[require] GLSL >= 1.10 [fragment shader] #version 130 #define saturate(x) clamp(x,0.0,1.0) #define lerp mix #line 11 void main(){ gl_FragColor = vec4(0.0); } [vertex shader] #version 130 #define saturate(x) clamp(x,0.0,1.0) #define lerp mix #line 2 uniform mat4 mvp; void main(){ gl_Position = mvp * gl_Vertex; }