[require] GLSL >= 1.20 [vertex shader file] glsl-mvp.vert [fragment shader] #version 120 void main() { const vec3 signs = sign(vec3(0.0, -42.9, 55.7)); const float one = float(signs.x == signs.y + signs.z); gl_FragColor = vec4(0.0, one, 0.0, one); } [test] clear color 0.0 0.0 0.0 0.0 clear ortho draw rect 10 10 10 10 probe rgb 15 15 0.0 1.0 0.0