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2014-04-15hack NV_prim_restart back on.HEADmasterKenneth Graunke1-1/+1
2014-04-15i965/fs: Allow brw_fs_vector_splitting on shader outputs.Eric Anholt1-3/+13
2014-04-15i965/fs: Track output regs on a split virtual GRF basis.Eric Anholt4-43/+46
2014-04-15i965: Fix buffer overruns in MSAA MCS buffer clearing.Eric Anholt1-1/+1
2014-04-15meta: Add support for MSAA resolves from 2D_MS_ARRAY textures.Eric Anholt2-17/+49
2014-04-15meta: Add an accelerated glCopyTexSubImage using glBlitFramebuffer.Eric Anholt4-12/+94
2014-04-15meta: Add support for CUBE_MAP_ARRAY to generatemipmap.Eric Anholt2-1/+5
2014-04-15meta: Infer bind_fbo_image parameters from an incoming image.Eric Anholt3-6/+13
2014-04-15meta: Move bind_fbo_image() code back to meta.c, to reuse it elsewhere.Eric Anholt3-34/+36
2014-04-15meta: Refactor the BlitFramebuffer depth CopyTexImage fallback.Eric Anholt2-138/+2
2014-04-15meta: Refactor the BlitFramebuffer color CopyTexImage fallback.Eric Anholt1-52/+41
2014-04-15meta: Drop blit src size fallback.Eric Anholt1-10/+0
2014-04-15i965: Avoid dependency hints on math opcodesMike Stroyan1-0/+8
2014-04-15i965: Expand INTEL_DEBUG to uint64_t.Matt Turner2-2/+2
2014-04-15dri: Expand driParseDebugString return value to uint64_t.Matt Turner2-6/+5
2014-04-15i965/fs: Remove dead_code_eliminate_local().Matt Turner2-159/+0
2014-04-15i965/fs: Clear variable from live-set if it's completely overwritten.Matt Turner1-0/+9
2014-04-15i965/fs: Reimplement dead_code_elimination().Matt Turner3-56/+117
2014-04-15i965/vec4: Let DCE eliminate dead writes in other basic blocks.Matt Turner1-4/+4
2014-04-15i965/gs: Add dummy source to prepare_channel_masks instruction.Matt Turner1-1/+2
2014-04-15glsl: Use M_PI_* macros.Matt Turner1-7/+13
2014-04-15i965: Disable Z16 in all APIs.Kenneth Graunke1-6/+0
2014-04-15i965: Update comments about Z16 being slow.Kenneth Graunke1-7/+10
2014-04-15r600g/radeonsi: Use caching buffer manager for textures as wellMichel Dänzer1-1/+1
2014-04-14i965/gen8: add debug code to show FS disasm with jump locationsJordan Justen1-0/+9
2014-04-14ilo: remove GPE state size estimationChia-I Wu7-326/+97
2014-04-14ilo: remove GPE command size estimationChia-I Wu6-403/+87
2014-04-14ilo: remove unused headersChia-I Wu3-566/+0
2014-04-14ilo: use only defines from genhw headersChia-I Wu7-106/+87
2014-04-14ilo: scripted conversion to genhw headersChia-I Wu25-1626/+1626
2014-04-14ilo: add genhw headersChia-I Wu22-131/+3504
2014-04-14ilo: avoid brw_wm_barycentric_interp_mode in compilerChia-I Wu1-17/+46
2014-04-14ilo: add TOY_OPCODE_DOChia-I Wu6-7/+10
2014-04-14gtest: Update to 1.7.0.Vinson Lee31-1508/+2509
2014-04-13mesa: Consider gl_VertexID and gl_InstanceID active attribsChris Forbes1-0/+9
2014-04-13mesa: Extract is_active_attrib() in shaderapiChris Forbes1-8/+19
2014-04-13glsl: Fix typo in interface block commentChris Forbes1-1/+1
2014-04-13egl-static: fix build after recent radeon winsys changesSimone Scanzoni1-0/+4
2014-04-13mesa: Fix typo in error messageChris Forbes1-1/+1
2014-04-13i965: glClearBuffer() should only clear a single buffer.Iago Toral Quiroga3-3/+7
2014-04-13i965: Add comment to explain the weird-looking shadow compares.Chris Forbes1-5/+16
2014-04-11glsl: Ignore loop-too-large heuristic if there's bad variable indexing.Kenneth Graunke1-3/+58
2014-04-11glsl: Rename loop_unroll_count::fail to "nested_loop."Kenneth Graunke1-4/+5
2014-04-11glsl: Pass gl_shader_compiler_optimizations to unroll_loops().Kenneth Graunke3-9/+16
2014-04-11glsl: Drop do_common_optimization's max_unroll_iterations parameter.Kenneth Graunke8-16/+8
2014-04-11i965: Use EmitNoIndirect flags in lower_variable_index_to_cond_assign.Kenneth Graunke1-8/+7
2014-04-11i965: Correct EmitNoIndirect shader compiler option flags.Kenneth Graunke1-3/+2
2014-04-11i965/fs: Reset reg_from when we can't coalesce.Matt Turner1-0/+1
2014-04-11i965: Fill in a bunch of gen7/hsw data cache-related disasm.Eric Anholt1-7/+103
2014-04-11i965: Stop setting up a 1:1 "attrib" member in our vertex inputs.Eric Anholt4-5/+2