/* * Copyright © 2010 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * \file glsl-link-initializer-01.c * Test conflicting variable initializers. * * Each of the 3 shaders involved in this test have a global variable called * \c global_variable. Two of the shaders have (differing) initializers for * this variable, and the other lacks an initalizer. The test verifies that * linking the 3 shaders together results in an error due to the conflicting * initializer. * * \author Ian Romanick */ #include "piglit-util.h" int piglit_width = 100, piglit_height = 100; int piglit_window_mode = GLUT_RGB | GLUT_DOUBLE; static const GLfloat verts[12] = { 10.0, 10.0, 20.0, 10.0, 20.0, 20.0, 10.0, 20.0 }; static const char *vs_code = "void main()\n" "{\n" " gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n" "}\n"; static const char *fs_code = "void main()\n" "{\n" " gl_FragColor = gl_LightModel.ambient;\n" "}\n"; void piglit_init(int argc, char **argv) { GLuint vs, fs, prog; piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE); if (!GLEW_VERSION_2_0) { printf("Requires OpenGL 2.0\n"); piglit_report_result(PIGLIT_SKIP); } vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vs_code); fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, fs_code); prog = piglit_link_simple_program(vs, fs); glUseProgram(prog); glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(GLfloat), verts); glEnableVertexAttribArray(0); } enum piglit_result piglit_display(void) { GLboolean pass = GL_TRUE; static const GLfloat green[4] = { 0.0, 1.0, 0.0, 1.0 }; glClearColor(0.5, 0.5, 0.5, 1.0); glClear(GL_COLOR_BUFFER_BIT); glLightModelfv(GL_LIGHT_MODEL_AMBIENT, green); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); pass = pass && piglit_probe_pixel_rgb(15, 15, green); glutSwapBuffers(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; }