/* * Copyright © 2009 Marek Olšák (maraeo@gmail.com) * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Marek Olšák * */ /** @file glsl-routing.c * * Tests whether streams are routed in this chain correctly: * vertex attributes -> vertex shader -> fragment shader -> output * with emphasis on linking vertex and fragment shaders */ #include "piglit-util.h" int piglit_width = 260, piglit_height = 365; int piglit_window_mode = GLUT_RGB | GLUT_DOUBLE; #define COLORS 2 #define TEXCOORDS 6 #define ATTRIBS (COLORS+TEXCOORDS) #define BOX_SIZE 25 static char vs_code[] = "void main()\n" "{\n" " gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n" "AA gl_FrontColor = gl_Color;\n" "BB gl_FrontSecondaryColor = gl_SecondaryColor;\n" "CC gl_TexCoord[0] = gl_MultiTexCoord0;\n" "DD gl_TexCoord[1] = gl_MultiTexCoord1;\n" "EE gl_TexCoord[2] = gl_MultiTexCoord2;\n" "FF gl_TexCoord[3] = gl_MultiTexCoord3;\n" "GG gl_TexCoord[4] = gl_MultiTexCoord4;\n" "HH gl_TexCoord[5] = gl_MultiTexCoord5;\n" "}\n"; static char fs_code[] = "uniform float index;\n" "float eq(float a, float b)\n" "{\n" " return float(abs(a - b) < 0.01);\n" "}\n" "void main()\n" "{\n" " vec4 r = vec4(0.0);\n" " int i = 1;\n" "AA r += eq(index, float(i)) * gl_Color;\n" " ++i;\n" "BB r += eq(index, float(i)) * gl_SecondaryColor;\n" " ++i;\n" "CC r += eq(index, float(i)) * gl_TexCoord[0];\n" " ++i;\n" "DD r += eq(index, float(i)) * gl_TexCoord[1];\n" " ++i;\n" "EE r += eq(index, float(i)) * gl_TexCoord[2];\n" " ++i;\n" "FF r += eq(index, float(i)) * gl_TexCoord[3];\n" " ++i;\n" "GG r += eq(index, float(i)) * gl_TexCoord[4];\n" " ++i;\n" "HH r += eq(index, float(i)) * gl_TexCoord[5];\n" " gl_FragColor = r;\n" "}\n"; static GLint setup_shaders(unsigned vsbitmask, unsigned fsbitmask) { GLuint vs, fs, prog; unsigned i; char fscode[1024], vscode[1024], pattern[3] = {'A', 'A', '\0'}; char *ptr; memcpy(vscode, vs_code, strlen(vs_code)+1); memcpy(fscode, fs_code, strlen(fs_code)+1); for (i = 0; i < ATTRIBS; i++) { ptr = strstr(vscode, pattern); assert(ptr); if ((1 << i) & vsbitmask) { memcpy(ptr, " ", 2); } else { memcpy(ptr, "//", 2); } ptr = strstr(fscode, pattern); assert(ptr); if ((1 << i) & fsbitmask) { memcpy(ptr, " ", 2); } else { memcpy(ptr, "//", 2); } ++pattern[0]; ++pattern[1]; } vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vscode); fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, fscode); prog = piglit_link_simple_program(vs, fs); glUseProgram(prog); return prog; } static void draw_rect(float posX, float posY, int attribIndex, float attrib[ATTRIBS][16]) { float pos[8] = { posX, posY, posX, posY+BOX_SIZE, posX+BOX_SIZE, posY+BOX_SIZE, posX+BOX_SIZE, posY }; int i; glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(2, GL_FLOAT, 0, pos); if (COLORS > 0) { glEnableClientState(GL_COLOR_ARRAY); glColorPointer(4, GL_FLOAT, 0, &attrib[0][0]); } if (COLORS > 1) { glEnableClientState(GL_SECONDARY_COLOR_ARRAY); glSecondaryColorPointer(3, GL_FLOAT, 4*sizeof(float), &attrib[1][0]); } for (i = 0; i < TEXCOORDS; i++) { glClientActiveTexture(GL_TEXTURE0 + i); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glTexCoordPointer(4, GL_FLOAT, 