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path: root/src/i965_render.c
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/*
 * Copyright © 2006 Intel Corporation
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 *
 * Authors:
 *    Wang Zhenyu <zhenyu.z.wang@intel.com>
 *    Eric Anholt <eric@anholt.net>
 *
 */

#ifdef HAVE_CONFIG_H
#include "config.h"
#endif

#include <assert.h>
#include "xf86.h"
#include "i830.h"
#include "i915_reg.h"

/* bring in brw structs */
#include "brw_defines.h"
#include "brw_structs.h"

#ifdef I830DEBUG
#define DEBUG_I830FALLBACK 1
#endif

#ifdef DEBUG_I830FALLBACK
#define I830FALLBACK(s, arg...)				\
do {							\
	DPRINTF(PFX, "EXA fallback: " s "\n", ##arg); 	\
	return FALSE;					\
} while(0)
#else
#define I830FALLBACK(s, arg...) 			\
do { 							\
	return FALSE;					\
} while(0)
#endif

struct blendinfo {
    Bool dst_alpha;
    Bool src_alpha;
    CARD32 src_blend;
    CARD32 dst_blend;
};

struct formatinfo {
    int fmt;
    CARD32 card_fmt;
};

// refer vol2, 3d rasterization 3.8.1

/* defined in brw_defines.h */
static struct blendinfo i965_blend_op[] = {
    /* Clear */
    {0, 0, BRW_BLENDFACTOR_ZERO,          BRW_BLENDFACTOR_ZERO},
    /* Src */
    {0, 0, BRW_BLENDFACTOR_ONE,           BRW_BLENDFACTOR_ZERO},
    /* Dst */
    {0, 0, BRW_BLENDFACTOR_ZERO,          BRW_BLENDFACTOR_ONE},
    /* Over */
    {0, 1, BRW_BLENDFACTOR_ONE,           BRW_BLENDFACTOR_INV_SRC_ALPHA},
    /* OverReverse */
    {1, 0, BRW_BLENDFACTOR_INV_DST_ALPHA, BRW_BLENDFACTOR_ONE},
    /* In */
    {1, 0, BRW_BLENDFACTOR_DST_ALPHA,     BRW_BLENDFACTOR_ZERO},
    /* InReverse */
    {0, 1, BRW_BLENDFACTOR_ZERO,          BRW_BLENDFACTOR_SRC_ALPHA},
    /* Out */
    {1, 0, BRW_BLENDFACTOR_INV_DST_ALPHA, BRW_BLENDFACTOR_ZERO},
    /* OutReverse */
    {0, 1, BRW_BLENDFACTOR_ZERO,          BRW_BLENDFACTOR_INV_SRC_ALPHA},
    /* Atop */
    {1, 1, BRW_BLENDFACTOR_DST_ALPHA,     BRW_BLENDFACTOR_INV_SRC_ALPHA},
    /* AtopReverse */
    {1, 1, BRW_BLENDFACTOR_INV_DST_ALPHA, BRW_BLENDFACTOR_SRC_ALPHA},
    /* Xor */
    {1, 1, BRW_BLENDFACTOR_INV_DST_ALPHA, BRW_BLENDFACTOR_INV_SRC_ALPHA},
    /* Add */
    {0, 0, BRW_BLENDFACTOR_ONE,           BRW_BLENDFACTOR_ONE},
};

/* FIXME: surface format defined in brw_defines.h, shared Sampling engine
 * 1.7.2
 */
static struct formatinfo i965_tex_formats[] = {
    {PICT_a8r8g8b8, BRW_SURFACEFORMAT_B8G8R8A8_UNORM },
    {PICT_x8r8g8b8, BRW_SURFACEFORMAT_B8G8R8X8_UNORM },
    {PICT_a8b8g8r8, BRW_SURFACEFORMAT_R8G8B8A8_UNORM },
    {PICT_x8b8g8r8, BRW_SURFACEFORMAT_R8G8B8X8_UNORM },
    {PICT_r5g6b5,   BRW_SURFACEFORMAT_B5G6R5_UNORM   },
    {PICT_a1r5g5b5, BRW_SURFACEFORMAT_B5G5R5A1_UNORM },
    {PICT_a8,       BRW_SURFACEFORMAT_A8_UNORM	 },
};

static void i965_get_blend_cntl(int op, PicturePtr pMask, CARD32 dst_format,
				CARD32 *sblend, CARD32 *dblend)
{

    *sblend = i965_blend_op[op].src_blend;
    *dblend = i965_blend_op[op].dst_blend;

    /* If there's no dst alpha channel, adjust the blend op so that we'll treat
     * it as always 1.
     */
    if (PICT_FORMAT_A(dst_format) == 0 && i965_blend_op[op].dst_alpha) {
        if (*sblend == BRW_BLENDFACTOR_DST_ALPHA)
            *sblend = BRW_BLENDFACTOR_ONE;
        else if (*sblend == BRW_BLENDFACTOR_INV_DST_ALPHA)
            *sblend = BRW_BLENDFACTOR_ZERO;
    }

    /* If the source alpha is being used, then we should only be in a case where
     * the source blend factor is 0, and the source blend value is the mask
     * channels multiplied by the source picture's alpha.
     */
    if (pMask && pMask->componentAlpha && PICT_FORMAT_RGB(pMask->format)
            && i965_blend_op[op].src_alpha) {
        if (*dblend == BRW_BLENDFACTOR_SRC_ALPHA) {
	    *dblend = BRW_BLENDFACTOR_SRC_COLOR;
        } else if (*dblend == BRW_BLENDFACTOR_INV_SRC_ALPHA) {
	    *dblend = BRW_BLENDFACTOR_INV_SRC_COLOR;
        }
    }

