/* * Copyright © 2009 Intel Corporation * Copyright © 2010 VMware, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** * \file glsl-novertexdata.c * * Test if we can draw something without specifying/enabling any vertex * arrays. The vertex shader simply sets gl_Position=(0,0,0,1) and we * try to draw a GL_POINT. * * This is an obscure case, but it works with NVIDIA's OpenGL driver, * works with Mesa/swrast, but Mesa/gallium fails (at the time of * writing this). * * This test is based on the glsl-dlist-getattriblocation.c test written * by Ian. * * \author Ian Romanick * \author Brian Paul */ #include "piglit-util.h" #include "piglit-framework.h" int piglit_window_mode = GLUT_RGB | GLUT_DOUBLE; int piglit_width = 100; int piglit_height = 100; static const GLchar *vertShaderText = "attribute vec4 attrib;\n" "void main()\n" "{\n" " gl_Position = vec4(0.0, 0.0, 0.0, 1.0);\n" " gl_FrontColor = vec4(0.0, 1.0, 0.0, 1.0);\n" "} \n"; enum piglit_result piglit_display(void) { static const GLfloat expColor[4] = {0, 1, 0, 1}; GLint vs; GLint prog; GLint stat; enum piglit_result result; vs = glCreateShader(GL_VERTEX_SHADER); glShaderSource(vs, 1, &vertShaderText, NULL); glCompileShader(vs); glGetShaderiv(vs, GL_COMPILE_STATUS, &stat); if (!stat) { printf("glsl-novertexdata: error compiling vertex shader!\n"); exit(1); } prog = glCreateProgram(); glAttachShader(prog, vs); glLinkProgram(prog); glUseProgram(prog); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0); glClear(GL_COLOR_BUFFER_BIT); glPointSize(20.0); glDrawArrays(GL_POINTS, 0, 1); result = piglit_probe_pixel_rgba(piglit_width /2, piglit_height / 2, expColor) ? PIGLIT_PASS : PIGLIT_FAIL; glutSwapBuffers(); return result; } void piglit_init(int argc, char **argv) { if (!GLEW_VERSION_2_0) { printf("Requires OpenGL 2.0\n"); piglit_report_result(PIGLIT_SKIP); exit(1); } }