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|
##########################################################################
#
# Copyright 2011 Jose Fonseca
# All Rights Reserved.
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
# THE SOFTWARE.
#
##########################################################################/
'''Describe GL parameters.'''
from stdapi import *
from gltypes import *
# Shorthands for the types
X = None # To be determined, merely an enum
B = GLboolean
I = GLint
I64 = GLint64
E = GLenum
F = GLfloat
D = GLdouble
P = OpaquePointer(Void)
S = CString
H = GLhandleARB
# A underscore prefix (e.g., _glGet) is used to skip automatic code generation
# for parameters that are obtained through other ways.
parameters = [
# (functions, type, count, name) # value
("", X, 1, "GL_ZERO"), # 0x0000
("", X, 1, "GL_ONE"), # 0x0001
# These are enumerated separately in GLenum_mode
#("", X, 1, "GL_POINTS"), # 0x0000
#("", X, 1, "GL_LINES"), # 0x0001
#("", X, 1, "GL_LINE_LOOP"), # 0x0002
#("", X, 1, "GL_LINE_STRIP"), # 0x0003
#("", X, 1, "GL_TRIANGLES"), # 0x0004
#("", X, 1, "GL_TRIANGLE_STRIP"), # 0x0005
#("", X, 1, "GL_TRIANGLE_FAN"), # 0x0006
#("", X, 1, "GL_QUADS"), # 0x0007
#("", X, 1, "GL_QUAD_STRIP"), # 0x0008
#("", X, 1, "GL_POLYGON"), # 0x0009
#("", X, 1, "GL_LINES_ADJACENCY"), # 0x000A
#("", X, 1, "GL_LINE_STRIP_ADJACENCY"), # 0x000B
#("", X, 1, "GL_TRIANGLES_ADJACENCY"), # 0x000C
#("", X, 1, "GL_TRIANGLE_STRIP_ADJACENCY"), # 0x000D
#("", X, 1, "GL_PATCHES"), # 0x000E
("", X, 1, "GL_ACCUM"), # 0x0100
("", X, 1, "GL_LOAD"), # 0x0101
("", X, 1, "GL_RETURN"), # 0x0102
("", X, 1, "GL_MULT"), # 0x0103
("", X, 1, "GL_ADD"), # 0x0104
("", X, 1, "GL_NEVER"), # 0x0200
("", X, 1, "GL_LESS"), # 0x0201
("", X, 1, "GL_EQUAL"), # 0x0202
("", X, 1, "GL_LEQUAL"), # 0x0203
("", X, 1, "GL_GREATER"), # 0x0204
("", X, 1, "GL_NOTEQUAL"), # 0x0205
("", X, 1, "GL_GEQUAL"), # 0x0206
("", X, 1, "GL_ALWAYS"), # 0x0207
("", X, 1, "GL_SRC_COLOR"), # 0x0300
("", X, 1, "GL_ONE_MINUS_SRC_COLOR"), # 0x0301
("", X, 1, "GL_SRC_ALPHA"), # 0x0302
("", X, 1, "GL_ONE_MINUS_SRC_ALPHA"), # 0x0303
("", X, 1, "GL_DST_ALPHA"), # 0x0304
("", X, 1, "GL_ONE_MINUS_DST_ALPHA"), # 0x0305
("", X, 1, "GL_DST_COLOR"), # 0x0306
("", X, 1, "GL_ONE_MINUS_DST_COLOR"), # 0x0307
("", X, 1, "GL_SRC_ALPHA_SATURATE"), # 0x0308
("", X, 1, "GL_FRONT_LEFT"), # 0x0400
("", X, 1, "GL_FRONT_RIGHT"), # 0x0401
("", X, 1, "GL_BACK_LEFT"), # 0x0402
("", X, 1, "GL_BACK_RIGHT"), # 0x0403
("", X, 1, "GL_FRONT"), # 0x0404
("", X, 1, "GL_BACK"), # 0x0405
("", X, 1, "GL_LEFT"), # 0x0406
("", X, 1, "GL_RIGHT"), # 0x0407
("", X, 1, "GL_FRONT_AND_BACK"), # 0x0408
("", X, 1, "GL_AUX0"), # 0x0409
("", X, 1, "GL_AUX1"), # 0x040A
("", X, 1, "GL_AUX2"), # 0x040B
("", X, 1, "GL_AUX3"), # 0x040C
("", X, 1, "GL_INVALID_ENUM"), # 0x0500
("", X, 1, "GL_INVALID_VALUE"), # 0x0501
("", X, 1, "GL_INVALID_OPERATION"), # 0x0502
("", X, 1, "GL_STACK_OVERFLOW"), # 0x0503
("", X, 1, "GL_STACK_UNDERFLOW"), # 0x0504
("", X, 1, "GL_OUT_OF_MEMORY"), # 0x0505
("", X, 1, "GL_INVALID_FRAMEBUFFER_OPERATION"), # 0x0506
("", X, 1, "GL_2D"), # 0x0600
("", X, 1, "GL_3D"), # 0x0601
("", X, 1, "GL_3D_COLOR"), # 0x0602
("", X, 1, "GL_3D_COLOR_TEXTURE"), # 0x0603
("", X, 1, "GL_4D_COLOR_TEXTURE"), # 0x0604
("", X, 1, "GL_PASS_THROUGH_TOKEN"), # 0x0700
("", X, 1, "GL_POINT_TOKEN"), # 0x0701
("", X, 1, "GL_LINE_TOKEN"), # 0x0702
("", X, 1, "GL_POLYGON_TOKEN"), # 0x0703
("", X, 1, "GL_BITMAP_TOKEN"), # 0x0704
("", X, 1, "GL_DRAW_PIXEL_TOKEN"), # 0x0705
("", X, 1, "GL_COPY_PIXEL_TOKEN"), # 0x0706
("", X, 1, "GL_LINE_RESET_TOKEN"), # 0x0707
("", X, 1, "GL_EXP"), # 0x0800
("", X, 1, "GL_EXP2"), # 0x0801
("", X, 1, "GL_CW"), # 0x0900
("", X, 1, "GL_CCW"), # 0x0901
("", X, 1, "GL_COEFF"), # 0x0A00
("", X, 1, "GL_ORDER"), # 0x0A01
("", X, 1, "GL_DOMAIN"), # 0x0A02
("glGet", F, 4, "GL_CURRENT_COLOR"), # 0x0B00
("glGet", F, 1, "GL_CURRENT_INDEX"), # 0x0B01
("glGet", F, 3, "GL_CURRENT_NORMAL"), # 0x0B02
("glGet", F, 4, "GL_CURRENT_TEXTURE_COORDS"), # 0x0B03
("glGet", F, 4, "GL_CURRENT_RASTER_COLOR"), # 0x0B04
("glGet", F, 1, "GL_CURRENT_RASTER_INDEX"), # 0x0B05
("glGet", F, 4, "GL_CURRENT_RASTER_TEXTURE_COORDS"), # 0x0B06
("glGet", F, 4, "GL_CURRENT_RASTER_POSITION"), # 0x0B07
("glGet", I, 1, "GL_CURRENT_RASTER_POSITION_VALID"), # 0x0B08
("glGet", F, 1, "GL_CURRENT_RASTER_DISTANCE"), # 0x0B09
("glGet", B, 1, "GL_POINT_SMOOTH"), # 0x0B10
("glGet", F, 1, "GL_POINT_SIZE"), # 0x0B11
("glGet", F, 2, "GL_POINT_SIZE_RANGE"), # 0x0B12
("glGet", F, 1, "GL_POINT_SIZE_GRANULARITY"), # 0x0B13
("glGet", B, 1, "GL_LINE_SMOOTH"), # 0x0B20
("glGet", F, 1, "GL_LINE_WIDTH"), # 0x0B21
("glGet", F, 2, "GL_LINE_WIDTH_RANGE"), # 0x0B22
("glGet", F, 1, "GL_LINE_WIDTH_GRANULARITY"), # 0x0B23
("glGet", B, 1, "GL_LINE_STIPPLE"), # 0x0B24
("glGet", I, 1, "GL_LINE_STIPPLE_PATTERN"), # 0x0B25
("glGet", I, 1, "GL_LINE_STIPPLE_REPEAT"), # 0x0B26
("glGet", E, 1, "GL_LIST_MODE"), # 0x0B30
("glGet", I, 1, "GL_MAX_LIST_NESTING"), # 0x0B31
("glGet", I, 1, "GL_LIST_BASE"), # 0x0B32
("glGet", I, 1, "GL_LIST_INDEX"), # 0x0B33
("glGet", E, 2, "GL_POLYGON_MODE"), # 0x0B40
("glGet", B, 1, "GL_POLYGON_SMOOTH"), # 0x0B41
("glGet", B, 1, "GL_POLYGON_STIPPLE"), # 0x0B42
("glGet", B, 1, "GL_EDGE_FLAG"), # 0x0B43
("glGet", B, 1, "GL_CULL_FACE"), # 0x0B44
("glGet", E, 1, "GL_CULL_FACE_MODE"), # 0x0B45
("glGet", E, 1, "GL_FRONT_FACE"), # 0x0B46
("glGet", B, 1, "GL_LIGHTING"), # 0x0B50
("glGet", B, 1, "GL_LIGHT_MODEL_LOCAL_VIEWER"), # 0x0B51
("glGet", B, 1, "GL_LIGHT_MODEL_TWO_SIDE"), # 0x0B52
("glGet", F, 4, "GL_LIGHT_MODEL_AMBIENT"), # 0x0B53
("glGet", E, 1, "GL_SHADE_MODEL"), # 0x0B54
("glGet", E, 1, "GL_COLOR_MATERIAL_FACE"), # 0x0B55
("glGet", E, 1, "GL_COLOR_MATERIAL_PARAMETER"), # 0x0B56
("glGet", B, 1, "GL_COLOR_MATERIAL"), # 0x0B57
("glGet", B, 1, "GL_FOG"), # 0x0B60
("glGet", I, 1, "GL_FOG_INDEX"), # 0x0B61
("glGet", F, 1, "GL_FOG_DENSITY"), # 0x0B62
("glGet", F, 1, "GL_FOG_START"), # 0x0B63
("glGet", F, 1, "GL_FOG_END"), # 0x0B64
("glGet", E, 1, "GL_FOG_MODE"), # 0x0B65
("glGet", F, 4, "GL_FOG_COLOR"), # 0x0B66
("glGet", F, 2, "GL_DEPTH_RANGE"), # 0x0B70
("glGet", B, 1, "GL_DEPTH_TEST"), # 0x0B71
("glGet", B, 1, "GL_DEPTH_WRITEMASK"), # 0x0B72
("glGet", F, 1, "GL_DEPTH_CLEAR_VALUE"), # 0x0B73
("glGet", E, 1, "GL_DEPTH_FUNC"), # 0x0B74
("glGet", F, 4, "GL_ACCUM_CLEAR_VALUE"), # 0x0B80
("glGet", B, 1, "GL_STENCIL_TEST"), # 0x0B90
("glGet", I, 1, "GL_STENCIL_CLEAR_VALUE"), # 0x0B91
("glGet", E, 1, "GL_STENCIL_FUNC"), # 0x0B92
("glGet", I, 1, "GL_STENCIL_VALUE_MASK"), # 0x0B93
("glGet", E, 1, "GL_STENCIL_FAIL"), # 0x0B94
("glGet", E, 1, "GL_STENCIL_PASS_DEPTH_FAIL"), # 0x0B95
("glGet", E, 1, "GL_STENCIL_PASS_DEPTH_PASS"), # 0x0B96
("glGet", I, 1, "GL_STENCIL_REF"), # 0x0B97
("glGet", I, 1, "GL_STENCIL_WRITEMASK"), # 0x0B98
("glGet", E, 1, "GL_MATRIX_MODE"), # 0x0BA0
("glGet", B, 1, "GL_NORMALIZE"), # 0x0BA1
("glGet", I, 4, "GL_VIEWPORT"), # 0x0BA2
("glGet", I, 1, "GL_MODELVIEW_STACK_DEPTH"), # 0x0BA3
("glGet", I, 1, "GL_PROJECTION_STACK_DEPTH"), # 0x0BA4
("glGet", I, 1, "GL_TEXTURE_STACK_DEPTH"), # 0x0BA5
("glGet", F, 16, "GL_MODELVIEW_MATRIX"), # 0x0BA6
("glGet", F, 16, "GL_PROJECTION_MATRIX"), # 0x0BA7
("glGet", F, 16, "GL_TEXTURE_MATRIX"), # 0x0BA8
("glGet", I, 1, "GL_ATTRIB_STACK_DEPTH"), # 0x0BB0
("glGet", I, 1, "GL_CLIENT_ATTRIB_STACK_DEPTH"), # 0x0BB1
("glGet", B, 1, "GL_ALPHA_TEST"), # 0x0BC0
("glGet", E, 1, "GL_ALPHA_TEST_FUNC"), # 0x0BC1
("glGet", F, 1, "GL_ALPHA_TEST_REF"), # 0x0BC2
("glGet", B, 1, "GL_DITHER"), # 0x0BD0
("glGet", E, 1, "GL_BLEND_DST"), # 0x0BE0
("glGet", E, 1, "GL_BLEND_SRC"), # 0x0BE1
("glGet", B, 1, "GL_BLEND"), # 0x0BE2
("glGet", E, 1, "GL_LOGIC_OP_MODE"), # 0x0BF0
("glGet", B, 1, "GL_INDEX_LOGIC_OP"), # 0x0BF1
("glGet", B, 1, "GL_COLOR_LOGIC_OP"), # 0x0BF2
("glGet", I, 1, "GL_AUX_BUFFERS"), # 0x0C00
("glGet", E, 1, "GL_DRAW_BUFFER"), # 0x0C01
("glGet", E, 1, "GL_READ_BUFFER"), # 0x0C02
("glGet", I, 4, "GL_SCISSOR_BOX"), # 0x0C10
("glGet", B, 1, "GL_SCISSOR_TEST"), # 0x0C11
("glGet", I, 1, "GL_INDEX_CLEAR_VALUE"), # 0x0C20
("glGet", I, 1, "GL_INDEX_WRITEMASK"), # 0x0C21
("glGet", F, 4, "GL_COLOR_CLEAR_VALUE"), # 0x0C22
("glGet", B, 4, "GL_COLOR_WRITEMASK"), # 0x0C23
("glGet", B, 1, "GL_INDEX_MODE"), # 0x0C30
("glGet", B, 1, "GL_RGBA_MODE"), # 0x0C31
("glGet", B, 1, "GL_DOUBLEBUFFER"), # 0x0C32
("glGet", B, 1, "GL_STEREO"), # 0x0C33
("glGet", E, 1, "GL_RENDER_MODE"), # 0x0C40
("glGet", E, 1, "GL_PERSPECTIVE_CORRECTION_HINT"), # 0x0C50
("glGet", E, 1, "GL_POINT_SMOOTH_HINT"), # 0x0C51
("glGet", E, 1, "GL_LINE_SMOOTH_HINT"), # 0x0C52
("glGet", E, 1, "GL_POLYGON_SMOOTH_HINT"), # 0x0C53
("glGet", E, 1, "GL_FOG_HINT"), # 0x0C54
("glGet", B, 1, "GL_TEXTURE_GEN_S"), # 0x0C60
("glGet", B, 1, "GL_TEXTURE_GEN_T"), # 0x0C61
("glGet", B, 1, "GL_TEXTURE_GEN_R"), # 0x0C62
("glGet", B, 1, "GL_TEXTURE_GEN_Q"), # 0x0C63
("", X, 1, "GL_PIXEL_MAP_I_TO_I"), # 0x0C70
("", X, 1, "GL_PIXEL_MAP_S_TO_S"), # 0x0C71
("", X, 1, "GL_PIXEL_MAP_I_TO_R"), # 0x0C72
("", X, 1, "GL_PIXEL_MAP_I_TO_G"), # 0x0C73
("", X, 1, "GL_PIXEL_MAP_I_TO_B"), # 0x0C74
("", X, 1, "GL_PIXEL_MAP_I_TO_A"), # 0x0C75
("", X, 1, "GL_PIXEL_MAP_R_TO_R"), # 0x0C76
("", X, 1, "GL_PIXEL_MAP_G_TO_G"), # 0x0C77
("", X, 1, "GL_PIXEL_MAP_B_TO_B"), # 0x0C78
("", X, 1, "GL_PIXEL_MAP_A_TO_A"), # 0x0C79
("glGet", I, 1, "GL_PIXEL_MAP_I_TO_I_SIZE"), # 0x0CB0
("glGet", I, 1, "GL_PIXEL_MAP_S_TO_S_SIZE"), # 0x0CB1
("glGet", I, 1, "GL_PIXEL_MAP_I_TO_R_SIZE"), # 0x0CB2
("glGet", I, 1, "GL_PIXEL_MAP_I_TO_G_SIZE"), # 0x0CB3
("glGet", I, 1, "GL_PIXEL_MAP_I_TO_B_SIZE"), # 0x0CB4
("glGet", I, 1, "GL_PIXEL_MAP_I_TO_A_SIZE"), # 0x0CB5
("glGet", I, 1, "GL_PIXEL_MAP_R_TO_R_SIZE"), # 0x0CB6
("glGet", I, 1, "GL_PIXEL_MAP_G_TO_G_SIZE"), # 0x0CB7
("glGet", I, 1, "GL_PIXEL_MAP_B_TO_B_SIZE"), # 0x0CB8
("glGet", I, 1, "GL_PIXEL_MAP_A_TO_A_SIZE"), # 0x0CB9
("glGet", B, 1, "GL_UNPACK_SWAP_BYTES"), # 0x0CF0
("glGet", B, 1, "GL_UNPACK_LSB_FIRST"), # 0x0CF1
("glGet", I, 1, "GL_UNPACK_ROW_LENGTH"), # 0x0CF2
("glGet", I, 1, "GL_UNPACK_SKIP_ROWS"), # 0x0CF3
("glGet", I, 1, "GL_UNPACK_SKIP_PIXELS"), # 0x0CF4
("glGet", I, 1, "GL_UNPACK_ALIGNMENT"), # 0x0CF5
("glGet", B, 1, "GL_PACK_SWAP_BYTES"), # 0x0D00
("glGet", B, 1, "GL_PACK_LSB_FIRST"), # 0x0D01
("glGet", I, 1, "GL_PACK_ROW_LENGTH"), # 0x0D02
("glGet", I, 1, "GL_PACK_SKIP_ROWS"), # 0x0D03
("glGet", I, 1, "GL_PACK_SKIP_PIXELS"), # 0x0D04
("glGet", I, 1, "GL_PACK_ALIGNMENT"), # 0x0D05
("glGet", B, 1, "GL_MAP_COLOR"), # 0x0D10
("glGet", B, 1, "GL_MAP_STENCIL"), # 0x0D11
("glGet", I, 1, "GL_INDEX_SHIFT"), # 0x0D12
("glGet", I, 1, "GL_INDEX_OFFSET"), # 0x0D13
("glGet", F, 1, "GL_RED_SCALE"), # 0x0D14
("glGet", F, 1, "GL_RED_BIAS"), # 0x0D15
("glGet", F, 1, "GL_ZOOM_X"), # 0x0D16
("glGet", F, 1, "GL_ZOOM_Y"), # 0x0D17
("glGet", F, 1, "GL_GREEN_SCALE"), # 0x0D18
("glGet", F, 1, "GL_GREEN_BIAS"), # 0x0D19
("glGet", F, 1, "GL_BLUE_SCALE"), # 0x0D1A
("glGet", F, 1, "GL_BLUE_BIAS"), # 0x0D1B
("glGet,glGetTexEnv", F, 1, "GL_ALPHA_SCALE"), # 0x0D1C
("glGet", F, 1, "GL_ALPHA_BIAS"), # 0x0D1D
("glGet", F, 1, "GL_DEPTH_SCALE"), # 0x0D1E
("glGet", F, 1, "GL_DEPTH_BIAS"), # 0x0D1F
("glGet", I, 1, "GL_MAX_EVAL_ORDER"), # 0x0D30
("glGet", I, 1, "GL_MAX_LIGHTS"), # 0x0D31
("glGet", I, 1, "GL_MAX_CLIP_DISTANCES"), # 0x0D32
("glGet", I, 1, "GL_MAX_TEXTURE_SIZE"), # 0x0D33
("glGet", I, 1, "GL_MAX_PIXEL_MAP_TABLE"), # 0x0D34
("glGet", I, 1, "GL_MAX_ATTRIB_STACK_DEPTH"), # 0x0D35
("glGet", I, 1, "GL_MAX_MODELVIEW_STACK_DEPTH"), # 0x0D36
("glGet", I, 1, "GL_MAX_NAME_STACK_DEPTH"), # 0x0D37
("glGet", I, 1, "GL_MAX_PROJECTION_STACK_DEPTH"), # 0x0D38
("glGet", I, 1, "GL_MAX_TEXTURE_STACK_DEPTH"), # 0x0D39
("glGet", F, 2, "GL_MAX_VIEWPORT_DIMS"), # 0x0D3A
("glGet", I, 1, "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH"), # 0x0D3B
("glGet", I, 1, "GL_SUBPIXEL_BITS"), # 0x0D50
("glGet", I, 1, "GL_INDEX_BITS"), # 0x0D51
("glGet", I, 1, "GL_RED_BITS"), # 0x0D52
("glGet", I, 1, "GL_GREEN_BITS"), # 0x0D53
("glGet", I, 1, "GL_BLUE_BITS"), # 0x0D54
("glGet", I, 1, "GL_ALPHA_BITS"), # 0x0D55
("glGet", I, 1, "GL_DEPTH_BITS"), # 0x0D56
("glGet", I, 1, "GL_STENCIL_BITS"), # 0x0D57
("glGet", I, 1, "GL_ACCUM_RED_BITS"), # 0x0D58
("glGet", I, 1, "GL_ACCUM_GREEN_BITS"), # 0x0D59
("glGet", I, 1, "GL_ACCUM_BLUE_BITS"), # 0x0D5A
("glGet", I, 1, "GL_ACCUM_ALPHA_BITS"), # 0x0D5B
("glGet", I, 1, "GL_NAME_STACK_DEPTH"), # 0x0D70
("glGet", B, 1, "GL_AUTO_NORMAL"), # 0x0D80
("glGet", B, 1, "GL_MAP1_COLOR_4"), # 0x0D90
("glGet", B, 1, "GL_MAP1_INDEX"), # 0x0D91
("glGet", B, 1, "GL_MAP1_NORMAL"), # 0x0D92
("glGet", B, 1, "GL_MAP1_TEXTURE_COORD_1"), # 0x0D93
("glGet", B, 1, "GL_MAP1_TEXTURE_COORD_2"), # 0x0D94
("glGet", B, 1, "GL_MAP1_TEXTURE_COORD_3"), # 0x0D95
("glGet", B, 1, "GL_MAP1_TEXTURE_COORD_4"), # 0x0D96
("glGet", B, 1, "GL_MAP1_VERTEX_3"), # 0x0D97
("glGet", B, 1, "GL_MAP1_VERTEX_4"), # 0x0D98
("glGet", B, 1, "GL_MAP2_COLOR_4"), # 0x0DB0
("glGet", B, 1, "GL_MAP2_INDEX"), # 0x0DB1
("glGet", B, 1, "GL_MAP2_NORMAL"), # 0x0DB2
("glGet", B, 1, "GL_MAP2_TEXTURE_COORD_1"), # 0x0DB3
("glGet", B, 1, "GL_MAP2_TEXTURE_COORD_2"), # 0x0DB4
("glGet", B, 1, "GL_MAP2_TEXTURE_COORD_3"), # 0x0DB5
("glGet", B, 1, "GL_MAP2_TEXTURE_COORD_4"), # 0x0DB6
("glGet", B, 1, "GL_MAP2_VERTEX_3"), # 0x0DB7
("glGet", B, 1, "GL_MAP2_VERTEX_4"), # 0x0DB8
("glGet", F, 2, "GL_MAP1_GRID_DOMAIN"), # 0x0DD0
("glGet", I, 1, "GL_MAP1_GRID_SEGMENTS"), # 0x0DD1
("glGet", F, 4, "GL_MAP2_GRID_DOMAIN"), # 0x0DD2
("glGet", I, 2, "GL_MAP2_GRID_SEGMENTS"), # 0x0DD3
("_glGet", B, 1, "GL_TEXTURE_1D"), # 0x0DE0
("_glGet", B, 1, "GL_TEXTURE_2D"), # 0x0DE1
("glGet", P, 1, "GL_FEEDBACK_BUFFER_POINTER"), # 0x0DF0
("glGet", I, 1, "GL_FEEDBACK_BUFFER_SIZE"), # 0x0DF1
("glGet", E, 1, "GL_FEEDBACK_BUFFER_TYPE"), # 0x0DF2
("glGet", P, 1, "GL_SELECTION_BUFFER_POINTER"), # 0x0DF3
("glGet", I, 1, "GL_SELECTION_BUFFER_SIZE"), # 0x0DF4
("glGetTexLevelParameter", I, 1, "GL_TEXTURE_WIDTH"), # 0x1000
("glGetTexLevelParameter", I, 1, "GL_TEXTURE_HEIGHT"), # 0x1001
("glGetTexLevelParameter", E, 1, "GL_TEXTURE_INTERNAL_FORMAT"), # 0x1003
("glGetTexParameter", F, 4, "GL_TEXTURE_BORDER_COLOR"), # 0x1004
("glGetTexLevelParameter", I, 1, "GL_TEXTURE_BORDER"), # 0x1005
("", X, 1, "GL_DONT_CARE"), # 0x1100
("", X, 1, "GL_FASTEST"), # 0x1101
("", X, 1, "GL_NICEST"), # 0x1102
("glGetLight,glGetMaterial", F, 4, "GL_AMBIENT"), # 0x1200
("glGetLight,glGetMaterial", F, 4, "GL_DIFFUSE"), # 0x1201
("glGetLight,glGetMaterial", F, 4, "GL_SPECULAR"), # 0x1202
("glGetLight", F, 4, "GL_POSITION"), # 0x1203
("glGetLight", F, 3, "GL_SPOT_DIRECTION"), # 0x1204
("glGetLight", F, 1, "GL_SPOT_EXPONENT"), # 0x1205
("glGetLight", F, 1, "GL_SPOT_CUTOFF"), # 0x1206
("glGetLight", F, 1, "GL_CONSTANT_ATTENUATION"), # 0x1207
("glGetLight", F, 1, "GL_LINEAR_ATTENUATION"), # 0x1208
("glGetLight", F, 1, "GL_QUADRATIC_ATTENUATION"), # 0x1209
("", X, 1, "GL_COMPILE"), # 0x1300
("", X, 1, "GL_COMPILE_AND_EXECUTE"), # 0x1301
("", X, 1, "GL_BYTE"), # 0x1400
("", X, 1, "GL_UNSIGNED_BYTE"), # 0x1401
("", X, 1, "GL_SHORT"), # 0x1402
("", X, 1, "GL_UNSIGNED_SHORT"), # 0x1403
("", X, 1, "GL_INT"), # 0x1404
("", X, 1, "GL_UNSIGNED_INT"), # 0x1405
("", X, 1, "GL_FLOAT"), # 0x1406
("", X, 1, "GL_2_BYTES"), # 0x1407
("", X, 1, "GL_3_BYTES"), # 0x1408
("", X, 1, "GL_4_BYTES"), # 0x1409
("", X, 1, "GL_DOUBLE"), # 0x140A
("", X, 1, "GL_HALF_FLOAT"), # 0x140B
("", X, 1, "GL_FIXED"), # 0x140C
("", X, 1, "GL_INT64_NV"), # 0x140E
("", X, 1, "GL_UNSIGNED_INT64_NV"), # 0x140F
("", X, 1, "GL_CLEAR"), # 0x1500
("", X, 1, "GL_AND"), # 0x1501
("", X, 1, "GL_AND_REVERSE"), # 0x1502
("", X, 1, "GL_COPY"), # 0x1503
("", X, 1, "GL_AND_INVERTED"), # 0x1504
("", X, 1, "GL_NOOP"), # 0x1505
("", X, 1, "GL_XOR"), # 0x1506
("", X, 1, "GL_OR"), # 0x1507
("", X, 1, "GL_NOR"), # 0x1508
("", X, 1, "GL_EQUIV"), # 0x1509
("", X, 1, "GL_INVERT"), # 0x150A
("", X, 1, "GL_OR_REVERSE"), # 0x150B
("", X, 1, "GL_COPY_INVERTED"), # 0x150C
("", X, 1, "GL_OR_INVERTED"), # 0x150D
("", X, 1, "GL_NAND"), # 0x150E
("", X, 1, "GL_SET"), # 0x150F
("glGetMaterial", F, 4, "GL_EMISSION"), # 0x1600
("glGetMaterial", F, 1, "GL_SHININESS"), # 0x1601
("", F, 4, "GL_AMBIENT_AND_DIFFUSE"), # 0x1602
("glGetMaterial", F, 3, "GL_COLOR_INDEXES"), # 0x1603
("", X, 1, "GL_MODELVIEW"), # 0x1700
("", X, 1, "GL_PROJECTION"), # 0x1701
("", X, 1, "GL_TEXTURE"), # 0x1702
("", X, 1, "GL_COLOR"), # 0x1800
("", X, 1, "GL_DEPTH"), # 0x1801
("", X, 1, "GL_STENCIL"), # 0x1802
("", X, 1, "GL_COLOR_INDEX"), # 0x1900
("", X, 1, "GL_STENCIL_INDEX"), # 0x1901
("", X, 1, "GL_DEPTH_COMPONENT"), # 0x1902
("", X, 1, "GL_RED"), # 0x1903
("", X, 1, "GL_GREEN"), # 0x1904
("", X, 1, "GL_BLUE"), # 0x1905
("", X, 1, "GL_ALPHA"), # 0x1906
("", X, 1, "GL_RGB"), # 0x1907
("", X, 1, "GL_RGBA"), # 0x1908
("", X, 1, "GL_LUMINANCE"), # 0x1909
("", X, 1, "GL_LUMINANCE_ALPHA"), # 0x190A
("_glGet", B, 1, "GL_RASTER_POSITION_UNCLIPPED_IBM"), # 0x19262
("", X, 1, "GL_BITMAP"), # 0x1A00
("", X, 1, "GL_PREFER_DOUBLEBUFFER_HINT_PGI"), # 0x1A1F8
("", X, 1, "GL_CONSERVE_MEMORY_HINT_PGI"), # 0x1A1FD
("", X, 1, "GL_RECLAIM_MEMORY_HINT_PGI"), # 0x1A1FE
("", X, 1, "GL_NATIVE_GRAPHICS_HANDLE_PGI"), # 0x1A202
("", X, 1, "GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI"), # 0x1A203
("", X, 1, "GL_NATIVE_GRAPHICS_END_HINT_PGI"), # 0x1A204
("", X, 1, "GL_ALWAYS_FAST_HINT_PGI"), # 0x1A20C
("", X, 1, "GL_ALWAYS_SOFT_HINT_PGI"), # 0x1A20D
("", X, 1, "GL_ALLOW_DRAW_OBJ_HINT_PGI"), # 0x1A20E
("", X, 1, "GL_ALLOW_DRAW_WIN_HINT_PGI"), # 0x1A20F
("", X, 1, "GL_ALLOW_DRAW_FRG_HINT_PGI"), # 0x1A210
("", X, 1, "GL_ALLOW_DRAW_MEM_HINT_PGI"), # 0x1A211
("", X, 1, "GL_STRICT_DEPTHFUNC_HINT_PGI"), # 0x1A216
("", X, 1, "GL_STRICT_LIGHTING_HINT_PGI"), # 0x1A217
("", X, 1, "GL_STRICT_SCISSOR_HINT_PGI"), # 0x1A218
("", X, 1, "GL_FULL_STIPPLE_HINT_PGI"), # 0x1A219
("", X, 1, "GL_CLIP_NEAR_HINT_PGI"), # 0x1A220
("", X, 1, "GL_CLIP_FAR_HINT_PGI"), # 0x1A221
("", X, 1, "GL_WIDE_LINE_HINT_PGI"), # 0x1A222
("", X, 1, "GL_BACK_NORMALS_HINT_PGI"), # 0x1A223
("", X, 1, "GL_VERTEX_DATA_HINT_PGI"), # 0x1A22A
("", X, 1, "GL_VERTEX_CONSISTENT_HINT_PGI"), # 0x1A22B
("", X, 1, "GL_MATERIAL_SIDE_HINT_PGI"), # 0x1A22C
("", X, 1, "GL_MAX_VERTEX_HINT_PGI"), # 0x1A22D
("", X, 1, "GL_POINT"), # 0x1B00
("", X, 1, "GL_LINE"), # 0x1B01
("", X, 1, "GL_FILL"), # 0x1B02
("", X, 1, "GL_RENDER"), # 0x1C00
("", X, 1, "GL_FEEDBACK"), # 0x1C01
("", X, 1, "GL_SELECT"), # 0x1C02
("", X, 1, "GL_FLAT"), # 0x1D00
("", X, 1, "GL_SMOOTH"), # 0x1D01
("", X, 1, "GL_KEEP"), # 0x1E00
("", X, 1, "GL_REPLACE"), # 0x1E01
("", X, 1, "GL_INCR"), # 0x1E02
("", X, 1, "GL_DECR"), # 0x1E03
("glGet", S, 1, "GL_VENDOR"), # 0x1F00
("glGet", S, 1, "GL_RENDERER"), # 0x1F01
("glGet", S, 1, "GL_VERSION"), # 0x1F02
("glGet", S, 1, "GL_EXTENSIONS"), # 0x1F03
("", X, 1, "GL_S"), # 0x2000
("", X, 1, "GL_T"), # 0x2001
("", X, 1, "GL_R"), # 0x2002
("", X, 1, "GL_Q"), # 0x2003
("", X, 1, "GL_MODULATE"), # 0x2100
("", X, 1, "GL_DECAL"), # 0x2101
("glGetTexEnv", E, 1, "GL_TEXTURE_ENV_MODE"), # 0x2200
("glGetTexEnv", F, 4, "GL_TEXTURE_ENV_COLOR"), # 0x2201
("", X, 1, "GL_TEXTURE_ENV"), # 0x2300
("", X, 1, "GL_EYE_LINEAR"), # 0x2400
("", X, 1, "GL_OBJECT_LINEAR"), # 0x2401
("", X, 1, "GL_SPHERE_MAP"), # 0x2402
("glGetTexGen", E, 1, "GL_TEXTURE_GEN_MODE"), # 0x2500
("glGetTexGen", F, 4, "GL_OBJECT_PLANE"), # 0x2501