}

static Bool i965_get_dest_format(PicturePtr pDstPicture, CARD32 *dst_format)
{
    switch (pDstPicture->format) {
    case PICT_a8r8g8b8:
    case PICT_x8r8g8b8:
        *dst_format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
        break;
    case PICT_r5g6b5:
        *dst_format = BRW_SURFACEFORMAT_B5G6R5_UNORM;
        break;
    case PICT_a1r5g5b5:
    	*dst_format = BRW_SURFACEFORMAT_B5G5R5A1_UNORM;
	break;
    case PICT_x1r5g5b5:
        *dst_format = BRW_SURFACEFORMAT_B5G5R5X1_UNORM;
        break;
    case PICT_a8:
        *dst_format = BRW_SURFACEFORMAT_A8_UNORM;
        break;
    case PICT_a4r4g4b4:
    case PICT_x4r4g4b4:
	*dst_format = BRW_SURFACEFORMAT_B4G4R4A4_UNORM;
	break;
    default:
        I830FALLBACK("Unsupported dest format 0x%x\n",
		     (int)pDstPicture->format);
    }

    return TRUE;
}

static Bool i965_check_composite_texture(PicturePtr pPict, int unit)
{
    int w = pPict->pDrawable->width;
    int h = pPict->pDrawable->height;
    int i;

    if ((w > 0x7ff) || (h > 0x7ff))
        I830FALLBACK("Picture w/h too large (%dx%d)\n", w, h);

    for (i = 0; i < sizeof(i965_tex_formats) / sizeof(i965_tex_formats[0]);
	 i++)
    {
        if (i965_tex_formats[i].fmt == pPict->format)
            break;
    }
    if (i == sizeof(i965_tex_formats) / sizeof(i965_tex_formats[0]))
        I830FALLBACK("Unsupported picture format 0x%x\n",
		     (int)pPict->format);

    if (pPict->repeat && pPict->repeatType != RepeatNormal)
	I830FALLBACK("extended repeat (%d) not supported\n",
		     pPict->repeatType);

    if (pPict->filter != PictFilterNearest &&
        pPict->filter != PictFilterBilinear)
    {
        I830FALLBACK("Unsupported filter 0x%x\n", pPict->filter);
    }

    return TRUE;
}

Bool
i965_check_composite(int op, PicturePtr pSrcPicture, PicturePtr pMaskPicture,
		     PicturePtr pDstPicture)
{
    CARD32 tmp1;

    /* Check for unsupported compositing operations. */
    if (op >= sizeof(i965_blend_op) / sizeof(i965_blend_op[0]))
        I830FALLBACK("Unsupported Composite op 0x%x\n", op);

    if (pMaskPicture && pMaskPicture->componentAlpha &&
            PICT_FORMAT_RGB(pMaskPicture->format)) {
        /* Check if it's component alpha that relies on a source alpha and on
         * the source value.  We can only get one of those into the single
         * source value that we get to blend with.
         */
        if (i965_blend_op[op].src_alpha &&
            (i965_blend_op[op].src_blend != BRW_BLENDFACTOR_ZERO))
	{
	    I830FALLBACK("Component alpha not supported with source "
			 "alpha and source value blending.\n");
	}
    } 

    if (!i965_check_composite_texture(pSrcPicture, 0))
        I830FALLBACK("Check Src picture texture\n");
    if (pMaskPicture != NULL && !i965_check_composite_texture(pMaskPicture, 1))
        I830FALLBACK("Check Mask picture texture\n");

    if (!i965_get_dest_format(pDstPicture, &tmp1))
	I830FALLBACK("Get Color buffer format\n");

    return TRUE;

}

#define ALIGN(i,m)    (((i) + (m) - 1) & ~((m) - 1))
#define MIN(a,b) ((a) < (b) ? (a) : (b))
#define BRW_GRF_BLOCKS(nreg)    ((nreg + 15) / 16 - 1)

static int urb_vs_start, urb_vs_size;
static int urb_gs_start, urb_gs_size;
static int urb_clip_start, urb_clip_size;
static int urb_sf_start, urb_sf_size;
static int urb_cs_start, urb_cs_size;

static struct brw_surface_state *dest_surf_state, dest_surf_state_local;
static struct brw_surface_state *src_surf_state, src_surf_state_local;
static struct brw_surface_state *mask_surf_state, mask_surf_state_local;
static struct brw_sampler_state *src_sampler_state, src_sampler_state_local;
static struct brw_sampler_state *mask_sampler_state, mask_sampler_state_local;
static struct brw_sampler_default_color *default_color_state;

static struct brw_vs_unit_state *vs_state, vs_state_local;
static struct brw_sf_unit_state *sf_state, sf_state_local;
static struct brw_wm_unit_state *wm_state, wm_state_local;
static struct brw_cc_unit_state *cc_state, cc_state_local;
static struct brw_cc_viewport *cc_viewport;

static struct brw_instruction *sf_kernel;
static struct brw_instruction *ps_kernel;
static struct brw_instruction *sip_kernel;

static CARD32 *binding_table;
static int binding_table_entries;

static int dest_surf_offset, src_surf_offset, mask_surf_offset;
static int src_sampler_offset, mask_sampler_offset,vs_offset;
static int sf_offset, wm_offset, cc_offset, vb_offset, cc_viewport_offset;
static int sf_kernel_offset, ps_kernel_offset, sip_kernel_offset;
static int wm_scratch_offset;
static int binding_table_offset;
static int default_color_offset;
static int next_offset, total_state_size;
static char *state_base;
static int state_base_offset;
static float *vb;
static int vb_size = (4 * 4) * 4 ; /* 4 DWORDS per vertex*/

static CARD32 src_blend, dst_blend;

static const CARD32 sip_kernel_static[][4] = {
/*    wait (1) a0<1>UW a145<0,1,0>UW { align1 +  } */
    { 0x00000030, 0x20000108, 0x00001220, 0x00000000 },
/*    nop (4) g0<1>UD { align1 +  } */
    { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 },
/*    nop (4) g0<1>UD { align1 +  } */
    { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 },
/*    nop (4) g0<1>UD { align1 +  } */
    { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 },
/*    nop (4) g0<1>UD { align1 +  } */
    { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 },
/*    nop (4) g0<1>UD { align1 +  } */
    { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 },
/*    nop (4) g0<1>UD { align1 +  } */
    { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 },
/*    nop (4) g0<1>UD { align1 +  } */
    { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 },
/*    nop (4) g0<1>UD { align1 +  } */
    { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 },
/*    nop (4) g0<1>UD { align1 +  } */
    { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 },
};

/*
 * this program computes dA/dx and dA/dy for the texture coordinates along
 * with the base texture coordinate. It was extracted from the Mesa driver
 */

#define SF_KERNEL_NUM_GRF  16
#define SF_MAX_THREADS	   1

static const CARD32 sf_kernel_static[][4] = {
#include "exa_sf_prog.h"
};

static const CARD32 sf_kernel_static_mask[][4] = {
#include "exa_sf_mask_prog.h"
};

static const CARD32 sf_kernel_static_rotation[][4] = {
#include "exa_sf_rotation_prog.h"
};

