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authorKeith Packard <keithp@keithp.com>2008-03-31 02:20:43 -0700
committerKeith Packard <keithp@keithp.com>2008-03-31 02:20:43 -0700
commit08500507284f13ad7084eb231b43e117e9728129 (patch)
tree2150b2ec6731be012091c68a98026452dd5311c3 /src/exa_sf_mask.g4a
parent949d73271d7100c1f028fd60f185f4929461304e (diff)
Use m4 to clean up gen4 asm progs. Start adding projective transform support.
Use macros for register names, modularize functions into separate files.
Diffstat (limited to 'src/exa_sf_mask.g4a')
-rw-r--r--src/exa_sf_mask.g4a104
1 files changed, 37 insertions, 67 deletions
diff --git a/src/exa_sf_mask.g4a b/src/exa_sf_mask.g4a
index c830fd86..a0d6efc4 100644
--- a/src/exa_sf_mask.g4a
+++ b/src/exa_sf_mask.g4a
@@ -21,82 +21,52 @@
* IN THE SOFTWARE.
*
* Authors:
- * Keith Packard <keithp@keithp.com>
- * Eric Anholt <eric@anholt.net>
* Wang Zhenyu <zhenyu.z.wang@intel.com>
*/
+/* FIXME how to setup second coeffient for mask tex coord */
-/*
- * Inputs (note all sub-register addresses are bytes, not float indices)
- *
- * Note that the vertices will have been reordered:
- *
- * V0 is topmost (leftmost among topmost) (upper left)
- * V1 is next clockwise (lower right)
- * V2 is remaining (lower left)
- *
- * V0 ...................... XX
- * | .
- * | .
- * | .
- * V2------------------------V1
- *
- * G0 thread state -- just pass along
- *
- * G1 and G2 are fixed by SF spec
- *
- * G1.0 reserved
- * G1.4 Provoking vertex
- * G1.8 Determinant
- * G1.12 X1 - X0
- * G1.16 X2 - X0
- * G1.20 Y1 - Y0
- * G1.24 Y2 - Y0
- * G1.30 reserved
- *
- * G2.0 Z0
- * G2.4 1/W0
- * G2.8 Z1
- * G2.12 1/W1
- * G2.16 Z2
- * G2.20 1/W2
- * G2.24 reserved
- * G2.30 reserved
- *
- * G3 is V0 Vertex Attribute Data from URB (upper left)
- *
- * G3.0 u0
- * G3.4 v0
- *
- * G4 is V1 Vertex Attribute Data from URB (lower right)
- *
- * G4.0 u1
- * G4.4 v1
- *
- * G5 is V2 Vertex Attribute Data from URB (lower left)
- *
+/*
+ g3 (v0) { u0, v0, 1.0, 1.0 } ==> {u0, v0, 1.0, 1.0, mu0, mv0, 1.0, 1.0} Co[0](u0) Co[1](v0) Co[2](mu0) Co[3](mv0)
+ g4 (v1) { u1, v1, 1.0, 1.0 } ==> {u1, v1, 1.0, 1.0, mu1, mv1, 1.0, 1.0}
+ g5 (v2) { u2, v2 } ==> (u2, v2, mu2, mv2}
+ g6 { 1/(x1-x0), 1/(y1-y0) }
+ g7 { u1-u0, v1-v0, 0, 0} ==>{u1-u0, v1-v0,0, 0, mu1-mu0, mv1-mv0, 0, 0}
+ -> { (u1-u0)/(x1-x0), (v1-v0)/(y1-y0) } ==>{(u1-u0)/(x1-x0), (v1-v0)/(y1-y0),(mu1-mu0)/(x1-x0), (mv1-mv0)/(y1-y0)
+ Cx, Cy Cx[0], Cy[0], Cx[1], Cy[1]
*/
-/* Compute inverses of the input deltas */
-send (4) 0 g6<1>F g1.12<4,4,1>F math inv mlen 1 rlen 1 { align1 };
+/* assign Cx[0], Cx[1] to src, same to Cy, Co
+ Cx[2], Cx[3] to mask, same to Cy, Co */
-/* texture location at V0 */
-mov (8) m3<1>F g3<8,8,1>F { align1 };
+send (1) 0 g6<1>F g1.12<0,1,0>F math inv scalar mlen 1 rlen 1 { align1 };
+send (1) 0 g6.4<1>F g1.20<0,1,0>F math inv scalar mlen 1 rlen 1 { align1 };
+add (8) g7<1>F g4<8,8,1>F -g3<8,8,1>F { align1 };
+/* Cx[0] */
+mul (1) g7<1>F g7<0,1,0>F g6<0,1,0>F { align1 };
+/* Cy[0] */
+mul (1) g7.4<1>F g7.4<0,1,0>F g6.4<0,1,0>F { align1 };
+/* Cx[2] */
+mul (1) g7.8<1>F g7.8<0,1,0>F g6<0,1,0>F { align1 };
+/* Cy[2] */
+mul (1) g7.12<1>F g7.12<0,1,0>F g6.4<0,1,0>F { align1 };
-/* compute V1 - V2 (motion in X) for texture coordinates */
-add (8) g7<1>F g4<8,8,1>F -g5<8,8,1>F { align1 };
-
-/* multiply by 1/dx */
-mul (8) m1<1>F g7<8,8,1>F g6.0<0,1,0>F { align1 };
-
-/* Compute V2 - V0 (motion in Y) for texture coordinates */
-add (8) g7<1>F g5<8,8,1>F -g3<8,8,1>F { align1 };
-
-/* multiply by 1/dy */
-mul (8) m2<1>F g7<8,8,1>F g6.8<0,1,0>F {align1 };
+/* src Cx[0], Cx[1] */
+mov (8) m1<1>F g7<0,1,0>F { align1 };
+/* mask Cx[2], Cx[3] */
+mov (1) m1.8<1>F g7.8<0,1,0>F { align1 };
+mov (1) m1.12<1>F g7.8<0,1,0>F { align1 };
+/* src Cy[0], Cy[1] */
+mov (8) m2<1>F g7.4<0,1,0>F { align1 };
+/* mask Cy[2], Cy[3] */
+mov (1) m2.8<1>F g7.12<0,1,0>F { align1 };
+mov (1) m2.12<1>F g7.12<0,1,0>F { align1 };
+/* src Co[0], Co[1] */
+mov (8) m3<1>F g3<8,8,1>F { align1 };
+/* mask Co[2], Co[3] */
+mov (1) m3.8<1>F g3.8<0,1,0>F { align1 };
+mov (1) m3.12<1>F g3.12<0,1,0>F { align1 };
-/* and we're done */
send (8) 0 null g0<8,8,1>F urb 0 transpose used complete mlen 4 rlen 0 { align1 EOT };
nop;
nop;