[require] [vertex shader] varying vec4 color; void main() { gl_Position = gl_Vertex; for (int i = 0; i < 8; i++) { if (i > 4) { color = vec4(0.0, 1.0, 0.0, 0.0); break; } color = vec4(1.0, 0.0, 0.0, 0.0); } } [fragment shader] varying vec4 color; void main() { gl_FragColor = color; } [test] draw rect -1 -1 2 2 relative probe rgb (0.03, 0.25) (0.0, 1.0, 0.0)