/* ps kernels */
#define PS_KERNEL_NUM_GRF   32
#define PS_MAX_THREADS	   32

static const CARD32 ps_kernel_static_nomask [][4] = {
#include "exa_wm_nomask_prog.h"
};

static const CARD32 ps_kernel_static_maskca [][4] = {
#include "exa_wm_maskca_prog.h"
};

static const CARD32 ps_kernel_static_maskca_srcalpha [][4] = {
#include "exa_wm_maskca_srcalpha_prog.h"
};

static const CARD32 ps_kernel_static_masknoca [][4] = {
#include "exa_wm_masknoca_prog.h"
};

static const CARD32 ps_kernel_static_rotation [][4] = {
#include "exa_wm_rotation_prog.h"
};

static CARD32 
i965_get_card_format(PicturePtr pPict)
{
    int i;

    for (i = 0; i < sizeof(i965_tex_formats) / sizeof(i965_tex_formats[0]);
	 i++)
    {
	if (i965_tex_formats[i].fmt == pPict->format)
	    break;
    }
    return i965_tex_formats[i].card_fmt;
}

static Bool
i965_check_rotation_transform(PictTransformPtr t)
{
    /* XXX this is arbitrary */
    int a, b;
    a = xFixedToInt(t->matrix[0][1]);
    b = xFixedToInt(t->matrix[1][0]);
    if (a == -1 && b == 1)
	return TRUE;
    else if (a == 1 && b == -1)
	return TRUE;
    else
	return FALSE;
}

Bool
i965_prepare_composite(int op, PicturePtr pSrcPicture,
		       PicturePtr pMaskPicture, PicturePtr pDstPicture,
		       PixmapPtr pSrc, PixmapPtr pMask, PixmapPtr pDst)
{
    ScrnInfoPtr pScrn = xf86Screens[pSrcPicture->pDrawable->pScreen->myNum];
    I830Ptr pI830 = I830PTR(pScrn);
    CARD32 src_offset, src_pitch;
    CARD32 mask_offset = 0, mask_pitch = 0;
    CARD32 dst_format, dst_offset, dst_pitch;
    Bool rotation_program = FALSE;

    IntelEmitInvarientState(pScrn);
    *pI830->last_3d = LAST_3D_RENDER;

    src_offset = intel_get_pixmap_offset(pSrc);
    src_pitch = intel_get_pixmap_pitch(pSrc);
    dst_offset = intel_get_pixmap_offset(pDst);
    dst_pitch = intel_get_pixmap_pitch(pDst);
    if (pMask) {
	mask_offset = intel_get_pixmap_offset(pMask);
	mask_pitch = intel_get_pixmap_pitch(pMask);
    }
    pI830->scale_units[0][0] = pSrc->drawable.width;
    pI830->scale_units[0][1] = pSrc->drawable.height;

    pI830->transform[0] = pSrcPicture->transform;

    if (!pMask) {
	pI830->transform[1] = NULL;
	pI830->scale_units[1][0] = -1;
	pI830->scale_units[1][1] = -1;
	if (pI830->transform[0] && 
		i965_check_rotation_transform(pI830->transform[0]))
	    rotation_program = TRUE;
    } else {
	pI830->transform[1] = pMaskPicture->transform;
	if (pI830->transform[1])
	    I830FALLBACK("i965 mask transform not implemented!\n");
	pI830->scale_units[1][0] = pMask->drawable.width;
	pI830->scale_units[1][1] = pMask->drawable.height;
    }

    /* setup 3d pipeline state */

    binding_table_entries = 2; /* default no mask */

    /* Set up our layout of state in framebuffer.  First the general state: */
    next_offset = 0;
    vs_offset = ALIGN(next_offset, 64);
    next_offset = vs_offset + sizeof(*vs_state);

    sf_offset = ALIGN(next_offset, 32);
    next_offset = sf_offset + sizeof(*sf_state);

    wm_offset = ALIGN(next_offset, 32);
    next_offset = wm_offset + sizeof(*wm_state);

    wm_scratch_offset = ALIGN(next_offset, 1024);
    next_offset = wm_scratch_offset + 1024 * PS_MAX_THREADS;

    cc_offset = ALIGN(next_offset, 32);
    next_offset = cc_offset + sizeof(*cc_state);

    /* keep current sf_kernel, which will send one setup urb entry to
     * PS kernel
     */
    sf_kernel_offset = ALIGN(next_offset, 64);
    if (pMask)
	next_offset = sf_kernel_offset + sizeof (sf_kernel_static_mask);
    else if (rotation_program)
	next_offset = sf_kernel_offset + sizeof (sf_kernel_static_rotation);
    else 
	next_offset = sf_kernel_offset + sizeof (sf_kernel_static);

    ps_kernel_offset = ALIGN(next_offset, 64);
    if (pMask) {
	if (pMaskPicture->componentAlpha && 
                PICT_FORMAT_RGB(pMaskPicture->format)) {
            if (i965_blend_op[op].src_alpha) {
                next_offset = ps_kernel_offset + 
                    sizeof(ps_kernel_static_maskca_srcalpha);
            } else {
                next_offset = ps_kernel_offset + 
                    sizeof(ps_kernel_static_maskca);
            }
        } else
	    next_offset = ps_kernel_offset + 
                          sizeof(ps_kernel_static_masknoca);
    } else if (rotation_program) {
   	next_offset = ps_kernel_offset + sizeof (ps_kernel_static_rotation);
    } else {
   	next_offset = ps_kernel_offset + sizeof (ps_kernel_static_nomask);
    }

    sip_kernel_offset = ALIGN(next_offset, 64);
    next_offset = sip_kernel_offset + sizeof (sip_kernel_static);

    /* needed? */
    cc_viewport_offset = ALIGN(next_offset, 32);
    next_offset = cc_viewport_offset + sizeof(*cc_viewport);

    /* for texture sampler */
    src_sampler_offset = ALIGN(next_offset, 32);
    next_offset = src_sampler_offset + sizeof(*src_sampler_state);

    if (pMask) {
   	mask_sampler_offset = ALIGN(next_offset, 32);
   	next_offset = mask_sampler_offset + sizeof(*mask_sampler_state);
    }
    /* Align VB to native size of elements, for safety */
    vb_offset = ALIGN(next_offset, 8);
    next_offset = vb_offset + vb_size;

    /* And then the general state: */
    dest_surf_offset = ALIGN(next_offset, 32);
    next_offset = dest_surf_offset + sizeof(*dest_surf_state);

    src_surf_offset = ALIGN(next_offset, 32);
    next_offset = src_surf_offset + sizeof(*src_surf_state);

    if (pMask) {
   	mask_surf_offset = ALIGN(next_offset, 32);
   	next_offset = mask_surf_offset + sizeof(*mask_surf_state);
	binding_table_entries = 3;
    }

    binding_table_offset = ALIGN(next_offset, 32);
    next_offset = binding_table_offset + (binding_table_entries * 4);

    default_color_offset = ALIGN(next_offset, 32);
    next_offset = default_color_offset + sizeof(*default_color_state);

    total_state_size = next_offset;
    assert(total_state_size < pI830->exa_965_state->size);

    state_base_offset = pI830->exa_965_state->offset;
    state_base_offset = ALIGN(state_base_offset, 64);
    state_base = (char *)(pI830->FbBase + state_base_offset);

    sf_kernel = (void *)(state_base + sf_kernel_offset);
    ps_kernel = (void *)(state_base + ps_kernel_offset);
    sip_kernel = (void *)(state_base + sip_kernel_offset);

    cc_viewport = (void *)(state_base + cc_viewport_offset);

    binding_table = (void *)(state_base + binding_table_offset);

    vb = (void *)(state_base + vb_offset);

    default_color_state = (void*)(state_base + default_color_offset);

