[require] GLSL >= 1.10 [vertex shader] void main() { gl_Position = gl_Vertex; } [fragment shader] uniform vec4 args1, args2; void main() { gl_FragColor = log2(args1) + args2; } [test] uniform vec4 args1 1.0 2.0 4.0 0.0 uniform vec4 args2 0.5 -0.5 -1.5 0.0 draw rect -1 -1 2 2 probe all rgb 0.5 0.5 0.5