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Client-side PIO with texturing, enough to play Q3A 'Fastest'. Multitexture
not working correctly at this stage, no lines or points, bits of state
missing etc. Should run most of the Mesa demos.
I will make a full post to dri-devel regarding the current state of the
driver, so please see that for more information.
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- Fix pitch values.
- Update clear ioctl parameters.
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all, or at least disabling 2D acceleration (Option "accel" "0") for
now.
Todo: Refactor DMA setup, buffer code to enable vertex DMA buffers. First
cut will be PIO only, add full async DMA and AGP later.
demos> ./glinfo GL_VERSION: 1.2 Mesa 3.4 GL_EXTENSIONS: GL_ARB_multitexture
GL_ARB_tranpose_matrix GL_EXT_abgr GL_EXT_blend_func_separate
GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_histogram
GL_EXT_packed_pixels GL_EXT_polygon_offset GL_EXT_rescale_normal
GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_env_add
GL_EXT_texture_object GL_EXT_texture_lod_bias GL_EXT_vertex_array
GL_MESA_window_pos GL_MESA_resize_buffers GL_NV_texgen_reflection
GL_PGI_misc_hints GL_SGIS_pixel_texture GL_SGIS_texture_edge_clamp
GL_RENDERER: Mesa DRI Mach64 20001203 (Rage Pro) x86/3DNow! GL_VENDOR:
Gareth Hughes GLU_VERSION: 1.1 Mesa 3.5 GLU_EXTENSIONS: GL_EXT_abgr
GLUT_API_VERSION: 3 GLUT_XLIB_IMPLEMENTATION: 15
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initialized, but no DMA yet.
Quote from the server output: ... (0): [drm] installed DRM signal handler
(0): [DRI] installation complete (II) ATI(0): Direct rendering enabled
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