    /* Set up a default static partitioning of the URB, which is supposed to
     * allow anything we would want to do, at potentially lower performance.
     */
#define URB_CS_ENTRY_SIZE     0
#define URB_CS_ENTRIES	      0

#define URB_VS_ENTRY_SIZE     1	  // each 512-bit row
#define URB_VS_ENTRIES	      8	  // we needs at least 8 entries

#define URB_GS_ENTRY_SIZE     0
#define URB_GS_ENTRIES	      0

#define URB_CLIP_ENTRY_SIZE   0
#define URB_CLIP_ENTRIES      0

#define URB_SF_ENTRY_SIZE     2
#define URB_SF_ENTRIES	      1

    urb_vs_start = 0;
    urb_vs_size = URB_VS_ENTRIES * URB_VS_ENTRY_SIZE;
    urb_gs_start = urb_vs_start + urb_vs_size;
    urb_gs_size = URB_GS_ENTRIES * URB_GS_ENTRY_SIZE;
    urb_clip_start = urb_gs_start + urb_gs_size;
    urb_clip_size = URB_CLIP_ENTRIES * URB_CLIP_ENTRY_SIZE;
    urb_sf_start = urb_clip_start + urb_clip_size;
    urb_sf_size = URB_SF_ENTRIES * URB_SF_ENTRY_SIZE;
    urb_cs_start = urb_sf_start + urb_sf_size;
    urb_cs_size = URB_CS_ENTRIES * URB_CS_ENTRY_SIZE;

    /* Because we only have a single static buffer for our state currently,
     * we have to sync before updating it every time.
     */
    i830WaitSync(pScrn);

    memset (cc_viewport, 0, sizeof (*cc_viewport));
    cc_viewport->min_depth = -1.e35;
    cc_viewport->max_depth = 1.e35;

    /* Color calculator state */
    cc_state = &cc_state_local;
    memset(cc_state, 0, sizeof(*cc_state));
    cc_state->cc0.stencil_enable = 0;   /* disable stencil */
    cc_state->cc2.depth_test = 0;       /* disable depth test */
    cc_state->cc2.logicop_enable = 0;   /* disable logic op */
    cc_state->cc3.ia_blend_enable = 1;  /* blend alpha just like colors */
    cc_state->cc3.blend_enable = 1;     /* enable color blend */
    cc_state->cc3.alpha_test = 0;       /* disable alpha test */
    cc_state->cc4.cc_viewport_state_offset = (state_base_offset +
					      cc_viewport_offset) >> 5;
    cc_state->cc5.dither_enable = 0;    /* disable dither */
    cc_state->cc5.logicop_func = 0xc;   /* COPY */
    cc_state->cc5.statistics_enable = 1;
    cc_state->cc5.ia_blend_function = BRW_BLENDFUNCTION_ADD;
    i965_get_blend_cntl(op, pMaskPicture, pDstPicture->format,
			&src_blend, &dst_blend);
    /* XXX: alpha blend factor should be same as color, but check
     * for CA case in future
     */
    cc_state->cc5.ia_src_blend_factor = src_blend;
    cc_state->cc5.ia_dest_blend_factor = dst_blend;
    cc_state->cc6.blend_function = BRW_BLENDFUNCTION_ADD;
    cc_state->cc6.src_blend_factor = src_blend;
    cc_state->cc6.dest_blend_factor = dst_blend;
    cc_state->cc6.clamp_post_alpha_blend = 1;
    cc_state->cc6.clamp_pre_alpha_blend = 1;
    cc_state->cc6.clamp_range = 0;  /* clamp range [0,1] */

    cc_state = (void *)(state_base + cc_offset);
    memcpy (cc_state, &cc_state_local, sizeof (cc_state_local));

    /* Upload system kernel */
    memcpy (sip_kernel, sip_kernel_static, sizeof (sip_kernel_static));

    /* Set up the state buffer for the destination surface */
    dest_surf_state = &dest_surf_state_local;
    memset(dest_surf_state, 0, sizeof(*dest_surf_state));
    dest_surf_state->ss0.surface_type = BRW_SURFACE_2D;
    dest_surf_state->ss0.data_return_format = BRW_SURFACERETURNFORMAT_FLOAT32;
    i965_get_dest_format(pDstPicture, &dst_format);
    dest_surf_state->ss0.surface_format = dst_format;

    dest_surf_state->ss0.writedisable_alpha = 0;
    dest_surf_state->ss0.writedisable_red = 0;
    dest_surf_state->ss0.writedisable_green = 0;
    dest_surf_state->ss0.writedisable_blue = 0;
    dest_surf_state->ss0.color_blend = 1;
    dest_surf_state->ss0.vert_line_stride = 0;
    dest_surf_state->ss0.vert_line_stride_ofs = 0;
    dest_surf_state->ss0.mipmap_layout_mode = 0;
    dest_surf_state->ss0.render_cache_read_mode = 0;

    dest_surf_state->ss1.base_addr = dst_offset;
    dest_surf_state->ss2.height = pDst->drawable.height - 1;
    dest_surf_state->ss2.width = pDst->drawable.width - 1;
    dest_surf_state->ss2.mip_count = 0;
    dest_surf_state->ss2.render_target_rotation = 0;
    dest_surf_state->ss3.pitch = dst_pitch - 1;

    dest_surf_state = (void *)(state_base + dest_surf_offset);
    memcpy (dest_surf_state, &dest_surf_state_local, sizeof (dest_surf_state_local));

