diff options
author | Markus Wick <markus@selfnet.de> | 2014-02-12 04:17:04 +0100 |
---|---|---|
committer | Eric Anholt <eric@anholt.net> | 2014-02-14 15:14:28 -0800 |
commit | 0a123b619258bcf8983276ae57410a71cdfab15d (patch) | |
tree | 77780ab314136211a9a5aa745653031229b0514c /shaders | |
parent | ab970c1daee4cfa61ebd6a96259129dbcd5bc106 (diff) |
Add layout in dolphin fragment shader to use GL_ARB_blend_func_extended.
Diffstat (limited to 'shaders')
-rw-r--r-- | shaders/dolphin/smg.1.shader_test | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/shaders/dolphin/smg.1.shader_test b/shaders/dolphin/smg.1.shader_test index 16004bc..a425530 100644 --- a/shaders/dolphin/smg.1.shader_test +++ b/shaders/dolphin/smg.1.shader_test @@ -1,3 +1,4 @@ +// added layout for both ocol0 + ocol1 to force use of GL_ARB_blend_func_extended [require] GLSL >= 1.30 @@ -49,8 +50,8 @@ float4 cfog[3] ; float4 cPLights[40] ; float4 cPmtrl[4] ; }; -out vec4 ocol0; -out vec4 ocol1; +layout(location = 0, index = 0) out vec4 ocol0; +layout(location = 0, index = 1) out vec4 ocol1; VARYIN float4 colors_02; VARYIN float4 colors_12; VARYIN float3 uv0_2; |