("glGetTexGen", F, 4, "GL_EYE_PLANE"), # 0x2502
("", X, 1, "GL_NEAREST"), # 0x2600
("", X, 1, "GL_LINEAR"), # 0x2601
("", X, 1, "GL_NEAREST_MIPMAP_NEAREST"), # 0x2700
("", X, 1, "GL_LINEAR_MIPMAP_NEAREST"), # 0x2701
("", X, 1, "GL_NEAREST_MIPMAP_LINEAR"), # 0x2702
("", X, 1, "GL_LINEAR_MIPMAP_LINEAR"), # 0x2703
("glGetTexParameter", E, 1, "GL_TEXTURE_MAG_FILTER"), # 0x2800
("glGetTexParameter", E, 1, "GL_TEXTURE_MIN_FILTER"), # 0x2801
("glGetTexParameter", E, 1, "GL_TEXTURE_WRAP_S"), # 0x2802
("glGetTexParameter", E, 1, "GL_TEXTURE_WRAP_T"), # 0x2803
("", X, 1, "GL_CLAMP"), # 0x2900
("", X, 1, "GL_REPEAT"), # 0x2901
("glGet", F, 1, "GL_POLYGON_OFFSET_UNITS"), # 0x2A00
("glGet", B, 1, "GL_POLYGON_OFFSET_POINT"), # 0x2A01
("glGet", B, 1, "GL_POLYGON_OFFSET_LINE"), # 0x2A02
("", X, 1, "GL_R3_G3_B2"), # 0x2A10
("", X, 1, "GL_V2F"), # 0x2A20
("", X, 1, "GL_V3F"), # 0x2A21
("", X, 1, "GL_C4UB_V2F"), # 0x2A22
("", X, 1, "GL_C4UB_V3F"), # 0x2A23
("", X, 1, "GL_C3F_V3F"), # 0x2A24
("", X, 1, "GL_N3F_V3F"), # 0x2A25
("", X, 1, "GL_C4F_N3F_V3F"), # 0x2A26
("", X, 1, "GL_T2F_V3F"), # 0x2A27
("", X, 1, "GL_T4F_V4F"), # 0x2A28
("", X, 1, "GL_T2F_C4UB_V3F"), # 0x2A29
("", X, 1, "GL_T2F_C3F_V3F"), # 0x2A2A
("", X, 1, "GL_T2F_N3F_V3F"), # 0x2A2B
("", X, 1, "GL_T2F_C4F_N3F_V3F"), # 0x2A2C
("", X, 1, "GL_T4F_C4F_N3F_V4F"), # 0x2A2D
("glGet", B, 1, "GL_CLIP_DISTANCE0"), # 0x3000
("glGet", B, 1, "GL_CLIP_DISTANCE1"), # 0x3001
("glGet", B, 1, "GL_CLIP_DISTANCE2"), # 0x3002
("glGet", B, 1, "GL_CLIP_DISTANCE3"), # 0x3003
("glGet", B, 1, "GL_CLIP_DISTANCE4"), # 0x3004
("glGet", B, 1, "GL_CLIP_DISTANCE5"), # 0x3005
("glGet", B, 1, "GL_CLIP_DISTANCE6"), # 0x3006
("glGet", B, 1, "GL_CLIP_DISTANCE7"), # 0x3007
("_glGet", B, 1, "GL_LIGHT0"), # 0x4000
("_glGet", B, 1, "GL_LIGHT1"), # 0x4001
("_glGet", B, 1, "GL_LIGHT2"), # 0x4002
("_glGet", B, 1, "GL_LIGHT3"), # 0x4003
("_glGet", B, 1, "GL_LIGHT4"), # 0x4004
("_glGet", B, 1, "GL_LIGHT5"), # 0x4005
("_glGet", B, 1, "GL_LIGHT6"), # 0x4006
("_glGet", B, 1, "GL_LIGHT7"), # 0x4007
("", X, 1, "GL_ABGR_EXT"), # 0x8000
("", X, 1, "GL_CONSTANT_COLOR"), # 0x8001
("", X, 1, "GL_ONE_MINUS_CONSTANT_COLOR"), # 0x8002
("", X, 1, "GL_CONSTANT_ALPHA"), # 0x8003
("", X, 1, "GL_ONE_MINUS_CONSTANT_ALPHA"), # 0x8004
("glGet", F, 4, "GL_BLEND_COLOR"), # 0x8005
("", X, 1, "GL_FUNC_ADD"), # 0x8006
("", X, 1, "GL_MIN"), # 0x8007
("", X, 1, "GL_MAX"), # 0x8008
("glGet", E, 1, "GL_BLEND_EQUATION"), # 0x8009
("", X, 1, "GL_FUNC_SUBTRACT"), # 0x800A
("", X, 1, "GL_FUNC_REVERSE_SUBTRACT"), # 0x800B
("", X, 1, "GL_CMYK_EXT"), # 0x800C
("", X, 1, "GL_CMYKA_EXT"), # 0x800D
("glGet", I, 1, "GL_PACK_CMYK_HINT_EXT"), # 0x800E
("glGet", I, 1, "GL_UNPACK_CMYK_HINT_EXT"), # 0x800F
("glGet", B, 1, "GL_CONVOLUTION_1D"), # 0x8010
("glGet", B, 1, "GL_CONVOLUTION_2D"), # 0x8011
("glGet", B, 1, "GL_SEPARABLE_2D"), # 0x8012
("glGetConvolutionParameter", E, 1, "GL_CONVOLUTION_BORDER_MODE"), # 0x8013
("glGetConvolutionParameter", F, 4, "GL_CONVOLUTION_FILTER_SCALE"), # 0x8014
("glGetConvolutionParameter", F, 4, "GL_CONVOLUTION_FILTER_BIAS"), # 0x8015
("", X, 1, "GL_REDUCE"), # 0x8016
("glGetConvolutionParameter", E, 1, "GL_CONVOLUTION_FORMAT"), # 0x8017
("glGetConvolutionParameter", I, 1, "GL_CONVOLUTION_WIDTH"), # 0x8018
("glGetConvolutionParameter", I, 1, "GL_CONVOLUTION_HEIGHT"), # 0x8019
("glGetConvolutionParameter", I, 1, "GL_MAX_CONVOLUTION_WIDTH"), # 0x801A
("glGetConvolutionParameter", I, 1, "GL_MAX_CONVOLUTION_HEIGHT"), # 0x801B
("glGet", F, 1, "GL_POST_CONVOLUTION_RED_SCALE"), # 0x801C
("glGet", F, 1, "GL_POST_CONVOLUTION_GREEN_SCALE"), # 0x801D
("glGet", F, 1, "GL_POST_CONVOLUTION_BLUE_SCALE"), # 0x801E
("glGet", F, 1, "GL_POST_CONVOLUTION_ALPHA_SCALE"), # 0x801F
("glGet", F, 1, "GL_POST_CONVOLUTION_RED_BIAS"), # 0x8020
("glGet", F, 1, "GL_POST_CONVOLUTION_GREEN_BIAS"), # 0x8021
("glGet", F, 1, "GL_POST_CONVOLUTION_BLUE_BIAS"), # 0x8022
("glGet", F, 1, "GL_POST_CONVOLUTION_ALPHA_BIAS"), # 0x8023
("glGet", B, 1, "GL_HISTOGRAM"), # 0x8024
("", X, 1, "GL_PROXY_HISTOGRAM"), # 0x8025
("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_WIDTH"), # 0x8026
("glGetHistogramParameter", E, 1, "GL_HISTOGRAM_FORMAT"), # 0x8027
("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_RED_SIZE"), # 0x8028
("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_GREEN_SIZE"), # 0x8029
("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_BLUE_SIZE"), # 0x802A
("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_ALPHA_SIZE"), # 0x802B
("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_LUMINANCE_SIZE"), # 0x802C
("glGetHistogramParameter", B, 1, "GL_HISTOGRAM_SINK"), # 0x802D
("glGet", B, 1, "GL_MINMAX"), # 0x802E
("glGetMinMaxParameter", E, 1, "GL_MINMAX_FORMAT"), # 0x802F
("glGetMinMaxParameter", B, 1, "GL_MINMAX_SINK"), # 0x8030
("", X, 1, "GL_TABLE_TOO_LARGE"), # 0x8031
("", X, 1, "GL_UNSIGNED_BYTE_3_3_2"), # 0x8032
("", X, 1, "GL_UNSIGNED_SHORT_4_4_4_4"), # 0x8033
("", X, 1, "GL_UNSIGNED_SHORT_5_5_5_1"), # 0x8034
("", X, 1, "GL_UNSIGNED_INT_8_8_8_8"), # 0x8035
("", X, 1, "GL_UNSIGNED_INT_10_10_10_2"), # 0x8036
("glGet", B, 1, "GL_POLYGON_OFFSET_FILL"), # 0x8037
("glGet", F, 1, "GL_POLYGON_OFFSET_FACTOR"), # 0x8038
("glGet", F, 1, "GL_POLYGON_OFFSET_BIAS_EXT"), # 0x8039
("glGet", B, 1, "GL_RESCALE_NORMAL"), # 0x803A
("", X, 1, "GL_ALPHA4"), # 0x803B
("", X, 1, "GL_ALPHA8"), # 0x803C
("", X, 1, "GL_ALPHA12"), # 0x803D
("", X, 1, "GL_ALPHA16"), # 0x803E
("", X, 1, "GL_LUMINANCE4"), # 0x803F
("", X, 1, "GL_LUMINANCE8"), # 0x8040
("", X, 1, "GL_LUMINANCE12"), # 0x8041
("", X, 1, "GL_LUMINANCE16"), # 0x8042
("", X, 1, "GL_LUMINANCE4_ALPHA4"), # 0x8043
("", X, 1, "GL_LUMINANCE6_ALPHA2"), # 0x8044
("", X, 1, "GL_LUMINANCE8_ALPHA8"), # 0x8045
("", X, 1, "GL_LUMINANCE12_ALPHA4"), # 0x8046
("", X, 1, "GL_LUMINANCE12_ALPHA12"), # 0x8047
("", X, 1, "GL_LUMINANCE16_ALPHA16"), # 0x8048
("", X, 1, "GL_INTENSITY"), # 0x8049
("", X, 1, "GL_INTENSITY4"), # 0x804A
("", X, 1, "GL_INTENSITY8"), # 0x804B
("", X, 1, "GL_INTENSITY12"), # 0x804C
("", X, 1, "GL_INTENSITY16"), # 0x804D
("", X, 1, "GL_RGB2_EXT"), # 0x804E
("", X, 1, "GL_RGB4"), # 0x804F
("", X, 1, "GL_RGB5"), # 0x8050
("", X, 1, "GL_RGB8"), # 0x8051
("", X, 1, "GL_RGB10"), # 0x8052
("", X, 1, "GL_RGB12"), # 0x8053
("", X, 1, "GL_RGB16"), # 0x8054
("", X, 1, "GL_RGBA2"), # 0x8055
("", X, 1, "GL_RGBA4"), # 0x8056
("", X, 1, "GL_RGB5_A1"), # 0x8057
("", X, 1, "GL_RGBA8"), # 0x8058
("", X, 1, "GL_RGB10_A2"), # 0x8059
("", X, 1, "GL_RGBA12"), # 0x805A
("", X, 1, "GL_RGBA16"), # 0x805B
("glGetTexLevelParameter", I, 1, "GL_TEXTURE_RED_SIZE"), # 0x805C
("glGetTexLevelParameter", I, 1, "GL_TEXTURE_GREEN_SIZE"), # 0x805D
("glGetTexLevelParameter", I, 1, "GL_TEXTURE_BLUE_SIZE"), # 0x805E
("glGetTexLevelParameter", I, 1, "GL_TEXTURE_ALPHA_SIZE"), # 0x805F
("glGetTexLevelParameter", I, 1, "GL_TEXTURE_LUMINANCE_SIZE"), # 0x8060
("glGetTexLevelParameter", I, 1, "GL_TEXTURE_INTENSITY_SIZE"), # 0x8061
("", X, 1, "GL_REPLACE_EXT"), # 0x8062
("", X, 1, "GL_PROXY_TEXTURE_1D"), # 0x8063
("", X, 1, "GL_PROXY_TEXTURE_2D"), # 0x8064
("", X, 1, "GL_TEXTURE_TOO_LARGE_EXT"), # 0x8065
("glGetTexParameter", F, 1, "GL_TEXTURE_PRIORITY"), # 0x8066
("glGetTexParameter", B, 1, "GL_TEXTURE_RESIDENT"), # 0x8067
("_glGet", I, 1, "GL_TEXTURE_BINDING_1D"), # 0x8068
("_glGet", I, 1, "GL_TEXTURE_BINDING_2D"), # 0x8069
("_glGet", I, 1, "GL_TEXTURE_BINDING_3D"), # 0x806A
("glGet", I, 1, "GL_PACK_SKIP_IMAGES"), # 0x806B
("glGet", F, 1, "GL_PACK_IMAGE_HEIGHT"), # 0x806C
("glGet", I, 1, "GL_UNPACK_SKIP_IMAGES"), # 0x806D
("glGet", F, 1, "GL_UNPACK_IMAGE_HEIGHT"), # 0x806E
("glGet", B, 1, "GL_TEXTURE_3D"), # 0x806F
("", X, 1, "GL_PROXY_TEXTURE_3D"), # 0x8070
("glGetTexLevelParameter", I, 1, "GL_TEXTURE_DEPTH"), # 0x8071
("glGetTexParameter", E, 1, "GL_TEXTURE_WRAP_R"), # 0x8072
("glGet", I, 1, "GL_MAX_3D_TEXTURE_SIZE"), # 0x8073
("glGet", B, 1, "GL_VERTEX_ARRAY"), # 0x8074
("glGet", B, 1, "GL_NORMAL_ARRAY"), # 0x8075
("glGet", B, 1, "GL_COLOR_ARRAY"), # 0x8076
("glGet", B, 1, "GL_INDEX_ARRAY"), # 0x8077
("glGet", B, 1, "GL_TEXTURE_COORD_ARRAY"), # 0x8078
("glGet", B, 1, "GL_EDGE_FLAG_ARRAY"), # 0x8079
("glGet", I, 1, "GL_VERTEX_ARRAY_SIZE"), # 0x807A
("glGet", E, 1, "GL_VERTEX_ARRAY_TYPE"), # 0x807B
("glGet", I, 1, "GL_VERTEX_ARRAY_STRIDE"), # 0x807C
("glGet", I, 1, "GL_VERTEX_ARRAY_COUNT_EXT"), # 0x807D
("glGet", E, 1, "GL_NORMAL_ARRAY_TYPE"), # 0x807E
("glGet", I, 1, "GL_NORMAL_ARRAY_STRIDE"), # 0x807F
("glGet", I, 1, "GL_NORMAL_ARRAY_COUNT_EXT"), # 0x8080
("glGet", I, 1, "GL_COLOR_ARRAY_SIZE"), # 0x8081
("glGet", E, 1, "GL_COLOR_ARRAY_TYPE"), # 0x8082
("glGet", I, 1, "GL_COLOR_ARRAY_STRIDE"), # 0x8083
("glGet", I, 1, "GL_COLOR_ARRAY_COUNT_EXT"), # 0x8084
("glGet", E, 1, "GL_INDEX_ARRAY_TYPE"), # 0x8085
("glGet", I, 1, "GL_INDEX_ARRAY_STRIDE"), # 0x8086
("glGet", I, 1, "GL_INDEX_ARRAY_COUNT_EXT"), # 0x8087
("glGet", I, 1, "GL_TEXTURE_COORD_ARRAY_SIZE"), # 0x8088
("glGet", E, 1, "GL_TEXTURE_COORD_ARRAY_TYPE"), # 0x8089
("glGet", I, 1, "GL_TEXTURE_COORD_ARRAY_STRIDE"), # 0x808A
("glGet", I, 1, "GL_TEXTURE_COORD_ARRAY_COUNT_EXT"), # 0x808B
("glGet", I, 1, "GL_EDGE_FLAG_ARRAY_STRIDE"), # 0x808C
("glGet", I, 1, "GL_EDGE_FLAG_ARRAY_COUNT_EXT"), # 0x808D
("glGet", P, 1, "GL_VERTEX_ARRAY_POINTER"), # 0x808E
("glGet", P, 1, "GL_NORMAL_ARRAY_POINTER"), # 0x808F
("glGet", P, 1, "GL_COLOR_ARRAY_POINTER"), # 0x8090
("glGet", P, 1, "GL_INDEX_ARRAY_POINTER"), # 0x8091
("glGet", P, 1, "GL_TEXTURE_COORD_ARRAY_POINTER"), # 0x8092
("glGet", P, 1, "GL_EDGE_FLAG_ARRAY_POINTER"), # 0x8093
("glGet", I, 1, "GL_INTERLACE_SGIX"), # 0x8094
("", X, 1, "GL_DETAIL_TEXTURE_2D_SGIS"), # 0x8095
("glGet", I, 1, "GL_DETAIL_TEXTURE_2D_BINDING_SGIS"), # 0x8096
("", X, 1, "GL_LINEAR_DETAIL_SGIS"), # 0x8097
("", X, 1, "GL_LINEAR_DETAIL_ALPHA_SGIS"), # 0x8098
("", X, 1, "GL_LINEAR_DETAIL_COLOR_SGIS"), # 0x8099
("", X, 1, "GL_DETAIL_TEXTURE_LEVEL_SGIS"), # 0x809A
("", X, 1, "GL_DETAIL_TEXTURE_MODE_SGIS"), # 0x809B
("", X, 1, "GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS"), # 0x809C
("glGet", I, 1, "GL_MULTISAMPLE"), # 0x809D
("glGet", I, 1, "GL_SAMPLE_ALPHA_TO_COVERAGE"), # 0x809E
("glGet", I, 1, "GL_SAMPLE_ALPHA_TO_ONE"), # 0x809F
("glGet", I, 1, "GL_SAMPLE_COVERAGE"), # 0x80A0
("", X, 1, "GL_1PASS_EXT"), # 0x80A1
("", X, 1, "GL_2PASS_0_EXT"), # 0x80A2
("", X, 1, "GL_2PASS_1_EXT"), # 0x80A3
("", X, 1, "GL_4PASS_0_EXT"), # 0x80A4
("", X, 1, "GL_4PASS_1_EXT"), # 0x80A5
("", X, 1, "GL_4PASS_2_EXT"), # 0x80A6
("", X, 1, "GL_4PASS_3_EXT"), # 0x80A7
("glGet", I, 1, "GL_SAMPLE_BUFFERS"), # 0x80A8
("glGet", I, 1, "GL_SAMPLES"), # 0x80A9
("glGet", F, 1, "GL_SAMPLE_COVERAGE_VALUE"), # 0x80AA
("glGet", I, 1, "GL_SAMPLE_COVERAGE_INVERT"), # 0x80AB
("glGet", I, 1, "GL_SAMPLE_PATTERN_EXT"), # 0x80AC
("", X, 1, "GL_LINEAR_SHARPEN_SGIS"), # 0x80AD
("", X, 1, "GL_LINEAR_SHARPEN_ALPHA_SGIS"), # 0x80AE
("", X, 1, "GL_LINEAR_SHARPEN_COLOR_SGIS"), # 0x80AF
("", X, 1, "GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS"), # 0x80B0
("glGet", F, 16, "GL_COLOR_MATRIX"), # 0x80B1
("glGet", I, 1, "GL_COLOR_MATRIX_STACK_DEPTH"), # 0x80B2
("glGet", I, 1, "GL_MAX_COLOR_MATRIX_STACK_DEPTH"), # 0x80B3
("glGet", F, 1, "GL_POST_COLOR_MATRIX_RED_SCALE"), # 0x80B4
("glGet", F, 1, "GL_POST_COLOR_MATRIX_GREEN_SCALE"), # 0x80B5
("glGet", F, 1, "GL_POST_COLOR_MATRIX_BLUE_SCALE"), # 0x80B6
("glGet", F, 1, "GL_POST_COLOR_MATRIX_ALPHA_SCALE"), # 0x80B7
("glGet", F, 1, "GL_POST_COLOR_MATRIX_RED_BIAS"), # 0x80B8
("glGet", F, 1, "GL_POST_COLOR_MATRIX_GREEN_BIAS"), # 0x80B9
("glGet", F, 1, "GL_POST_COLOR_MATRIX_BLUE_BIAS"), # 0x80BA
("glGet", F, 1, "GL_POST_COLOR_MATRIX_ALPHA_BIAS"), # 0x80BB
("glGet", I, 1, "GL_TEXTURE_COLOR_TABLE_SGI"), # 0x80BC
("", X, 1, "GL_PROXY_TEXTURE_COLOR_TABLE_SGI"), # 0x80BD
("", X, 1, "GL_TEXTURE_ENV_BIAS_SGIX"), # 0x80BE
("glGetTexParameter", F, 1, "GL_TEXTURE_COMPARE_FAIL_VALUE_ARB"), # 0x80BF
("glGet", E, 1, "GL_BLEND_DST_RGB"), # 0x80C8
("glGet", E, 1, "GL_BLEND_SRC_RGB"), # 0x80C9
("glGet", E, 1, "GL_BLEND_DST_ALPHA"), # 0x80CA
("glGet", E, 1, "GL_BLEND_SRC_ALPHA"), # 0x80CB
("", X, 1, "GL_422_EXT"), # 0x80CC
("", X, 1, "GL_422_REV_EXT"), # 0x80CD
("", X, 1, "GL_422_AVERAGE_EXT"), # 0x80CE
("", X, 1, "GL_422_REV_AVERAGE_EXT"), # 0x80CF
("glGet", B, 1, "GL_COLOR_TABLE"), # 0x80D0
("glGet", I, 1, "GL_POST_CONVOLUTION_COLOR_TABLE"), # 0x80D1
("glGet", I, 1, "GL_POST_COLOR_MATRIX_COLOR_TABLE"), # 0x80D2
("", X, 1, "GL_PROXY_COLOR_TABLE"), # 0x80D3
("", X, 1, "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE"), # 0x80D4
("", X, 1, "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE"), # 0x80D5
("glGetColorTableParameter", F, 4, "GL_COLOR_TABLE_SCALE"), # 0x80D6
("glGetColorTableParameter", F, 4, "GL_COLOR_TABLE_BIAS"), # 0x80D7
("glGetColorTableParameter", E, 1, "GL_COLOR_TABLE_FORMAT"), # 0x80D8
("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_WIDTH"), # 0x80D9
("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_RED_SIZE"), # 0x80DA
("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_GREEN_SIZE"), # 0x80DB
("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_BLUE_SIZE"), # 0x80DC
("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_ALPHA_SIZE"), # 0x80DD
("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_LUMINANCE_SIZE"), # 0x80DE
("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_INTENSITY_SIZE"), # 0x80DF
("", X, 1, "GL_BGR"), # 0x80E0
("", X, 1, "GL_BGRA"), # 0x80E1
("", X, 1, "GL_COLOR_INDEX1_EXT"), # 0x80E2
("", X, 1, "GL_COLOR_INDEX2_EXT"), # 0x80E3
("", X, 1, "GL_COLOR_INDEX4_EXT"), # 0x80E4
("", X, 1, "GL_COLOR_INDEX8_EXT"), # 0x80E5
("", X, 1, "GL_COLOR_INDEX12_EXT"), # 0x80E6
("", X, 1, "GL_COLOR_INDEX16_EXT"), # 0x80E7
("glGet", I, 1, "GL_MAX_ELEMENTS_VERTICES"), # 0x80E8
("glGet", I, 1, "GL_MAX_ELEMENTS_INDICES"), # 0x80E9
("", X, 1, "GL_PHONG_WIN"), # 0x80EA
("", X, 1, "GL_PHONG_HINT_WIN"), # 0x80EB
("", X, 1, "GL_FOG_SPECULAR_TEXTURE_WIN"), # 0x80EC
("_glGetTexLevelParameter", I, 1, "GL_TEXTURE_INDEX_SIZE_EXT"), # 0x80ED
("glGet", E, 1, "GL_CLIP_VOLUME_CLIPPING_HINT_EXT"), # 0x80F0
("", X, 1, "GL_DUAL_ALPHA4_SGIS"), # 0x8110
("", X, 1, "GL_DUAL_ALPHA8_SGIS"), # 0x8111
("", X, 1, "GL_DUAL_ALPHA12_SGIS"), # 0x8112
("", X, 1, "GL_DUAL_ALPHA16_SGIS"), # 0x8113
("", X, 1, "GL_DUAL_LUMINANCE4_SGIS"), # 0x8114
("", X, 1, "GL_DUAL_LUMINANCE8_SGIS"), # 0x8115
("", X, 1, "GL_DUAL_LUMINANCE12_SGIS"), # 0x8116
("", X, 1, "GL_DUAL_LUMINANCE16_SGIS"), # 0x8117
("", X, 1, "GL_DUAL_INTENSITY4_SGIS"), # 0x8118
("", X, 1, "GL_DUAL_INTENSITY8_SGIS"), # 0x8119
("", X, 1, "GL_DUAL_INTENSITY12_SGIS"), # 0x811A
("", X, 1, "GL_DUAL_INTENSITY16_SGIS"), # 0x811B
("", X, 1, "GL_DUAL_LUMINANCE_ALPHA4_SGIS"), # 0x811C
("", X, 1, "GL_DUAL_LUMINANCE_ALPHA8_SGIS"), # 0x811D
("", X, 1, "GL_QUAD_ALPHA4_SGIS"), # 0x811E
("", X, 1, "GL_QUAD_ALPHA8_SGIS"), # 0x811F
("", X, 1, "GL_QUAD_LUMINANCE4_SGIS"), # 0x8120
("", X, 1, "GL_QUAD_LUMINANCE8_SGIS"), # 0x8121
("", X, 1, "GL_QUAD_INTENSITY4_SGIS"), # 0x8122
("", X, 1, "GL_QUAD_INTENSITY8_SGIS"), # 0x8123
("", X, 1, "GL_DUAL_TEXTURE_SELECT_SGIS"), # 0x8124
("", X, 1, "GL_QUAD_TEXTURE_SELECT_SGIS"), # 0x8125
("glGet", F, 1, "GL_POINT_SIZE_MIN"), # 0x8126
("glGet", F, 1, "GL_POINT_SIZE_MAX"), # 0x8127
("glGet", F, 1, "GL_POINT_FADE_THRESHOLD_SIZE"), # 0x8128
("glGet", F, 3, "GL_POINT_DISTANCE_ATTENUATION"), # 0x8129
("", X, 1, "GL_FOG_FUNC_SGIS"), # 0x812A
("glGet", I, 1, "GL_FOG_FUNC_POINTS_SGIS"), # 0x812B
("glGet", I, 1, "GL_MAX_FOG_FUNC_POINTS_SGIS"), # 0x812C
("", X, 1, "GL_CLAMP_TO_BORDER"), # 0x812D
("", X, 1, "GL_TEXTURE_MULTI_BUFFER_HINT_SGIX"), # 0x812E
("", X, 1, "GL_CLAMP_TO_EDGE"), # 0x812F
("glGet", I, 1, "GL_PACK_SKIP_VOLUMES_SGIS"), # 0x8130
("glGet", I, 1, "GL_PACK_IMAGE_DEPTH_SGIS"), # 0x8131
("glGet", I, 1, "GL_UNPACK_SKIP_VOLUMES_SGIS"), # 0x8132
("glGet", I, 1, "GL_UNPACK_IMAGE_DEPTH_SGIS"), # 0x8133
("glGet", I, 1, "GL_TEXTURE_4D_SGIS"), # 0x8134
("", X, 1, "GL_PROXY_TEXTURE_4D_SGIS"), # 0x8135
("", X, 1, "GL_TEXTURE_4DSIZE_SGIS"), # 0x8136
("", X, 1, "GL_TEXTURE_WRAP_Q_SGIS"), # 0x8137
("glGet", I, 1, "GL_MAX_4D_TEXTURE_SIZE_SGIS"), # 0x8138
("glGet", I, 1, "GL_PIXEL_TEX_GEN_SGIX"), # 0x8139
("glGetTexParameter", F, 1, "GL_TEXTURE_MIN_LOD"), # 0x813A
("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_LOD"), # 0x813B
("glGetTexParameter", F, 1, "GL_TEXTURE_BASE_LEVEL"), # 0x813C
("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_LEVEL"), # 0x813D
("glGet", I, 1, "GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX"), # 0x813E
("glGet", I, 1, "GL_PIXEL_TILE_CACHE_INCREMENT_SGIX"), # 0x813F
("glGet", I, 1, "GL_PIXEL_TILE_WIDTH_SGIX"), # 0x8140
("glGet", I, 1, "GL_PIXEL_TILE_HEIGHT_SGIX"), # 0x8141
("glGet", I, 1, "GL_PIXEL_TILE_GRID_WIDTH_SGIX"), # 0x8142
("glGet", I, 1, "GL_PIXEL_TILE_GRID_HEIGHT_SGIX"), # 0x8143
("glGet", I, 1, "GL_PIXEL_TILE_GRID_DEPTH_SGIX"), # 0x8144
("glGet", I, 1, "GL_PIXEL_TILE_CACHE_SIZE_SGIX"), # 0x8145
("", X, 1, "GL_FILTER4_SGIS"), # 0x8146
("", X, 1, "GL_TEXTURE_FILTER4_SIZE_SGIS"), # 0x8147
("glGet", I, 1, "GL_SPRITE_SGIX"), # 0x8148
("glGet", I, 1, "GL_SPRITE_MODE_SGIX"), # 0x8149
("glGet", F, 3, "GL_SPRITE_AXIS_SGIX"), # 0x814A
("glGet", F, 3, "GL_SPRITE_TRANSLATION_SGIX"), # 0x814B
("", X, 1, "GL_SPRITE_AXIAL_SGIX"), # 0x814C
("", X, 1, "GL_SPRITE_OBJECT_ALIGNED_SGIX"), # 0x814D
("", X, 1, "GL_SPRITE_EYE_ALIGNED_SGIX"), # 0x814E
("glGet", I, 1, "GL_TEXTURE_4D_BINDING_SGIS"), # 0x814F
("", X, 1, "GL_IGNORE_BORDER_HP"), # 0x8150
("", X, 1, "GL_CONSTANT_BORDER"), # 0x8151
("", X, 1, "GL_REPLICATE_BORDER"), # 0x8153
("glGetConvolutionParameter", F, 4, "GL_CONVOLUTION_BORDER_COLOR"), # 0x8154
("", X, 1, "GL_IMAGE_SCALE_X_HP"), # 0x8155
("", X, 1, "GL_IMAGE_SCALE_Y_HP"), # 0x8156
("", X, 1, "GL_IMAGE_TRANSLATE_X_HP"), # 0x8157
("", X, 1, "GL_IMAGE_TRANSLATE_Y_HP"), # 0x8158
("", X, 1, "GL_IMAGE_ROTATE_ANGLE_HP"), # 0x8159
("", X, 1, "GL_IMAGE_ROTATE_ORIGIN_X_HP"), # 0x815A
("", X, 1, "GL_IMAGE_ROTATE_ORIGIN_Y_HP"), # 0x815B
("", X, 1, "GL_IMAGE_MAG_FILTER_HP"), # 0x815C
("", X, 1, "GL_IMAGE_MIN_FILTER_HP"), # 0x815D
("", X, 1, "GL_IMAGE_CUBIC_WEIGHT_HP"), # 0x815E
("", X, 1, "GL_CUBIC_HP"), # 0x815F
("", X, 1, "GL_AVERAGE_HP"), # 0x8160
("", X, 1, "GL_IMAGE_TRANSFORM_2D_HP"), # 0x8161
("", X, 1, "GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"), # 0x8162
("", X, 1, "GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"), # 0x8163
("_glGet", B, 1, "GL_OCCLUSION_TEST_HP"), # 0x8165
("_glGet", B, 1, "GL_OCCLUSION_TEST_RESULT_HP"), # 0x8166
("", X, 1, "GL_TEXTURE_LIGHTING_MODE_HP"), # 0x8167
("", X, 1, "GL_TEXTURE_POST_SPECULAR_HP"), # 0x8168
("", X, 1, "GL_TEXTURE_PRE_SPECULAR_HP"), # 0x8169
("", X, 1, "GL_LINEAR_CLIPMAP_LINEAR_SGIX"), # 0x8170
("glGetTexParameter", I, 2, "GL_TEXTURE_CLIPMAP_CENTER_SGIX"), # 0x8171
("glGetTexParameter", F, 1, "GL_TEXTURE_CLIPMAP_FRAME_SGIX"), # 0x8172
("glGetTexParameter", I, 2, "GL_TEXTURE_CLIPMAP_OFFSET_SGIX"), # 0x8173
("glGetTexParameter", I, 3, "GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX"), # 0x8174
("", X, 1, "GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX"), # 0x8175
("", I, 1, "GL_TEXTURE_CLIPMAP_DEPTH_SGIX"), # 0x8176
("glGet", I, 1, "GL_MAX_CLIPMAP_DEPTH_SGIX"), # 0x8177
("glGet", I, 1, "GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX"), # 0x8178
