[require] GLSL >= 1.20 [vertex shader file] glsl-mvp.vert [fragment shader] #version 120 void main() { const bvec4 v = not(bvec4(true, false, true, false)); gl_FragColor = vec4(v); } [test] clear color 0.0 0.0 0.0 0.0 clear ortho draw rect 10 10 10 10 probe rgba 15 15 0.0 1.0 0.0 1.0