "OK" to continue, for example). * This message may also be printed in the ui's message log. The * ui should do something to indicate that this message is an * error. */ void (*message)(Options *op, int level, const char *msg); /* * command_output - print output from executing a command; this * might be stuff like the output from compiling the kernel * module; a ui might choose to display this in a special window, * or it might ignore it all together. */ void (*command_output)(Options *op, const char *msg); /* * approve_command_list - display the command list to the user; * returns TRUE if the user accepts that those commands will be * executed, or FALSE if the user does not accept. This is only * done in expert mode. */ int (*approve_command_list)(Options *op, CommandList *c,const char *descr); /* * yes_no - ask the yes/no question 'msg' and return TRUE for yes, * and FALSE for no. */ int (*yes_no)(Options *op, const int def, const char *msg); /* * status_begin(), status_update(), status_end() - these three * functions display the status of some process. It is expected * that status_begin() would be called, followed by some number of * status_update() calls, followed by a status_end() call. */ void (*status_begin)(Options *op, const char *title, const char *msg); void (*status_update)(Options *op, const float percent, const char *msg); void (*status_end)(Options *op, const char *msg); /* * close - close down the ui. */ void (*close)(Options *op); } InstallerUI; #endif /* __NVIDIA_INSTALLER_UI_H__ */