diff options
Diffstat (limited to 'dix/gc.c')
-rw-r--r-- | dix/gc.c | 37 |
1 files changed, 18 insertions, 19 deletions
@@ -537,6 +537,9 @@ CreateGC(DrawablePtr pDrawable, BITS32 mask, XID *pval, int *pStatus, pGC->stipple = pGC->pScreen->PixmapPerDepth[0]; pGC->stipple->refcnt++; + /* this is not a scratch GC */ + pGC->scratch_inuse = FALSE; + /* security creation/labeling check */ *pStatus = XaceHook(XACE_RESOURCE_ACCESS, client, gcid, RT_GC, pGC, RT_NONE, NULL, DixCreateAccess|DixSetAttrAccess); @@ -844,6 +847,9 @@ CreateScratchGC(ScreenPtr pScreen, unsigned depth) pGC->lastWinOrg.x = 0; pGC->lastWinOrg.y = 0; + /* scratch GCs in the GCperDepth pool start off unused */ + pGC->scratch_inuse = FALSE; + pGC->stateChanges = GCAllBits; if (!(*pScreen->CreateGC)(pGC)) { @@ -864,8 +870,10 @@ FreeGCperDepth(int screenNum) ppGC = pScreen->GCperDepth; for (i = 0; i <= pScreen->numDepths; i++) + { (void)FreeGC(ppGC[i], (XID)0); - pScreen->rgf = ~0L; + ppGC[i] = NULL; + } } @@ -878,7 +886,6 @@ CreateGCperDepth(int screenNum) GCPtr *ppGC; pScreen = screenInfo.screens[screenNum]; - pScreen->rgf = 0; ppGC = pScreen->GCperDepth; /* do depth 1 separately because it's not included in list */ if (!(ppGC[0] = CreateScratchGC(pScreen, 1))) @@ -1097,12 +1104,11 @@ GetScratchGC(unsigned depth, ScreenPtr pScreen) GCPtr pGC; for (i=0; i<=pScreen->numDepths; i++) - if ( pScreen->GCperDepth[i]->depth == depth && - !(pScreen->rgf & (1L << (i+1))) - ) + { + pGC = pScreen->GCperDepth[i]; + if (pGC && pGC->depth == depth && !pGC->scratch_inuse) { - pScreen->rgf |= (1L << (i+1)); - pGC = (pScreen->GCperDepth[i]); + pGC->scratch_inuse = TRUE; pGC->alu = GXcopy; pGC->planemask = ~0; @@ -1127,6 +1133,7 @@ GetScratchGC(unsigned depth, ScreenPtr pScreen) pGC->stateChanges = GCAllBits; return pGC; } + } /* if we make it this far, need to roll our own */ pGC = CreateScratchGC(pScreen, depth); if (pGC) @@ -1142,16 +1149,8 @@ mark it as available. void FreeScratchGC(GCPtr pGC) { - ScreenPtr pScreen = pGC->pScreen; - int i; - - for (i=0; i<=pScreen->numDepths; i++) - { - if ( pScreen->GCperDepth[i] == pGC) - { - pScreen->rgf &= ~(1L << (i+1)); - return; - } - } - (void)FreeGC(pGC, (GContext)0); + if (pGC->scratch_inuse) + pGC->scratch_inuse = FALSE; + else + FreeGC(pGC, (GContext)0); } |