    /* Set up the source surface state buffer */
    src_surf_state = &src_surf_state_local;
    memset(src_surf_state, 0, sizeof(*src_surf_state));
    src_surf_state->ss0.surface_type = BRW_SURFACE_2D;
    src_surf_state->ss0.surface_format = i965_get_card_format(pSrcPicture);

    src_surf_state->ss0.writedisable_alpha = 0;
    src_surf_state->ss0.writedisable_red = 0;
    src_surf_state->ss0.writedisable_green = 0;
    src_surf_state->ss0.writedisable_blue = 0;
    src_surf_state->ss0.color_blend = 1;
    src_surf_state->ss0.vert_line_stride = 0;
    src_surf_state->ss0.vert_line_stride_ofs = 0;
    src_surf_state->ss0.mipmap_layout_mode = 0;
    src_surf_state->ss0.render_cache_read_mode = 0;

    src_surf_state->ss1.base_addr = src_offset;
    src_surf_state->ss2.width = pSrc->drawable.width - 1;
    src_surf_state->ss2.height = pSrc->drawable.height - 1;
    src_surf_state->ss2.mip_count = 0;
    src_surf_state->ss2.render_target_rotation = 0;
    src_surf_state->ss3.pitch = src_pitch - 1;

    src_surf_state = (void *)(state_base + src_surf_offset);
    memcpy (src_surf_state, &src_surf_state_local, sizeof (src_surf_state_local));

    /* setup mask surface */
    if (pMask) {
	mask_surf_state = &mask_surf_state_local;
   	memset(mask_surf_state, 0, sizeof(*mask_surf_state));
	mask_surf_state->ss0.surface_type = BRW_SURFACE_2D;
   	mask_surf_state->ss0.surface_format =
	    i965_get_card_format(pMaskPicture);

   	mask_surf_state->ss0.writedisable_alpha = 0;
   	mask_surf_state->ss0.writedisable_red = 0;
   	mask_surf_state->ss0.writedisable_green = 0;
   	mask_surf_state->ss0.writedisable_blue = 0;
   	mask_surf_state->ss0.color_blend = 1;
   	mask_surf_state->ss0.vert_line_stride = 0;
   	mask_surf_state->ss0.vert_line_stride_ofs = 0;
   	mask_surf_state->ss0.mipmap_layout_mode = 0;
   	mask_surf_state->ss0.render_cache_read_mode = 0;

   	mask_surf_state->ss1.base_addr = mask_offset;
   	mask_surf_state->ss2.width = pMask->drawable.width - 1;
   	mask_surf_state->ss2.height = pMask->drawable.height - 1;
   	mask_surf_state->ss2.mip_count = 0;
   	mask_surf_state->ss2.render_target_rotation = 0;
   	mask_surf_state->ss3.pitch = mask_pitch - 1;

	mask_surf_state = (void *)(state_base + mask_surf_offset);
	memcpy (mask_surf_state, &mask_surf_state_local, sizeof (mask_surf_state_local));
    }

    /* Set up a binding table for our surfaces.  Only the PS will use it */
    binding_table[0] = state_base_offset + dest_surf_offset;
    binding_table[1] = state_base_offset + src_surf_offset;
    if (pMask)
   	binding_table[2] = state_base_offset + mask_surf_offset;

    /* PS kernel use this sampler */
    src_sampler_state = &src_sampler_state_local;
    memset(src_sampler_state, 0, sizeof(*src_sampler_state));
    src_sampler_state->ss0.lod_preclamp = 1; /* GL mode */
    switch(pSrcPicture->filter) {
    case PictFilterNearest:
   	src_sampler_state->ss0.min_filter = BRW_MAPFILTER_NEAREST;
   	src_sampler_state->ss0.mag_filter = BRW_MAPFILTER_NEAREST;
	break;
    case PictFilterBilinear:
	src_sampler_state->ss0.min_filter = BRW_MAPFILTER_LINEAR;
   	src_sampler_state->ss0.mag_filter = BRW_MAPFILTER_LINEAR;
	break;
    default:
	I830FALLBACK("Bad filter 0x%x\n", pSrcPicture->filter);
    }

    memset(default_color_state, 0, sizeof(*default_color_state));
    default_color_state->color[0] = 0.0; /* R */
    default_color_state->color[1] = 0.0; /* G */
    default_color_state->color[2] = 0.0; /* B */
    default_color_state->color[3] = 0.0; /* A */

    src_sampler_state->ss0.default_color_mode = 0; /* GL mode */

    if (!pSrcPicture->repeat) {
   	src_sampler_state->ss1.r_wrap_mode = BRW_TEXCOORDMODE_CLAMP_BORDER;
   	src_sampler_state->ss1.s_wrap_mode = BRW_TEXCOORDMODE_CLAMP_BORDER;
   	src_sampler_state->ss1.t_wrap_mode = BRW_TEXCOORDMODE_CLAMP_BORDER;
	src_sampler_state->ss2.default_color_pointer =
	    (state_base_offset + default_color_offset) >> 5;
    } else {
   	src_sampler_state->ss1.r_wrap_mode = BRW_TEXCOORDMODE_WRAP;
   	src_sampler_state->ss1.s_wrap_mode = BRW_TEXCOORDMODE_WRAP;
   	src_sampler_state->ss1.t_wrap_mode = BRW_TEXCOORDMODE_WRAP;
    }
    src_sampler_state->ss3.chroma_key_enable = 0; /* disable chromakey */

    src_sampler_state = (void *)(state_base + src_sampler_offset);
    memcpy (src_sampler_state, &src_sampler_state_local, sizeof (src_sampler_state_local));

    if (pMask) {
	mask_sampler_state = &mask_sampler_state_local;
   	memset(mask_sampler_state, 0, sizeof(*mask_sampler_state));
   	mask_sampler_state->ss0.lod_preclamp = 1; /* GL mode */
   	switch(pMaskPicture->filter) {
   	case PictFilterNearest:
   	    mask_sampler_state->ss0.min_filter = BRW_MAPFILTER_NEAREST;
   	    mask_sampler_state->ss0.mag_filter = BRW_MAPFILTER_NEAREST;
	    break;
   	case PictFilterBilinear:
   	    mask_sampler_state->ss0.min_filter = BRW_MAPFILTER_LINEAR;
   	    mask_sampler_state->ss0.mag_filter = BRW_MAPFILTER_LINEAR;
	    break;
   	default:
	    I830FALLBACK("Bad filter 0x%x\n", pMaskPicture->filter);
   	}

   	if (!pMaskPicture->repeat) {
   	    mask_sampler_state->ss1.r_wrap_mode =
		BRW_TEXCOORDMODE_CLAMP_BORDER;
   	    mask_sampler_state->ss1.s_wrap_mode =
		BRW_TEXCOORDMODE_CLAMP_BORDER;
   	    mask_sampler_state->ss1.t_wrap_mode =
		BRW_TEXCOORDMODE_CLAMP_BORDER;
            mask_sampler_state->ss2.default_color_pointer =
		(state_base_offset + default_color_offset)>>5;
   	} else {
   	    mask_sampler_state->ss1.r_wrap_mode = BRW_TEXCOORDMODE_WRAP;
   	    mask_sampler_state->ss1.s_wrap_mode = BRW_TEXCOORDMODE_WRAP;
   	    mask_sampler_state->ss1.t_wrap_mode = BRW_TEXCOORDMODE_WRAP;
    	}
   	mask_sampler_state->ss3.chroma_key_enable = 0; /* disable chromakey */

	mask_sampler_state = (void *)(state_base + mask_sampler_offset);
	memcpy (mask_sampler_state, &mask_sampler_state_local, sizeof (mask_sampler_state_local));
    }

