[require] GLSL >= 1.20 [vertex shader file] glsl-mvp.vert [fragment shader] #version 120 void main() { const bvec3 x = bvec3(false, false, true); const bvec3 y = bvec3(true, false, false); const bvec3 result = equal(x,y); gl_FragColor = vec4(result, 1.0); } [test] clear color 0.0 0.0 0.0 0.0 clear ortho draw rect 10 10 10 10 probe rgb 15 15 0.0 1.0 0.0