("glGetTexParameter", F, 1, "GL_POST_TEXTURE_FILTER_BIAS_SGIX"), # 0x8179
("glGetTexParameter", F, 1, "GL_POST_TEXTURE_FILTER_SCALE_SGIX"), # 0x817A
("glGet", F, 2, "GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX"), # 0x817B
("glGet", F, 2, "GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX"), # 0x817C
("glGet", I, 1, "GL_REFERENCE_PLANE_SGIX"), # 0x817D
("glGet", F, 4, "GL_REFERENCE_PLANE_EQUATION_SGIX"), # 0x817E
("glGet", I, 1, "GL_IR_INSTRUMENT1_SGIX"), # 0x817F
("", X, 1, "GL_INSTRUMENT_BUFFER_POINTER_SGIX"), # 0x8180
("glGet", I, 1, "GL_INSTRUMENT_MEASUREMENTS_SGIX"), # 0x8181
("", X, 1, "GL_LIST_PRIORITY_SGIX"), # 0x8182
("glGet", I, 1, "GL_CALLIGRAPHIC_FRAGMENT_SGIX"), # 0x8183
("", X, 1, "GL_PIXEL_TEX_GEN_Q_CEILING_SGIX"), # 0x8184
("", X, 1, "GL_PIXEL_TEX_GEN_Q_ROUND_SGIX"), # 0x8185
("", X, 1, "GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX"), # 0x8186
("", X, 1, "GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX"), # 0x8187
("", X, 1, "GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX"), # 0x8188
("", X, 1, "GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX"), # 0x8189
("", X, 1, "GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX"), # 0x818A
("glGet", I, 1, "GL_FRAMEZOOM_SGIX"), # 0x818B
("glGet", I, 1, "GL_FRAMEZOOM_FACTOR_SGIX"), # 0x818C
("glGet", I, 1, "GL_MAX_FRAMEZOOM_FACTOR_SGIX"), # 0x818D
("glGetTexParameter", F, 1, "GL_TEXTURE_LOD_BIAS_S_SGIX"), # 0x818E
("glGetTexParameter", F, 1, "GL_TEXTURE_LOD_BIAS_T_SGIX"), # 0x818F
("glGetTexParameter", F, 1, "GL_TEXTURE_LOD_BIAS_R_SGIX"), # 0x8190
("glGetTexParameter", B, 1, "GL_GENERATE_MIPMAP"), # 0x8191
("glGet", E, 1, "GL_GENERATE_MIPMAP_HINT"), # 0x8192
("", X, 1, "GL_GEOMETRY_DEFORMATION_SGIX"), # 0x8194
("", X, 1, "GL_TEXTURE_DEFORMATION_SGIX"), # 0x8195
("glGet", I, 1, "GL_DEFORMATIONS_MASK_SGIX"), # 0x8196
("", X, 1, "GL_MAX_DEFORMATION_ORDER_SGIX"), # 0x8197
("glGet", I, 1, "GL_FOG_OFFSET_SGIX"), # 0x8198
("glGet", F, 4, "GL_FOG_OFFSET_VALUE_SGIX"), # 0x8199
("glGetTexParameter", B, 1, "GL_TEXTURE_COMPARE_SGIX"), # 0x819A
("glGetTexParameter", E, 1, "GL_TEXTURE_COMPARE_OPERATOR_SGIX"), # 0x819B
("", X, 1, "GL_TEXTURE_LEQUAL_R_SGIX"), # 0x819C
("", X, 1, "GL_TEXTURE_GEQUAL_R_SGIX"), # 0x819D
("", X, 1, "GL_DEPTH_COMPONENT16"), # 0x81A5
("", X, 1, "GL_DEPTH_COMPONENT24"), # 0x81A6
("", X, 1, "GL_DEPTH_COMPONENT32"), # 0x81A7
("glGet", I, 1, "GL_ARRAY_ELEMENT_LOCK_FIRST_EXT"), # 0x81A8
("glGet", I, 1, "GL_ARRAY_ELEMENT_LOCK_COUNT_EXT"), # 0x81A9
("glGet", B, 1, "GL_CULL_VERTEX_EXT"), # 0x81AA
("glGet", F, 4, "GL_CULL_VERTEX_EYE_POSITION_EXT"), # 0x81AB
("glGet", F, 4, "GL_CULL_VERTEX_OBJECT_POSITION_EXT"), # 0x81AC
("", X, 1, "GL_IUI_V2F_EXT"), # 0x81AD
("", X, 1, "GL_IUI_V3F_EXT"), # 0x81AE
("", X, 1, "GL_IUI_N3F_V2F_EXT"), # 0x81AF
("", X, 1, "GL_IUI_N3F_V3F_EXT"), # 0x81B0
("", X, 1, "GL_T2F_IUI_V2F_EXT"), # 0x81B1
("", X, 1, "GL_T2F_IUI_V3F_EXT"), # 0x81B2
("", X, 1, "GL_T2F_IUI_N3F_V2F_EXT"), # 0x81B3
("", X, 1, "GL_T2F_IUI_N3F_V3F_EXT"), # 0x81B4
("", X, 1, "GL_INDEX_TEST_EXT"), # 0x81B5
("", X, 1, "GL_INDEX_TEST_FUNC_EXT"), # 0x81B6
("", X, 1, "GL_INDEX_TEST_REF_EXT"), # 0x81B7
("", X, 1, "GL_INDEX_MATERIAL_EXT"), # 0x81B8
("", X, 1, "GL_INDEX_MATERIAL_PARAMETER_EXT"), # 0x81B9
("", X, 1, "GL_INDEX_MATERIAL_FACE_EXT"), # 0x81BA
("", X, 1, "GL_YCRCB_422_SGIX"), # 0x81BB
("", X, 1, "GL_YCRCB_444_SGIX"), # 0x81BC
("", X, 1, "GL_WRAP_BORDER_SUN"), # 0x81D4
("", X, 1, "GL_UNPACK_CONSTANT_DATA_SUNX"), # 0x81D5
("", X, 1, "GL_TEXTURE_CONSTANT_DATA_SUNX"), # 0x81D6
("", X, 1, "GL_TRIANGLE_LIST_SUN"), # 0x81D7
("", X, 1, "GL_REPLACEMENT_CODE_SUN"), # 0x81D8
("", X, 1, "GL_GLOBAL_ALPHA_SUN"), # 0x81D9
("", X, 1, "GL_GLOBAL_ALPHA_FACTOR_SUN"), # 0x81DA
("glGet", B, 4, "GL_TEXTURE_COLOR_WRITEMASK_SGIS"), # 0x81EF
("", X, 1, "GL_EYE_DISTANCE_TO_POINT_SGIS"), # 0x81F0
("", X, 1, "GL_OBJECT_DISTANCE_TO_POINT_SGIS"), # 0x81F1
("", X, 1, "GL_EYE_DISTANCE_TO_LINE_SGIS"), # 0x81F2
("", X, 1, "GL_OBJECT_DISTANCE_TO_LINE_SGIS"), # 0x81F3
("", X, 1, "GL_EYE_POINT_SGIS"), # 0x81F4
("", X, 1, "GL_OBJECT_POINT_SGIS"), # 0x81F5
("", X, 1, "GL_EYE_LINE_SGIS"), # 0x81F6
("", X, 1, "GL_OBJECT_LINE_SGIS"), # 0x81F7
("glGet", E, 1, "GL_LIGHT_MODEL_COLOR_CONTROL"), # 0x81F8
("", X, 1, "GL_SINGLE_COLOR"), # 0x81F9
("", X, 1, "GL_SEPARATE_SPECULAR_COLOR"), # 0x81FA
("", X, 1, "GL_SHARED_TEXTURE_PALETTE_EXT"), # 0x81FB
("", X, 1, "GL_FOG_SCALE_SGIX"), # 0x81FC
("", X, 1, "GL_FOG_SCALE_VALUE_SGIX"), # 0x81FD
("", X, 1, "GL_TEXT_FRAGMENT_SHADER_ATI"), # 0x8200
("glGetFramebufferAttachmentParameter", E, 1, "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"), # 0x8210
("glGetFramebufferAttachmentParameter", E, 1, "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"), # 0x8211
("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"), # 0x8212
("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"), # 0x8213
("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"), # 0x8214
("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"), # 0x8215
("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"), # 0x8216
("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"), # 0x8217
("", X, 1, "GL_FRAMEBUFFER_DEFAULT"), # 0x8218
("", X, 1, "GL_FRAMEBUFFER_UNDEFINED"), # 0x8219
("", X, 1, "GL_DEPTH_STENCIL_ATTACHMENT"), # 0x821A
("glGet", I, 1, "GL_MAJOR_VERSION"), # 0x821B
("glGet", I, 1, "GL_MINOR_VERSION"), # 0x821C
("glGet", I, 1, "GL_NUM_EXTENSIONS"), # 0x821D
("glGet", I, 1, "GL_CONTEXT_FLAGS"), # 0x821E
("", X, 1, "GL_INDEX"), # 0x8222
("", X, 1, "GL_COMPRESSED_RED"), # 0x8225
("", X, 1, "GL_COMPRESSED_RG"), # 0x8226
("", X, 1, "GL_RG"), # 0x8227
("", X, 1, "GL_RG_INTEGER"), # 0x8228
("", X, 1, "GL_R8"), # 0x8229
("", X, 1, "GL_R16"), # 0x822A
("", X, 1, "GL_RG8"), # 0x822B
("", X, 1, "GL_RG16"), # 0x822C
("", X, 1, "GL_R16F"), # 0x822D
("", X, 1, "GL_R32F"), # 0x822E
("", X, 1, "GL_RG16F"), # 0x822F
("", X, 1, "GL_RG32F"), # 0x8230
("", X, 1, "GL_R8I"), # 0x8231
("", X, 1, "GL_R8UI"), # 0x8232
("", X, 1, "GL_R16I"), # 0x8233
("", X, 1, "GL_R16UI"), # 0x8234
("", X, 1, "GL_R32I"), # 0x8235
("", X, 1, "GL_R32UI"), # 0x8236
("", X, 1, "GL_RG8I"), # 0x8237
("", X, 1, "GL_RG8UI"), # 0x8238
("", X, 1, "GL_RG16I"), # 0x8239
("", X, 1, "GL_RG16UI"), # 0x823A
("", X, 1, "GL_RG32I"), # 0x823B
("", X, 1, "GL_RG32UI"), # 0x823C
("", X, 1, "GL_SYNC_CL_EVENT_ARB"), # 0x8240
("", X, 1, "GL_SYNC_CL_EVENT_COMPLETE_ARB"), # 0x8241
("glGet", B, 1, "GL_DEBUG_OUTPUT_SYNCHRONOUS"), # 0x8242
("glGet", I, 1, "GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH"), # 0x8243
("glGet", P, 1, "GL_DEBUG_CALLBACK_FUNCTION"), # 0x8244
("glGet", P, 1, "GL_DEBUG_CALLBACK_USER_PARAM"), # 0x8245
("", X, 1, "GL_DEBUG_SOURCE_API"), # 0x8246
("", X, 1, "GL_DEBUG_SOURCE_WINDOW_SYSTEM"), # 0x8247
("", X, 1, "GL_DEBUG_SOURCE_SHADER_COMPILER"), # 0x8248
("", X, 1, "GL_DEBUG_SOURCE_THIRD_PARTY"), # 0x8249
("", X, 1, "GL_DEBUG_SOURCE_APPLICATION"), # 0x824A
("", X, 1, "GL_DEBUG_SOURCE_OTHER"), # 0x824B
("", X, 1, "GL_DEBUG_TYPE_ERROR"), # 0x824C
("", X, 1, "GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR"), # 0x824D
("", X, 1, "GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR"), # 0x824E
("", X, 1, "GL_DEBUG_TYPE_PORTABILITY"), # 0x824F
("", X, 1, "GL_DEBUG_TYPE_PERFORMANCE"), # 0x8250
("", X, 1, "GL_DEBUG_TYPE_OTHER"), # 0x8251
("", X, 1, "GL_LOSE_CONTEXT_ON_RESET_ARB"), # 0x8252
("", X, 1, "GL_GUILTY_CONTEXT_RESET_ARB"), # 0x8253
("", X, 1, "GL_INNOCENT_CONTEXT_RESET_ARB"), # 0x8254
("", X, 1, "GL_UNKNOWN_CONTEXT_RESET_ARB"), # 0x8255
("glGet", E, 1, "GL_RESET_NOTIFICATION_STRATEGY_ARB"), # 0x8256
("", X, 1, "GL_PROGRAM_BINARY_RETRIEVABLE_HINT"), # 0x8257
("", X, 1, "GL_PROGRAM_SEPARABLE"), # 0x8258
("glGet", I, 1, "GL_ACTIVE_PROGRAM"), # 0x8259
("glGet", I, 1, "GL_PROGRAM_PIPELINE_BINDING"), # 0x825A
("glGet", I, 1, "GL_MAX_VIEWPORTS"), # 0x825B
("glGet", I, 1, "GL_VIEWPORT_SUBPIXEL_BITS"), # 0x825C
("glGet", F, 2, "GL_VIEWPORT_BOUNDS_RANGE"), # 0x825D
("glGet", E, 1, "GL_LAYER_PROVOKING_VERTEX"), # 0x825E
("glGet", E, 1, "GL_VIEWPORT_INDEX_PROVOKING_VERTEX"), # 0x825F
("", X, 1, "GL_UNDEFINED_VERTEX"), # 0x8260
("", X, 1, "GL_NO_RESET_NOTIFICATION_ARB"), # 0x8261
("glGet", I, 1, "GL_MAX_COMPUTE_SHARED_MEMORY_SIZE"), # 0x8262
("glGet", I, 1, "GL_MAX_COMPUTE_UNIFORM_COMPONENTS"), # 0x8263
("glGet", I, 1, "GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS"), # 0x8264
("glGet", I, 1, "GL_MAX_COMPUTE_ATOMIC_COUNTERS"), # 0x8265
("glGet", I, 1, "GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS"), # 0x8266
("", X, 1, "GL_COMPUTE_LOCAL_WORK_SIZE"), # 0x8267
("", X, 1, "GL_DEBUG_TYPE_MARKER"), # 0x8268
("", X, 1, "GL_DEBUG_TYPE_PUSH_GROUP"), # 0x8269
("", X, 1, "GL_DEBUG_TYPE_POP_GROUP"), # 0x826A
("", X, 1, "GL_DEBUG_SEVERITY_NOTIFICATION"), # 0x826B
("", X, 1, "GL_MAX_DEBUG_GROUP_STACK_DEPTH"), # 0x826C
("", X, 1, "GL_DEBUG_GROUP_STACK_DEPTH"), # 0x826D
("glGet", I, 1, "GL_MAX_UNIFORM_LOCATIONS"), # 0x826E
("", X, 1, "GL_INTERNALFORMAT_SUPPORTED"), # 0x826F
("", X, 1, "GL_INTERNALFORMAT_PREFERRED"), # 0x8270
("", X, 1, "GL_INTERNALFORMAT_RED_SIZE"), # 0x8271
("", X, 1, "GL_INTERNALFORMAT_GREEN_SIZE"), # 0x8272
("", X, 1, "GL_INTERNALFORMAT_BLUE_SIZE"), # 0x8273
("", X, 1, "GL_INTERNALFORMAT_ALPHA_SIZE"), # 0x8274
("", X, 1, "GL_INTERNALFORMAT_DEPTH_SIZE"), # 0x8275
("", X, 1, "GL_INTERNALFORMAT_STENCIL_SIZE"), # 0x8276
("", X, 1, "GL_INTERNALFORMAT_SHARED_SIZE"), # 0x8277
("", X, 1, "GL_INTERNALFORMAT_RED_TYPE"), # 0x8278
("", X, 1, "GL_INTERNALFORMAT_GREEN_TYPE"), # 0x8279
("", X, 1, "GL_INTERNALFORMAT_BLUE_TYPE"), # 0x827A
("", X, 1, "GL_INTERNALFORMAT_ALPHA_TYPE"), # 0x827B
("", X, 1, "GL_INTERNALFORMAT_DEPTH_TYPE"), # 0x827C
("", X, 1, "GL_INTERNALFORMAT_STENCIL_TYPE"), # 0x827D
("", X, 1, "GL_MAX_WIDTH"), # 0x827E
("", X, 1, "GL_MAX_HEIGHT"), # 0x827F
("", X, 1, "GL_MAX_DEPTH"), # 0x8280
("", X, 1, "GL_MAX_LAYERS"), # 0x8281
("", X, 1, "GL_MAX_COMBINED_DIMENSIONS"), # 0x8282
("", X, 1, "GL_COLOR_COMPONENTS"), # 0x8283
("", X, 1, "GL_DEPTH_COMPONENTS"), # 0x8284
("", X, 1, "GL_STENCIL_COMPONENTS"), # 0x8285
("", X, 1, "GL_COLOR_RENDERABLE"), # 0x8286
("", X, 1, "GL_DEPTH_RENDERABLE"), # 0x8287
("", X, 1, "GL_STENCIL_RENDERABLE"), # 0x8288
("", X, 1, "GL_FRAMEBUFFER_RENDERABLE"), # 0x8289
("", X, 1, "GL_FRAMEBUFFER_RENDERABLE_LAYERED"), # 0x828A
("", X, 1, "GL_FRAMEBUFFER_BLEND"), # 0x828B
("", X, 1, "GL_READ_PIXELS"), # 0x828C
("", X, 1, "GL_READ_PIXELS_FORMAT"), # 0x828D
("", X, 1, "GL_READ_PIXELS_TYPE"), # 0x828E
("", X, 1, "GL_TEXTURE_IMAGE_FORMAT"), # 0x828F
("", X, 1, "GL_TEXTURE_IMAGE_TYPE"), # 0x8290
("", X, 1, "GL_GET_TEXTURE_IMAGE_FORMAT"), # 0x8291
("", X, 1, "GL_GET_TEXTURE_IMAGE_TYPE"), # 0x8292
("", X, 1, "GL_MIPMAP"), # 0x8293
("", X, 1, "GL_MANUAL_GENERATE_MIPMAP"), # 0x8294
("", X, 1, "GL_AUTO_GENERATE_MIPMAP"), # 0x8295
("", X, 1, "GL_COLOR_ENCODING"), # 0x8296
("", X, 1, "GL_SRGB_READ"), # 0x8297
("", X, 1, "GL_SRGB_WRITE"), # 0x8298
("", X, 1, "GL_SRGB_DECODE_ARB"), # 0x8299
("", X, 1, "GL_FILTER"), # 0x829A
("", X, 1, "GL_VERTEX_TEXTURE"), # 0x829B
("", X, 1, "GL_TESS_CONTROL_TEXTURE"), # 0x829C
("", X, 1, "GL_TESS_EVALUATION_TEXTURE"), # 0x829D
("", X, 1, "GL_GEOMETRY_TEXTURE"), # 0x829E
("", X, 1, "GL_FRAGMENT_TEXTURE"), # 0x829F
("", X, 1, "GL_COMPUTE_TEXTURE"), # 0x82A0
("", X, 1, "GL_TEXTURE_SHADOW"), # 0x82A1
("", X, 1, "GL_TEXTURE_GATHER"), # 0x82A2
("", X, 1, "GL_TEXTURE_GATHER_SHADOW"), # 0x82A3
("", X, 1, "GL_SHADER_IMAGE_LOAD"), # 0x82A4
("", X, 1, "GL_SHADER_IMAGE_STORE"), # 0x82A5
("", X, 1, "GL_SHADER_IMAGE_ATOMIC"), # 0x82A6
("", X, 1, "GL_IMAGE_TEXEL_SIZE"), # 0x82A7
("", X, 1, "GL_IMAGE_COMPATIBILITY_CLASS"), # 0x82A8
("", X, 1, "GL_IMAGE_PIXEL_FORMAT"), # 0x82A9
("", X, 1, "GL_IMAGE_PIXEL_TYPE"), # 0x82AA
("", X, 1, "GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST"), # 0x82AC
("", X, 1, "GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST"), # 0x82AD
("", X, 1, "GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE"), # 0x82AE
("", X, 1, "GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE"), # 0x82AF
("", X, 1, "GL_TEXTURE_COMPRESSED_BLOCK_WIDTH"), # 0x82B1
("", X, 1, "GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT"), # 0x82B2
("", X, 1, "GL_TEXTURE_COMPRESSED_BLOCK_SIZE"), # 0x82B3
("", X, 1, "GL_CLEAR_BUFFER"), # 0x82B4
("", X, 1, "GL_TEXTURE_VIEW"), # 0x82B5
("", X, 1, "GL_VIEW_COMPATIBILITY_CLASS"), # 0x82B6
("", X, 1, "GL_FULL_SUPPORT"), # 0x82B7
("", X, 1, "GL_CAVEAT_SUPPORT"), # 0x82B8
("", X, 1, "GL_IMAGE_CLASS_4_X_32"), # 0x82B9
("", X, 1, "GL_IMAGE_CLASS_2_X_32"), # 0x82BA
("", X, 1, "GL_IMAGE_CLASS_1_X_32"), # 0x82BB
("", X, 1, "GL_IMAGE_CLASS_4_X_16"), # 0x82BC
("", X, 1, "GL_IMAGE_CLASS_2_X_16"), # 0x82BD
("", X, 1, "GL_IMAGE_CLASS_1_X_16"), # 0x82BE
("", X, 1, "GL_IMAGE_CLASS_4_X_8"), # 0x82BF
("", X, 1, "GL_IMAGE_CLASS_2_X_8"), # 0x82C0
("", X, 1, "GL_IMAGE_CLASS_1_X_8"), # 0x82C1
("", X, 1, "GL_IMAGE_CLASS_11_11_10"), # 0x82C2
("", X, 1, "GL_IMAGE_CLASS_10_10_10_2"), # 0x82C3
("", X, 1, "GL_VIEW_CLASS_128_BITS"), # 0x82C4
("", X, 1, "GL_VIEW_CLASS_96_BITS"), # 0x82C5
("", X, 1, "GL_VIEW_CLASS_64_BITS"), # 0x82C6
("", X, 1, "GL_VIEW_CLASS_48_BITS"), # 0x82C7
("", X, 1, "GL_VIEW_CLASS_32_BITS"), # 0x82C8
("", X, 1, "GL_VIEW_CLASS_24_BITS"), # 0x82C9
("", X, 1, "GL_VIEW_CLASS_16_BITS"), # 0x82CA
("", X, 1, "GL_VIEW_CLASS_8_BITS"), # 0x82CB
("", X, 1, "GL_VIEW_CLASS_S3TC_DXT1_RGB"), # 0x82CC
("", X, 1, "GL_VIEW_CLASS_S3TC_DXT1_RGBA"), # 0x82CD
("", X, 1, "GL_VIEW_CLASS_S3TC_DXT3_RGBA"), # 0x82CE
("", X, 1, "GL_VIEW_CLASS_S3TC_DXT5_RGBA"), # 0x82CF
("", X, 1, "GL_VIEW_CLASS_RGTC1_RED"), # 0x82D0
("", X, 1, "GL_VIEW_CLASS_RGTC2_RG"), # 0x82D1
("", X, 1, "GL_VIEW_CLASS_BPTC_UNORM"), # 0x82D2
("", X, 1, "GL_VIEW_CLASS_BPTC_FLOAT"), # 0x82D3
("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_BINDING"), # 0x82D4
("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_RELATIVE_OFFSET"), # 0x82D5
("", I, 1, "GL_VERTEX_BINDING_DIVISOR"), # 0x82D6
("", I, 1, "GL_VERTEX_BINDING_OFFSET"), # 0x82D7
("", I, 1, "GL_VERTEX_BINDING_STRIDE"), # 0x82D8
("glGet", I, 1, "GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET"), # 0x82D9
("glGet", I, 1, "GL_MAX_VERTEX_ATTRIB_BINDINGS"), # 0x82DA
("glGetTexParameter", I, 1, "GL_TEXTURE_VIEW_MIN_LEVEL"), # 0x82DB
("glGetTexParameter", I, 1, "GL_TEXTURE_VIEW_NUM_LEVELS"), # 0x82DC
("glGetTexParameter", I, 1, "GL_TEXTURE_VIEW_MIN_LAYER"), # 0x82DD
("glGetTexParameter", I, 1, "GL_TEXTURE_VIEW_NUM_LAYERS"), # 0x82DE
("glGetTexParameter", I, 1, "GL_TEXTURE_IMMUTABLE_LEVELS"), # 0x82DF
("", X, 1, "GL_BUFFER"), # 0x82E0
("", X, 1, "GL_SHADER"), # 0x82E1
("", X, 1, "GL_PROGRAM"), # 0x82E2
("", X, 1, "GL_QUERY"), # 0x82E3
("", X, 1, "GL_PROGRAM_PIPELINE"), # 0x82E4
("", X, 1, "GL_SAMPLER"), # 0x82E6
("", X, 1, "GL_DISPLAY_LIST"), # 0x82E7
("", X, 1, "GL_MAX_LABEL_LENGTH"), # 0x82E8
("", X, 1, "GL_NUM_SHADING_LANGUAGE_VERSIONS"), # 0x82E9
("", X, 1, "GL_DEPTH_PASS_INSTRUMENT_SGIX"), # 0x8310
("", X, 1, "GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX"), # 0x8311
("", X, 1, "GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX"), # 0x8312
("glGet", I, 1, "GL_CONVOLUTION_HINT_SGIX"), # 0x8316
("", X, 1, "GL_YCRCB_SGIX"), # 0x8318
("", X, 1, "GL_YCRCBA_SGIX"), # 0x8319
("", X, 1, "GL_ALPHA_MIN_SGIX"), # 0x8320
("", X, 1, "GL_ALPHA_MAX_SGIX"), # 0x8321
("", X, 1, "GL_SCALEBIAS_HINT_SGIX"), # 0x8322
("", X, 1, "GL_ASYNC_MARKER_SGIX"), # 0x8329
("glGet", I, 1, "GL_PIXEL_TEX_GEN_MODE_SGIX"), # 0x832B
("", X, 1, "GL_ASYNC_HISTOGRAM_SGIX"), # 0x832C
("", X, 1, "GL_MAX_ASYNC_HISTOGRAM_SGIX"), # 0x832D
("", X, 1, "GL_PIXEL_TRANSFORM_2D_EXT"), # 0x8330
("", X, 1, "GL_PIXEL_MAG_FILTER_EXT"), # 0x8331
("", X, 1, "GL_PIXEL_MIN_FILTER_EXT"), # 0x8332
("", X, 1, "GL_PIXEL_CUBIC_WEIGHT_EXT"), # 0x8333
("", X, 1, "GL_CUBIC_EXT"), # 0x8334
("", X, 1, "GL_AVERAGE_EXT"), # 0x8335
("", X, 1, "GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"), # 0x8336
("", X, 1, "GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"), # 0x8337
("", X, 1, "GL_PIXEL_TRANSFORM_2D_MATRIX_EXT"), # 0x8338
("", X, 1, "GL_FRAGMENT_MATERIAL_EXT"), # 0x8349
("", X, 1, "GL_FRAGMENT_NORMAL_EXT"), # 0x834A
("", X, 1, "GL_FRAGMENT_COLOR_EXT"), # 0x834C
("", X, 1, "GL_ATTENUATION_EXT"), # 0x834D
("", X, 1, "GL_SHADOW_ATTENUATION_EXT"), # 0x834E
("glGet", I, 1, "GL_TEXTURE_APPLICATION_MODE_EXT"), # 0x834F
("glGet", I, 1, "GL_TEXTURE_LIGHT_EXT"), # 0x8350
("glGet", I, 1, "GL_TEXTURE_MATERIAL_FACE_EXT"), # 0x8351
("glGet", I, 1, "GL_TEXTURE_MATERIAL_PARAMETER_EXT"), # 0x8352
("glGet", I, 1, "GL_PIXEL_TEXTURE_SGIS"), # 0x8353
("glGet", I, 1, "GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS"), # 0x8354
("glGet", I, 1, "GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS"), # 0x8355
("glGet", I, 1, "GL_PIXEL_GROUP_COLOR_SGIS"), # 0x8356
("", X, 1, "GL_ASYNC_TEX_IMAGE_SGIX"), # 0x835C
("", X, 1, "GL_ASYNC_DRAW_PIXELS_SGIX"), # 0x835D
("", X, 1, "GL_ASYNC_READ_PIXELS_SGIX"), # 0x835E
("", X, 1, "GL_MAX_ASYNC_TEX_IMAGE_SGIX"), # 0x835F
("", X, 1, "GL_MAX_ASYNC_DRAW_PIXELS_SGIX"), # 0x8360
("", X, 1, "GL_MAX_ASYNC_READ_PIXELS_SGIX"), # 0x8361
("", X, 1, "GL_UNSIGNED_BYTE_2_3_3_REV"), # 0x8362
("", X, 1, "GL_UNSIGNED_SHORT_5_6_5"), # 0x8363
("", X, 1, "GL_UNSIGNED_SHORT_5_6_5_REV"), # 0x8364
("", X, 1, "GL_UNSIGNED_SHORT_4_4_4_4_REV"), # 0x8365
("", X, 1, "GL_UNSIGNED_SHORT_1_5_5_5_REV"), # 0x8366
("", X, 1, "GL_UNSIGNED_INT_8_8_8_8_REV"), # 0x8367
("", X, 1, "GL_UNSIGNED_INT_2_10_10_10_REV"), # 0x8368
("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_CLAMP_S_SGIX"), # 0x8369
("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_CLAMP_T_SGIX"), # 0x836A
("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_CLAMP_R_SGIX"), # 0x836B
("", X, 1, "GL_MIRRORED_REPEAT"), # 0x8370
("", X, 1, "GL_RGB_S3TC"), # 0x83A0
("", X, 1, "GL_RGB4_S3TC"), # 0x83A1
("", X, 1, "GL_RGBA_S3TC"), # 0x83A2
("", X, 1, "GL_RGBA4_S3TC"), # 0x83A3
("", X, 1, "GL_VERTEX_PRECLIP_SGIX"), # 0x83EE
("", X, 1, "GL_VERTEX_PRECLIP_HINT_SGIX"), # 0x83EF
("", X, 1, "GL_COMPRESSED_RGB_S3TC_DXT1_EXT"), # 0x83F0
("", X, 1, "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"), # 0x83F1
("", X, 1, "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"), # 0x83F2
("", X, 1, "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"), # 0x83F3
("", X, 1, "GL_PARALLEL_ARRAYS_INTEL"), # 0x83F4
("", X, 1, "GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL"), # 0x83F5
("", X, 1, "GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL"), # 0x83F6
("", X, 1, "GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL"), # 0x83F7
("", X, 1, "GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL"), # 0x83F8
("glGet", I, 1, "GL_FRAGMENT_LIGHTING_SGIX"), # 0x8400
("glGet", I, 1, "GL_FRAGMENT_COLOR_MATERIAL_SGIX"), # 0x8401
("glGet", I, 1, "GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX"), # 0x8402
("glGet", I, 1, "GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX"), # 0x8403
("glGet", I, 1, "GL_MAX_FRAGMENT_LIGHTS_SGIX"), # 0x8404
("glGet", I, 1, "GL_MAX_ACTIVE_LIGHTS_SGIX"), # 0x8405
("glGet", I, 1, "GL_CURRENT_RASTER_NORMAL_SGIX"), # 0x8406
("glGet", I, 1, "GL_LIGHT_ENV_MODE_SGIX"), # 0x8407
("glGet", I, 1, "GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX"), # 0x8408