    /* Set up the vertex shader to be disabled (passthrough) */
    vs_state = &vs_state_local;
    memset(vs_state, 0, sizeof(*vs_state));
    vs_state->thread4.nr_urb_entries = URB_VS_ENTRIES;
    vs_state->thread4.urb_entry_allocation_size = URB_VS_ENTRY_SIZE - 1;
    vs_state->vs6.vs_enable = 0;
    vs_state->vs6.vert_cache_disable = 1;

    vs_state = (void *)(state_base + vs_offset);
    memcpy (vs_state, &vs_state_local, sizeof (vs_state_local));

    /* Set up the SF kernel to do coord interp: for each attribute,
     * calculate dA/dx and dA/dy.  Hand these interpolation coefficients
     * back to SF which then hands pixels off to WM.
     */
    if (pMask)
	memcpy(sf_kernel, sf_kernel_static_mask, sizeof (sf_kernel_static));
    else if (rotation_program)
	memcpy(sf_kernel, sf_kernel_static_rotation, 
		sizeof (sf_kernel_static_rotation));
    else
	memcpy(sf_kernel, sf_kernel_static, sizeof (sf_kernel_static));

    sf_state = &sf_state_local;
    memset(sf_state, 0, sizeof(*sf_state));
    sf_state->thread0.kernel_start_pointer =
	(state_base_offset + sf_kernel_offset) >> 6;
    sf_state->thread0.grf_reg_count = BRW_GRF_BLOCKS(SF_KERNEL_NUM_GRF);
    sf_state->sf1.single_program_flow = 1;
    sf_state->sf1.binding_table_entry_count = 0;
    sf_state->sf1.thread_priority = 0;
    sf_state->sf1.floating_point_mode = 0; /* Mesa does this */
    sf_state->sf1.illegal_op_exception_enable = 1;
    sf_state->sf1.mask_stack_exception_enable = 1;
    sf_state->sf1.sw_exception_enable = 1;
    sf_state->thread2.per_thread_scratch_space = 0;
    /* scratch space is not used in our kernel */
    sf_state->thread2.scratch_space_base_pointer = 0;
    sf_state->thread3.const_urb_entry_read_length = 0; /* no const URBs */
    sf_state->thread3.const_urb_entry_read_offset = 0; /* no const URBs */
    sf_state->thread3.urb_entry_read_length = 1; /* 1 URB per vertex */
    /* don't smash vertex header, read start from dw8 */
    sf_state->thread3.urb_entry_read_offset = 1;
    sf_state->thread3.dispatch_grf_start_reg = 3;
    sf_state->thread4.max_threads = SF_MAX_THREADS - 1;
    sf_state->thread4.urb_entry_allocation_size = URB_SF_ENTRY_SIZE - 1;
    sf_state->thread4.nr_urb_entries = URB_SF_ENTRIES;
    sf_state->thread4.stats_enable = 1;
    sf_state->sf5.viewport_transform = FALSE; /* skip viewport */
    sf_state->sf6.cull_mode = BRW_CULLMODE_NONE;
    sf_state->sf6.scissor = 0;
    sf_state->sf7.trifan_pv = 2;
    sf_state->sf6.dest_org_vbias = 0x8;
    sf_state->sf6.dest_org_hbias = 0x8;

    sf_state = (void *)(state_base + sf_offset);
    memcpy (sf_state, &sf_state_local, sizeof (sf_state_local));

   /* Set up the PS kernel (dispatched by WM) */
    if (pMask) {
	if (pMaskPicture->componentAlpha && 
                PICT_FORMAT_RGB(pMaskPicture->format)) {
            if (i965_blend_op[op].src_alpha) 
                memcpy(ps_kernel, ps_kernel_static_maskca_srcalpha,
                        sizeof (ps_kernel_static_maskca_srcalpha));
            else
                memcpy(ps_kernel, ps_kernel_static_maskca,
                        sizeof (ps_kernel_static_maskca));
        } else
   	    memcpy(ps_kernel, ps_kernel_static_masknoca,
		   sizeof (ps_kernel_static_masknoca));
    } else if (rotation_program) {
   	memcpy(ps_kernel, ps_kernel_static_rotation,
	       sizeof (ps_kernel_static_rotation));
    } else {
   	memcpy(ps_kernel, ps_kernel_static_nomask,
	       sizeof (ps_kernel_static_nomask));
    }

    wm_state = &wm_state_local;
    memset(wm_state, 0, sizeof (*wm_state));
    wm_state->thread0.kernel_start_pointer =
	(state_base_offset + ps_kernel_offset) >> 6;
    wm_state->thread0.grf_reg_count = BRW_GRF_BLOCKS(PS_KERNEL_NUM_GRF);
    wm_state->thread1.single_program_flow = 1;
    if (!pMask)
	wm_state->thread1.binding_table_entry_count = 2; /* 1 tex and fb */
    else
	wm_state->thread1.binding_table_entry_count = 3; /* 2 tex and fb */

    wm_state->thread2.scratch_space_base_pointer = (state_base_offset +
						    wm_scratch_offset)>>10;
    wm_state->thread2.per_thread_scratch_space = 0;
    wm_state->thread3.const_urb_entry_read_length = 0;
    wm_state->thread3.const_urb_entry_read_offset = 0;
    /* Each pair of attributes (src/mask coords) is one URB entry */
    if (pMask)
	wm_state->thread3.urb_entry_read_length = 2;
    else
	wm_state->thread3.urb_entry_read_length = 1;
    wm_state->thread3.urb_entry_read_offset = 0;
    /* wm kernel use urb from 3, see wm_program in compiler module */
    wm_state->thread3.dispatch_grf_start_reg = 3; /* must match kernel */

    wm_state->wm4.stats_enable = 1;  /* statistic */
    wm_state->wm4.sampler_state_pointer = (state_base_offset +
					   src_sampler_offset) >> 5;
    wm_state->wm4.sampler_count = 1; /* 1-4 samplers used */
    wm_state->wm5.max_threads = PS_MAX_THREADS - 1;
    wm_state->wm5.thread_dispatch_enable = 1;
    /* just use 16-pixel dispatch (4 subspans), don't need to change kernel
     * start point
     */
    wm_state->wm5.enable_16_pix = 1;
    wm_state->wm5.enable_8_pix = 0;
    wm_state->wm5.early_depth_test = 1;

    wm_state = (void *)(state_base + wm_offset);
    memcpy (wm_state, &wm_state_local, sizeof (wm_state_local));

