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2010-06-03gstglbumper: Use the builtin MVP instead of doing P * MV * vertex.HEADmasterEric Anholt2-1/+1
2010-06-03gstgldisplay: Consolidate a texture sample in upload_YUY2_UYVY.Eric Anholt1-2/+3
2010-06-03gstgldisplay: Consolidate sampling of textures with the same coordinates.Eric Anholt1-8/+8
2010-06-03gstgldisplay: Move a constant subexpression out of texture2DRect() args.Eric Anholt1-6/+8
2010-06-03Disable auto-indenting mess on gstgldisplay.c shaders.Eric Anholt1-24/+57
2010-06-03gstgldisplay: Tell GLSL we need ARB_draw_buffers in the shader using it.Eric Anholt1-0/+1
2010-06-01Automatic update of common submoduleDavid Schleef1-0/+0
2010-06-01Automatic update of common submoduleDavid Schleef1-0/+0
2010-05-26Automatic update of common submoduleTim-Philipp Müller1-0/+0
2010-05-14Automatic update of common submoduleTim-Philipp Müller1-0/+0
2010-05-05glfilter/glmixer/gltestsrc/glupload: throw an element error if no parent binJulien Isorce4-22/+64
2010-05-04glimagesink: handle pixel-aspect-ratioJulien Isorce5-11/+91
2010-05-01blur: fix gaussian kernel computationFilippo Argiolas1-1/+1
2010-04-30blur: give up some accuracy for speedFilippo Argiolas8-44/+38
2010-04-30sin: get rid of hls conversion codeFilippo Argiolas1-39/+18
2010-04-30glupload: par is already handled in fixate_caps functionRoland Peffer1-7/+0
2010-04-30indent: gstglupload.cJulien Isorce1-9/+14
2010-04-29sobel: drop unused single pass sobel shaderFilippo Argiolas2-36/+0
2010-04-29xray: increase edges visibilityFilippo Argiolas1-1/+1
2010-04-29xray: port to the new separable sobel convolutionFilippo Argiolas2-22/+115
2010-04-29blur: forgot to add all the changes in previous commitFilippo Argiolas1-4/+6
2010-04-29blur: use draw_texture from glfilterFilippo Argiolas1-27/+2
2010-04-29laplacian: precalculate coordinatesFilippo Argiolas1-24/+29
2010-04-29sobel: move some highly duplicated code into glfilterFilippo Argiolas3-104/+74
2010-04-29blur: optimize coordinates calculationsFilippo Argiolas1-23/+19
2010-04-29sobel: convolve only lumaFilippo Argiolas4-114/+91
2010-04-29sobel: implement sobel filter using separable kernelsFilippo Argiolas4-60/+226
2010-04-29sobel: get rid of #version 120 dependent array constructorsFilippo Argiolas1-4/+11
2010-04-27glfilterreflectedscreen: improve behavior and add some propertiesPierre Pouzol2-79/+253
2010-04-26glfilterreflectedscreen: remove unused code (copied/pasted from glfilterglass)Julien Isorce1-16/+1
2010-04-26gleffectssources: fix some warnings from msvc9Julien Isorce2-3/+3
2010-04-26GNUStep build: add glfilterreflectedscreen sourcesJulien Isorce1-0/+1
2010-04-26win32 builds: add glfilterreflectedscreen sources to vs9 and codeblocksJulien Isorce2-0/+12
2010-04-26glfilterreflectedscreen: forgot to add sourcesPierre Pouzol2-0/+378
2010-04-26glfilterreflectedscreen: add new OpenGL Reflected Screen filterPierre Pouzol4-1/+14
2010-04-26GstGLDisplay: this is GL_DEPTH24_STENCIL8_EXT, not GL_DEPTH24_STENCIL8_EXTJulien Isorce1-1/+1
2010-04-26GstGLDisplay: enable stencil buffer when using framebuffer objects.Pierre Pouzol1-0/+22
2010-04-26convolution: save some indirection grouping math and samplingFilippo Argiolas1-8/+26
2010-04-26configure.ac: better error message if neither GL nor EGLJulien Isorce1-5/+10
2010-04-26doap: update repository info from cvs->gitTim-Philipp Müller1-5/+4
2010-04-25laplacian: remove unused norm_const and norm_offset uniformsFilippo Argiolas1-9/+7
2010-04-25laplacian: Avoid using GLSL 1.20 features in a non-#versioned shader.Eric Anholt1-4/+10
2010-04-25rgb_to_curve: save up a texture indirectionFilippo Argiolas1-2/+1
2010-04-25multiply: fix a compilation error with Apple compilerVinson Lee1-1/+1
2010-04-24twirl: get rid of polar coordinates conversionFilippo Argiolas1-5/+9
2010-04-24tunnel: get rid of polar coordinates conversionFilippo Argiolas1-7/+5
2010-04-24convolution: generate gaussian kernel on the flyFilippo Argiolas8-93/+74
2010-04-24convolution: reduce the number of register usedFilippo Argiolas1-22/+6
2010-04-24convolution: don't check kernel[i] to be non zeroFilippo Argiolas1-8/+4
2010-04-24blur: use common shader sourcesFilippo Argiolas1-36/+1