("glGet", I, 1, "GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX"), # 0x8409
("glGet", F, 4, "GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX"), # 0x840A
("glGet", I, 1, "GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX"), # 0x840B
("glGet", I, 1, "GL_FRAGMENT_LIGHT0_SGIX"), # 0x840C
("", X, 1, "GL_FRAGMENT_LIGHT1_SGIX"), # 0x840D
("", X, 1, "GL_FRAGMENT_LIGHT2_SGIX"), # 0x840E
("", X, 1, "GL_FRAGMENT_LIGHT3_SGIX"), # 0x840F
("", X, 1, "GL_FRAGMENT_LIGHT4_SGIX"), # 0x8410
("", X, 1, "GL_FRAGMENT_LIGHT5_SGIX"), # 0x8411
("", X, 1, "GL_FRAGMENT_LIGHT6_SGIX"), # 0x8412
("", X, 1, "GL_FRAGMENT_LIGHT7_SGIX"), # 0x8413
("", X, 1, "GL_PACK_RESAMPLE_SGIX"), # 0x842C
("", X, 1, "GL_UNPACK_RESAMPLE_SGIX"), # 0x842D
("", X, 1, "GL_RESAMPLE_REPLICATE_SGIX"), # 0x842E
("", X, 1, "GL_RESAMPLE_ZERO_FILL_SGIX"), # 0x842F
("", X, 1, "GL_RESAMPLE_DECIMATE_SGIX"), # 0x8430
("", X, 1, "GL_TANGENT_ARRAY_EXT"), # 0x8439
("", X, 1, "GL_BINORMAL_ARRAY_EXT"), # 0x843A
("", X, 1, "GL_CURRENT_TANGENT_EXT"), # 0x843B
("", X, 1, "GL_CURRENT_BINORMAL_EXT"), # 0x843C
("glGet", E, 1, "GL_TANGENT_ARRAY_TYPE_EXT"), # 0x843E
("", X, 1, "GL_TANGENT_ARRAY_STRIDE_EXT"), # 0x843F
("glGet", E, 1, "GL_BINORMAL_ARRAY_TYPE_EXT"), # 0x8440
("", X, 1, "GL_BINORMAL_ARRAY_STRIDE_EXT"), # 0x8441
("glGet", P, 1, "GL_TANGENT_ARRAY_POINTER_EXT"), # 0x8442
("glGet", P, 1, "GL_BINORMAL_ARRAY_POINTER_EXT"), # 0x8443
("", X, 1, "GL_MAP1_TANGENT_EXT"), # 0x8444
("", X, 1, "GL_MAP2_TANGENT_EXT"), # 0x8445
("", X, 1, "GL_MAP1_BINORMAL_EXT"), # 0x8446
("", X, 1, "GL_MAP2_BINORMAL_EXT"), # 0x8447
("", X, 1, "GL_NEAREST_CLIPMAP_NEAREST_SGIX"), # 0x844D
("", X, 1, "GL_NEAREST_CLIPMAP_LINEAR_SGIX"), # 0x844E
("", X, 1, "GL_LINEAR_CLIPMAP_NEAREST_SGIX"), # 0x844F
("glGet", E, 1, "GL_FOG_COORD_SRC"), # 0x8450
("", X, 1, "GL_FOG_COORD"), # 0x8451
("", X, 1, "GL_FRAGMENT_DEPTH"), # 0x8452
("glGet", F, 1, "GL_CURRENT_FOG_COORD"), # 0x8453
("glGet", E, 1, "GL_FOG_COORD_ARRAY_TYPE"), # 0x8454
("glGet", I, 1, "GL_FOG_COORD_ARRAY_STRIDE"), # 0x8455
("", X, 1, "GL_FOG_COORD_ARRAY_POINTER"), # 0x8456
("glGet", B, 1, "GL_FOG_COORD_ARRAY"), # 0x8457
("glGet", B, 1, "GL_COLOR_SUM"), # 0x8458
("glGet", F, 4, "GL_CURRENT_SECONDARY_COLOR"), # 0x8459
("glGet", I, 1, "GL_SECONDARY_COLOR_ARRAY_SIZE"), # 0x845A
("glGet", E, 1, "GL_SECONDARY_COLOR_ARRAY_TYPE"), # 0x845B
("glGet", I, 1, "GL_SECONDARY_COLOR_ARRAY_STRIDE"), # 0x845C
("", X, 1, "GL_SECONDARY_COLOR_ARRAY_POINTER"), # 0x845D
("glGet", B, 1, "GL_SECONDARY_COLOR_ARRAY"), # 0x845E
("", X, 1, "GL_CURRENT_RASTER_SECONDARY_COLOR"), # 0x845F
("glGet", F, 2, "GL_ALIASED_POINT_SIZE_RANGE"), # 0x846D
("glGet", F, 2, "GL_ALIASED_LINE_WIDTH_RANGE"), # 0x846E
("", X, 1, "GL_SCREEN_COORDINATES_REND"), # 0x8490
("", X, 1, "GL_INVERTED_SCREEN_W_REND"), # 0x8491
("", X, 1, "GL_TEXTURE0"), # 0x84C0
("", X, 1, "GL_TEXTURE1"), # 0x84C1
("", X, 1, "GL_TEXTURE2"), # 0x84C2
("", X, 1, "GL_TEXTURE3"), # 0x84C3
("", X, 1, "GL_TEXTURE4"), # 0x84C4
("", X, 1, "GL_TEXTURE5"), # 0x84C5
("", X, 1, "GL_TEXTURE6"), # 0x84C6
("", X, 1, "GL_TEXTURE7"), # 0x84C7
("", X, 1, "GL_TEXTURE8"), # 0x84C8
("", X, 1, "GL_TEXTURE9"), # 0x84C9
("", X, 1, "GL_TEXTURE10"), # 0x84CA
("", X, 1, "GL_TEXTURE11"), # 0x84CB
("", X, 1, "GL_TEXTURE12"), # 0x84CC
("", X, 1, "GL_TEXTURE13"), # 0x84CD
("", X, 1, "GL_TEXTURE14"), # 0x84CE
("", X, 1, "GL_TEXTURE15"), # 0x84CF
("", X, 1, "GL_TEXTURE16"), # 0x84D0
("", X, 1, "GL_TEXTURE17"), # 0x84D1
("", X, 1, "GL_TEXTURE18"), # 0x84D2
("", X, 1, "GL_TEXTURE19"), # 0x84D3
("", X, 1, "GL_TEXTURE20"), # 0x84D4
("", X, 1, "GL_TEXTURE21"), # 0x84D5
("", X, 1, "GL_TEXTURE22"), # 0x84D6
("", X, 1, "GL_TEXTURE23"), # 0x84D7
("", X, 1, "GL_TEXTURE24"), # 0x84D8
("", X, 1, "GL_TEXTURE25"), # 0x84D9
("", X, 1, "GL_TEXTURE26"), # 0x84DA
("", X, 1, "GL_TEXTURE27"), # 0x84DB
("", X, 1, "GL_TEXTURE28"), # 0x84DC
("", X, 1, "GL_TEXTURE29"), # 0x84DD
("", X, 1, "GL_TEXTURE30"), # 0x84DE
("", X, 1, "GL_TEXTURE31"), # 0x84DF
("glGet", E, 1, "GL_ACTIVE_TEXTURE"), # 0x84E0
("glGet", E, 1, "GL_CLIENT_ACTIVE_TEXTURE"), # 0x84E1
("glGet", I, 1, "GL_MAX_TEXTURE_UNITS"), # 0x84E2
("glGet", F, 16, "GL_TRANSPOSE_MODELVIEW_MATRIX"), # 0x84E3
("glGet", F, 16, "GL_TRANSPOSE_PROJECTION_MATRIX"), # 0x84E4
("glGet", F, 16, "GL_TRANSPOSE_TEXTURE_MATRIX"), # 0x84E5
("glGet", F, 16, "GL_TRANSPOSE_COLOR_MATRIX"), # 0x84E6
("", X, 1, "GL_SUBTRACT"), # 0x84E7
("glGet", I, 1, "GL_MAX_RENDERBUFFER_SIZE"), # 0x84E8
("", X, 1, "GL_COMPRESSED_ALPHA"), # 0x84E9
("", X, 1, "GL_COMPRESSED_LUMINANCE"), # 0x84EA
("", X, 1, "GL_COMPRESSED_LUMINANCE_ALPHA"), # 0x84EB
("", X, 1, "GL_COMPRESSED_INTENSITY"), # 0x84EC
("", X, 1, "GL_COMPRESSED_RGB"), # 0x84ED
("", X, 1, "GL_COMPRESSED_RGBA"), # 0x84EE
("glGet", E, 1, "GL_TEXTURE_COMPRESSION_HINT"), # 0x84EF
("glGetActiveUniformBlock", B, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER"), # 0x84F0
("glGetActiveUniformBlock", B, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER"), # 0x84F1
("", X, 1, "GL_ALL_COMPLETED_NV"), # 0x84F2
("", X, 1, "GL_FENCE_STATUS_NV"), # 0x84F3
("", X, 1, "GL_FENCE_CONDITION_NV"), # 0x84F4
("_glGet", B, 1, "GL_TEXTURE_RECTANGLE"), # 0x84F5
("_glGet", I, 1, "GL_TEXTURE_BINDING_RECTANGLE"), # 0x84F6
("", X, 1, "GL_PROXY_TEXTURE_RECTANGLE"), # 0x84F7
("glGet", I, 1, "GL_MAX_RECTANGLE_TEXTURE_SIZE"), # 0x84F8
("", X, 1, "GL_DEPTH_STENCIL"), # 0x84F9
("", X, 1, "GL_UNSIGNED_INT_24_8"), # 0x84FA
("glGet", F, 1, "GL_MAX_TEXTURE_LOD_BIAS"), # 0x84FD
("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_ANISOTROPY_EXT"), # 0x84FE
("glGet", F, 1, "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT"), # 0x84FF
("", X, 1, "GL_TEXTURE_FILTER_CONTROL"), # 0x8500
("glGetTexParameter,glGetTexEnv", F, 1, "GL_TEXTURE_LOD_BIAS"), # 0x8501
("", X, 1, "GL_MODELVIEW1_STACK_DEPTH_EXT"), # 0x8502
("", X, 1, "GL_COMBINE4_NV"), # 0x8503
("glGet", F, 1, "GL_MAX_SHININESS_NV"), # 0x8504
("glGet", F, 1, "GL_MAX_SPOT_EXPONENT_NV"), # 0x8505
("", X, 1, "GL_MODELVIEW1_MATRIX_EXT"), # 0x8506
("", X, 1, "GL_INCR_WRAP"), # 0x8507
("", X, 1, "GL_DECR_WRAP"), # 0x8508
("", X, 1, "GL_VERTEX_WEIGHTING_EXT"), # 0x8509
("", X, 1, "GL_MODELVIEW1_ARB"), # 0x850A
("", X, 1, "GL_CURRENT_VERTEX_WEIGHT_EXT"), # 0x850B
("", X, 1, "GL_VERTEX_WEIGHT_ARRAY_EXT"), # 0x850C
("", X, 1, "GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT"), # 0x850D
("glGet", E, 1, "GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT"), # 0x850E
("", X, 1, "GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT"), # 0x850F
("", X, 1, "GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT"), # 0x8510
("", X, 1, "GL_NORMAL_MAP"), # 0x8511
("", X, 1, "GL_REFLECTION_MAP"), # 0x8512
("_glGet", B, 1, "GL_TEXTURE_CUBE_MAP"), # 0x8513
("_glGet", I, 1, "GL_TEXTURE_BINDING_CUBE_MAP"), # 0x8514
("", X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_X"), # 0x8515
("", X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_X"), # 0x8516
("", X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_Y"), # 0x8517
("", X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"), # 0x8518
("", X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_Z"), # 0x8519
("", X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"), # 0x851A
("", X, 1, "GL_PROXY_TEXTURE_CUBE_MAP"), # 0x851B
("glGet", I, 1, "GL_MAX_CUBE_MAP_TEXTURE_SIZE"), # 0x851C
("_glGet", B, 1, "GL_VERTEX_ARRAY_RANGE_NV"), # 0x851D
("_glGet", I, 1, "GL_VERTEX_ARRAY_RANGE_LENGTH_NV"), # 0x851E
("_glGet", B, 1, "GL_VERTEX_ARRAY_RANGE_VALID_NV"), # 0x851F
("_glGet", I, 1, "GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV"), # 0x8520
("_glGet", P, 1, "GL_VERTEX_ARRAY_RANGE_POINTER_NV"), # 0x8521
("", X, 1, "GL_REGISTER_COMBINERS_NV"), # 0x8522
("", X, 1, "GL_VARIABLE_A_NV"), # 0x8523
("", X, 1, "GL_VARIABLE_B_NV"), # 0x8524
("", X, 1, "GL_VARIABLE_C_NV"), # 0x8525
("", X, 1, "GL_VARIABLE_D_NV"), # 0x8526
("", X, 1, "GL_VARIABLE_E_NV"), # 0x8527
("", X, 1, "GL_VARIABLE_F_NV"), # 0x8528
("", X, 1, "GL_VARIABLE_G_NV"), # 0x8529
("glGet", F, 4, "GL_CONSTANT_COLOR0_NV"), # 0x852A
("glGet", F, 4, "GL_CONSTANT_COLOR1_NV"), # 0x852B
("", X, 1, "GL_PRIMARY_COLOR_NV"), # 0x852C
("", X, 1, "GL_SECONDARY_COLOR_NV"), # 0x852D
("", X, 1, "GL_SPARE0_NV"), # 0x852E
("", X, 1, "GL_SPARE1_NV"), # 0x852F
("", X, 1, "GL_DISCARD_NV"), # 0x8530
("", X, 1, "GL_E_TIMES_F_NV"), # 0x8531
("", X, 1, "GL_SPARE0_PLUS_SECONDARY_COLOR_NV"), # 0x8532
("", X, 1, "GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV"), # 0x8533
("glGet", E, 1, "GL_MULTISAMPLE_FILTER_HINT_NV"), # 0x8534
("", X, 1, "GL_PER_STAGE_CONSTANTS_NV"), # 0x8535
("", X, 1, "GL_UNSIGNED_IDENTITY_NV"), # 0x8536
("", X, 1, "GL_UNSIGNED_INVERT_NV"), # 0x8537
("", X, 1, "GL_EXPAND_NORMAL_NV"), # 0x8538
("", X, 1, "GL_EXPAND_NEGATE_NV"), # 0x8539
("", X, 1, "GL_HALF_BIAS_NORMAL_NV"), # 0x853A
("", X, 1, "GL_HALF_BIAS_NEGATE_NV"), # 0x853B
("", X, 1, "GL_SIGNED_IDENTITY_NV"), # 0x853C
("", X, 1, "GL_SIGNED_NEGATE_NV"), # 0x853D
("", X, 1, "GL_SCALE_BY_TWO_NV"), # 0x853E
("", X, 1, "GL_SCALE_BY_FOUR_NV"), # 0x853F
("", X, 1, "GL_SCALE_BY_ONE_HALF_NV"), # 0x8540
("", X, 1, "GL_BIAS_BY_NEGATIVE_ONE_HALF_NV"), # 0x8541
("", X, 1, "GL_COMBINER_INPUT_NV"), # 0x8542
("", X, 1, "GL_COMBINER_MAPPING_NV"), # 0x8543
("", X, 1, "GL_COMBINER_COMPONENT_USAGE_NV"), # 0x8544
("", X, 1, "GL_COMBINER_AB_DOT_PRODUCT_NV"), # 0x8545
("", X, 1, "GL_COMBINER_CD_DOT_PRODUCT_NV"), # 0x8546
("", X, 1, "GL_COMBINER_MUX_SUM_NV"), # 0x8547
("", X, 1, "GL_COMBINER_SCALE_NV"), # 0x8548
("", X, 1, "GL_COMBINER_BIAS_NV"), # 0x8549
("", X, 1, "GL_COMBINER_AB_OUTPUT_NV"), # 0x854A
("", X, 1, "GL_COMBINER_CD_OUTPUT_NV"), # 0x854B
("", X, 1, "GL_COMBINER_SUM_OUTPUT_NV"), # 0x854C
("glGet", I, 1, "GL_MAX_GENERAL_COMBINERS_NV"), # 0x854D
("glGet", I, 1, "GL_NUM_GENERAL_COMBINERS_NV"), # 0x854E
("glGet", B, 1, "GL_COLOR_SUM_CLAMP_NV"), # 0x854F
("", X, 1, "GL_COMBINER0_NV"), # 0x8550
("", X, 1, "GL_COMBINER1_NV"), # 0x8551
("", X, 1, "GL_COMBINER2_NV"), # 0x8552
("", X, 1, "GL_COMBINER3_NV"), # 0x8553
("", X, 1, "GL_COMBINER4_NV"), # 0x8554
("", X, 1, "GL_COMBINER5_NV"), # 0x8555
("", X, 1, "GL_COMBINER6_NV"), # 0x8556
("", X, 1, "GL_COMBINER7_NV"), # 0x8557
("", X, 1, "GL_PRIMITIVE_RESTART_NV"), # 0x8558
("", X, 1, "GL_PRIMITIVE_RESTART_INDEX_NV"), # 0x8559
("glGet", E, 1, "GL_FOG_DISTANCE_MODE_NV"), # 0x855A
("", X, 1, "GL_EYE_RADIAL_NV"), # 0x855B
("", X, 1, "GL_EYE_PLANE_ABSOLUTE_NV"), # 0x855C
("", X, 1, "GL_EMBOSS_LIGHT_NV"), # 0x855D
("", X, 1, "GL_EMBOSS_CONSTANT_NV"), # 0x855E
("", X, 1, "GL_EMBOSS_MAP_NV"), # 0x855F
("", X, 1, "GL_RED_MIN_CLAMP_INGR"), # 0x8560
("", X, 1, "GL_GREEN_MIN_CLAMP_INGR"), # 0x8561
("", X, 1, "GL_BLUE_MIN_CLAMP_INGR"), # 0x8562
("", X, 1, "GL_ALPHA_MIN_CLAMP_INGR"), # 0x8563
("", X, 1, "GL_RED_MAX_CLAMP_INGR"), # 0x8564
("", X, 1, "GL_GREEN_MAX_CLAMP_INGR"), # 0x8565
("", X, 1, "GL_BLUE_MAX_CLAMP_INGR"), # 0x8566
("", X, 1, "GL_ALPHA_MAX_CLAMP_INGR"), # 0x8567
("", X, 1, "GL_INTERLACE_READ_INGR"), # 0x8568
("", X, 1, "GL_COMBINE"), # 0x8570
("glGetTexEnv", E, 1, "GL_COMBINE_RGB"), # 0x8571
("glGetTexEnv", E, 1, "GL_COMBINE_ALPHA"), # 0x8572
("glGetTexEnv", F, 1, "GL_RGB_SCALE"), # 0x8573
("", X, 1, "GL_ADD_SIGNED"), # 0x8574
("", X, 1, "GL_INTERPOLATE"), # 0x8575
("", X, 1, "GL_CONSTANT"), # 0x8576
("", X, 1, "GL_PRIMARY_COLOR"), # 0x8577
("", X, 1, "GL_PREVIOUS"), # 0x8578
("glGetTexEnv", E, 1, "GL_SRC0_RGB"), # 0x8580
("glGetTexEnv", E, 1, "GL_SRC1_RGB"), # 0x8581
("glGetTexEnv", E, 1, "GL_SRC2_RGB"), # 0x8582
("glGetTexEnv", E, 1, "GL_SOURCE3_RGB_NV"), # 0x8583
("glGetTexEnv", E, 1, "GL_SRC0_ALPHA"), # 0x8588
("glGetTexEnv", E, 1, "GL_SRC1_ALPHA"), # 0x8589
("glGetTexEnv", E, 1, "GL_SRC2_ALPHA"), # 0x858A
("glGetTexEnv", E, 1, "GL_SOURCE3_ALPHA_NV"), # 0x858B
("glGetTexEnv", E, 1, "GL_OPERAND0_RGB"), # 0x8590
("glGetTexEnv", E, 1, "GL_OPERAND1_RGB"), # 0x8591
("glGetTexEnv", E, 1, "GL_OPERAND2_RGB"), # 0x8592
("glGetTexEnv", E, 1, "GL_OPERAND3_RGB_NV"), # 0x8593
("glGetTexEnv", E, 1, "GL_OPERAND0_ALPHA"), # 0x8598
("glGetTexEnv", E, 1, "GL_OPERAND1_ALPHA"), # 0x8599
("glGetTexEnv", E, 1, "GL_OPERAND2_ALPHA"), # 0x859A
("glGetTexEnv", E, 1, "GL_OPERAND3_ALPHA_NV"), # 0x859B
("", X, 1, "GL_PACK_SUBSAMPLE_RATE_SGIX"), # 0x85A0
("", X, 1, "GL_UNPACK_SUBSAMPLE_RATE_SGIX"), # 0x85A1
("", X, 1, "GL_PIXEL_SUBSAMPLE_4444_SGIX"), # 0x85A2
("", X, 1, "GL_PIXEL_SUBSAMPLE_2424_SGIX"), # 0x85A3
("", X, 1, "GL_PIXEL_SUBSAMPLE_4242_SGIX"), # 0x85A4
("", X, 1, "GL_PERTURB_EXT"), # 0x85AE
("", X, 1, "GL_TEXTURE_NORMAL_EXT"), # 0x85AF
("", X, 1, "GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE"), # 0x85B0
("", X, 1, "GL_TRANSFORM_HINT_APPLE"), # 0x85B1
("", X, 1, "GL_UNPACK_CLIENT_STORAGE_APPLE"), # 0x85B2
("", X, 1, "GL_BUFFER_OBJECT_APPLE"), # 0x85B3
("", X, 1, "GL_STORAGE_CLIENT_APPLE"), # 0x85B4
("glGet", I, 1, "GL_VERTEX_ARRAY_BINDING"), # 0x85B5
("glGetTexParameter", X, 1, "GL_TEXTURE_RANGE_LENGTH_APPLE"), # 0x85B7
("", P, 1, "GL_TEXTURE_RANGE_POINTER_APPLE"), # 0x85B8
("", X, 1, "GL_YCBCR_422_APPLE"), # 0x85B9
("", X, 1, "GL_UNSIGNED_SHORT_8_8_MESA"), # 0x85BA
("", X, 1, "GL_UNSIGNED_SHORT_8_8_REV_MESA"), # 0x85BB
("glGetTexParameter", E, 1, "GL_TEXTURE_STORAGE_HINT_APPLE"), # 0x85BC
("", X, 1, "GL_STORAGE_PRIVATE_APPLE"), # 0x85BD
("", X, 1, "GL_STORAGE_CACHED_APPLE"), # 0x85BE
("", X, 1, "GL_STORAGE_SHARED_APPLE"), # 0x85BF
("", X, 1, "GL_REPLACEMENT_CODE_ARRAY_SUN"), # 0x85C0
("glGet", E, 1, "GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN"), # 0x85C1
("", X, 1, "GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN"), # 0x85C2
("", X, 1, "GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN"), # 0x85C3
("", X, 1, "GL_R1UI_V3F_SUN"), # 0x85C4
("", X, 1, "GL_R1UI_C4UB_V3F_SUN"), # 0x85C5
("", X, 1, "GL_R1UI_C3F_V3F_SUN"), # 0x85C6
("", X, 1, "GL_R1UI_N3F_V3F_SUN"), # 0x85C7
("", X, 1, "GL_R1UI_C4F_N3F_V3F_SUN"), # 0x85C8
("", X, 1, "GL_R1UI_T2F_V3F_SUN"), # 0x85C9
("", X, 1, "GL_R1UI_T2F_N3F_V3F_SUN"), # 0x85CA
("", X, 1, "GL_R1UI_T2F_C4F_N3F_V3F_SUN"), # 0x85CB
("", X, 1, "GL_SLICE_ACCUM_SUN"), # 0x85CC
("", X, 1, "GL_QUAD_MESH_SUN"), # 0x8614
("", X, 1, "GL_TRIANGLE_MESH_SUN"), # 0x8615
("_glGet", B, 1, "GL_VERTEX_PROGRAM_ARB"), # 0x8620
("", X, 1, "GL_VERTEX_STATE_PROGRAM_NV"), # 0x8621
("glGetVertexAttrib", B, 1, "GL_VERTEX_ATTRIB_ARRAY_ENABLED"), # 0x8622
("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_SIZE"), # 0x8623
("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_STRIDE"), # 0x8624
("glGetVertexAttrib", E, 1, "GL_VERTEX_ATTRIB_ARRAY_TYPE"), # 0x8625
("glGetVertexAttrib", D, 4, "GL_CURRENT_VERTEX_ATTRIB"), # 0x8626
("glGetProgramARB", I, 1, "GL_PROGRAM_LENGTH_ARB"), # 0x8627
("", S, 1, "GL_PROGRAM_STRING_ARB"), # 0x8628
("", X, 1, "GL_MODELVIEW_PROJECTION_NV"), # 0x8629
("", X, 1, "GL_IDENTITY_NV"), # 0x862A
("", X, 1, "GL_INVERSE_NV"), # 0x862B
("", X, 1, "GL_TRANSPOSE_NV"), # 0x862C
("", X, 1, "GL_INVERSE_TRANSPOSE_NV"), # 0x862D
("glGet", I, 1, "GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB"), # 0x862E
("glGet", I, 1, "GL_MAX_PROGRAM_MATRICES_ARB"), # 0x862F
("", X, 1, "GL_MATRIX0_NV"), # 0x8630
("", X, 1, "GL_MATRIX1_NV"), # 0x8631
("", X, 1, "GL_MATRIX2_NV"), # 0x8632
("", X, 1, "GL_MATRIX3_NV"), # 0x8633
("", X, 1, "GL_MATRIX4_NV"), # 0x8634
("", X, 1, "GL_MATRIX5_NV"), # 0x8635
("", X, 1, "GL_MATRIX6_NV"), # 0x8636
("", X, 1, "GL_MATRIX7_NV"), # 0x8637
("glGet", I, 1, "GL_CURRENT_MATRIX_STACK_DEPTH_ARB"), # 0x8640
("glGet", F, 16, "GL_CURRENT_MATRIX_ARB"), # 0x8641
("glGet", B, 1, "GL_PROGRAM_POINT_SIZE"), # 0x8642
("glGet", B, 1, "GL_VERTEX_PROGRAM_TWO_SIDE"), # 0x8643
("", X, 1, "GL_PROGRAM_PARAMETER_NV"), # 0x8644
("glGetVertexAttrib", P, 1, "GL_VERTEX_ATTRIB_ARRAY_POINTER"), # 0x8645
("glGetProgramNV", I, 1, "GL_PROGRAM_TARGET_NV"), # 0x8646
("glGetProgramNV", B, 1, "GL_PROGRAM_RESIDENT_NV"), # 0x8647
("", X, 1, "GL_TRACK_MATRIX_NV"), # 0x8648
("", X, 1, "GL_TRACK_MATRIX_TRANSFORM_NV"), # 0x8649
("glGet", I, 1, "GL_VERTEX_PROGRAM_BINDING_NV"), # 0x864A
("glGet", I, 1, "GL_PROGRAM_ERROR_POSITION_ARB"), # 0x864B
("", X, 1, "GL_OFFSET_TEXTURE_RECTANGLE_NV"), # 0x864C
("", X, 1, "GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV"), # 0x864D
("", X, 1, "GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV"), # 0x864E
("glGet", B, 1, "GL_DEPTH_CLAMP"), # 0x864F
("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY0_NV"), # 0x8650
("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY1_NV"), # 0x8651
("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY2_NV"), # 0x8652
("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY3_NV"), # 0x8653
("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY4_NV"), # 0x8654
("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY5_NV"), # 0x8655
("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY6_NV"), # 0x8656
("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY7_NV"), # 0x8657
("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY8_NV"), # 0x8658
("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY9_NV"), # 0x8659
("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY10_NV"), # 0x865A
("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY11_NV"), # 0x865B
("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY12_NV"), # 0x865C
("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY13_NV"), # 0x865D
("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY14_NV"), # 0x865E
("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY15_NV"), # 0x865F
("", X, 1, "GL_MAP1_VERTEX_ATTRIB0_4_NV"), # 0x8660
("", X, 1, "GL_MAP1_VERTEX_ATTRIB1_4_NV"), # 0x8661
("", X, 1, "GL_MAP1_VERTEX_ATTRIB2_4_NV"), # 0x8662
("", X, 1, "GL_MAP1_VERTEX_ATTRIB3_4_NV"), # 0x8663
("", X, 1, "GL_MAP1_VERTEX_ATTRIB4_4_NV"), # 0x8664
("", X, 1, "GL_MAP1_VERTEX_ATTRIB5_4_NV"), # 0x8665
("", X, 1, "GL_MAP1_VERTEX_ATTRIB6_4_NV"), # 0x8666
("", X, 1, "GL_MAP1_VERTEX_ATTRIB7_4_NV"), # 0x8667
("", X, 1, "GL_MAP1_VERTEX_ATTRIB8_4_NV"), # 0x8668
("", X, 1, "GL_MAP1_VERTEX_ATTRIB9_4_NV"), # 0x8669
("", X, 1, "GL_MAP1_VERTEX_ATTRIB10_4_NV"), # 0x866A
("", X, 1, "GL_MAP1_VERTEX_ATTRIB11_4_NV"), # 0x866B
("", X, 1, "GL_MAP1_VERTEX_ATTRIB12_4_NV"), # 0x866C
("", X, 1, "GL_MAP1_VERTEX_ATTRIB13_4_NV"), # 0x866D
("", X, 1, "GL_MAP1_VERTEX_ATTRIB14_4_NV"), # 0x866E
("", X, 1, "GL_MAP1_VERTEX_ATTRIB15_4_NV"), # 0x866F
("", X, 1, "GL_MAP2_VERTEX_ATTRIB0_4_NV"), # 0x8670
("", X, 1, "GL_MAP2_VERTEX_ATTRIB1_4_NV"), # 0x8671
("", X, 1, "GL_MAP2_VERTEX_ATTRIB2_4_NV"), # 0x8672
("", X, 1, "GL_MAP2_VERTEX_ATTRIB3_4_NV"), # 0x8673
("", X, 1, "GL_MAP2_VERTEX_ATTRIB4_4_NV"), # 0x8674
("", X, 1, "GL_MAP2_VERTEX_ATTRIB5_4_NV"), # 0x8675
("", X, 1, "GL_MAP2_VERTEX_ATTRIB6_4_NV"), # 0x8676
("glGetProgramARB", I, 1, "GL_PROGRAM_BINDING_ARB"), # 0x8677
("", X, 1, "GL_MAP2_VERTEX_ATTRIB8_4_NV"), # 0x8678
("", X, 1, "GL_MAP2_VERTEX_ATTRIB9_4_NV"), # 0x8679
("", X, 1, "GL_MAP2_VERTEX_ATTRIB10_4_NV"), # 0x867A
("", X, 1, "GL_MAP2_VERTEX_ATTRIB11_4_NV"), # 0x867B
("", X, 1, "GL_MAP2_VERTEX_ATTRIB12_4_NV"), # 0x867C
("", X, 1, "GL_MAP2_VERTEX_ATTRIB13_4_NV"), # 0x867D
("", X, 1, "GL_MAP2_VERTEX_ATTRIB14_4_NV"), # 0x867E
("", X, 1, "GL_MAP2_VERTEX_ATTRIB15_4_NV"), # 0x867F
("glGetTexLevelParameter", I, 1, "GL_TEXTURE_COMPRESSED_IMAGE_SIZE"), # 0x86A0
("glGetTexLevelParameter", B, 1, "GL_TEXTURE_COMPRESSED"), # 0x86A1
