// [config] // expect_result: pass // glsl_version: 1.10 // // # NOTE: Config section was auto-generated from file // # NOTE: 'glslparser.tests' at git revision // # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0 // [end config] /* * GStreamer * Copyright (C) 2008 Julien Isorce * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ /* This shader appeared under #ifdef OPENGL_ES2, but looked interesting enough * to include in piglit anyway. */ attribute vec4 a_position; attribute vec2 a_texCoord; uniform mat4 u_matrix; uniform float xrot_degree, yrot_degree, zrot_degree; varying vec2 v_texCoord; void main() { float PI = 3.14159265; float xrot = xrot_degree*2.0*PI/360.0; float yrot = yrot_degree*2.0*PI/360.0; float zrot = zrot_degree*2.0*PI/360.0; mat4 matX = mat4 ( 1.0, 0.0, 0.0, 0.0, 0.0, cos(xrot), sin(xrot), 0.0, 0.0, -sin(xrot), cos(xrot), 0.0, 0.0, 0.0, 0.0, 1.0 ); mat4 matY = mat4 ( cos(yrot), 0.0, -sin(yrot), 0.0, 0.0, 1.0, 0.0, 0.0, sin(yrot), 0.0, cos(yrot), 0.0, 0.0, 0.0, 0.0, 1.0 ); mat4 matZ = mat4 ( cos(zrot), sin(zrot), 0.0, 0.0, -sin(zrot), cos(zrot), 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0 ); gl_Position = u_matrix * matZ * matY * matX * a_position; v_texCoord = a_texCoord; }