    /* Begin the long sequence of commands needed to set up the 3D
     * rendering pipe
     */
    {
	BEGIN_LP_RING(2);
   	OUT_RING(MI_FLUSH |
		 MI_STATE_INSTRUCTION_CACHE_FLUSH |
		 BRW_MI_GLOBAL_SNAPSHOT_RESET);
	OUT_RING(MI_NOOP);
	ADVANCE_LP_RING();
    }
    {
        BEGIN_LP_RING(12);

        /* Match Mesa driver setup */
        OUT_RING(BRW_PIPELINE_SELECT | PIPELINE_SELECT_3D);

   	OUT_RING(BRW_CS_URB_STATE | 0);
   	OUT_RING((0 << 4) |  /* URB Entry Allocation Size */
		 (0 << 0));  /* Number of URB Entries */

	/* Zero out the two base address registers so all offsets are
	 * absolute.
	 */
   	OUT_RING(BRW_STATE_BASE_ADDRESS | 4);
   	OUT_RING(0 | BASE_ADDRESS_MODIFY);  /* Generate state base address */
   	OUT_RING(0 | BASE_ADDRESS_MODIFY);  /* Surface state base address */
   	OUT_RING(0 | BASE_ADDRESS_MODIFY);  /* media base addr, don't care */
	/* general state max addr, disabled */
   	OUT_RING(0x10000000 | BASE_ADDRESS_MODIFY);
	/* media object state max addr, disabled */
   	OUT_RING(0x10000000 | BASE_ADDRESS_MODIFY);

	/* Set system instruction pointer */
   	OUT_RING(BRW_STATE_SIP | 0);
   	OUT_RING(state_base_offset + sip_kernel_offset);
	OUT_RING(MI_NOOP);
	ADVANCE_LP_RING();
    }
    {
	BEGIN_LP_RING(26);
	/* Pipe control */
   	OUT_RING(BRW_PIPE_CONTROL |
		 BRW_PIPE_CONTROL_NOWRITE |
		 BRW_PIPE_CONTROL_IS_FLUSH |
		 2);
   	OUT_RING(0);			       /* Destination address */
   	OUT_RING(0);			       /* Immediate data low DW */
   	OUT_RING(0);			       /* Immediate data high DW */

	/* Binding table pointers */
   	OUT_RING(BRW_3DSTATE_BINDING_TABLE_POINTERS | 4);
   	OUT_RING(0); /* vs */
   	OUT_RING(0); /* gs */
   	OUT_RING(0); /* clip */
   	OUT_RING(0); /* sf */
	/* Only the PS uses the binding table */
   	OUT_RING(state_base_offset + binding_table_offset); /* ps */

	/* The drawing rectangle clipping is always on.  Set it to values that
	 * shouldn't do any clipping.
	 */
   	OUT_RING(BRW_3DSTATE_DRAWING_RECTANGLE | 2); /* XXX 3 for BLC or CTG */
   	OUT_RING(0x00000000);	/* ymin, xmin */
	OUT_RING(DRAW_YMAX(pDst->drawable.height - 1) |
		 DRAW_XMAX(pDst->drawable.width - 1)); /* ymax, xmax */
   	OUT_RING(0x00000000);	/* yorigin, xorigin */

	/* skip the depth buffer */
	/* skip the polygon stipple */
	/* skip the polygon stipple offset */
	/* skip the line stipple */

	/* Set the pointers to the 3d pipeline state */
   	OUT_RING(BRW_3DSTATE_PIPELINED_POINTERS | 5);
   	OUT_RING(state_base_offset + vs_offset);  /* 32 byte aligned */
   	OUT_RING(BRW_GS_DISABLE);   /* disable GS, resulting in passthrough */
   	OUT_RING(BRW_CLIP_DISABLE); /* disable CLIP, resulting in passthrough */
   	OUT_RING(state_base_offset + sf_offset);  /* 32 byte aligned */
   	OUT_RING(state_base_offset + wm_offset);  /* 32 byte aligned */
   	OUT_RING(state_base_offset + cc_offset);  /* 64 byte aligned */

	/* URB fence */
   	OUT_RING(BRW_URB_FENCE |
        	 UF0_CS_REALLOC |
	    	 UF0_SF_REALLOC |
	    	 UF0_CLIP_REALLOC |
	         UF0_GS_REALLOC |
	         UF0_VS_REALLOC |
	    	 1);
   	OUT_RING(((urb_clip_start + urb_clip_size) << UF1_CLIP_FENCE_SHIFT) |
	    	 ((urb_gs_start + urb_gs_size) << UF1_GS_FENCE_SHIFT) |
	    	 ((urb_vs_start + urb_vs_size) << UF1_VS_FENCE_SHIFT));
   	OUT_RING(((urb_cs_start + urb_cs_size) << UF2_CS_FENCE_SHIFT) |
	     	 ((urb_sf_start + urb_sf_size) << UF2_SF_FENCE_SHIFT));

	/* Constant buffer state */
   	OUT_RING(BRW_CS_URB_STATE | 0);
   	OUT_RING(((URB_CS_ENTRY_SIZE - 1) << 4) |
	    	 (URB_CS_ENTRIES << 0));
	ADVANCE_LP_RING();
    }
    {
        int nelem = pMask ? 3: 2;
   	BEGIN_LP_RING(pMask?12:10);
	/* Set up the pointer to our vertex buffer */
   	OUT_RING(BRW_3DSTATE_VERTEX_BUFFERS | 3);
   	OUT_RING((0 << VB0_BUFFER_INDEX_SHIFT) |
	    	 VB0_VERTEXDATA |
	    	 ((4 * 2 * nelem) << VB0_BUFFER_PITCH_SHIFT));
   	OUT_RING(state_base_offset + vb_offset);
        OUT_RING(3);
   	OUT_RING(0); // ignore for VERTEXDATA, but still there