("glGet", I, 1, "GL_NUM_COMPRESSED_TEXTURE_FORMATS"), # 0x86A2
("glGet", E, '_glGetInteger(GL_NUM_COMPRESSED_TEXTURE_FORMATS)', "GL_COMPRESSED_TEXTURE_FORMATS"), # 0x86A3
("glGet", I, 1, "GL_MAX_VERTEX_UNITS_ARB"), # 0x86A4
("glGet", I, 1, "GL_ACTIVE_VERTEX_UNITS_ARB"), # 0x86A5
("glGet", B, 1, "GL_WEIGHT_SUM_UNITY_ARB"), # 0x86A6
("glGet", B, 1, "GL_VERTEX_BLEND_ARB"), # 0x86A7
("glGet", F, 1, "GL_CURRENT_WEIGHT_ARB"), # 0x86A8
("glGet", E, 1, "GL_WEIGHT_ARRAY_TYPE_ARB"), # 0x86A9
("glGet", I, 1, "GL_WEIGHT_ARRAY_STRIDE_ARB"), # 0x86AA
("glGet", I, 1, "GL_WEIGHT_ARRAY_SIZE_ARB"), # 0x86AB
("glGet", P, 1, "GL_WEIGHT_ARRAY_POINTER_ARB"), # 0x86AC
("glGet", B, 1, "GL_WEIGHT_ARRAY_ARB"), # 0x86AD
("", X, 1, "GL_DOT3_RGB"), # 0x86AE
("", X, 1, "GL_DOT3_RGBA"), # 0x86AF
("", X, 1, "GL_COMPRESSED_RGB_FXT1_3DFX"), # 0x86B0
("", X, 1, "GL_COMPRESSED_RGBA_FXT1_3DFX"), # 0x86B1
("", X, 1, "GL_MULTISAMPLE_3DFX"), # 0x86B2
("", X, 1, "GL_SAMPLE_BUFFERS_3DFX"), # 0x86B3
("", X, 1, "GL_SAMPLES_3DFX"), # 0x86B4
("", X, 1, "GL_EVAL_2D_NV"), # 0x86C0
("", X, 1, "GL_EVAL_TRIANGULAR_2D_NV"), # 0x86C1
("", X, 1, "GL_MAP_TESSELLATION_NV"), # 0x86C2
("", X, 1, "GL_MAP_ATTRIB_U_ORDER_NV"), # 0x86C3
("", X, 1, "GL_MAP_ATTRIB_V_ORDER_NV"), # 0x86C4
("", X, 1, "GL_EVAL_FRACTIONAL_TESSELLATION_NV"), # 0x86C5
("", X, 1, "GL_EVAL_VERTEX_ATTRIB0_NV"), # 0x86C6
("", X, 1, "GL_EVAL_VERTEX_ATTRIB1_NV"), # 0x86C7
("", X, 1, "GL_EVAL_VERTEX_ATTRIB2_NV"), # 0x86C8
("", X, 1, "GL_EVAL_VERTEX_ATTRIB3_NV"), # 0x86C9
("", X, 1, "GL_EVAL_VERTEX_ATTRIB4_NV"), # 0x86CA
("", X, 1, "GL_EVAL_VERTEX_ATTRIB5_NV"), # 0x86CB
("", X, 1, "GL_EVAL_VERTEX_ATTRIB6_NV"), # 0x86CC
("", X, 1, "GL_EVAL_VERTEX_ATTRIB7_NV"), # 0x86CD
("", X, 1, "GL_EVAL_VERTEX_ATTRIB8_NV"), # 0x86CE
("", X, 1, "GL_EVAL_VERTEX_ATTRIB9_NV"), # 0x86CF
("", X, 1, "GL_EVAL_VERTEX_ATTRIB10_NV"), # 0x86D0
("", X, 1, "GL_EVAL_VERTEX_ATTRIB11_NV"), # 0x86D1
("", X, 1, "GL_EVAL_VERTEX_ATTRIB12_NV"), # 0x86D2
("", X, 1, "GL_EVAL_VERTEX_ATTRIB13_NV"), # 0x86D3
("", X, 1, "GL_EVAL_VERTEX_ATTRIB14_NV"), # 0x86D4
("", X, 1, "GL_EVAL_VERTEX_ATTRIB15_NV"), # 0x86D5
("", X, 1, "GL_MAX_MAP_TESSELLATION_NV"), # 0x86D6
("", X, 1, "GL_MAX_RATIONAL_EVAL_ORDER_NV"), # 0x86D7
("", X, 1, "GL_MAX_PROGRAM_PATCH_ATTRIBS_NV"), # 0x86D8
("glGetTexEnv", E, 1, "GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV"), # 0x86D9
("", X, 1, "GL_UNSIGNED_INT_S8_S8_8_8_NV"), # 0x86DA
("", X, 1, "GL_UNSIGNED_INT_8_8_S8_S8_REV_NV"), # 0x86DB
("", X, 1, "GL_DSDT_MAG_INTENSITY_NV"), # 0x86DC
("", X, 1, "GL_SHADER_CONSISTENT_NV"), # 0x86DD
("", X, 1, "GL_TEXTURE_SHADER_NV"), # 0x86DE
("glGetTexEnv", E, 1, "GL_SHADER_OPERATION_NV"), # 0x86DF
("glGetTexEnv", E, 4, "GL_CULL_MODES_NV"), # 0x86E0
("glGetTexEnv", F, 4, "GL_OFFSET_TEXTURE_MATRIX_NV"), # 0x86E1
("glGetTexEnv", F, 1, "GL_OFFSET_TEXTURE_SCALE_NV"), # 0x86E2
("glGetTexEnv", F, 1, "GL_OFFSET_TEXTURE_BIAS_NV"), # 0x86E3
("glGetTexEnv", E, 1, "GL_PREVIOUS_TEXTURE_INPUT_NV"), # 0x86E4
("glGetTexEnv", F, 3, "GL_CONST_EYE_NV"), # 0x86E5
("", X, 1, "GL_PASS_THROUGH_NV"), # 0x86E6
("", X, 1, "GL_CULL_FRAGMENT_NV"), # 0x86E7
("", X, 1, "GL_OFFSET_TEXTURE_2D_NV"), # 0x86E8
("", X, 1, "GL_DEPENDENT_AR_TEXTURE_2D_NV"), # 0x86E9
("", X, 1, "GL_DEPENDENT_GB_TEXTURE_2D_NV"), # 0x86EA
("", X, 1, "GL_SURFACE_STATE_NV"), # 0x86EB
("", X, 1, "GL_DOT_PRODUCT_NV"), # 0x86EC
("", X, 1, "GL_DOT_PRODUCT_DEPTH_REPLACE_NV"), # 0x86ED
("", X, 1, "GL_DOT_PRODUCT_TEXTURE_2D_NV"), # 0x86EE
("", X, 1, "GL_DOT_PRODUCT_TEXTURE_3D_NV"), # 0x86EF
("", X, 1, "GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV"), # 0x86F0
("", X, 1, "GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV"), # 0x86F1
("", X, 1, "GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV"), # 0x86F2
("", X, 1, "GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV"), # 0x86F3
("", X, 1, "GL_HILO_NV"), # 0x86F4
("", X, 1, "GL_DSDT_NV"), # 0x86F5
("", X, 1, "GL_DSDT_MAG_NV"), # 0x86F6
("", X, 1, "GL_DSDT_MAG_VIB_NV"), # 0x86F7
("", X, 1, "GL_HILO16_NV"), # 0x86F8
("", X, 1, "GL_SIGNED_HILO_NV"), # 0x86F9
("", X, 1, "GL_SIGNED_HILO16_NV"), # 0x86FA
("", X, 1, "GL_SIGNED_RGBA_NV"), # 0x86FB
("", X, 1, "GL_SIGNED_RGBA8_NV"), # 0x86FC
("", X, 1, "GL_SURFACE_REGISTERED_NV"), # 0x86FD
("", X, 1, "GL_SIGNED_RGB_NV"), # 0x86FE
("", X, 1, "GL_SIGNED_RGB8_NV"), # 0x86FF
("", X, 1, "GL_SURFACE_MAPPED_NV"), # 0x8700
("", X, 1, "GL_SIGNED_LUMINANCE_NV"), # 0x8701
("", X, 1, "GL_SIGNED_LUMINANCE8_NV"), # 0x8702
("", X, 1, "GL_SIGNED_LUMINANCE_ALPHA_NV"), # 0x8703
("", X, 1, "GL_SIGNED_LUMINANCE8_ALPHA8_NV"), # 0x8704
("", X, 1, "GL_SIGNED_ALPHA_NV"), # 0x8705
("", X, 1, "GL_SIGNED_ALPHA8_NV"), # 0x8706
("", X, 1, "GL_SIGNED_INTENSITY_NV"), # 0x8707
("", X, 1, "GL_SIGNED_INTENSITY8_NV"), # 0x8708
("", X, 1, "GL_DSDT8_NV"), # 0x8709
("", X, 1, "GL_DSDT8_MAG8_NV"), # 0x870A
("", X, 1, "GL_DSDT8_MAG8_INTENSITY8_NV"), # 0x870B
("", X, 1, "GL_SIGNED_RGB_UNSIGNED_ALPHA_NV"), # 0x870C
("", X, 1, "GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV"), # 0x870D
("", X, 1, "GL_HI_SCALE_NV"), # 0x870E
("", X, 1, "GL_LO_SCALE_NV"), # 0x870F
("", X, 1, "GL_DS_SCALE_NV"), # 0x8710
("", X, 1, "GL_DT_SCALE_NV"), # 0x8711
("", X, 1, "GL_MAGNITUDE_SCALE_NV"), # 0x8712
("", X, 1, "GL_VIBRANCE_SCALE_NV"), # 0x8713
("", X, 1, "GL_HI_BIAS_NV"), # 0x8714
("", X, 1, "GL_LO_BIAS_NV"), # 0x8715
("", X, 1, "GL_DS_BIAS_NV"), # 0x8716
("", X, 1, "GL_DT_BIAS_NV"), # 0x8717
("", X, 1, "GL_MAGNITUDE_BIAS_NV"), # 0x8718
("", X, 1, "GL_VIBRANCE_BIAS_NV"), # 0x8719
("", X, 1, "GL_TEXTURE_BORDER_VALUES_NV"), # 0x871A
("", X, 1, "GL_TEXTURE_HI_SIZE_NV"), # 0x871B
("", X, 1, "GL_TEXTURE_LO_SIZE_NV"), # 0x871C
("", X, 1, "GL_TEXTURE_DS_SIZE_NV"), # 0x871D
("", X, 1, "GL_TEXTURE_DT_SIZE_NV"), # 0x871E
("", X, 1, "GL_TEXTURE_MAG_SIZE_NV"), # 0x871F
("_glGet", F, 16, "GL_MODELVIEW2_ARB"), # 0x8722
("_glGet", F, 16, "GL_MODELVIEW3_ARB"), # 0x8723
("_glGet", F, 16, "GL_MODELVIEW4_ARB"), # 0x8724
("_glGet", F, 16, "GL_MODELVIEW5_ARB"), # 0x8725
("_glGet", F, 16, "GL_MODELVIEW6_ARB"), # 0x8726
("_glGet", F, 16, "GL_MODELVIEW7_ARB"), # 0x8727
("_glGet", F, 16, "GL_MODELVIEW8_ARB"), # 0x8728
("_glGet", F, 16, "GL_MODELVIEW9_ARB"), # 0x8729
("_glGet", F, 16, "GL_MODELVIEW10_ARB"), # 0x872A
("_glGet", F, 16, "GL_MODELVIEW11_ARB"), # 0x872B
("_glGet", F, 16, "GL_MODELVIEW12_ARB"), # 0x872C
("_glGet", F, 16, "GL_MODELVIEW13_ARB"), # 0x872D
("_glGet", F, 16, "GL_MODELVIEW14_ARB"), # 0x872E
("_glGet", F, 16, "GL_MODELVIEW15_ARB"), # 0x872F
("_glGet", F, 16, "GL_MODELVIEW16_ARB"), # 0x8730
("_glGet", F, 16, "GL_MODELVIEW17_ARB"), # 0x8731
("_glGet", F, 16, "GL_MODELVIEW18_ARB"), # 0x8732
("_glGet", F, 16, "GL_MODELVIEW19_ARB"), # 0x8733
("_glGet", F, 16, "GL_MODELVIEW20_ARB"), # 0x8734
("_glGet", F, 16, "GL_MODELVIEW21_ARB"), # 0x8735
("_glGet", F, 16, "GL_MODELVIEW22_ARB"), # 0x8736
("_glGet", F, 16, "GL_MODELVIEW23_ARB"), # 0x8737
("_glGet", F, 16, "GL_MODELVIEW24_ARB"), # 0x8738
("_glGet", F, 16, "GL_MODELVIEW25_ARB"), # 0x8739
("_glGet", F, 16, "GL_MODELVIEW26_ARB"), # 0x873A
("_glGet", F, 16, "GL_MODELVIEW27_ARB"), # 0x873B
("_glGet", F, 16, "GL_MODELVIEW28_ARB"), # 0x873C
("_glGet", F, 16, "GL_MODELVIEW29_ARB"), # 0x873D
("_glGet", F, 16, "GL_MODELVIEW30_ARB"), # 0x873E
("_glGet", F, 16, "GL_MODELVIEW31_ARB"), # 0x873F
("", X, 1, "GL_DOT3_RGB_EXT"), # 0x8740
("", X, 1, "GL_DOT3_RGBA_EXT"), # 0x8741
("", X, 1, "GL_MIRROR_CLAMP_ATI"), # 0x8742
("", X, 1, "GL_MIRROR_CLAMP_TO_EDGE_ATI"), # 0x8743
("", X, 1, "GL_MODULATE_ADD_ATI"), # 0x8744
("", X, 1, "GL_MODULATE_SIGNED_ADD_ATI"), # 0x8745
("", X, 1, "GL_MODULATE_SUBTRACT_ATI"), # 0x8746
("", X, 1, "GL_YCBCR_MESA"), # 0x8757
("glGet", B, 1, "GL_PACK_INVERT_MESA"), # 0x8758
("", X, 1, "GL_TEXTURE_1D_STACK_MESAX"), # 0x8759
("", X, 1, "GL_TEXTURE_2D_STACK_MESAX"), # 0x875A
("", X, 1, "GL_PROXY_TEXTURE_1D_STACK_MESAX"), # 0x875B
("", X, 1, "GL_PROXY_TEXTURE_2D_STACK_MESAX"), # 0x875C
("", X, 1, "GL_TEXTURE_1D_STACK_BINDING_MESAX"), # 0x875D
("", X, 1, "GL_TEXTURE_2D_STACK_BINDING_MESAX"), # 0x875E
("", X, 1, "GL_STATIC_ATI"), # 0x8760
("", X, 1, "GL_DYNAMIC_ATI"), # 0x8761
("", X, 1, "GL_PRESERVE_ATI"), # 0x8762
("", X, 1, "GL_DISCARD_ATI"), # 0x8763
("glGetBufferParameter", I, 1, "GL_BUFFER_SIZE"), # 0x8764
("glGetBufferParameter", E, 1, "GL_BUFFER_USAGE"), # 0x8765
("", X, 1, "GL_ARRAY_OBJECT_BUFFER_ATI"), # 0x8766
("", X, 1, "GL_ARRAY_OBJECT_OFFSET_ATI"), # 0x8767
("", X, 1, "GL_ELEMENT_ARRAY_ATI"), # 0x8768
("glGet", E, 1, "GL_ELEMENT_ARRAY_TYPE_ATI"), # 0x8769
("", X, 1, "GL_ELEMENT_ARRAY_POINTER_ATI"), # 0x876A
("", X, 1, "GL_MAX_VERTEX_STREAMS_ATI"), # 0x876B
("", X, 1, "GL_VERTEX_STREAM0_ATI"), # 0x876C
("", X, 1, "GL_VERTEX_STREAM1_ATI"), # 0x876D
("", X, 1, "GL_VERTEX_STREAM2_ATI"), # 0x876E
("", X, 1, "GL_VERTEX_STREAM3_ATI"), # 0x876F
("", X, 1, "GL_VERTEX_STREAM4_ATI"), # 0x8770
("", X, 1, "GL_VERTEX_STREAM5_ATI"), # 0x8771
("", X, 1, "GL_VERTEX_STREAM6_ATI"), # 0x8772
("", X, 1, "GL_VERTEX_STREAM7_ATI"), # 0x8773
("", X, 1, "GL_VERTEX_SOURCE_ATI"), # 0x8774
("", X, 1, "GL_BUMP_ROT_MATRIX_ATI"), # 0x8775
("", X, 1, "GL_BUMP_ROT_MATRIX_SIZE_ATI"), # 0x8776
("", X, 1, "GL_BUMP_NUM_TEX_UNITS_ATI"), # 0x8777
("", X, 1, "GL_BUMP_TEX_UNITS_ATI"), # 0x8778
("", X, 1, "GL_DUDV_ATI"), # 0x8779
("", X, 1, "GL_DU8DV8_ATI"), # 0x877A
("", X, 1, "GL_BUMP_ENVMAP_ATI"), # 0x877B
("glGetTexEnv", E, 1, "GL_BUMP_TARGET_ATI"), # 0x877C
("", X, 1, "GL_VERTEX_SHADER_EXT"), # 0x8780
("glGet", I, 1, "GL_VERTEX_SHADER_BINDING_EXT"), # 0x8781
("", X, 1, "GL_OP_INDEX_EXT"), # 0x8782
("", X, 1, "GL_OP_NEGATE_EXT"), # 0x8783
("", X, 1, "GL_OP_DOT3_EXT"), # 0x8784
("", X, 1, "GL_OP_DOT4_EXT"), # 0x8785
("", X, 1, "GL_OP_MUL_EXT"), # 0x8786
("", X, 1, "GL_OP_ADD_EXT"), # 0x8787
("", X, 1, "GL_OP_MADD_EXT"), # 0x8788
("", X, 1, "GL_OP_FRAC_EXT"), # 0x8789
("", X, 1, "GL_OP_MAX_EXT"), # 0x878A
("", X, 1, "GL_OP_MIN_EXT"), # 0x878B
("", X, 1, "GL_OP_SET_GE_EXT"), # 0x878C
("", X, 1, "GL_OP_SET_LT_EXT"), # 0x878D
("", X, 1, "GL_OP_CLAMP_EXT"), # 0x878E
("", X, 1, "GL_OP_FLOOR_EXT"), # 0x878F
("", X, 1, "GL_OP_ROUND_EXT"), # 0x8790
("", X, 1, "GL_OP_EXP_BASE_2_EXT"), # 0x8791
("", X, 1, "GL_OP_LOG_BASE_2_EXT"), # 0x8792
("", X, 1, "GL_OP_POWER_EXT"), # 0x8793
("", X, 1, "GL_OP_RECIP_EXT"), # 0x8794
("", X, 1, "GL_OP_RECIP_SQRT_EXT"), # 0x8795
("", X, 1, "GL_OP_SUB_EXT"), # 0x8796
("", X, 1, "GL_OP_CROSS_PRODUCT_EXT"), # 0x8797
("", X, 1, "GL_OP_MULTIPLY_MATRIX_EXT"), # 0x8798
("", X, 1, "GL_OP_MOV_EXT"), # 0x8799
("", X, 1, "GL_OUTPUT_VERTEX_EXT"), # 0x879A
("", X, 1, "GL_OUTPUT_COLOR0_EXT"), # 0x879B
("", X, 1, "GL_OUTPUT_COLOR1_EXT"), # 0x879C
("", X, 1, "GL_OUTPUT_TEXTURE_COORD0_EXT"), # 0x879D
("", X, 1, "GL_OUTPUT_TEXTURE_COORD1_EXT"), # 0x879E
("", X, 1, "GL_OUTPUT_TEXTURE_COORD2_EXT"), # 0x879F
("", X, 1, "GL_OUTPUT_TEXTURE_COORD3_EXT"), # 0x87A0
("", X, 1, "GL_OUTPUT_TEXTURE_COORD4_EXT"), # 0x87A1
("", X, 1, "GL_OUTPUT_TEXTURE_COORD5_EXT"), # 0x87A2
("", X, 1, "GL_OUTPUT_TEXTURE_COORD6_EXT"), # 0x87A3
("", X, 1, "GL_OUTPUT_TEXTURE_COORD7_EXT"), # 0x87A4
("", X, 1, "GL_OUTPUT_TEXTURE_COORD8_EXT"), # 0x87A5
("", X, 1, "GL_OUTPUT_TEXTURE_COORD9_EXT"), # 0x87A6
("", X, 1, "GL_OUTPUT_TEXTURE_COORD10_EXT"), # 0x87A7
("", X, 1, "GL_OUTPUT_TEXTURE_COORD11_EXT"), # 0x87A8
("", X, 1, "GL_OUTPUT_TEXTURE_COORD12_EXT"), # 0x87A9
("", X, 1, "GL_OUTPUT_TEXTURE_COORD13_EXT"), # 0x87AA
("", X, 1, "GL_OUTPUT_TEXTURE_COORD14_EXT"), # 0x87AB
("", X, 1, "GL_OUTPUT_TEXTURE_COORD15_EXT"), # 0x87AC
("", X, 1, "GL_OUTPUT_TEXTURE_COORD16_EXT"), # 0x87AD
("", X, 1, "GL_OUTPUT_TEXTURE_COORD17_EXT"), # 0x87AE
("", X, 1, "GL_OUTPUT_TEXTURE_COORD18_EXT"), # 0x87AF
("", X, 1, "GL_OUTPUT_TEXTURE_COORD19_EXT"), # 0x87B0
("", X, 1, "GL_OUTPUT_TEXTURE_COORD20_EXT"), # 0x87B1
("", X, 1, "GL_OUTPUT_TEXTURE_COORD21_EXT"), # 0x87B2
("", X, 1, "GL_OUTPUT_TEXTURE_COORD22_EXT"), # 0x87B3
("", X, 1, "GL_OUTPUT_TEXTURE_COORD23_EXT"), # 0x87B4
("", X, 1, "GL_OUTPUT_TEXTURE_COORD24_EXT"), # 0x87B5
("", X, 1, "GL_OUTPUT_TEXTURE_COORD25_EXT"), # 0x87B6
("", X, 1, "GL_OUTPUT_TEXTURE_COORD26_EXT"), # 0x87B7
("", X, 1, "GL_OUTPUT_TEXTURE_COORD27_EXT"), # 0x87B8
("", X, 1, "GL_OUTPUT_TEXTURE_COORD28_EXT"), # 0x87B9
("", X, 1, "GL_OUTPUT_TEXTURE_COORD29_EXT"), # 0x87BA
("", X, 1, "GL_OUTPUT_TEXTURE_COORD30_EXT"), # 0x87BB
("", X, 1, "GL_OUTPUT_TEXTURE_COORD31_EXT"), # 0x87BC
("", X, 1, "GL_OUTPUT_FOG_EXT"), # 0x87BD
("", X, 1, "GL_SCALAR_EXT"), # 0x87BE
("", X, 1, "GL_VECTOR_EXT"), # 0x87BF
("", X, 1, "GL_MATRIX_EXT"), # 0x87C0
("", X, 1, "GL_VARIANT_EXT"), # 0x87C1
("", X, 1, "GL_INVARIANT_EXT"), # 0x87C2
("", X, 1, "GL_LOCAL_CONSTANT_EXT"), # 0x87C3
("", X, 1, "GL_LOCAL_EXT"), # 0x87C4
("", X, 1, "GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT"), # 0x87C5
("", X, 1, "GL_MAX_VERTEX_SHADER_VARIANTS_EXT"), # 0x87C6
("", X, 1, "GL_MAX_VERTEX_SHADER_INVARIANTS_EXT"), # 0x87C7
("", X, 1, "GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"), # 0x87C8
("", X, 1, "GL_MAX_VERTEX_SHADER_LOCALS_EXT"), # 0x87C9
("", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT"), # 0x87CA
("", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT"), # 0x87CB
("", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"), # 0x87CC
("", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT"), # 0x87CD
("", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT"), # 0x87CE
("", X, 1, "GL_VERTEX_SHADER_INSTRUCTIONS_EXT"), # 0x87CF
("", X, 1, "GL_VERTEX_SHADER_VARIANTS_EXT"), # 0x87D0
("", X, 1, "GL_VERTEX_SHADER_INVARIANTS_EXT"), # 0x87D1
("", X, 1, "GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"), # 0x87D2
("", X, 1, "GL_VERTEX_SHADER_LOCALS_EXT"), # 0x87D3
("", X, 1, "GL_VERTEX_SHADER_OPTIMIZED_EXT"), # 0x87D4
("", X, 1, "GL_X_EXT"), # 0x87D5
("", X, 1, "GL_Y_EXT"), # 0x87D6
("", X, 1, "GL_Z_EXT"), # 0x87D7
("", X, 1, "GL_W_EXT"), # 0x87D8
("", X, 1, "GL_NEGATIVE_X_EXT"), # 0x87D9
("", X, 1, "GL_NEGATIVE_Y_EXT"), # 0x87DA
("", X, 1, "GL_NEGATIVE_Z_EXT"), # 0x87DB
("", X, 1, "GL_NEGATIVE_W_EXT"), # 0x87DC
("", X, 1, "GL_ZERO_EXT"), # 0x87DD
("", X, 1, "GL_ONE_EXT"), # 0x87DE
("", X, 1, "GL_NEGATIVE_ONE_EXT"), # 0x87DF
("", X, 1, "GL_NORMALIZED_RANGE_EXT"), # 0x87E0
("", X, 1, "GL_FULL_RANGE_EXT"), # 0x87E1
("", X, 1, "GL_CURRENT_VERTEX_EXT"), # 0x87E2
("", X, 1, "GL_MVP_MATRIX_EXT"), # 0x87E3
("", X, 1, "GL_VARIANT_VALUE_EXT"), # 0x87E4
("", X, 1, "GL_VARIANT_DATATYPE_EXT"), # 0x87E5
("", X, 1, "GL_VARIANT_ARRAY_STRIDE_EXT"), # 0x87E6
("glGet", E, 1, "GL_VARIANT_ARRAY_TYPE_EXT"), # 0x87E7
("", X, 1, "GL_VARIANT_ARRAY_EXT"), # 0x87E8
("", X, 1, "GL_VARIANT_ARRAY_POINTER_EXT"), # 0x87E9
("", X, 1, "GL_INVARIANT_VALUE_EXT"), # 0x87EA
("", X, 1, "GL_INVARIANT_DATATYPE_EXT"), # 0x87EB
("", X, 1, "GL_LOCAL_CONSTANT_VALUE_EXT"), # 0x87EC
("", X, 1, "GL_LOCAL_CONSTANT_DATATYPE_EXT"), # 0x87ED
("", X, 1, "GL_PN_TRIANGLES_ATI"), # 0x87F0
("", X, 1, "GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI"), # 0x87F1
("", X, 1, "GL_PN_TRIANGLES_POINT_MODE_ATI"), # 0x87F2
("", X, 1, "GL_PN_TRIANGLES_NORMAL_MODE_ATI"), # 0x87F3
("", X, 1, "GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI"), # 0x87F4
("", X, 1, "GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI"), # 0x87F5
("", X, 1, "GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI"), # 0x87F6
("", X, 1, "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI"), # 0x87F7
("", X, 1, "GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI"), # 0x87F8
("", X, 1, "GL_VBO_FREE_MEMORY_ATI"), # 0x87FB
("", X, 1, "GL_TEXTURE_FREE_MEMORY_ATI"), # 0x87FC
("", X, 1, "GL_RENDERBUFFER_FREE_MEMORY_ATI"), # 0x87FD
("glGet", I, 1, "GL_NUM_PROGRAM_BINARY_FORMATS"), # 0x87FE
("glGet", E, "_glGetInteger(GL_NUM_PROGRAM_BINARY_FORMATS)", "GL_PROGRAM_BINARY_FORMATS"), # 0x87FF
("glGet", E, 1, "GL_STENCIL_BACK_FUNC"), # 0x8800
("glGet", E, 1, "GL_STENCIL_BACK_FAIL"), # 0x8801
("glGet", E, 1, "GL_STENCIL_BACK_PASS_DEPTH_FAIL"), # 0x8802
("glGet", E, 1, "GL_STENCIL_BACK_PASS_DEPTH_PASS"), # 0x8803
("_glGet", B, 1, "GL_FRAGMENT_PROGRAM_ARB"), # 0x8804
("glGetProgramARB", I, 1, "GL_PROGRAM_ALU_INSTRUCTIONS_ARB"), # 0x8805
("glGetProgramARB", I, 1, "GL_PROGRAM_TEX_INSTRUCTIONS_ARB"), # 0x8806
("glGetProgramARB", I, 1, "GL_PROGRAM_TEX_INDIRECTIONS_ARB"), # 0x8807
("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"), # 0x8808
("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"), # 0x8809
("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"), # 0x880A
("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB"), # 0x880B
("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB"), # 0x880C
("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB"), # 0x880D
("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"), # 0x880E
("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"), # 0x880F
("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"), # 0x8810
("", X, 1, "GL_RGBA32F"), # 0x8814
("", X, 1, "GL_RGB32F"), # 0x8815
("", X, 1, "GL_ALPHA32F_ARB"), # 0x8816
("", X, 1, "GL_INTENSITY32F_ARB"), # 0x8817
("", X, 1, "GL_LUMINANCE32F_ARB"), # 0x8818
("", X, 1, "GL_LUMINANCE_ALPHA32F_ARB"), # 0x8819
("", X, 1, "GL_RGBA16F"), # 0x881A
("", X, 1, "GL_RGB16F"), # 0x881B
("", X, 1, "GL_ALPHA16F_ARB"), # 0x881C
("", X, 1, "GL_INTENSITY16F_ARB"), # 0x881D
("", X, 1, "GL_LUMINANCE16F_ARB"), # 0x881E
("", X, 1, "GL_LUMINANCE_ALPHA16F_ARB"), # 0x881F
("glGet", B, 1, "GL_RGBA_FLOAT_MODE_ARB"), # 0x8820
("glGet", I, 1, "GL_MAX_DRAW_BUFFERS"), # 0x8824
("glGet", E, 1, "GL_DRAW_BUFFER0"), # 0x8825
("glGet", E, 1, "GL_DRAW_BUFFER1"), # 0x8826
("glGet", E, 1, "GL_DRAW_BUFFER2"), # 0x8827
("glGet", E, 1, "GL_DRAW_BUFFER3"), # 0x8828
("glGet", E, 1, "GL_DRAW_BUFFER4"), # 0x8829
("glGet", E, 1, "GL_DRAW_BUFFER5"), # 0x882A
("glGet", E, 1, "GL_DRAW_BUFFER6"), # 0x882B
("glGet", E, 1, "GL_DRAW_BUFFER7"), # 0x882C
("glGet", E, 1, "GL_DRAW_BUFFER8"), # 0x882D
("glGet", E, 1, "GL_DRAW_BUFFER9"), # 0x882E
("glGet", E, 1, "GL_DRAW_BUFFER10"), # 0x882F
("glGet", E, 1, "GL_DRAW_BUFFER11"), # 0x8830
("glGet", E, 1, "GL_DRAW_BUFFER12"), # 0x8831
("glGet", E, 1, "GL_DRAW_BUFFER13"), # 0x8832
("glGet", E, 1, "GL_DRAW_BUFFER14"), # 0x8833
("glGet", E, 1, "GL_DRAW_BUFFER15"), # 0x8834
("", X, 1, "GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI"), # 0x8835
("glGet", E, 1, "GL_BLEND_EQUATION_ALPHA"), # 0x883D
("glGet", B, 1, "GL_MATRIX_PALETTE_ARB"), # 0x8840
("glGet", I, 1, "GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB"), # 0x8841
("glGet", I, 1, "GL_MAX_PALETTE_MATRICES_ARB"), # 0x8842
("glGet", I, 1, "GL_CURRENT_PALETTE_MATRIX_ARB"), # 0x8843
("glGet", B, 1, "GL_MATRIX_INDEX_ARRAY_ARB"), # 0x8844
("glGet", I, 1, "GL_CURRENT_MATRIX_INDEX_ARB"), # 0x8845
("glGet", I, 1, "GL_MATRIX_INDEX_ARRAY_SIZE_ARB"), # 0x8846
("glGet", E, 1, "GL_MATRIX_INDEX_ARRAY_TYPE_ARB"), # 0x8847
("glGet", I, 1, "GL_MATRIX_INDEX_ARRAY_STRIDE_ARB"), # 0x8848
("glGet", P, 1, "GL_MATRIX_INDEX_ARRAY_POINTER_ARB"), # 0x8849
("glGetTexLevelParameter", I, 1, "GL_TEXTURE_DEPTH_SIZE"), # 0x884A
("glGetTexParameter", E, 1, "GL_DEPTH_TEXTURE_MODE"), # 0x884B
("glGetTexParameter", E, 1, "GL_TEXTURE_COMPARE_MODE"), # 0x884C
("glGetTexParameter", E, 1, "GL_TEXTURE_COMPARE_FUNC"), # 0x884D
("", X, 1, "GL_COMPARE_REF_TO_TEXTURE"), # 0x884E
("glGet", B, 1, "GL_TEXTURE_CUBE_MAP_SEAMLESS"), # 0x884F
("", X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV"), # 0x8850
