// [config] // expect_result: pass // glsl_version: 1.10 // // # NOTE: Config section was auto-generated from file // # NOTE: 'glslparser.tests' at git revision // # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0 // [end config] /* * GStreamer * Copyright (C) 2007 David A. Schleef * Copyright (C) 2008 Julien Isorce * Copyright (C) 2008 Filippo Argiolas * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ #extension GL_ARB_texture_rectangle : enable uniform sampler2DRect Ytex, UVtex; void main(void) { float fx, fy, y, u, v, r, g, b; fx = gl_TexCoord[0].x; fy = gl_TexCoord[0].y; /* %c replaced with 'r' in conversion to piglit -- YUY2 version */ y = texture2DRect(Ytex,vec2(fx,fy)).r; /* %c replaced with 'g' in conversion to piglit -- YUY2 version */ u = texture2DRect(UVtex,vec2(fx*0.5,fy)).g; /* %c replaced with 'b' in conversion to piglit -- YUY2 version */ v = texture2DRect(UVtex,vec2(fx*0.5,fy)).b; y=1.164*(y-0.0627); u=u-0.5; v=v-0.5; r = y+1.5958*v; g = y-0.39173*u-0.81290*v; b = y+2.017*u; gl_FragColor = vec4(r, g, b, 1.0); }