[require] GLSL >= 1.10 [vertex shader] void main() { gl_Position = gl_Vertex; } [fragment shader] uniform int j, k; void main() { for (int i = 0; i < j; i++) { if (i > k) continue; discard; } gl_FragColor = vec4(0.0, 1.0, 0.0, 0.0); } [test] uniform int j 1 uniform int k -1 clear color 1.0 0.0 0.0 0.0 clear draw rect -1 -1 2 2 probe all rgba 0.0 1.0 0.0 0.0