[require] GLSL >= 1.10 [fragment shader] #version 130 uniform ivec4 color; out ivec4 out_color; void main() { out_color = color; } [vertex shader] #version 130 in vec4 position; void main() { gl_Position = position; } event = 0x0001 event = 0x0001 300 frames in 5.40 secs: 55.6 fps