diff options
Diffstat (limited to 'glx/renderpixswap.c')
-rw-r--r-- | glx/renderpixswap.c | 26 |
1 files changed, 10 insertions, 16 deletions
diff --git a/glx/renderpixswap.c b/glx/renderpixswap.c index 24423cdef..a4cb246bb 100644 --- a/glx/renderpixswap.c +++ b/glx/renderpixswap.c @@ -35,10 +35,6 @@ #include "glxserver.h" #include "unpack.h" #include "indirect_dispatch.h" -#include "glapitable.h" -#include "glapi.h" -#include "glthread.h" -#include "dispatch.h" void __glXDispSwap_SeparableFilter2D(GLbyte * pc) @@ -67,12 +63,12 @@ __glXDispSwap_SeparableFilter2D(GLbyte * pc) ** Just invert swapBytes flag; the GL will figure out if it needs to swap ** the pixel data. */ - CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, !hdr->swapBytes)); - CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst)); - CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, hdr->rowLength)); - CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, hdr->skipRows)); - CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, hdr->skipPixels)); - CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, hdr->alignment)); + glPixelStorei(GL_UNPACK_SWAP_BYTES, !hdr->swapBytes); + glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); + glPixelStorei(GL_UNPACK_ROW_LENGTH, hdr->rowLength); + glPixelStorei(GL_UNPACK_SKIP_ROWS, hdr->skipRows); + glPixelStorei(GL_UNPACK_SKIP_PIXELS, hdr->skipPixels); + glPixelStorei(GL_UNPACK_ALIGNMENT, hdr->alignment); /* XXX check this usage - internal code called ** a version without the packing parameters @@ -82,10 +78,8 @@ __glXDispSwap_SeparableFilter2D(GLbyte * pc) hdr->alignment); image1len = __GLX_PAD(image1len); - CALL_SeparableFilter2D(GET_DISPATCH(), (hdr->target, hdr->internalformat, - hdr->width, hdr->height, - hdr->format, hdr->type, - ((GLubyte *) hdr + hdrlen), - ((GLubyte *) hdr + hdrlen + - image1len))); + glSeparableFilter2D(hdr->target, hdr->internalformat, hdr->width, + hdr->height, hdr->format, hdr->type, + ((GLubyte *) hdr + hdrlen), + ((GLubyte *) hdr + hdrlen + image1len)); } |