/* * Copyright © 2009 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * \file fp-unpack-01.c * Validate the four unpack instructions in GL_NV_fragment_program_option. * * \author Ian Romanick */ #include "piglit-util.h" #include "piglit-framework.h" /* There are 128 possible values. These values a distributed into 3 color * components. Ensure that all of the values are seen at least once. */ #define TEST_COLS ((128 / 3) + 1) /* One for the reference square and each of the 4 unpack instructions */ #define TEST_ROWS 5 #define BOX_SIZE 16 int piglit_window_mode = GLUT_DOUBLE; int piglit_width = (((BOX_SIZE+1)*TEST_COLS)+1); int piglit_height = (((BOX_SIZE+1)*TEST_ROWS)+1); #define ELEMENTS(x) (sizeof(x) / sizeof(x[0])) #define MAX2(a, b) ((a) > (b) ? (a) : (b)) #define MIN2(a, b) ((a) > (b) ? (b) : (a)) #define CLAMP(x, h, l) MIN2(MAX2(x, l), h) static char shader_source[64 * 1024]; static GLfloat colors[TEST_COLS][4]; union uif { float f; unsigned int ui; }; static const GLenum types[4] = { GL_BYTE, GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, GL_HALF_FLOAT }; static const char *const opcodes[4] = { "UP4B", "UP4UB", "UP2US", "UP2H" }; /** * Source for the fragment program to render the reference box. */ static const char reference_shader_source[] = "!!ARBfp1.0\n" "MOV result.color, program.env[0];\n" "END" ; /** * \name Handles to fragment programs. */ /*@{*/ static GLint reference_prog; static GLint progs[ELEMENTS(types)]; /*@}*/ void generate_shader(GLenum type) { unsigned len; char *swiz1; char *swiz2 = NULL; char *inst; len = sprintf(& shader_source[0], "!!ARBfp1.0\n" "OPTION NV_fragment_program;\n" "TEMP R0;\n" "\n"); switch (type) { case GL_HALF_FLOAT: inst = "UP2H"; swiz1 = "xy"; swiz2 = "zw"; break; case GL_UNSIGNED_SHORT: inst = "UP2US"; swiz1 = "xy"; swiz2 = "zw"; break; case GL_UNSIGNED_BYTE: inst = "UP4UB"; swiz1 = "xyzw"; break; case GL_BYTE: default: inst = "UP4B"; swiz1 = "xyzw"; break; } len += sprintf(& shader_source[len], "\n" "# Unpack the data in fragment.color into four\n" "# components of color data.\n" "%s R0.%s, program.env[0].x;\n", inst, swiz1); if (swiz2 != NULL) { len += sprintf(& shader_source[len], "%s R0.%s, program.env[0].y;\n", inst, swiz2); } len += sprintf(& shader_source[len], "MOV result.color, R0;\n" "END\n"); } /* Largest magnitued positive half-precision float value. */ #define HALF_MAX 65504.0 static GLushort float_to_half(float f) { union uif bits; unsigned sign; unsigned exponent; unsigned mantissa; /* Clamp the value to the range of values representable by a * half precision float. */ bits.f = CLAMP(f, HALF_MAX, -HALF_MAX); sign = bits.ui & (1U << 31); sign >>= 16; /* Round denorms to zero, but keep the sign. */ exponent = bits.ui & (0x0ff << 23); if (exponent == 0) { return sign; } exponent >>= 23; exponent += -(127 - 15); exponent <<= 10; /* Instead of just truncating bits of the mantissa, round the value. */ mantissa = bits.ui & ((1U << 23) - 1); mantissa += (1U << (23 - 10)) >> 1; mantissa >>= (23 - 10); return (sign | exponent | mantissa); } void pack(float *packed, const float *color, GLenum type) { unsigned *p = (unsigned *) packed; GLubyte ub[4]; GLushort us[4]; unsigned i; packed[0] = 0.0f; packed[1] = 0.0f; packed[2] = 0.0f; packed[3] = 1.0f; switch (type) { case GL_HALF_FLOAT: for (i = 0; i < 4; i++) us[i] = float_to_half(color[i]); p[0] = (us[0]) | (us[1] << 16); p[1] = (us[2]) | (us[3] << 16); break; case GL_UNSIGNED_SHORT: for (i = 0; i < 4; i++) { const float tmp = CLAMP(color[i], 1.0, 0.0); us[i] = (GLushort) round(65535.0 * tmp); } p[0] = (us[0]) | (us[1] << 16); p[1] = (us[2]) | (us[3] << 16); break; case GL_UNSIGNED_BYTE: for (i = 0; i < 4; i++) { const float tmp = CLAMP(color[i], 1.0, 0.0); ub[i] = (GLubyte) round(255.0 * tmp); } p[0] = (ub[0]) | (ub[1] << 8) | (ub[2] << 16) | (ub[3] << 24); break; case GL_BYTE: for (i = 0; i < 4; i++) { const float tmp = CLAMP(color[i], 1.0, -(128.0 / 127.0)); ub[i] = (GLubyte) round(127.0 * tmp + 128.0); } p[0] = (ub[0]) | (ub[1] << 8) | (ub[2] << 16) | (ub[3] << 24); break; } } enum piglit_result piglit_display(void) { unsigned i; unsigned j; enum piglit_result result = PIGLIT_PASS; glClear(GL_COLOR_BUFFER_BIT); glEnable(GL_FRAGMENT_PROGRAM_ARB); for (i = 0; i < TEST_COLS; i++) { const int x = (i * (BOX_SIZE + 1)) + 1; glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, reference_prog); glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, 0, colors[i]); piglit_draw_rect(x, 1, BOX_SIZE, BOX_SIZE); for (j = 0; j < ELEMENTS(types); j++) { const int y = ((j + 1) * (BOX_SIZE + 1)) + 1; GLfloat v[4]; pack(v, colors[i], types[j]); glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, 0, v); glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, progs[j]); piglit_draw_rect(x, y, BOX_SIZE, BOX_SIZE); if (!piglit_probe_pixel_rgb(x + (BOX_SIZE / 2), y + (BOX_SIZE / 2), colors[i])) { if (!piglit_automatic) printf("%s failed on color { %f %f %f %f }\n", opcodes[j], colors[i][0], colors[i][1], colors[i][2], colors[i][3]); result = PIGLIT_FAIL; } } } glutSwapBuffers(); return result; } /** * Shuffle values in-place using Fisher–Yates shuffle. */ void shuffle(float *values, unsigned count) { srand(0xCAFEBEEF); for (/* empty */; count > 1; count--) { int32_t idx; float tmp; /* Generate a random index within the unshuffled portion of the * array. */ idx = rand(); idx = idx % count; /* Exchange the randomly selected index and the list unshuffled * element in the array. */ tmp = values[idx]; values[idx] = values[count - 1]; values[count - 1] = tmp; } } void piglit_init(int argc, char **argv) { unsigned i; float v[TEST_COLS * 3 ]; (void) argc; (void) argv; piglit_require_fragment_program(); piglit_require_extension("GL_NV_fragment_program_option"); piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE); reference_prog = piglit_compile_program(GL_FRAGMENT_PROGRAM_ARB, reference_shader_source); glClearColor(1.0, 1.0, 1.0, 1.0); for (i = 0; i < ELEMENTS(types); i++) { generate_shader(types[i]); progs[i] = piglit_compile_program(GL_FRAGMENT_PROGRAM_ARB, shader_source); } /* Generate the possible color values. */ for (i = 0; i <= 127; i++) { v[i] = ((float) i) / 127.0; } for (/* empty */; i < ELEMENTS(v); i++) { v[i] = 0.5; } /* Shuffle the values into random order. Generate the color data * used by the tests from the shuffled values. */ shuffle(v, 128); for (i = 0; i < TEST_COLS; i++) { assert((i * 3) + 2 < ELEMENTS(v)); colors[i][0] = v[(i * 3) + 0]; colors[i][1] = v[(i * 3) + 1]; colors[i][2] = v[(i * 3) + 2]; colors[i][3] = 1.0; } }