("", X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV"), # 0x8851
("", X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV"), # 0x8852
("", X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV"), # 0x8853
("", X, 1, "GL_OFFSET_HILO_TEXTURE_2D_NV"), # 0x8854
("", X, 1, "GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV"), # 0x8855
("", X, 1, "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV"), # 0x8856
("", X, 1, "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV"), # 0x8857
("", X, 1, "GL_DEPENDENT_HILO_TEXTURE_2D_NV"), # 0x8858
("", X, 1, "GL_DEPENDENT_RGB_TEXTURE_3D_NV"), # 0x8859
("", X, 1, "GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV"), # 0x885A
("", X, 1, "GL_DOT_PRODUCT_PASS_THROUGH_NV"), # 0x885B
("", X, 1, "GL_DOT_PRODUCT_TEXTURE_1D_NV"), # 0x885C
("", X, 1, "GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV"), # 0x885D
("", X, 1, "GL_HILO8_NV"), # 0x885E
("", X, 1, "GL_SIGNED_HILO8_NV"), # 0x885F
("", X, 1, "GL_FORCE_BLUE_TO_ONE_NV"), # 0x8860
("glGet", B, 1, "GL_POINT_SPRITE"), # 0x8861
("glGetTexEnv", B, 1, "GL_COORD_REPLACE"), # 0x8862
("glGet", E, 1, "GL_POINT_SPRITE_R_MODE_NV"), # 0x8863
("glGetQuery", I, 1, "GL_QUERY_COUNTER_BITS"), # 0x8864
("glGetQuery", I, 1, "GL_CURRENT_QUERY"), # 0x8865
("glGetQueryObject", I, 1, "GL_QUERY_RESULT"), # 0x8866
("glGetQueryObject", B, 1, "GL_QUERY_RESULT_AVAILABLE"), # 0x8867
("", X, 1, "GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV"), # 0x8868
("glGet", I, 1, "GL_MAX_VERTEX_ATTRIBS"), # 0x8869
("glGetVertexAttrib", B, 1, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"), # 0x886A
("", X, 1, "GL_MAX_TESS_CONTROL_INPUT_COMPONENTS"), # 0x886C
("", X, 1, "GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS"), # 0x886D
("", X, 1, "GL_DEPTH_STENCIL_TO_RGBA_NV"), # 0x886E
("", X, 1, "GL_DEPTH_STENCIL_TO_BGRA_NV"), # 0x886F
("", X, 1, "GL_FRAGMENT_PROGRAM_NV"), # 0x8870
("glGet", I, 1, "GL_MAX_TEXTURE_COORDS"), # 0x8871
("glGet", I, 1, "GL_MAX_TEXTURE_IMAGE_UNITS"), # 0x8872
("glGet", I, 1, "GL_FRAGMENT_PROGRAM_BINDING_NV"), # 0x8873
("glGet", S, 1, "GL_PROGRAM_ERROR_STRING_ARB"), # 0x8874
("", X, 1, "GL_PROGRAM_FORMAT_ASCII_ARB"), # 0x8875
("glGetProgramARB", E, 1, "GL_PROGRAM_FORMAT_ARB"), # 0x8876
("", X, 1, "GL_WRITE_PIXEL_DATA_RANGE_NV"), # 0x8878
("", X, 1, "GL_READ_PIXEL_DATA_RANGE_NV"), # 0x8879
("", X, 1, "GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV"), # 0x887A
("", X, 1, "GL_READ_PIXEL_DATA_RANGE_LENGTH_NV"), # 0x887B
("", X, 1, "GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV"), # 0x887C
("", X, 1, "GL_READ_PIXEL_DATA_RANGE_POINTER_NV"), # 0x887D
("", X, 1, "GL_GEOMETRY_SHADER_INVOCATIONS"), # 0x887F
("", X, 1, "GL_FLOAT_R_NV"), # 0x8880
("", X, 1, "GL_FLOAT_RG_NV"), # 0x8881
("", X, 1, "GL_FLOAT_RGB_NV"), # 0x8882
("", X, 1, "GL_FLOAT_RGBA_NV"), # 0x8883
("", X, 1, "GL_FLOAT_R16_NV"), # 0x8884
("", X, 1, "GL_FLOAT_R32_NV"), # 0x8885
("", X, 1, "GL_FLOAT_RG16_NV"), # 0x8886
("", X, 1, "GL_FLOAT_RG32_NV"), # 0x8887
("", X, 1, "GL_FLOAT_RGB16_NV"), # 0x8888
("", X, 1, "GL_FLOAT_RGB32_NV"), # 0x8889
("", X, 1, "GL_FLOAT_RGBA16_NV"), # 0x888A
("", X, 1, "GL_FLOAT_RGBA32_NV"), # 0x888B
("", X, 1, "GL_TEXTURE_FLOAT_COMPONENTS_NV"), # 0x888C
("", X, 1, "GL_FLOAT_CLEAR_COLOR_VALUE_NV"), # 0x888D
("", X, 1, "GL_FLOAT_RGBA_MODE_NV"), # 0x888E
("glGetTexParameter", E, 1, "GL_TEXTURE_UNSIGNED_REMAP_MODE_NV"), # 0x888F
("glGet", B, 1, "GL_DEPTH_BOUNDS_TEST_EXT"), # 0x8890
("glGet", F, 2, "GL_DEPTH_BOUNDS_EXT"), # 0x8891
("", X, 1, "GL_ARRAY_BUFFER"), # 0x8892
("", X, 1, "GL_ELEMENT_ARRAY_BUFFER"), # 0x8893
("glGet", I, 1, "GL_ARRAY_BUFFER_BINDING"), # 0x8894
("glGet", I, 1, "GL_ELEMENT_ARRAY_BUFFER_BINDING"), # 0x8895
("glGet", I, 1, "GL_VERTEX_ARRAY_BUFFER_BINDING"), # 0x8896
("glGet", I, 1, "GL_NORMAL_ARRAY_BUFFER_BINDING"), # 0x8897
("glGet", I, 1, "GL_COLOR_ARRAY_BUFFER_BINDING"), # 0x8898
("glGet", I, 1, "GL_INDEX_ARRAY_BUFFER_BINDING"), # 0x8899
("glGet", I, 1, "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"), # 0x889A
("glGet", I, 1, "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING"), # 0x889B
("glGet", I, 1, "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING"), # 0x889C
("glGet", I, 1, "GL_FOG_COORD_ARRAY_BUFFER_BINDING"), # 0x889D
("glGet", I, 1, "GL_WEIGHT_ARRAY_BUFFER_BINDING"), # 0x889E
("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"), # 0x889F
("glGetProgramARB", I, 1, "GL_PROGRAM_INSTRUCTIONS_ARB"), # 0x88A0
("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_INSTRUCTIONS_ARB"), # 0x88A1
("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB"), # 0x88A2
("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB"), # 0x88A3
("glGetProgramARB", I, 1, "GL_PROGRAM_TEMPORARIES_ARB"), # 0x88A4
("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_TEMPORARIES_ARB"), # 0x88A5
("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_TEMPORARIES_ARB"), # 0x88A6
("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB"), # 0x88A7
("glGetProgramARB", I, 1, "GL_PROGRAM_PARAMETERS_ARB"), # 0x88A8
("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_PARAMETERS_ARB"), # 0x88A9
("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_PARAMETERS_ARB"), # 0x88AA
("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB"), # 0x88AB
("glGetProgramARB", I, 1, "GL_PROGRAM_ATTRIBS_ARB"), # 0x88AC
("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_ATTRIBS_ARB"), # 0x88AD
("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_ATTRIBS_ARB"), # 0x88AE
("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB"), # 0x88AF
("glGetProgramARB", I, 1, "GL_PROGRAM_ADDRESS_REGISTERS_ARB"), # 0x88B0
("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB"), # 0x88B1
("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"), # 0x88B2
("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"), # 0x88B3
("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB"), # 0x88B4
("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB"), # 0x88B5
("glGetProgramARB", B, 1, "GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB"), # 0x88B6
("glGet", F, 16, "GL_TRANSPOSE_CURRENT_MATRIX_ARB"), # 0x88B7
("", X, 1, "GL_READ_ONLY"), # 0x88B8
("", X, 1, "GL_WRITE_ONLY"), # 0x88B9
("", X, 1, "GL_READ_WRITE"), # 0x88BA
("glGetBufferParameter", E, 1, "GL_BUFFER_ACCESS"), # 0x88BB
("glGetBufferParameter", B, 1, "GL_BUFFER_MAPPED"), # 0x88BC
("glGetBufferParameter", P, 1, "GL_BUFFER_MAP_POINTER"), # 0x88BD
("", X, 1, "GL_WRITE_DISCARD_NV"), # 0x88BE
("", X, 1, "GL_TIME_ELAPSED"), # 0x88BF
("", X, 1, "GL_MATRIX0_ARB"), # 0x88C0
("", X, 1, "GL_MATRIX1_ARB"), # 0x88C1
("", X, 1, "GL_MATRIX2_ARB"), # 0x88C2
("", X, 1, "GL_MATRIX3_ARB"), # 0x88C3
("", X, 1, "GL_MATRIX4_ARB"), # 0x88C4
("", X, 1, "GL_MATRIX5_ARB"), # 0x88C5
("", X, 1, "GL_MATRIX6_ARB"), # 0x88C6
("", X, 1, "GL_MATRIX7_ARB"), # 0x88C7
("", X, 1, "GL_MATRIX8_ARB"), # 0x88C8
("", X, 1, "GL_MATRIX9_ARB"), # 0x88C9
("", X, 1, "GL_MATRIX10_ARB"), # 0x88CA
("", X, 1, "GL_MATRIX11_ARB"), # 0x88CB
("", X, 1, "GL_MATRIX12_ARB"), # 0x88CC
("", X, 1, "GL_MATRIX13_ARB"), # 0x88CD
("", X, 1, "GL_MATRIX14_ARB"), # 0x88CE
("", X, 1, "GL_MATRIX15_ARB"), # 0x88CF
("", X, 1, "GL_MATRIX16_ARB"), # 0x88D0
("", X, 1, "GL_MATRIX17_ARB"), # 0x88D1
("", X, 1, "GL_MATRIX18_ARB"), # 0x88D2
("", X, 1, "GL_MATRIX19_ARB"), # 0x88D3
("", X, 1, "GL_MATRIX20_ARB"), # 0x88D4
("", X, 1, "GL_MATRIX21_ARB"), # 0x88D5
("", X, 1, "GL_MATRIX22_ARB"), # 0x88D6
("", X, 1, "GL_MATRIX23_ARB"), # 0x88D7
("", X, 1, "GL_MATRIX24_ARB"), # 0x88D8
("", X, 1, "GL_MATRIX25_ARB"), # 0x88D9
("", X, 1, "GL_MATRIX26_ARB"), # 0x88DA
("", X, 1, "GL_MATRIX27_ARB"), # 0x88DB
("", X, 1, "GL_MATRIX28_ARB"), # 0x88DC
("", X, 1, "GL_MATRIX29_ARB"), # 0x88DD
("", X, 1, "GL_MATRIX30_ARB"), # 0x88DE
("", X, 1, "GL_MATRIX31_ARB"), # 0x88DF
("", X, 1, "GL_STREAM_DRAW"), # 0x88E0
("", X, 1, "GL_STREAM_READ"), # 0x88E1
("", X, 1, "GL_STREAM_COPY"), # 0x88E2
("", X, 1, "GL_STATIC_DRAW"), # 0x88E4
("", X, 1, "GL_STATIC_READ"), # 0x88E5
("", X, 1, "GL_STATIC_COPY"), # 0x88E6
("", X, 1, "GL_DYNAMIC_DRAW"), # 0x88E8
("", X, 1, "GL_DYNAMIC_READ"), # 0x88E9
("", X, 1, "GL_DYNAMIC_COPY"), # 0x88EA
("", X, 1, "GL_PIXEL_PACK_BUFFER"), # 0x88EB
("", X, 1, "GL_PIXEL_UNPACK_BUFFER"), # 0x88EC
("glGet", I, 1, "GL_PIXEL_PACK_BUFFER_BINDING"), # 0x88ED
("glGet", I, 1, "GL_PIXEL_UNPACK_BUFFER_BINDING"), # 0x88EF
("", X, 1, "GL_DEPTH24_STENCIL8"), # 0x88F0
("glGetTexLevelParameter", I, 1, "GL_TEXTURE_STENCIL_SIZE"), # 0x88F1
("", X, 1, "GL_STENCIL_TAG_BITS_EXT"), # 0x88F2
("", X, 1, "GL_STENCIL_CLEAR_TAG_VALUE_EXT"), # 0x88F3
("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV"), # 0x88F4
("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_CALL_DEPTH_NV"), # 0x88F5
("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_IF_DEPTH_NV"), # 0x88F6
("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_LOOP_DEPTH_NV"), # 0x88F7
("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_LOOP_COUNT_NV"), # 0x88F8
("", X, 1, "GL_SRC1_COLOR"), # 0x88F9
("", X, 1, "GL_ONE_MINUS_SRC1_COLOR"), # 0x88FA
("", X, 1, "GL_ONE_MINUS_SRC1_ALPHA"), # 0x88FB
("glGet", I, 1, "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS"), # 0x88FC
("glGetVertexAttrib", B, 1, "GL_VERTEX_ATTRIB_ARRAY_INTEGER"), # 0x88FD
("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_DIVISOR"), # 0x88FE
("glGet", I, 1, "GL_MAX_ARRAY_TEXTURE_LAYERS"), # 0x88FF
("glGet", F, 1, "GL_MIN_PROGRAM_TEXEL_OFFSET"), # 0x8904
("glGet", F, 1, "GL_MAX_PROGRAM_TEXEL_OFFSET"), # 0x8905
("", X, 1, "GL_PROGRAM_ATTRIB_COMPONENTS_NV"), # 0x8906
("", X, 1, "GL_PROGRAM_RESULT_COMPONENTS_NV"), # 0x8907
("", X, 1, "GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV"), # 0x8908
("", X, 1, "GL_MAX_PROGRAM_RESULT_COMPONENTS_NV"), # 0x8909
("glGet", B, 1, "GL_STENCIL_TEST_TWO_SIDE_EXT"), # 0x8910
("glGet", E, 1, "GL_ACTIVE_STENCIL_FACE_EXT"), # 0x8911
("", X, 1, "GL_MIRROR_CLAMP_TO_BORDER_EXT"), # 0x8912
("", X, 1, "GL_SAMPLES_PASSED"), # 0x8914
("", X, 1, "GL_GEOMETRY_VERTICES_OUT"), # 0x8916
("", X, 1, "GL_GEOMETRY_INPUT_TYPE"), # 0x8917
("", X, 1, "GL_GEOMETRY_OUTPUT_TYPE"), # 0x8918
("glGet", I, 1, "GL_SAMPLER_BINDING"), # 0x8919
("glGet", B, 1, "GL_CLAMP_VERTEX_COLOR"), # 0x891A
("glGet", B, 1, "GL_CLAMP_FRAGMENT_COLOR"), # 0x891B
("glGet", B, 1, "GL_CLAMP_READ_COLOR"), # 0x891C
("", X, 1, "GL_FIXED_ONLY"), # 0x891D
("", X, 1, "GL_TESS_CONTROL_PROGRAM_NV"), # 0x891E
("", X, 1, "GL_TESS_EVALUATION_PROGRAM_NV"), # 0x891F
("", X, 1, "GL_FRAGMENT_SHADER_ATI"), # 0x8920
("", X, 1, "GL_REG_0_ATI"), # 0x8921
("", X, 1, "GL_REG_1_ATI"), # 0x8922
("", X, 1, "GL_REG_2_ATI"), # 0x8923
("", X, 1, "GL_REG_3_ATI"), # 0x8924
("", X, 1, "GL_REG_4_ATI"), # 0x8925
("", X, 1, "GL_REG_5_ATI"), # 0x8926
("", X, 1, "GL_REG_6_ATI"), # 0x8927
("", X, 1, "GL_REG_7_ATI"), # 0x8928
("", X, 1, "GL_REG_8_ATI"), # 0x8929
("", X, 1, "GL_REG_9_ATI"), # 0x892A
("", X, 1, "GL_REG_10_ATI"), # 0x892B
("", X, 1, "GL_REG_11_ATI"), # 0x892C
("", X, 1, "GL_REG_12_ATI"), # 0x892D
("", X, 1, "GL_REG_13_ATI"), # 0x892E
("", X, 1, "GL_REG_14_ATI"), # 0x892F
("", X, 1, "GL_REG_15_ATI"), # 0x8930
("", X, 1, "GL_REG_16_ATI"), # 0x8931
("", X, 1, "GL_REG_17_ATI"), # 0x8932
("", X, 1, "GL_REG_18_ATI"), # 0x8933
("", X, 1, "GL_REG_19_ATI"), # 0x8934
("", X, 1, "GL_REG_20_ATI"), # 0x8935
("", X, 1, "GL_REG_21_ATI"), # 0x8936
("", X, 1, "GL_REG_22_ATI"), # 0x8937
("", X, 1, "GL_REG_23_ATI"), # 0x8938
("", X, 1, "GL_REG_24_ATI"), # 0x8939
("", X, 1, "GL_REG_25_ATI"), # 0x893A
("", X, 1, "GL_REG_26_ATI"), # 0x893B
("", X, 1, "GL_REG_27_ATI"), # 0x893C
("", X, 1, "GL_REG_28_ATI"), # 0x893D
("", X, 1, "GL_REG_29_ATI"), # 0x893E
("", X, 1, "GL_REG_30_ATI"), # 0x893F
("", X, 1, "GL_REG_31_ATI"), # 0x8940
("", X, 1, "GL_CON_0_ATI"), # 0x8941
("", X, 1, "GL_CON_1_ATI"), # 0x8942
("", X, 1, "GL_CON_2_ATI"), # 0x8943
("", X, 1, "GL_CON_3_ATI"), # 0x8944
("", X, 1, "GL_CON_4_ATI"), # 0x8945
("", X, 1, "GL_CON_5_ATI"), # 0x8946
("", X, 1, "GL_CON_6_ATI"), # 0x8947
("", X, 1, "GL_CON_7_ATI"), # 0x8948
("", X, 1, "GL_CON_8_ATI"), # 0x8949
("", X, 1, "GL_CON_9_ATI"), # 0x894A
("", X, 1, "GL_CON_10_ATI"), # 0x894B
("", X, 1, "GL_CON_11_ATI"), # 0x894C
("", X, 1, "GL_CON_12_ATI"), # 0x894D
("", X, 1, "GL_CON_13_ATI"), # 0x894E
("", X, 1, "GL_CON_14_ATI"), # 0x894F
("", X, 1, "GL_CON_15_ATI"), # 0x8950
("", X, 1, "GL_CON_16_ATI"), # 0x8951
("", X, 1, "GL_CON_17_ATI"), # 0x8952
("", X, 1, "GL_CON_18_ATI"), # 0x8953
("", X, 1, "GL_CON_19_ATI"), # 0x8954
("", X, 1, "GL_CON_20_ATI"), # 0x8955
("", X, 1, "GL_CON_21_ATI"), # 0x8956
("", X, 1, "GL_CON_22_ATI"), # 0x8957
("", X, 1, "GL_CON_23_ATI"), # 0x8958
("", X, 1, "GL_CON_24_ATI"), # 0x8959
("", X, 1, "GL_CON_25_ATI"), # 0x895A
("", X, 1, "GL_CON_26_ATI"), # 0x895B
("", X, 1, "GL_CON_27_ATI"), # 0x895C
("", X, 1, "GL_CON_28_ATI"), # 0x895D
("", X, 1, "GL_CON_29_ATI"), # 0x895E
("", X, 1, "GL_CON_30_ATI"), # 0x895F
("", X, 1, "GL_CON_31_ATI"), # 0x8960
("", X, 1, "GL_MOV_ATI"), # 0x8961
("", X, 1, "GL_ADD_ATI"), # 0x8963
("", X, 1, "GL_MUL_ATI"), # 0x8964
("", X, 1, "GL_SUB_ATI"), # 0x8965
("", X, 1, "GL_DOT3_ATI"), # 0x8966
("", X, 1, "GL_DOT4_ATI"), # 0x8967
("", X, 1, "GL_MAD_ATI"), # 0x8968
("", X, 1, "GL_LERP_ATI"), # 0x8969
("", X, 1, "GL_CND_ATI"), # 0x896A
("", X, 1, "GL_CND0_ATI"), # 0x896B
("", X, 1, "GL_DOT2_ADD_ATI"), # 0x896C
("", X, 1, "GL_SECONDARY_INTERPOLATOR_ATI"), # 0x896D
("", X, 1, "GL_NUM_FRAGMENT_REGISTERS_ATI"), # 0x896E
("", X, 1, "GL_NUM_FRAGMENT_CONSTANTS_ATI"), # 0x896F
("", X, 1, "GL_NUM_PASSES_ATI"), # 0x8970
("", X, 1, "GL_NUM_INSTRUCTIONS_PER_PASS_ATI"), # 0x8971
("", X, 1, "GL_NUM_INSTRUCTIONS_TOTAL_ATI"), # 0x8972
("", X, 1, "GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI"), # 0x8973
("", X, 1, "GL_NUM_LOOPBACK_COMPONENTS_ATI"), # 0x8974
("", X, 1, "GL_COLOR_ALPHA_PAIRING_ATI"), # 0x8975
("", X, 1, "GL_SWIZZLE_STR_ATI"), # 0x8976
("", X, 1, "GL_SWIZZLE_STQ_ATI"), # 0x8977
("", X, 1, "GL_SWIZZLE_STR_DR_ATI"), # 0x8978
("", X, 1, "GL_SWIZZLE_STQ_DQ_ATI"), # 0x8979
("", X, 1, "GL_SWIZZLE_STRQ_ATI"), # 0x897A
("", X, 1, "GL_SWIZZLE_STRQ_DQ_ATI"), # 0x897B
("", X, 1, "GL_INTERLACE_OML"), # 0x8980
("", X, 1, "GL_INTERLACE_READ_OML"), # 0x8981
("", X, 1, "GL_FORMAT_SUBSAMPLE_24_24_OML"), # 0x8982
("", X, 1, "GL_FORMAT_SUBSAMPLE_244_244_OML"), # 0x8983
("", X, 1, "GL_PACK_RESAMPLE_OML"), # 0x8984
("", X, 1, "GL_UNPACK_RESAMPLE_OML"), # 0x8985
("", X, 1, "GL_RESAMPLE_REPLICATE_OML"), # 0x8986
("", X, 1, "GL_RESAMPLE_ZERO_FILL_OML"), # 0x8987
("", X, 1, "GL_RESAMPLE_AVERAGE_OML"), # 0x8988
("", X, 1, "GL_RESAMPLE_DECIMATE_OML"), # 0x8989
("", X, 1, "GL_POINT_SIZE_ARRAY_TYPE_OES"), # 0x898A
("", X, 1, "GL_POINT_SIZE_ARRAY_STRIDE_OES"), # 0x898B
("", X, 1, "GL_POINT_SIZE_ARRAY_POINTER_OES"), # 0x898C
("", X, 1, "GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES"), # 0x898D
("", X, 1, "GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES"), # 0x898E
("", X, 1, "GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES"), # 0x898F
("", X, 1, "GL_VERTEX_ATTRIB_MAP1_APPLE"), # 0x8A00
("", X, 1, "GL_VERTEX_ATTRIB_MAP2_APPLE"), # 0x8A01
("", X, 1, "GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE"), # 0x8A02
("", X, 1, "GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE"), # 0x8A03
("", X, 1, "GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE"), # 0x8A04
("", X, 1, "GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE"), # 0x8A05
("", X, 1, "GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE"), # 0x8A06
("", X, 1, "GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE"), # 0x8A07
("", X, 1, "GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE"), # 0x8A08
("", X, 1, "GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE"), # 0x8A09
("", X, 1, "GL_DRAW_PIXELS_APPLE"), # 0x8A0A
("", X, 1, "GL_FENCE_APPLE"), # 0x8A0B
("", X, 1, "GL_ELEMENT_ARRAY_APPLE"), # 0x8A0C
("glGet", E, 1, "GL_ELEMENT_ARRAY_TYPE_APPLE"), # 0x8A0D
("", X, 1, "GL_ELEMENT_ARRAY_POINTER_APPLE"), # 0x8A0E
("", X, 1, "GL_COLOR_FLOAT_APPLE"), # 0x8A0F
("", X, 1, "GL_UNIFORM_BUFFER"), # 0x8A11
("", X, 1, "GL_BUFFER_SERIALIZED_MODIFY_APPLE"), # 0x8A12
("", X, 1, "GL_BUFFER_FLUSHING_UNMAP_APPLE"), # 0x8A13
("", X, 1, "GL_AUX_DEPTH_STENCIL_APPLE"), # 0x8A14
("", X, 1, "GL_PACK_ROW_BYTES_APPLE"), # 0x8A15
("", X, 1, "GL_UNPACK_ROW_BYTES_APPLE"), # 0x8A16
("", X, 1, "GL_RELEASED_APPLE"), # 0x8A19
("", X, 1, "GL_VOLATILE_APPLE"), # 0x8A1A
("", X, 1, "GL_RETAINED_APPLE"), # 0x8A1B
("", X, 1, "GL_UNDEFINED_APPLE"), # 0x8A1C
("", X, 1, "GL_PURGEABLE_APPLE"), # 0x8A1D
("", X, 1, "GL_RGB_422_APPLE"), # 0x8A1F
("glGet", I, 1, "GL_UNIFORM_BUFFER_BINDING"), # 0x8A28
("glGet", I, 1, "GL_UNIFORM_BUFFER_START"), # 0x8A29
("glGet", I, 1, "GL_UNIFORM_BUFFER_SIZE"), # 0x8A2A
("glGet", I, 1, "GL_MAX_VERTEX_UNIFORM_BLOCKS"), # 0x8A2B
("glGet", I, 1, "GL_MAX_GEOMETRY_UNIFORM_BLOCKS"), # 0x8A2C
("glGet", I, 1, "GL_MAX_FRAGMENT_UNIFORM_BLOCKS"), # 0x8A2D
("glGet", I, 1, "GL_MAX_COMBINED_UNIFORM_BLOCKS"), # 0x8A2E
("glGet", I, 1, "GL_MAX_UNIFORM_BUFFER_BINDINGS"), # 0x8A2F
("glGet", I, 1, "GL_MAX_UNIFORM_BLOCK_SIZE"), # 0x8A30
("glGet", I, 1, "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"), # 0x8A31
("glGet", I, 1, "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"), # 0x8A32
("glGet", I, 1, "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"), # 0x8A33
("glGet", I, 1, "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"), # 0x8A34
("glGetProgram", I, 1, "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"), # 0x8A35
("glGetProgram", I, 1, "GL_ACTIVE_UNIFORM_BLOCKS"), # 0x8A36
("glGetActiveUniforms", E, 1, "GL_UNIFORM_TYPE"), # 0x8A37
("glGetActiveUniforms", I, 1, "GL_UNIFORM_SIZE"), # 0x8A38
("glGetActiveUniforms", I, 1, "GL_UNIFORM_NAME_LENGTH"), # 0x8A39
("glGetActiveUniforms", I, 1, "GL_UNIFORM_BLOCK_INDEX"), # 0x8A3A
("glGetActiveUniforms", I, 1, "GL_UNIFORM_OFFSET"), # 0x8A3B
("glGetActiveUniforms", I, 1, "GL_UNIFORM_ARRAY_STRIDE"), # 0x8A3C
("glGetActiveUniforms", I, 1, "GL_UNIFORM_MATRIX_STRIDE"), # 0x8A3D
("glGetActiveUniforms", B, 1, "GL_UNIFORM_IS_ROW_MAJOR"), # 0x8A3E
("glGetActiveUniformBlock", I, 1, "GL_UNIFORM_BLOCK_BINDING"), # 0x8A3F
("glGetActiveUniformBlock", I, 1, "GL_UNIFORM_BLOCK_DATA_SIZE"), # 0x8A40
("glGetActiveUniformBlock", I, 1, "GL_UNIFORM_BLOCK_NAME_LENGTH"), # 0x8A41
("glGetActiveUniformBlock", I, 1, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"), # 0x8A42
("glGetActiveUniformBlock", I, 1, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"), # 0x8A43
("glGetActiveUniformBlock", B, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"), # 0x8A44
("glGetActiveUniformBlock", B, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"), # 0x8A45
("glGetActiveUniformBlock", B, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"), # 0x8A46
("glGetTexParameter", E, 1, "GL_TEXTURE_SRGB_DECODE_EXT"), # 0x8A48
("", X, 1, "GL_DECODE_EXT"), # 0x8A49
("", X, 1, "GL_SKIP_DECODE_EXT"), # 0x8A4A
("glGetProgramPipeline", I, 1, "GL_FRAGMENT_SHADER"), # 0x8B30
("glGetProgramPipeline", I, 1, "GL_VERTEX_SHADER"), # 0x8B31
("", H, 1, "GL_PROGRAM_OBJECT_ARB"), # 0x8B40
("", X, 1, "GL_SHADER_OBJECT_ARB"), # 0x8B48
("glGet", I, 1, "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS"), # 0x8B49
