/* * Copyright © 2010 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** * \file link-mismatch-layout-03.c * Verify that linking passes when layout qualifiers are used * * Attmpt to link two fragment shaders. One shader specifies * \c pixel_center_interger layout of \c gl_FragCoord, and the other does not * specify a layout qualifier for \c gl_FragCoord. Linking should succeed. * * \author Ian Romanick */ #include "piglit-util.h" int piglit_width = 100, piglit_height = 100; int piglit_window_mode = GLUT_RGB | GLUT_DOUBLE; static const char layout_center[] = "#extension GL_ARB_fragment_coord_conventions: enable\n" "layout(pixel_center_integer) varying vec4 gl_FragCoord;\n" "vec4 foo(void);\n" "void main(void)\n" "{\n" " gl_FragColor = foo();\n" "}\n"; static const char layout_upper[] = "vec4 foo(void)\n" "{\n" " return vec4(1.0);\n" "}\n"; enum piglit_result piglit_display(void) { return PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { GLint ok; GLuint prog; GLuint fs[2]; if (!GLEW_VERSION_2_0) { printf("Requires OpenGL 2.0\n"); piglit_report_result(PIGLIT_SKIP); } piglit_require_extension("GL_ARB_fragment_coord_conventions"); fs[0] = piglit_compile_shader_text(GL_FRAGMENT_SHADER, layout_center); fs[1] = piglit_compile_shader_text(GL_FRAGMENT_SHADER, layout_upper); prog = glCreateProgram(); glAttachShader(prog, fs[0]); glAttachShader(prog, fs[1]); glLinkProgram(prog); glDeleteShader(fs[0]); glDeleteShader(fs[1]); ok = piglit_link_check_status(prog); if (!ok) { fprintf(stderr, "Linking with gl_FragCoord layouts " "failed when it should have succeeded.\n"); piglit_report_result(PIGLIT_FAIL); } piglit_report_result(PIGLIT_PASS); }