0, &attrib[COLORS+i][0]); } glDrawArrays(GL_QUADS, 0, 4); glDisableClientState(GL_VERTEX_ARRAY); if (COLORS > 0) { glDisableClientState(GL_COLOR_ARRAY); } if (COLORS > 1) { glDisableClientState(GL_SECONDARY_COLOR_ARRAY); } for (i = 0; i < TEXCOORDS; i++) { glClientActiveTexture(GL_TEXTURE0 + i); glDisableClientState(GL_TEXTURE_COORD_ARRAY); } glClientActiveTexture(GL_TEXTURE0); } static GLboolean test(unsigned vsbitmask, unsigned fsbitmask, int line) { GLint prog, location; GLboolean pass = GL_TRUE; int i, j; float input[4*ATTRIBS] = { 0.0, 0.1, 0.2, 0.3, 0.1, 0.2, 0.3, 0.4, 0.2, 0.3, 0.4, 0.5, 0.3, 0.4, 0.5, 0.6, 0.4, 0.5, 0.6, 0.7, 0.5, 0.6, 0.7, 0.8, 0.6, 0.7, 0.8, 0.9, 0.7, 0.8, 0.9, 1.0 }; float attrib[ATTRIBS][16]; float height = line * 30; prog = setup_shaders(vsbitmask, fsbitmask); location = glGetUniformLocation(prog, "index"); for (i = 0; i < ATTRIBS; i++) { for (j = 0; j < 16; j++) { attrib[i][j] = input[i*4+(j%4)]; } } for (i = 0; i < ATTRIBS; i++) { if (((1 << i) & vsbitmask) && ((1 << i) & fsbitmask)) { j = i+1; glUniform1f(location, j); draw_rect(5 + (i*(BOX_SIZE+5)) % 240, 5 + height, i, attrib); } } assert(glGetError() == 0); for (i = 0; i <= ATTRIBS; i++) { if (((1 << i) & vsbitmask) && ((1 << i) & fsbitmask)) { pass = piglit_probe_pixel_rgb(7 + (i*(BOX_SIZE+5)), 7 + height, &input[i*4]) && pass; } } return pass; } #define C0 1 #define C1 2 #define T0 4 #define T1 8 #define T2 16 #define T3 32 #define T4 64 #define T5 128 static void printconf(unsigned b) { printf("%s %s %s %s %s %s %s %s", (1 & b) ? "C0" : "--", (2 & b) ? "C1" : "--", (4 & b) ? "T0" : "--", (8 & b) ? "T1" : "--", (16 & b) ? "T2" : "--", (32 & b) ? "T3" : "--", (64 & b) ? "T4" : "--", (128 & b) ? "T5" : "--"); } enum piglit_result piglit_display(void) { GLboolean pass = GL_TRUE; unsigned i; static unsigned conf[][2] = { // All VS outputs, some FS inputs { C0 | C1 | T0 | T1 | T2 | T3 | T4 | T5, C0 | T0 | T2 | T4 | T5 }, { C0 | C1 | T0 | T1 | T2 | T3 | T4 | T5, C1 | T0 | T1 | T4 }, { C0 | C1 | T0 | T1 | T2 | T3 | T4 | T5, C0 | C1 | T2 | T4 | T5 }, { C0 | C1 | T0 | T1 | T2 | T3 | T4 | T5, C1 | T2 | T3 }, // Some VS outputs, all FS inputs { C0 | T0 | T2 | T4 | T5, C0 | C1 | T0 | T1 | T2 | T3 | T4 | T5 }, { C1 | T0 | T1 | T4, C0 | C1 | T0 | T1 | T2 | T3 | T4 | T5 }, { C0 | C1 | T3 | T5, C0 | C1 | T0 | T1 | T2 | T3 | T4 | T5 }, { C1 | T2 | T3 | T4, C0 | C1 | T0 | T1 | T2 | T3 | T4 | T5 }, // Some VS outputs, some FS inputs { C0 | T0 | T2 | T4 | T5, C0 | C1 | T0 | T1 | T4 }, { C0 | C1 | T1 | T4 | T5, C1 | T1 | T2 | T3 | T4 }, { C1 | T0 | T2 | T3 | T5, C1 | T1 | T2 | T3 | T4 | T5 }, { C0 | C1 | T0 | T2 | T3 | T4 | T5, C0 | T0 | T3 | T5 }, }; glClearColor(0.5, 0.5, 0.5, 0.5); glClear(GL_COLOR_BUFFER_BIT); for (i = 0; i < sizeof(conf) / sizeof(*conf); i++) { printf("\nTest: VS("); printconf(conf[i][0]); printf(")\n FS("); printconf(conf[i][1]); printf(")\n"); pass = test(conf[i][0], conf[i][1], i) && pass; } glutSwapBuffers(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE); if (!GLEW_VERSION_2_0) { printf("Requires OpenGL 2.0\n"); piglit_report_result(PIGLIT_SKIP); } }