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path: root/src/i915_video.c
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Diffstat (limited to 'src/i915_video.c')
-rw-r--r--src/i915_video.c23
1 files changed, 19 insertions, 4 deletions
diff --git a/src/i915_video.c b/src/i915_video.c
index 150cf04e..1ef58ac8 100644
--- a/src/i915_video.c
+++ b/src/i915_video.c
@@ -172,7 +172,10 @@ I915DisplayVideoTextured(ScrnInfoPtr pScrn, I830PortPrivPtr pPriv, int id,
OUT_BATCH(_3DSTATE_MAP_STATE | 3);
OUT_BATCH(0x00000001); /* texture map #1 */
- OUT_RELOC(pPriv->buf, I915_GEM_DOMAIN_SAMPLER, 0, pPriv->YBuf0offset);
+ if (pPriv->buf)
+ OUT_RELOC(pPriv->buf, I915_GEM_DOMAIN_SAMPLER, 0, pPriv->YBuf0offset);
+ else
+ OUT_BATCH(pPriv->YBuf0offset);
ms3 = MAPSURF_422 | MS3_USE_FENCE_REGS;
switch (id) {
@@ -281,7 +284,11 @@ I915DisplayVideoTextured(ScrnInfoPtr pScrn, I830PortPrivPtr pPriv, int id,
OUT_BATCH(_3DSTATE_MAP_STATE | 9);
OUT_BATCH(0x00000007);
- OUT_RELOC(pPriv->buf, I915_GEM_DOMAIN_SAMPLER, 0, pPriv->YBuf0offset);
+ if (pPriv->buf)
+ OUT_RELOC(pPriv->buf, I915_GEM_DOMAIN_SAMPLER, 0, pPriv->YBuf0offset);
+ else
+ OUT_BATCH(pPriv->YBuf0offset);
+
ms3 = MAPSURF_8BIT | MT_8BIT_I8 | MS3_USE_FENCE_REGS;
ms3 |= (height - 1) << MS3_HEIGHT_SHIFT;
ms3 |= (width - 1) << MS3_WIDTH_SHIFT;
@@ -294,14 +301,22 @@ I915DisplayVideoTextured(ScrnInfoPtr pScrn, I830PortPrivPtr pPriv, int id,
else
OUT_BATCH(((video_pitch * 2 / 4) - 1) << MS4_PITCH_SHIFT);
- OUT_RELOC(pPriv->buf, I915_GEM_DOMAIN_SAMPLER, 0, pPriv->UBuf0offset);
+ if (pPriv->buf)
+ OUT_RELOC(pPriv->buf, I915_GEM_DOMAIN_SAMPLER, 0, pPriv->UBuf0offset);
+ else
+ OUT_BATCH(pPriv->UBuf0offset);
+
ms3 = MAPSURF_8BIT | MT_8BIT_I8 | MS3_USE_FENCE_REGS;
ms3 |= (height / 2 - 1) << MS3_HEIGHT_SHIFT;
ms3 |= (width / 2 - 1) << MS3_WIDTH_SHIFT;
OUT_BATCH(ms3);
OUT_BATCH(((video_pitch / 4) - 1) << MS4_PITCH_SHIFT);
- OUT_RELOC(pPriv->buf, I915_GEM_DOMAIN_SAMPLER, 0, pPriv->VBuf0offset);
+ if (pPriv->buf)
+ OUT_RELOC(pPriv->buf, I915_GEM_DOMAIN_SAMPLER, 0, pPriv->VBuf0offset);
+ else
+ OUT_BATCH(pPriv->VBuf0offset);
+
ms3 = MAPSURF_8BIT | MT_8BIT_I8 | MS3_USE_FENCE_REGS;
ms3 |= (height / 2 - 1) << MS3_HEIGHT_SHIFT;
ms3 |= (width / 2 - 1) << MS3_WIDTH_SHIFT;