diff options
Diffstat (limited to 'shaders/0ad/9.shader_test')
-rw-r--r-- | shaders/0ad/9.shader_test | 81 |
1 files changed, 81 insertions, 0 deletions
diff --git a/shaders/0ad/9.shader_test b/shaders/0ad/9.shader_test new file mode 100644 index 0000000..b1f4165 --- /dev/null +++ b/shaders/0ad/9.shader_test @@ -0,0 +1,81 @@ +[require] +GLSL >= 1.10 + +[fragment shader] +#version 110 + +uniform sampler2D waveTex; +uniform sampler2D infoTex; + +uniform float time; +uniform float waviness; + +void main() +{ + vec3 color = texture2D(waveTex, gl_TexCoord[0].st * vec2(2.0,4.0) - vec2(0.0,0.5 + time/5.0)).rgb; + float split = abs(gl_TexCoord[0].x - 0.5); + split = 0.48 - split; + split *= 3.0; + split = min(1.0,split); + + float opac = split*min(1.0, gl_TexCoord[0].y); + opac *= 1.0 - max(0.0,gl_TexCoord[0].y-0.9)*10.0; + color = mix(vec3(0.5,0.5,1.0),color, opac); + + gl_FragColor.rgb = mix(vec3(0.5,0.5,1.0), color, clamp(texture2D(infoTex,gl_TexCoord[0].zw).r,0.4,1.0)); + + gl_FragColor.a = 1.0; +} + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +[vertex shader] +#version 110 + +attribute vec3 a_vertex; +attribute vec2 a_uv0; + +uniform float mapSize; + +void main() +{ + gl_Position = gl_ModelViewProjectionMatrix * vec4(a_vertex, 1.0); + gl_TexCoord[0].st = a_uv0; + gl_TexCoord[0].zw = vec2(a_vertex.xz)/mapSize; +} + |