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master
gstglbumper: Use the builtin MVP instead of doing P * MV * vertex.
Eric Anholt
14 years
Age
Commit message
Author
Files
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2010-06-03
gstglbumper: Use the builtin MVP instead of doing P * MV * vertex.
HEAD
master
Eric Anholt
2
-1
/
+1
2010-06-03
gstgldisplay: Consolidate a texture sample in upload_YUY2_UYVY.
Eric Anholt
1
-2
/
+3
2010-06-03
gstgldisplay: Consolidate sampling of textures with the same coordinates.
Eric Anholt
1
-8
/
+8
2010-06-03
gstgldisplay: Move a constant subexpression out of texture2DRect() args.
Eric Anholt
1
-6
/
+8
2010-06-03
Disable auto-indenting mess on gstgldisplay.c shaders.
Eric Anholt
1
-24
/
+57
2010-06-03
gstgldisplay: Tell GLSL we need ARB_draw_buffers in the shader using it.
Eric Anholt
1
-0
/
+1
2010-06-01
Automatic update of common submodule
David Schleef
1
-0
/
+0
2010-06-01
Automatic update of common submodule
David Schleef
1
-0
/
+0
2010-05-26
Automatic update of common submodule
Tim-Philipp Müller
1
-0
/
+0
2010-05-14
Automatic update of common submodule
Tim-Philipp Müller
1
-0
/
+0
[...]
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