	/* Set up our vertex elements, sourced from the single vertex buffer.
	 */
   	OUT_RING(BRW_3DSTATE_VERTEX_ELEMENTS | ((2 * nelem) - 1));
	/* vertex coordinates */
   	OUT_RING((0 << VE0_VERTEX_BUFFER_INDEX_SHIFT) |
	    	 VE0_VALID |
	    	 (BRW_SURFACEFORMAT_R32G32_FLOAT << VE0_FORMAT_SHIFT) |
	    	 (0 << VE0_OFFSET_SHIFT));
   	OUT_RING((BRW_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT) |
	    	 (BRW_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT) |
	     	 (BRW_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_2_SHIFT) |
	    	 (BRW_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_3_SHIFT) |
	    	 (4 << VE1_DESTINATION_ELEMENT_OFFSET_SHIFT));
	/* u0, v0 */
   	OUT_RING((0 << VE0_VERTEX_BUFFER_INDEX_SHIFT) |
	    	 VE0_VALID |
	    	 (BRW_SURFACEFORMAT_R32G32_FLOAT << VE0_FORMAT_SHIFT) |
	    	 (8 << VE0_OFFSET_SHIFT)); /* offset vb in bytes */
   	OUT_RING((BRW_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT) |
	    	 (BRW_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT) |
	    	 (BRW_VFCOMPONENT_NOSTORE << VE1_VFCOMPONENT_2_SHIFT) |
	    	 (BRW_VFCOMPONENT_NOSTORE << VE1_VFCOMPONENT_3_SHIFT) |
	    	 (8 << VE1_DESTINATION_ELEMENT_OFFSET_SHIFT)); /* VUE offset in dwords */
	/* u1, v1 */
   	if (pMask) {
	    OUT_RING((0 << VE0_VERTEX_BUFFER_INDEX_SHIFT) |
		     VE0_VALID |
		     (BRW_SURFACEFORMAT_R32G32_FLOAT << VE0_FORMAT_SHIFT) |
		     (16 << VE0_OFFSET_SHIFT));
	    OUT_RING((BRW_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT) |
		     (BRW_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT) |
		     (BRW_VFCOMPONENT_NOSTORE << VE1_VFCOMPONENT_2_SHIFT) |
		     (BRW_VFCOMPONENT_NOSTORE << VE1_VFCOMPONENT_3_SHIFT) |
		     (10 << VE1_DESTINATION_ELEMENT_OFFSET_SHIFT));
   	}

   	ADVANCE_LP_RING();
    }

#ifdef I830DEBUG
    ErrorF("try to sync to show any errors...");
    I830Sync(pScrn);
#endif
    return TRUE;
}

void
i965_composite(PixmapPtr pDst, int srcX, int srcY, int maskX, int maskY,
	       int dstX, int dstY, int w, int h)
{
    ScrnInfoPtr pScrn = xf86Screens[pDst->drawable.pScreen->myNum];
    I830Ptr pI830 = I830PTR(pScrn);
    Bool has_mask;
    float src_x[3], src_y[3], mask_x[3], mask_y[3];
    int i;

    i830_get_transformed_coordinates(srcX, srcY,
				     pI830->transform[0],
				     &src_x[0], &src_y[0]);
    i830_get_transformed_coordinates(srcX, srcY + h,
				     pI830->transform[0],
				     &src_x[1], &src_y[1]);
    i830_get_transformed_coordinates(srcX + w, srcY + h,
				     pI830->transform[0],
				     &src_x[2], &src_y[2]);

    if (pI830->scale_units[1][0] == -1 || pI830->scale_units[1][1] == -1) {
	has_mask = FALSE;
    } else {
	has_mask = TRUE;
	i830_get_transformed_coordinates(maskX, maskY,
					 pI830->transform[1],
					 &mask_x[0], &mask_y[0]);
	i830_get_transformed_coordinates(maskX, maskY + h,
					 pI830->transform[1],
					 &mask_x[1], &mask_y[1]);
	i830_get_transformed_coordinates(maskX + w, maskY + h,
					 pI830->transform[1],
					 &mask_x[2], &mask_y[2]);
    }

    /* Wait for any existing composite rectangles to land before we overwrite
     * the VB with the next one.
     */
    i830WaitSync(pScrn);

    i = 0;
    /* rect (x2,y2) */
    vb[i++] = (float)(dstX + w);
    vb[i++] = (float)(dstY + h);
    vb[i++] = src_x[2] / pI830->scale_units[0][0];
    vb[i++] = src_y[2] / pI830->scale_units[0][1];
    if (has_mask) {
        vb[i++] = mask_x[2] / pI830->scale_units[1][0];
        vb[i++] = mask_y[2] / pI830->scale_units[1][1];
    }

    /* rect (x1,y2) */
    vb[i++] = (float)dstX;
    vb[i++] = (float)(dstY + h);
    vb[i++] = src_x[1] / pI830->scale_units[0][0];
    vb[i++] = src_y[1] / pI830->scale_units[0][1];
    if (has_mask) {
        vb[i++] = mask_x[1] / pI830->scale_units[1][0];
        vb[i++] = mask_y[1] / pI830->scale_units[1][1];
    }

    /* rect (x1,y1) */
    vb[i++] = (float)dstX;
    vb[i++] = (float)dstY;
    vb[i++] = src_x[0] / pI830->scale_units[0][0];
    vb[i++] = src_y[0] / pI830->scale_units[0][1];
    if (has_mask) {
        vb[i++] = mask_x[0] / pI830->scale_units[1][0];
        vb[i++] = mask_y[0] / pI830->scale_units[1][1];
    }

    {
      BEGIN_LP_RING(6);
      OUT_RING(BRW_3DPRIMITIVE |
	       BRW_3DPRIMITIVE_VERTEX_SEQUENTIAL |
	       (_3DPRIM_RECTLIST << BRW_3DPRIMITIVE_TOPOLOGY_SHIFT) |
	       (0 << 9) |  /* CTG - indirect vertex count */
	       4);
      OUT_RING(3);  /* vertex count per instance */
      OUT_RING(0); /* start vertex offset */
      OUT_RING(1); /* single instance */
      OUT_RING(0); /* start instance location */
      OUT_RING(0); /* index buffer offset, ignored */
      ADVANCE_LP_RING();
    }
#ifdef I830DEBUG
    ErrorF("sync after 3dprimitive");
    I830Sync(pScrn);
#endif
    /* we must be sure that the pipeline is flushed before next exa draw,
       because that will be new state, binding state and instructions*/
    {
	BEGIN_LP_RING(4);
   	OUT_RING(BRW_PIPE_CONTROL |
	    BRW_PIPE_CONTROL_NOWRITE |
	    BRW_PIPE_CONTROL_WC_FLUSH |
	    BRW_PIPE_CONTROL_IS_FLUSH |
	    (1 << 10) |  /* XXX texture cache flush for BLC/CTG */
	    2);
   	OUT_RING(0); /* Destination address */
   	OUT_RING(0); /* Immediate data low DW */
   	OUT_RING(0); /* Immediate data high DW */
	ADVANCE_LP_RING();
    }

    /* Mark sync so we can wait for it before setting up the VB on the next
     * rectangle.
     */
    i830MarkSync(pScrn);
}