/* * Copyright © 2010 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Neil Roberts * */ /** @file glsl-vs-point-size.c * * Tests whether a vertex shader can change the point size by writing * to gl_PointSize. * * Bug #27250 */ #include "piglit-util.h" int piglit_width = 32, piglit_height = 32; int piglit_window_mode = GLUT_RGB | GLUT_DOUBLE; static GLint prog; static const float white[4] = {1, 1, 1, 1}; static const float black[4] = {0, 0, 0, 0}; #define POINT_SIZE 16 enum piglit_result piglit_display(void) { GLboolean pass = GL_TRUE; float vert[2] = { piglit_width / 2, piglit_height / 2 }; /* Clear the window to black */ glClear(GL_COLOR_BUFFER_BIT); /* Draw a single white point at the centre of the window. The vertex shader should make this larger */ glColor3fv(white); glVertexPointer(2, GL_FLOAT, 0, vert); glEnableClientState(GL_VERTEX_ARRAY); glDrawArrays(GL_POINTS, 0, 1); glDisableClientState(GL_VERTEX_ARRAY); /* Verify that the point is large by looking at some corner pixels */ pass &= piglit_probe_pixel_rgb(piglit_width / 2 - POINT_SIZE / 2 + 1, piglit_height / 2 - POINT_SIZE / 2 + 1, white); pass &= piglit_probe_pixel_rgb(piglit_width / 2 + POINT_SIZE / 2 - 1, piglit_height / 2 + POINT_SIZE / 2 - 1, white); /* Sanity check that the corners of the window aren't filled */ pass &= piglit_probe_pixel_rgb(0, 0, black); pass &= piglit_probe_pixel_rgb(piglit_width - 1, piglit_height - 1, black); glutSwapBuffers(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { GLint vs; GLint point_size_range[2]; if (!GLEW_VERSION_2_0) { printf("Requires OpenGL 2.0\n"); piglit_report_result(PIGLIT_SKIP); } /* If the driver doesn't claim to support the point size the shader is going to set then we should skip the test */ glGetIntegerv(GL_ALIASED_POINT_SIZE_RANGE, point_size_range); if (POINT_SIZE < point_size_range[0] || POINT_SIZE > point_size_range[1]) { printf("Point size %i not supported\n", POINT_SIZE); piglit_report_result(PIGLIT_SKIP); } piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE); glClearColor(0.0, 0.0, 0.0, 1.0); vs = piglit_compile_shader(GL_VERTEX_SHADER, "shaders/glsl-vs-point-size.vert"); prog = piglit_link_simple_program(vs, 0); glUseProgram(prog); glEnable(GL_VERTEX_PROGRAM_POINT_SIZE); }