("glGet", I, 1, "GL_MAX_VERTEX_UNIFORM_COMPONENTS"), # 0x8B4A
("glGet", I, 1, "GL_MAX_VARYING_COMPONENTS"), # 0x8B4B
("glGet", I, 1, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"), # 0x8B4C
("glGet", I, 1, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"), # 0x8B4D
("", E, 1, "GL_OBJECT_TYPE_ARB"), # 0x8B4E
("glGetShader", E, 1, "GL_SHADER_TYPE"), # 0x8B4F
("", X, 1, "GL_FLOAT_VEC2"), # 0x8B50
("", X, 1, "GL_FLOAT_VEC3"), # 0x8B51
("", X, 1, "GL_FLOAT_VEC4"), # 0x8B52
("", X, 1, "GL_INT_VEC2"), # 0x8B53
("", X, 1, "GL_INT_VEC3"), # 0x8B54
("", X, 1, "GL_INT_VEC4"), # 0x8B55
("", X, 1, "GL_BOOL"), # 0x8B56
("", X, 1, "GL_BOOL_VEC2"), # 0x8B57
("", X, 1, "GL_BOOL_VEC3"), # 0x8B58
("", X, 1, "GL_BOOL_VEC4"), # 0x8B59
("", X, 1, "GL_FLOAT_MAT2"), # 0x8B5A
("", X, 1, "GL_FLOAT_MAT3"), # 0x8B5B
("", X, 1, "GL_FLOAT_MAT4"), # 0x8B5C
("", X, 1, "GL_SAMPLER_1D"), # 0x8B5D
("", X, 1, "GL_SAMPLER_2D"), # 0x8B5E
("", X, 1, "GL_SAMPLER_3D"), # 0x8B5F
("", X, 1, "GL_SAMPLER_CUBE"), # 0x8B60
("", X, 1, "GL_SAMPLER_1D_SHADOW"), # 0x8B61
("", X, 1, "GL_SAMPLER_2D_SHADOW"), # 0x8B62
("", X, 1, "GL_SAMPLER_2D_RECT"), # 0x8B63
("", X, 1, "GL_SAMPLER_2D_RECT_SHADOW"), # 0x8B64
("", X, 1, "GL_FLOAT_MAT2x3"), # 0x8B65
("", X, 1, "GL_FLOAT_MAT2x4"), # 0x8B66
("", X, 1, "GL_FLOAT_MAT3x2"), # 0x8B67
("", X, 1, "GL_FLOAT_MAT3x4"), # 0x8B68
("", X, 1, "GL_FLOAT_MAT4x2"), # 0x8B69
("", X, 1, "GL_FLOAT_MAT4x3"), # 0x8B6A
("glGetShader,glGetProgram", B, 1, "GL_DELETE_STATUS"), # 0x8B80
("glGetShader,glGetProgram", B, 1, "GL_COMPILE_STATUS"), # 0x8B81
("glGetShader,glGetProgram", B, 1, "GL_LINK_STATUS"), # 0x8B82
("glGetShader,glGetProgram", B, 1, "GL_VALIDATE_STATUS"), # 0x8B83
("glGetShader,glGetProgram", I, 1, "GL_INFO_LOG_LENGTH"), # 0x8B84
("glGetProgram", I, 1, "GL_ATTACHED_SHADERS"), # 0x8B85
("glGetProgram", I, 1, "GL_ACTIVE_UNIFORMS"), # 0x8B86
("glGetProgram", I, 1, "GL_ACTIVE_UNIFORM_MAX_LENGTH"), # 0x8B87
("glGetShader", I, 1, "GL_SHADER_SOURCE_LENGTH"), # 0x8B88
("glGetProgram", I, 1, "GL_ACTIVE_ATTRIBUTES"), # 0x8B89
("glGetProgram", I, 1, "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"), # 0x8B8A
("", X, 1, "GL_FRAGMENT_SHADER_DERIVATIVE_HINT"), # 0x8B8B
("glGet", S, 1, "GL_SHADING_LANGUAGE_VERSION"), # 0x8B8C
("glGet", I, 1, "GL_CURRENT_PROGRAM"), # 0x8B8D
("", X, 1, "GL_PALETTE4_RGB8_OES"), # 0x8B90
("", X, 1, "GL_PALETTE4_RGBA8_OES"), # 0x8B91
("", X, 1, "GL_PALETTE4_R5_G6_B5_OES"), # 0x8B92
("", X, 1, "GL_PALETTE4_RGBA4_OES"), # 0x8B93
("", X, 1, "GL_PALETTE4_RGB5_A1_OES"), # 0x8B94
("", X, 1, "GL_PALETTE8_RGB8_OES"), # 0x8B95
("", X, 1, "GL_PALETTE8_RGBA8_OES"), # 0x8B96
("", X, 1, "GL_PALETTE8_R5_G6_B5_OES"), # 0x8B97
("", X, 1, "GL_PALETTE8_RGBA4_OES"), # 0x8B98
("", X, 1, "GL_PALETTE8_RGB5_A1_OES"), # 0x8B99
("glGet", E, 1, "GL_IMPLEMENTATION_COLOR_READ_TYPE"), # 0x8B9A
("glGet", E, 1, "GL_IMPLEMENTATION_COLOR_READ_FORMAT"), # 0x8B9B
("", X, 1, "GL_POINT_SIZE_ARRAY_OES"), # 0x8B9C
("glGetTexParameter", I, 4, "GL_TEXTURE_CROP_RECT_OES"), # 0x8B9D
("", X, 1, "GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES"), # 0x8B9E
("", X, 1, "GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES"), # 0x8B9F
#("", X, 1, "GL_FRAGMENT_PROGRAM_POSITION_MESA"), # 0x8BB0
#("", X, 1, "GL_FRAGMENT_PROGRAM_CALLBACK_MESA"), # 0x8BB1
#("", X, 1, "GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA"), # 0x8BB2
#("", X, 1, "GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA"), # 0x8BB3
#("", X, 1, "GL_VERTEX_PROGRAM_CALLBACK_MESA"), # 0x8BB4
#("", X, 1, "GL_VERTEX_PROGRAM_POSITION_MESA"), # 0x8BB4
#("", X, 1, "GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA"), # 0x8BB6
#("", X, 1, "GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA"), # 0x8BB7
("", X, 1, "GL_COUNTER_TYPE_AMD"), # 0x8BC0
("", X, 1, "GL_COUNTER_RANGE_AMD"), # 0x8BC1
("", X, 1, "GL_UNSIGNED_INT64_AMD"), # 0x8BC2
("", X, 1, "GL_PERCENTAGE_AMD"), # 0x8BC3
("", X, 1, "GL_PERFMON_RESULT_AVAILABLE_AMD"), # 0x8BC4
("", X, 1, "GL_PERFMON_RESULT_SIZE_AMD"), # 0x8BC5
("", X, 1, "GL_PERFMON_RESULT_AMD"), # 0x8BC6
#("", X, 1, "GL_TEXTURE_WIDTH_QCOM"), # 0x8BD2
#("", X, 1, "GL_TEXTURE_HEIGHT_QCOM"), # 0x8BD3
#("", X, 1, "GL_TEXTURE_DEPTH_QCOM"), # 0x8BD4
#("", X, 1, "GL_TEXTURE_INTERNAL_FORMAT_QCOM"), # 0x8BD5
#("", X, 1, "GL_TEXTURE_FORMAT_QCOM"), # 0x8BD6
#("", X, 1, "GL_TEXTURE_TYPE_QCOM"), # 0x8BD7
#("", X, 1, "GL_TEXTURE_IMAGE_VALID_QCOM"), # 0x8BD8
#("", X, 1, "GL_TEXTURE_NUM_LEVELS_QCOM"), # 0x8BD9
#("", X, 1, "GL_TEXTURE_TARGET_QCOM"), # 0x8BDA
#("", X, 1, "GL_TEXTURE_OBJECT_VALID_QCOM"), # 0x8BDB
#("", X, 1, "GL_STATE_RESTORE"), # 0x8BDC
#("", X, 1, "GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG"), # 0x8C00
#("", X, 1, "GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG"), # 0x8C01
#("", X, 1, "GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG"), # 0x8C02
#("", X, 1, "GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG"), # 0x8C03
#("", X, 1, "GL_MODULATE_COLOR_IMG"), # 0x8C04
#("", X, 1, "GL_RECIP_ADD_SIGNED_ALPHA_IMG"), # 0x8C05
#("", X, 1, "GL_TEXTURE_ALPHA_MODULATE_IMG"), # 0x8C06
#("", X, 1, "GL_FACTOR_ALPHA_MODULATE_IMG"), # 0x8C07
#("", X, 1, "GL_FRAGMENT_ALPHA_MODULATE_IMG"), # 0x8C08
#("", X, 1, "GL_ADD_BLEND_IMG"), # 0x8C09
#("", X, 1, "GL_SGX_BINARY_IMG"), # 0x8C0A
("glGetTexLevelParameter", E, 1, "GL_TEXTURE_RED_TYPE"), # 0x8C10
("glGetTexLevelParameter", E, 1, "GL_TEXTURE_GREEN_TYPE"), # 0x8C11
("glGetTexLevelParameter", E, 1, "GL_TEXTURE_BLUE_TYPE"), # 0x8C12
("glGetTexLevelParameter", E, 1, "GL_TEXTURE_ALPHA_TYPE"), # 0x8C13
("glGetTexLevelParameter", E, 1, "GL_TEXTURE_LUMINANCE_TYPE"), # 0x8C14
("glGetTexLevelParameter", E, 1, "GL_TEXTURE_INTENSITY_TYPE"), # 0x8C15
("glGetTexLevelParameter", E, 1, "GL_TEXTURE_DEPTH_TYPE"), # 0x8C16
("", X, 1, "GL_UNSIGNED_NORMALIZED"), # 0x8C17
("", X, 1, "GL_TEXTURE_1D_ARRAY"), # 0x8C18
("", X, 1, "GL_PROXY_TEXTURE_1D_ARRAY"), # 0x8C19
("", X, 1, "GL_TEXTURE_2D_ARRAY"), # 0x8C1A
("", X, 1, "GL_PROXY_TEXTURE_2D_ARRAY"), # 0x8C1B
("_glGet", I, 1, "GL_TEXTURE_BINDING_1D_ARRAY"), # 0x8C1C
("_glGet", I, 1, "GL_TEXTURE_BINDING_2D_ARRAY"), # 0x8C1D
("", X, 1, "GL_GEOMETRY_PROGRAM_NV"), # 0x8C26
("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_OUTPUT_VERTICES_NV"), # 0x8C27
("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV"), # 0x8C28
("glGet", I, 1, "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS"), # 0x8C29
("glGet", I, 1, "GL_TEXTURE_BUFFER"), # 0x8C2A
("glGet", I, 1, "GL_MAX_TEXTURE_BUFFER_SIZE"), # 0x8C2B
("glGet", I, 1, "GL_TEXTURE_BINDING_BUFFER"), # 0x8C2C
("glGet", I, 1, "GL_TEXTURE_BUFFER_DATA_STORE_BINDING"), # 0x8C2D
("glGet", E, 1, "GL_TEXTURE_BUFFER_FORMAT"), # 0x8C2E
("", X, 1, "GL_ANY_SAMPLES_PASSED"), # 0x8C2F
("", X, 1, "GL_SAMPLE_SHADING"), # 0x8C36
("", X, 1, "GL_MIN_SAMPLE_SHADING_VALUE"), # 0x8C37
("", X, 1, "GL_R11F_G11F_B10F"), # 0x8C3A
("", X, 1, "GL_UNSIGNED_INT_10F_11F_11F_REV"), # 0x8C3B
("", X, 1, "GL_RGBA_SIGNED_COMPONENTS_EXT"), # 0x8C3C
("", X, 1, "GL_RGB9_E5"), # 0x8C3D
("", X, 1, "GL_UNSIGNED_INT_5_9_9_9_REV"), # 0x8C3E
("", X, 1, "GL_TEXTURE_SHARED_SIZE"), # 0x8C3F
("", X, 1, "GL_SRGB"), # 0x8C40
("", X, 1, "GL_SRGB8"), # 0x8C41
("", X, 1, "GL_SRGB_ALPHA"), # 0x8C42
("", X, 1, "GL_SRGB8_ALPHA8"), # 0x8C43
("", X, 1, "GL_SLUMINANCE_ALPHA"), # 0x8C44
("", X, 1, "GL_SLUMINANCE8_ALPHA8"), # 0x8C45
("", X, 1, "GL_SLUMINANCE"), # 0x8C46
("", X, 1, "GL_SLUMINANCE8"), # 0x8C47
("", X, 1, "GL_COMPRESSED_SRGB"), # 0x8C48
("", X, 1, "GL_COMPRESSED_SRGB_ALPHA"), # 0x8C49
("", X, 1, "GL_COMPRESSED_SLUMINANCE"), # 0x8C4A
("", X, 1, "GL_COMPRESSED_SLUMINANCE_ALPHA"), # 0x8C4B
("", X, 1, "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT"), # 0x8C4C
("", X, 1, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT"), # 0x8C4D
("", X, 1, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT"), # 0x8C4E
("", X, 1, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT"), # 0x8C4F
("", X, 1, "GL_COMPRESSED_LUMINANCE_LATC1_EXT"), # 0x8C70
("", X, 1, "GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT"), # 0x8C71
("", X, 1, "GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT"), # 0x8C72
("", X, 1, "GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT"), # 0x8C73
("", X, 1, "GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8C74
("", X, 1, "GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8C75
("", X, 1, "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH"), # 0x8C76
("", X, 1, "GL_BACK_PRIMARY_COLOR_NV"), # 0x8C77
("", X, 1, "GL_BACK_SECONDARY_COLOR_NV"), # 0x8C78
("", X, 1, "GL_TEXTURE_COORD_NV"), # 0x8C79
("", X, 1, "GL_CLIP_DISTANCE_NV"), # 0x8C7A
("", X, 1, "GL_VERTEX_ID_NV"), # 0x8C7B
("", X, 1, "GL_PRIMITIVE_ID_NV"), # 0x8C7C
("", X, 1, "GL_GENERIC_ATTRIB_NV"), # 0x8C7D
("", X, 1, "GL_TRANSFORM_FEEDBACK_ATTRIBS_NV"), # 0x8C7F
("", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_MODE"), # 0x8C7F
("", X, 1, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS"), # 0x8C80
("", X, 1, "GL_ACTIVE_VARYINGS_NV"), # 0x8C81
("", X, 1, "GL_ACTIVE_VARYING_MAX_LENGTH_NV"), # 0x8C82
("", X, 1, "GL_TRANSFORM_FEEDBACK_VARYINGS"), # 0x8C83
("", I, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_START"), # 0x8C84
("", I, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"), # 0x8C85
("", X, 1, "GL_TRANSFORM_FEEDBACK_RECORD_NV"), # 0x8C86
("", X, 1, "GL_PRIMITIVES_GENERATED"), # 0x8C87
("", X, 1, "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"), # 0x8C88
("glGet", B, 1, "GL_RASTERIZER_DISCARD"), # 0x8C89
("", X, 1, "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS"), # 0x8C8A
("", X, 1, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS"), # 0x8C8B
("", X, 1, "GL_INTERLEAVED_ATTRIBS"), # 0x8C8C
("", X, 1, "GL_SEPARATE_ATTRIBS"), # 0x8C8D
("", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER"), # 0x8C8E
("glGet", I, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"), # 0x8C8F
("", X, 1, "GL_ATC_RGB_AMD"), # 0x8C92
("", X, 1, "GL_ATC_RGBA_EXPLICIT_ALPHA_AMD"), # 0x8C93
("glGet", E, 1, "GL_POINT_SPRITE_COORD_ORIGIN"), # 0x8CA0
("", X, 1, "GL_LOWER_LEFT"), # 0x8CA1
("", X, 1, "GL_UPPER_LEFT"), # 0x8CA2
("", X, 1, "GL_STENCIL_BACK_REF"), # 0x8CA3
("", X, 1, "GL_STENCIL_BACK_VALUE_MASK"), # 0x8CA4
("", X, 1, "GL_STENCIL_BACK_WRITEMASK"), # 0x8CA5
("glGet", I, 1, "GL_DRAW_FRAMEBUFFER_BINDING"), # 0x8CA6
("glGet", I, 1, "GL_RENDERBUFFER_BINDING"), # 0x8CA7
("", I, 1, "GL_READ_FRAMEBUFFER"), # 0x8CA8
("", I, 1, "GL_DRAW_FRAMEBUFFER"), # 0x8CA9
("glGet", I, 1, "GL_READ_FRAMEBUFFER_BINDING"), # 0x8CAA
("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_SAMPLES"), # 0x8CAB
("", X, 1, "GL_DEPTH_COMPONENT32F"), # 0x8CAC
("", X, 1, "GL_DEPTH32F_STENCIL8"), # 0x8CAD
("glGetFramebufferAttachmentParameter", E, 1, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"), # 0x8CD0
("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"), # 0x8CD1
("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"), # 0x8CD2
("glGetFramebufferAttachmentParameter", E, 1, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"), # 0x8CD3
("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"), # 0x8CD4
("", X, 1, "GL_FRAMEBUFFER_COMPLETE"), # 0x8CD5
("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"), # 0x8CD6
("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"), # 0x8CD7
("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT"), # 0x8CD9
("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT"), # 0x8CDA
("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER"), # 0x8CDB
("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER"), # 0x8CDC
("", X, 1, "GL_FRAMEBUFFER_UNSUPPORTED"), # 0x8CDD
("glGet", I, 1, "GL_MAX_COLOR_ATTACHMENTS"), # 0x8CDF
("", X, 1, "GL_COLOR_ATTACHMENT0"), # 0x8CE0
("", X, 1, "GL_COLOR_ATTACHMENT1"), # 0x8CE1
("", X, 1, "GL_COLOR_ATTACHMENT2"), # 0x8CE2
("", X, 1, "GL_COLOR_ATTACHMENT3"), # 0x8CE3
("", X, 1, "GL_COLOR_ATTACHMENT4"), # 0x8CE4
("", X, 1, "GL_COLOR_ATTACHMENT5"), # 0x8CE5
("", X, 1, "GL_COLOR_ATTACHMENT6"), # 0x8CE6
("", X, 1, "GL_COLOR_ATTACHMENT7"), # 0x8CE7
("", X, 1, "GL_COLOR_ATTACHMENT8"), # 0x8CE8
("", X, 1, "GL_COLOR_ATTACHMENT9"), # 0x8CE9
("", X, 1, "GL_COLOR_ATTACHMENT10"), # 0x8CEA
("", X, 1, "GL_COLOR_ATTACHMENT11"), # 0x8CEB
("", X, 1, "GL_COLOR_ATTACHMENT12"), # 0x8CEC
("", X, 1, "GL_COLOR_ATTACHMENT13"), # 0x8CED
("", X, 1, "GL_COLOR_ATTACHMENT14"), # 0x8CEE
("", X, 1, "GL_COLOR_ATTACHMENT15"), # 0x8CEF
("", X, 1, "GL_DEPTH_ATTACHMENT"), # 0x8D00
("", X, 1, "GL_STENCIL_ATTACHMENT"), # 0x8D20
("", X, 1, "GL_FRAMEBUFFER"), # 0x8D40
("", X, 1, "GL_RENDERBUFFER"), # 0x8D41
("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_WIDTH"), # 0x8D42
("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_HEIGHT"), # 0x8D43
("glGetRenderbufferParameter", E, 1, "GL_RENDERBUFFER_INTERNAL_FORMAT"), # 0x8D44
("", X, 1, "GL_STENCIL_INDEX1"), # 0x8D46
("", X, 1, "GL_STENCIL_INDEX4"), # 0x8D47
("", X, 1, "GL_STENCIL_INDEX8"), # 0x8D48
("", X, 1, "GL_STENCIL_INDEX16"), # 0x8D49
("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_RED_SIZE"), # 0x8D50
("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_GREEN_SIZE"), # 0x8D51
("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_BLUE_SIZE"), # 0x8D52
("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_ALPHA_SIZE"), # 0x8D53
("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_DEPTH_SIZE"), # 0x8D54
("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_STENCIL_SIZE"), # 0x8D55
("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"), # 0x8D56
("glGet", I, 1, "GL_MAX_SAMPLES"), # 0x8D57
("", X, 1, "GL_TEXTURE_GEN_STR_OES"), # 0x8D60
("", X, 1, "GL_HALF_FLOAT_OES"), # 0x8D61
("", X, 1, "GL_RGB565_OES"), # 0x8D62
("", X, 1, "GL_ETC1_RGB8_OES"), # 0x8D64
("", X, 1, "GL_TEXTURE_EXTERNAL_OES"), # 0x8D65
("", X, 1, "GL_SAMPLER_EXTERNAL_OES"), # 0x8D66
("", X, 1, "GL_TEXTURE_BINDING_EXTERNAL_OES"), # 0x8D67
("", X, 1, "GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES"), # 0x8D68
("", B, 1, "GL_PRIMITIVE_RESTART_FIXED_INDEX"), # 0x8D69
("", X, 1, "GL_ANY_SAMPLES_PASSED_CONSERVATIVE"), # 0x8D6A
("glGet", I, 1, "GL_MAX_ELEMENT_INDEX"), # 0x8D6B
("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT"), # 0x8D6C
("", X, 1, "GL_RGBA32UI"), # 0x8D70
("", X, 1, "GL_RGB32UI"), # 0x8D71
("", X, 1, "GL_ALPHA32UI_EXT"), # 0x8D72
("", X, 1, "GL_INTENSITY32UI_EXT"), # 0x8D73
("", X, 1, "GL_LUMINANCE32UI_EXT"), # 0x8D74
("", X, 1, "GL_LUMINANCE_ALPHA32UI_EXT"), # 0x8D75
("", X, 1, "GL_RGBA16UI"), # 0x8D76
("", X, 1, "GL_RGB16UI"), # 0x8D77
("", X, 1, "GL_ALPHA16UI_EXT"), # 0x8D78
("", X, 1, "GL_INTENSITY16UI_EXT"), # 0x8D79
("", X, 1, "GL_LUMINANCE16UI_EXT"), # 0x8D7A
("", X, 1, "GL_LUMINANCE_ALPHA16UI_EXT"), # 0x8D7B
("", X, 1, "GL_RGBA8UI"), # 0x8D7C
("", X, 1, "GL_RGB8UI"), # 0x8D7D
("", X, 1, "GL_ALPHA8UI_EXT"), # 0x8D7E
("", X, 1, "GL_INTENSITY8UI_EXT"), # 0x8D7F
("", X, 1, "GL_LUMINANCE8UI_EXT"), # 0x8D80
("", X, 1, "GL_LUMINANCE_ALPHA8UI_EXT"), # 0x8D81
("", X, 1, "GL_RGBA32I"), # 0x8D82
("", X, 1, "GL_RGB32I"), # 0x8D83
("", X, 1, "GL_ALPHA32I_EXT"), # 0x8D84
("", X, 1, "GL_INTENSITY32I_EXT"), # 0x8D85
("", X, 1, "GL_LUMINANCE32I_EXT"), # 0x8D86
("", X, 1, "GL_LUMINANCE_ALPHA32I_EXT"), # 0x8D87
("", X, 1, "GL_RGBA16I"), # 0x8D88
("", X, 1, "GL_RGB16I"), # 0x8D89
("", X, 1, "GL_ALPHA16I_EXT"), # 0x8D8A
("", X, 1, "GL_INTENSITY16I_EXT"), # 0x8D8B
("", X, 1, "GL_LUMINANCE16I_EXT"), # 0x8D8C
("", X, 1, "GL_LUMINANCE_ALPHA16I_EXT"), # 0x8D8D
("", X, 1, "GL_RGBA8I"), # 0x8D8E
("", X, 1, "GL_RGB8I"), # 0x8D8F
("", X, 1, "GL_ALPHA8I_EXT"), # 0x8D90
("", X, 1, "GL_INTENSITY8I_EXT"), # 0x8D91
("", X, 1, "GL_LUMINANCE8I_EXT"), # 0x8D92
("", X, 1, "GL_LUMINANCE_ALPHA8I_EXT"), # 0x8D93
("", X, 1, "GL_RED_INTEGER"), # 0x8D94
("", X, 1, "GL_GREEN_INTEGER"), # 0x8D95
("", X, 1, "GL_BLUE_INTEGER"), # 0x8D96
("", X, 1, "GL_ALPHA_INTEGER"), # 0x8D97
("", X, 1, "GL_RGB_INTEGER"), # 0x8D98
("", X, 1, "GL_RGBA_INTEGER"), # 0x8D99
("", X, 1, "GL_BGR_INTEGER"), # 0x8D9A
("", X, 1, "GL_BGRA_INTEGER"), # 0x8D9B
("", X, 1, "GL_LUMINANCE_INTEGER_EXT"), # 0x8D9C
("", X, 1, "GL_LUMINANCE_ALPHA_INTEGER_EXT"), # 0x8D9D
("glGet", B, 1, "GL_RGBA_INTEGER_MODE_EXT"), # 0x8D9E
("", X, 1, "GL_INT_2_10_10_10_REV"), # 0x8D9F
("", X, 1, "GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV"), # 0x8DA0
("", X, 1, "GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV"), # 0x8DA1
("", X, 1, "GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8DA2
("", X, 1, "GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8DA3
("", X, 1, "GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8DA4
("", X, 1, "GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV"), # 0x8DA5
("", X, 1, "GL_MAX_PROGRAM_GENERIC_RESULTS_NV"), # 0x8DA6
("glGetFramebufferAttachmentParameter", B, 1, "GL_FRAMEBUFFER_ATTACHMENT_LAYERED"), # 0x8DA7
("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS"), # 0x8DA8
("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB"), # 0x8DA9
("", X, 1, "GL_LAYER_NV"), # 0x8DAA
("", X, 1, "GL_DEPTH_COMPONENT32F_NV"), # 0x8DAB
("", X, 1, "GL_DEPTH32F_STENCIL8_NV"), # 0x8DAC
("", X, 1, "GL_FLOAT_32_UNSIGNED_INT_24_8_REV"), # 0x8DAD
("", X, 1, "GL_SHADER_INCLUDE_ARB"), # 0x8DAE
("", X, 1, "GL_DEPTH_BUFFER_FLOAT_MODE_NV"), # 0x8DAF
("glGet", B, 1, "GL_FRAMEBUFFER_SRGB"), # 0x8DB9
("glGet", B, 1, "GL_FRAMEBUFFER_SRGB_CAPABLE_EXT"), # 0x8DBA
("", X, 1, "GL_COMPRESSED_RED_RGTC1"), # 0x8DBB
("", X, 1, "GL_COMPRESSED_SIGNED_RED_RGTC1"), # 0x8DBC
("", X, 1, "GL_COMPRESSED_RG_RGTC2"), # 0x8DBD
("", X, 1, "GL_COMPRESSED_SIGNED_RG_RGTC2"), # 0x8DBE
("", X, 1, "GL_SAMPLER_1D_ARRAY"), # 0x8DC0
("", X, 1, "GL_SAMPLER_2D_ARRAY"), # 0x8DC1
("", X, 1, "GL_SAMPLER_BUFFER"), # 0x8DC2
("", X, 1, "GL_SAMPLER_1D_ARRAY_SHADOW"), # 0x8DC3
("", X, 1, "GL_SAMPLER_2D_ARRAY_SHADOW"), # 0x8DC4
("", X, 1, "GL_SAMPLER_CUBE_SHADOW"), # 0x8DC5
("", X, 1, "GL_UNSIGNED_INT_VEC2"), # 0x8DC6
("", X, 1, "GL_UNSIGNED_INT_VEC3"), # 0x8DC7
("", X, 1, "GL_UNSIGNED_INT_VEC4"), # 0x8DC8
("", X, 1, "GL_INT_SAMPLER_1D"), # 0x8DC9
("", X, 1, "GL_INT_SAMPLER_2D"), # 0x8DCA
("", X, 1, "GL_INT_SAMPLER_3D"), # 0x8DCB
("", X, 1, "GL_INT_SAMPLER_CUBE"), # 0x8DCC
("", X, 1, "GL_INT_SAMPLER_2D_RECT"), # 0x8DCD
("", X, 1, "GL_INT_SAMPLER_1D_ARRAY"), # 0x8DCE
("", X, 1, "GL_INT_SAMPLER_2D_ARRAY"), # 0x8DCF
("", X, 1, "GL_INT_SAMPLER_BUFFER"), # 0x8DD0
("", X, 1, "GL_UNSIGNED_INT_SAMPLER_1D"), # 0x8DD1
("", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D"), # 0x8DD2
("", X, 1, "GL_UNSIGNED_INT_SAMPLER_3D"), # 0x8DD3
("", X, 1, "GL_UNSIGNED_INT_SAMPLER_CUBE"), # 0x8DD4
("", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_RECT"), # 0x8DD5
("", X, 1, "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY"), # 0x8DD6
("", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"), # 0x8DD7
("", X, 1, "GL_UNSIGNED_INT_SAMPLER_BUFFER"), # 0x8DD8
("glGetProgramPipeline", I, 1, "GL_GEOMETRY_SHADER"), # 0x8DD9
("glGetProgram", I, 1, "GL_GEOMETRY_VERTICES_OUT_ARB"), # 0x8DDA
("glGetProgram", E, 1, "GL_GEOMETRY_INPUT_TYPE_ARB"), # 0x8DDB
("glGetProgram", E, 1, "GL_GEOMETRY_OUTPUT_TYPE_ARB"), # 0x8DDC
("glGet", I, 1, "GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB"), # 0x8DDD
("glGet", I, 1, "GL_MAX_VERTEX_VARYING_COMPONENTS_ARB"), # 0x8DDE
("glGet", I, 1, "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS"), # 0x8DDF
