[require] GLSL >= 1.10 [vertex shader] void main() { gl_Position = gl_Vertex; } [fragment shader] uniform vec4 arg0; uniform vec4 arg1; void main() { gl_FragColor.x = float(arg0 != arg1); /* false */ gl_FragColor.y = float(arg0.xxxx != arg1); /* true */ gl_FragColor.z = float(arg0.wzyx != arg1.wzyx); /* false */ gl_FragColor.w = float(arg0.wwww != arg1); /* true */ } [test] uniform vec4 arg0 0.0 1.0 2.0 3.0 uniform vec4 arg1 0.0 1.0 2.0 3.0 draw rect -1 -1 2 2 probe all rgba 0.0 1.0 0.0 1.0