("glGet", I, 1, "GL_MAX_GEOMETRY_OUTPUT_VERTICES"), # 0x8DE0
("glGet", I, 1, "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS"), # 0x8DE1
("", X, 1, "GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT"), # 0x8DE2
("", X, 1, "GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT"), # 0x8DE3
("", X, 1, "GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT"), # 0x8DE4
("", X, 1, "GL_ACTIVE_SUBROUTINES"), # 0x8DE5
("", X, 1, "GL_ACTIVE_SUBROUTINE_UNIFORMS"), # 0x8DE6
("glGet", I, 1, "GL_MAX_SUBROUTINES"), # 0x8DE7
("glGet", I, 1, "GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS"), # 0x8DE8
("glGetNamedString", X, 1, "GL_NAMED_STRING_LENGTH_ARB"), # 0x8DE9
("glGetNamedString", E, 1, "GL_NAMED_STRING_TYPE_ARB"), # 0x8DEA
("glGet", I, 1, "GL_MAX_BINDABLE_UNIFORM_SIZE_EXT"), # 0x8DED
("", X, 1, "GL_UNIFORM_BUFFER_EXT"), # 0x8DEE
("glGet", I, 1, "GL_UNIFORM_BUFFER_BINDING_EXT"), # 0x8DEF
("", X, 1, "GL_LOW_FLOAT"), # 0x8DF0
("", X, 1, "GL_MEDIUM_FLOAT"), # 0x8DF1
("", X, 1, "GL_HIGH_FLOAT"), # 0x8DF2
("", X, 1, "GL_LOW_INT"), # 0x8DF3
("", X, 1, "GL_MEDIUM_INT"), # 0x8DF4
("", X, 1, "GL_HIGH_INT"), # 0x8DF5
("glGet", I, 1, "GL_NUM_SHADER_BINARY_FORMATS"), # 0x8DF9
("glGet", B, 1, "GL_SHADER_COMPILER"), # 0x8DFA
("glGet", I, 1, "GL_MAX_VERTEX_UNIFORM_VECTORS"), # 0x8DFB
("glGet", I, 1, "GL_MAX_VARYING_VECTORS"), # 0x8DFC
("glGet", I, 1, "GL_MAX_FRAGMENT_UNIFORM_VECTORS"), # 0x8DFD
("", X, 1, "GL_RENDERBUFFER_COLOR_SAMPLES_NV"), # 0x8E10
("", X, 1, "GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV"), # 0x8E11
("", X, 1, "GL_MULTISAMPLE_COVERAGE_MODES_NV"), # 0x8E12
("", X, 1, "GL_QUERY_WAIT"), # 0x8E13
("", X, 1, "GL_QUERY_NO_WAIT"), # 0x8E14
("", X, 1, "GL_QUERY_BY_REGION_WAIT"), # 0x8E15
("", X, 1, "GL_QUERY_BY_REGION_NO_WAIT"), # 0x8E16
("glGet", I, 1, "GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"), # 0x8E1E
("glGet", I, 1, "GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS"), # 0x8E1F
("", X, 1, "GL_COLOR_SAMPLES_NV"), # 0x8E20
("", X, 1, "GL_TRANSFORM_FEEDBACK"), # 0x8E22
("glGet", B, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED"), # 0x8E23
("glGet", B, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE"), # 0x8E24
("glGet", I, 1, "GL_TRANSFORM_FEEDBACK_BINDING"), # 0x8E25
("", X, 1, "GL_FRAME_NV"), # 0x8E26
("", X, 1, "GL_FIELDS_NV"), # 0x8E27
("", X, 1, "GL_TIMESTAMP"), # 0x8E28
("", X, 1, "GL_NUM_FILL_STREAMS_NV"), # 0x8E29
("", X, 1, "GL_PRESENT_TIME_NV"), # 0x8E2A
("", X, 1, "GL_PRESENT_DURATION_NV"), # 0x8E2B
("", X, 1, "GL_PROGRAM_MATRIX_EXT"), # 0x8E2D
("", X, 1, "GL_TRANSPOSE_PROGRAM_MATRIX_EXT"), # 0x8E2E
("", X, 1, "GL_PROGRAM_MATRIX_STACK_DEPTH_EXT"), # 0x8E2F
("glGetTexParameter", E, 1, "GL_TEXTURE_SWIZZLE_R"), # 0x8E42
("glGetTexParameter", E, 1, "GL_TEXTURE_SWIZZLE_G"), # 0x8E43
("glGetTexParameter", E, 1, "GL_TEXTURE_SWIZZLE_B"), # 0x8E44
("glGetTexParameter", E, 1, "GL_TEXTURE_SWIZZLE_A"), # 0x8E45
("glGetTexParameter", E, 4, "GL_TEXTURE_SWIZZLE_RGBA"), # 0x8E46
("", X, 1, "GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS"), # 0x8E47
("", X, 1, "GL_ACTIVE_SUBROUTINE_MAX_LENGTH"), # 0x8E48
("", X, 1, "GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH"), # 0x8E49
("", I, 1, "GL_NUM_COMPATIBLE_SUBROUTINES"), # 0x8E4A
("", I, 1, "GL_COMPATIBLE_SUBROUTINES"), # 0x8E4B
("glGet", B, 1, "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION"), # 0x8E4C
("", X, 1, "GL_FIRST_VERTEX_CONVENTION"), # 0x8E4D
("", X, 1, "GL_LAST_VERTEX_CONVENTION"), # 0x8E4E
("glGet", E, 1, "GL_PROVOKING_VERTEX"), # 0x8E4F
("glGetMultisample", I, 1, "GL_SAMPLE_POSITION"), # 0x8E50
("glGet", B, 1, "GL_SAMPLE_MASK"), # 0x8E51
("glGet", I, 1, "GL_SAMPLE_MASK_VALUE"), # 0x8E52
("", X, 1, "GL_TEXTURE_BINDING_RENDERBUFFER_NV"), # 0x8E53
("glGet", I, 1, "GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV"), # 0x8E54
("", X, 1, "GL_TEXTURE_RENDERBUFFER_NV"), # 0x8E55
("", X, 1, "GL_SAMPLER_RENDERBUFFER_NV"), # 0x8E56
("", X, 1, "GL_INT_SAMPLER_RENDERBUFFER_NV"), # 0x8E57
("", X, 1, "GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV"), # 0x8E58
("glGet", I, 1, "GL_MAX_SAMPLE_MASK_WORDS"), # 0x8E59
("", X, 1, "GL_MAX_GEOMETRY_SHADER_INVOCATIONS"), # 0x8E5A
("", X, 1, "GL_MIN_FRAGMENT_INTERPOLATION_OFFSET"), # 0x8E5B
("", X, 1, "GL_MAX_FRAGMENT_INTERPOLATION_OFFSET"), # 0x8E5C
("", X, 1, "GL_FRAGMENT_INTERPOLATION_OFFSET_BITS"), # 0x8E5D
("", X, 1, "GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET"), # 0x8E5E
("", X, 1, "GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET"), # 0x8E5F
("glGet", I, 1, "GL_MAX_TRANSFORM_FEEDBACK_BUFFERS"), # 0x8E70
("glGet", I, 1, "GL_MAX_VERTEX_STREAMS"), # 0x8E71
("glGet", I, 1, "GL_PATCH_VERTICES"), # 0x8E72
("glGet", F, 2, "GL_PATCH_DEFAULT_INNER_LEVEL"), # 0x8E73
("glGet", F, 4, "GL_PATCH_DEFAULT_OUTER_LEVEL"), # 0x8E74
("glGet", X, 1, "GL_TESS_CONTROL_OUTPUT_VERTICES"), # 0x8E75
("glGet", E, 1, "GL_TESS_GEN_MODE"), # 0x8E76
("glGet", E, 1, "GL_TESS_GEN_SPACING"), # 0x8E77
("glGet", E, 1, "GL_TESS_GEN_VERTEX_ORDER"), # 0x8E78
("glGet", E, 1, "GL_TESS_GEN_POINT_MODE"), # 0x8E79
("", X, 1, "GL_ISOLINES"), # 0x8E7A
("", X, 1, "GL_FRACTIONAL_ODD"), # 0x8E7B
("", X, 1, "GL_FRACTIONAL_EVEN"), # 0x8E7C
("glGet", I, 1, "GL_MAX_PATCH_VERTICES"), # 0x8E7D
("glGet", I, 1, "GL_MAX_TESS_GEN_LEVEL"), # 0x8E7E
("glGet", I, 1, "GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS"), # 0x8E7F
("glGet", I, 1, "GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS"), # 0x8E80
("glGet", I, 1, "GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS"), # 0x8E81
("glGet", I, 1, "GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS"), # 0x8E82
("glGet", I, 1, "GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS"), # 0x8E83
("glGet", I, 1, "GL_MAX_TESS_PATCH_COMPONENTS"), # 0x8E84
("glGet", I, 1, "GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS"), # 0x8E85
("glGet", I, 1, "GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS"), # 0x8E86
("glGetProgramPipeline", I, 1, "GL_TESS_EVALUATION_SHADER"), # 0x8E87
("glGetProgramPipeline", I, 1, "GL_TESS_CONTROL_SHADER"), # 0x8E88
("glGet", I, 1, "GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"), # 0x8E89
("glGet", I, 1, "GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"), # 0x8E8A
("", X, 1, "GL_COMPRESSED_RGBA_BPTC_UNORM_ARB"), # 0x8E8C
("", X, 1, "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB"), # 0x8E8D
("", X, 1, "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB"), # 0x8E8E
("", X, 1, "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB"), # 0x8E8F
#("", X, 1, "GL_COVERAGE_COMPONENT_NV"), # 0x8ED0
#("", X, 1, "GL_COVERAGE_COMPONENT4_NV"), # 0x8ED1
#("", X, 1, "GL_COVERAGE_ATTACHMENT_NV"), # 0x8ED2
#("", X, 1, "GL_COVERAGE_BUFFERS_NV"), # 0x8ED3
#("", X, 1, "GL_COVERAGE_SAMPLES_NV"), # 0x8ED4
#("", X, 1, "GL_COVERAGE_ALL_FRAGMENTS_NV"), # 0x8ED5
#("", X, 1, "GL_COVERAGE_EDGE_FRAGMENTS_NV"), # 0x8ED6
#("", X, 1, "GL_COVERAGE_AUTOMATIC_NV"), # 0x8ED7
("", X, 1, "GL_BUFFER_GPU_ADDRESS_NV"), # 0x8F1D
("", X, 1, "GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV"), # 0x8F1E
("", X, 1, "GL_ELEMENT_ARRAY_UNIFIED_NV"), # 0x8F1F
("", X, 1, "GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV"), # 0x8F20
("", X, 1, "GL_VERTEX_ARRAY_ADDRESS_NV"), # 0x8F21
("", X, 1, "GL_NORMAL_ARRAY_ADDRESS_NV"), # 0x8F22
("", X, 1, "GL_COLOR_ARRAY_ADDRESS_NV"), # 0x8F23
("", X, 1, "GL_INDEX_ARRAY_ADDRESS_NV"), # 0x8F24
("", X, 1, "GL_TEXTURE_COORD_ARRAY_ADDRESS_NV"), # 0x8F25
("", X, 1, "GL_EDGE_FLAG_ARRAY_ADDRESS_NV"), # 0x8F26
("", X, 1, "GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV"), # 0x8F27
("", X, 1, "GL_FOG_COORD_ARRAY_ADDRESS_NV"), # 0x8F28
("", X, 1, "GL_ELEMENT_ARRAY_ADDRESS_NV"), # 0x8F29
("", X, 1, "GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV"), # 0x8F2A
("", X, 1, "GL_VERTEX_ARRAY_LENGTH_NV"), # 0x8F2B
("", X, 1, "GL_NORMAL_ARRAY_LENGTH_NV"), # 0x8F2C
("", X, 1, "GL_COLOR_ARRAY_LENGTH_NV"), # 0x8F2D
("", X, 1, "GL_INDEX_ARRAY_LENGTH_NV"), # 0x8F2E
("", X, 1, "GL_TEXTURE_COORD_ARRAY_LENGTH_NV"), # 0x8F2F
("", X, 1, "GL_EDGE_FLAG_ARRAY_LENGTH_NV"), # 0x8F30
("", X, 1, "GL_SECONDARY_COLOR_ARRAY_LENGTH_NV"), # 0x8F31
("", X, 1, "GL_FOG_COORD_ARRAY_LENGTH_NV"), # 0x8F32
("", X, 1, "GL_ELEMENT_ARRAY_LENGTH_NV"), # 0x8F33
("", X, 1, "GL_GPU_ADDRESS_NV"), # 0x8F34
("", X, 1, "GL_MAX_SHADER_BUFFER_ADDRESS_NV"), # 0x8F35
("glGet", I, 1, "GL_COPY_READ_BUFFER"), # 0x8F36
("glGet", I, 1, "GL_COPY_WRITE_BUFFER"), # 0x8F37
("", X, 1, "GL_MAX_IMAGE_UNITS"), # 0x8F38
("", X, 1, "GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS"), # 0x8F39
("", X, 1, "GL_IMAGE_BINDING_NAME"), # 0x8F3A
("", X, 1, "GL_IMAGE_BINDING_LEVEL"), # 0x8F3B
("", X, 1, "GL_IMAGE_BINDING_LAYERED"), # 0x8F3C
("", X, 1, "GL_IMAGE_BINDING_LAYER"), # 0x8F3D
("", X, 1, "GL_IMAGE_BINDING_ACCESS"), # 0x8F3E
("", X, 1, "GL_DRAW_INDIRECT_BUFFER"), # 0x8F3F
("", X, 1, "GL_DRAW_INDIRECT_UNIFIED_NV"), # 0x8F40
("", X, 1, "GL_DRAW_INDIRECT_ADDRESS_NV"), # 0x8F41
("", X, 1, "GL_DRAW_INDIRECT_LENGTH_NV"), # 0x8F42
("glGet", I, 1, "GL_DRAW_INDIRECT_BUFFER_BINDING"), # 0x8F43
("", X, 1, "GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV"), # 0x8F44
("", X, 1, "GL_MAX_PROGRAM_SUBROUTINE_NUM_NV"), # 0x8F45
("", X, 1, "GL_DOUBLE_MAT2"), # 0x8F46
("", X, 1, "GL_DOUBLE_MAT3"), # 0x8F47
("", X, 1, "GL_DOUBLE_MAT4"), # 0x8F48
("", X, 1, "GL_DOUBLE_MAT2x3"), # 0x8F49
("", X, 1, "GL_DOUBLE_MAT2x4"), # 0x8F4A
("", X, 1, "GL_DOUBLE_MAT3x2"), # 0x8F4B
("", X, 1, "GL_DOUBLE_MAT3x4"), # 0x8F4C
("", X, 1, "GL_DOUBLE_MAT4x2"), # 0x8F4D
("", X, 1, "GL_DOUBLE_MAT4x3"), # 0x8F4E
("", X, 1, "GL_MALI_SHADER_BINARY_ARM"), # 0x8F60
("", X, 1, "GL_RED_SNORM"), # 0x8F90
("", X, 1, "GL_RG_SNORM"), # 0x8F91
("", X, 1, "GL_RGB_SNORM"), # 0x8F92
("", X, 1, "GL_RGBA_SNORM"), # 0x8F93
("", X, 1, "GL_R8_SNORM"), # 0x8F94
("", X, 1, "GL_RG8_SNORM"), # 0x8F95
("", X, 1, "GL_RGB8_SNORM"), # 0x8F96
("", X, 1, "GL_RGBA8_SNORM"), # 0x8F97
("", X, 1, "GL_R16_SNORM"), # 0x8F98
("", X, 1, "GL_RG16_SNORM"), # 0x8F99
("", X, 1, "GL_RGB16_SNORM"), # 0x8F9A
("", X, 1, "GL_RGBA16_SNORM"), # 0x8F9B
("", X, 1, "GL_SIGNED_NORMALIZED"), # 0x8F9C
("glGet", B, 1, "GL_PRIMITIVE_RESTART"), # 0x8F9D
("glGet", I, 1, "GL_PRIMITIVE_RESTART_INDEX"), # 0x8F9E
#("", X, 1, "GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS"), # 0x8F9F
("", X, 1, "GL_PERFMON_GLOBAL_MODE_QCOM"), # 0x8FA0
("", X, 1, "GL_SHADER_BINARY_VIV"), # 0x8FC4
("", X, 1, "GL_INT8_NV"), # 0x8FE0
("", X, 1, "GL_INT8_VEC2_NV"), # 0x8FE1
("", X, 1, "GL_INT8_VEC3_NV"), # 0x8FE2
("", X, 1, "GL_INT8_VEC4_NV"), # 0x8FE3
("", X, 1, "GL_INT16_NV"), # 0x8FE4
("", X, 1, "GL_INT16_VEC2_NV"), # 0x8FE5
("", X, 1, "GL_INT16_VEC3_NV"), # 0x8FE6
("", X, 1, "GL_INT16_VEC4_NV"), # 0x8FE7
("", X, 1, "GL_INT64_VEC2_NV"), # 0x8FE9
("", X, 1, "GL_INT64_VEC3_NV"), # 0x8FEA
("", X, 1, "GL_INT64_VEC4_NV"), # 0x8FEB
("", X, 1, "GL_UNSIGNED_INT8_NV"), # 0x8FEC
("", X, 1, "GL_UNSIGNED_INT8_VEC2_NV"), # 0x8FED
("", X, 1, "GL_UNSIGNED_INT8_VEC3_NV"), # 0x8FEE
("", X, 1, "GL_UNSIGNED_INT8_VEC4_NV"), # 0x8FEF
("", X, 1, "GL_UNSIGNED_INT16_NV"), # 0x8FF0
("", X, 1, "GL_UNSIGNED_INT16_VEC2_NV"), # 0x8FF1
("", X, 1, "GL_UNSIGNED_INT16_VEC3_NV"), # 0x8FF2
("", X, 1, "GL_UNSIGNED_INT16_VEC4_NV"), # 0x8FF3
("", X, 1, "GL_UNSIGNED_INT64_VEC2_NV"), # 0x8FF5
("", X, 1, "GL_UNSIGNED_INT64_VEC3_NV"), # 0x8FF6
("", X, 1, "GL_UNSIGNED_INT64_VEC4_NV"), # 0x8FF7
("", X, 1, "GL_FLOAT16_NV"), # 0x8FF8
("", X, 1, "GL_FLOAT16_VEC2_NV"), # 0x8FF9
("", X, 1, "GL_FLOAT16_VEC3_NV"), # 0x8FFA
("", X, 1, "GL_FLOAT16_VEC4_NV"), # 0x8FFB
("", X, 1, "GL_DOUBLE_VEC2"), # 0x8FFC
("", X, 1, "GL_DOUBLE_VEC3"), # 0x8FFD
("", X, 1, "GL_DOUBLE_VEC4"), # 0x8FFE
("", X, 1, "GL_SAMPLER_BUFFER_AMD"), # 0x9001
("", X, 1, "GL_INT_SAMPLER_BUFFER_AMD"), # 0x9002
("", X, 1, "GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD"), # 0x9003
("", X, 1, "GL_TESSELLATION_MODE_AMD"), # 0x9004
("", X, 1, "GL_TESSELLATION_FACTOR_AMD"), # 0x9005
("", X, 1, "GL_DISCRETE_AMD"), # 0x9006
("", X, 1, "GL_CONTINUOUS_AMD"), # 0x9007
("_glGet", B, 1, "GL_TEXTURE_CUBE_MAP_ARRAY"), # 0x9009
("_glGet", I, 1, "GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"), # 0x900A
("", X, 1, "GL_PROXY_TEXTURE_CUBE_MAP_ARRAY"), # 0x900B
("", X, 1, "GL_SAMPLER_CUBE_MAP_ARRAY"), # 0x900C
("", X, 1, "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"), # 0x900D
("", X, 1, "GL_INT_SAMPLER_CUBE_MAP_ARRAY"), # 0x900E
("", X, 1, "GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY"), # 0x900F
("", X, 1, "GL_ALPHA_SNORM"), # 0x9010
("", X, 1, "GL_LUMINANCE_SNORM"), # 0x9011
("", X, 1, "GL_LUMINANCE_ALPHA_SNORM"), # 0x9012
("", X, 1, "GL_INTENSITY_SNORM"), # 0x9013
("", X, 1, "GL_ALPHA8_SNORM"), # 0x9014
("", X, 1, "GL_LUMINANCE8_SNORM"), # 0x9015
("", X, 1, "GL_LUMINANCE8_ALPHA8_SNORM"), # 0x9016
("", X, 1, "GL_INTENSITY8_SNORM"), # 0x9017
("", X, 1, "GL_ALPHA16_SNORM"), # 0x9018
("", X, 1, "GL_LUMINANCE16_SNORM"), # 0x9019
("", X, 1, "GL_LUMINANCE16_ALPHA16_SNORM"), # 0x901A
("", X, 1, "GL_INTENSITY16_SNORM"), # 0x901B
("", X, 1, "GL_FACTOR_MIN_AMD"), # 0x901C
("", X, 1, "GL_FACTOR_MAX_AMD"), # 0x901D
("", B, 1, "GL_DEPTH_CLAMP_NEAR_AMD"), # 0x901E
("", B, 1, "GL_DEPTH_CLAMP_FAR_AMD"), # 0x901F
("", X, 1, "GL_VIDEO_BUFFER_NV"), # 0x9020
("glGet", I, 1, "GL_VIDEO_BUFFER_BINDING_NV"), # 0x9021
("", X, 1, "GL_FIELD_UPPER_NV"), # 0x9022
("", X, 1, "GL_FIELD_LOWER_NV"), # 0x9023
("", X, 1, "GL_NUM_VIDEO_CAPTURE_STREAMS_NV"), # 0x9024
("", X, 1, "GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV"), # 0x9025
("", X, 1, "GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV"), # 0x9026
("", X, 1, "GL_LAST_VIDEO_CAPTURE_STATUS_NV"), # 0x9027
("", X, 1, "GL_VIDEO_BUFFER_PITCH_NV"), # 0x9028
("", X, 1, "GL_VIDEO_COLOR_CONVERSION_MATRIX_NV"), # 0x9029
("", X, 1, "GL_VIDEO_COLOR_CONVERSION_MAX_NV"), # 0x902A
("", X, 1, "GL_VIDEO_COLOR_CONVERSION_MIN_NV"), # 0x902B
("", X, 1, "GL_VIDEO_COLOR_CONVERSION_OFFSET_NV"), # 0x902C
("", X, 1, "GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV"), # 0x902D
("", X, 1, "GL_PARTIAL_SUCCESS_NV"), # 0x902E
("", X, 1, "GL_SUCCESS_NV"), # 0x902F
("", X, 1, "GL_FAILURE_NV"), # 0x9030
("", X, 1, "GL_YCBYCR8_422_NV"), # 0x9031
("", X, 1, "GL_YCBAYCR8A_4224_NV"), # 0x9032
("", X, 1, "GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV"), # 0x9033
("", X, 1, "GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV"), # 0x9034
("", X, 1, "GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV"), # 0x9035
("", X, 1, "GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV"), # 0x9036
("", X, 1, "GL_Z4Y12Z4CB12Z4CR12_444_NV"), # 0x9037
("", X, 1, "GL_VIDEO_CAPTURE_FRAME_WIDTH_NV"), # 0x9038
("", X, 1, "GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV"), # 0x9039
("", X, 1, "GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV"), # 0x903A
("", X, 1, "GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV"), # 0x903B
("", X, 1, "GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV"), # 0x903C
("", X, 1, "GL_TEXTURE_COVERAGE_SAMPLES_NV"), # 0x9045
("", X, 1, "GL_TEXTURE_COLOR_SAMPLES_NV"), # 0x9046
("glGet", I, 1, "GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX"), # 0x9047
("glGet", I, 1, "GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX"), # 0x9048
("glGet", I, 1, "GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX"), # 0x9049
("glGet", I, 1, "GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX"), # 0x904A
("glGet", I, 1, "GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX"), # 0x904B
("", X, 1, "GL_IMAGE_1D"), # 0x904C
("", X, 1, "GL_IMAGE_2D"), # 0x904D
("", X, 1, "GL_IMAGE_3D"), # 0x904E
("", X, 1, "GL_IMAGE_2D_RECT"), # 0x904F
("", X, 1, "GL_IMAGE_CUBE"), # 0x9050
("", X, 1, "GL_IMAGE_BUFFER"), # 0x9051
("", X, 1, "GL_IMAGE_1D_ARRAY"), # 0x9052
("", X, 1, "GL_IMAGE_2D_ARRAY"), # 0x9053
("", X, 1, "GL_IMAGE_CUBE_MAP_ARRAY"), # 0x9054
("", X, 1, "GL_IMAGE_2D_MULTISAMPLE"), # 0x9055
("", X, 1, "GL_IMAGE_2D_MULTISAMPLE_ARRAY"), # 0x9056
("", X, 1, "GL_INT_IMAGE_1D"), # 0x9057
("", X, 1, "GL_INT_IMAGE_2D"), # 0x9058
("", X, 1, "GL_INT_IMAGE_3D"), # 0x9059
("", X, 1, "GL_INT_IMAGE_2D_RECT"), # 0x905A
("", X, 1, "GL_INT_IMAGE_CUBE"), # 0x905B
("", X, 1, "GL_INT_IMAGE_BUFFER"), # 0x905C
("", X, 1, "GL_INT_IMAGE_1D_ARRAY"), # 0x905D
("", X, 1, "GL_INT_IMAGE_2D_ARRAY"), # 0x905E
("", X, 1, "GL_INT_IMAGE_CUBE_MAP_ARRAY"), # 0x905F
("", X, 1, "GL_INT_IMAGE_2D_MULTISAMPLE"), # 0x9060
("", X, 1, "GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY"), # 0x9061
("", X, 1, "GL_UNSIGNED_INT_IMAGE_1D"), # 0x9062
("", X, 1, "GL_UNSIGNED_INT_IMAGE_2D"), # 0x9063
("", X, 1, "GL_UNSIGNED_INT_IMAGE_3D"), # 0x9064
("", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_RECT"), # 0x9065
("", X, 1, "GL_UNSIGNED_INT_IMAGE_CUBE"), # 0x9066
("", X, 1, "GL_UNSIGNED_INT_IMAGE_BUFFER"), # 0x9067
("", X, 1, "GL_UNSIGNED_INT_IMAGE_1D_ARRAY"), # 0x9068
("", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_ARRAY"), # 0x9069
("", X, 1, "GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY"), # 0x906A
("", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE"), # 0x906B
("", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY"), # 0x906C
("", X, 1, "GL_MAX_IMAGE_SAMPLES"), # 0x906D
("", X, 1, "GL_IMAGE_BINDING_FORMAT"), # 0x906E
("", X, 1, "GL_RGB10_A2UI"), # 0x906F
("", X, 1, "GL_PATH_FORMAT_SVG_NV"), # 0x9070
("", X, 1, "GL_PATH_FORMAT_PS_NV"), # 0x9071
("", X, 1, "GL_STANDARD_FONT_NAME_NV"), # 0x9072
("", X, 1, "GL_SYSTEM_FONT_NAME_NV"), # 0x9073
("", X, 1, "GL_FILE_NAME_NV"), # 0x9074
("", X, 1, "GL_PATH_STROKE_WIDTH_NV"), # 0x9075
("", X, 1, "GL_PATH_END_CAPS_NV"), # 0x9076
("", X, 1, "GL_PATH_INITIAL_END_CAP_NV"), # 0x9077
("", X, 1, "GL_PATH_TERMINAL_END_CAP_NV"), # 0x9078
("", X, 1, "GL_PATH_JOIN_STYLE_NV"), # 0x9079
("", X, 1, "GL_PATH_MITER_LIMIT_NV"), # 0x907A
("", X, 1, "GL_PATH_DASH_CAPS_NV"), # 0x907B
("", X, 1, "GL_PATH_INITIAL_DASH_CAP_NV"), # 0x907C
("", X, 1, "GL_PATH_TERMINAL_DASH_CAP_NV"), # 0x907D
("", X, 1, "GL_PATH_DASH_OFFSET_NV"), # 0x907E
("", X, 1, "GL_PATH_CLIENT_LENGTH_NV"), # 0x907F
("", X, 1, "GL_PATH_FILL_MODE_NV"), # 0x9080
("", X, 1, "GL_PATH_FILL_MASK_NV"), # 0x9081
("", X, 1, "GL_PATH_FILL_COVER_MODE_NV"), # 0x9082
("", X, 1, "GL_PATH_STROKE_COVER_MODE_NV"), # 0x9083
("", X, 1, "GL_PATH_STROKE_MASK_NV"), # 0x9084
("", X, 1, "GL_PATH_SAMPLE_QUALITY_NV"), # 0x9085
("", X, 1, "GL_PATH_STROKE_BOUND_NV"), # 0x9086
("", X, 1, "GL_PATH_STROKE_OVERSAMPLE_COUNT_NV"), # 0x9087
("", X, 1, "GL_COUNT_UP_NV"), # 0x9088
("", X, 1, "GL_COUNT_DOWN_NV"), # 0x9089
("", X, 1, "GL_PATH_OBJECT_BOUNDING_BOX_NV"), # 0x908A
("", X, 1, "GL_CONVEX_HULL_NV"), # 0x908B
("", X, 1, "GL_MULTI_HULLS_NV"), # 0x908C
("", X, 1, "GL_BOUNDING_BOX_NV"), # 0x908D
("", X, 1, "GL_TRANSLATE_X_NV"), # 0x908E
("", X, 1, "GL_TRANSLATE_Y_NV"), # 0x908F
("", X, 1, "GL_TRANSLATE_2D_NV"), # 0x9090
("", X, 1, "GL_TRANSLATE_3D_NV"), # 0x9091
("", X, 1, "GL_AFFINE_2D_NV"), # 0x9092
("", X, 1, "GL_PROJECTIVE_2D_NV"), # 0x9093
("", X, 1, "GL_AFFINE_3D_NV"), # 0x9094
("", X, 1, "GL_PROJECTIVE_3D_NV"), # 0x9095
("", X, 1, "GL_TRANSPOSE_AFFINE_2D_NV"), # 0x9096
("", X, 1, "GL_TRANSPOSE_PROJECTIVE_2D_NV"), # 0x9097
("", X, 1, "GL_TRANSPOSE_AFFINE_3D_NV"), # 0x9098
("", X, 1, "GL_TRANSPOSE_PROJECTIVE_3D_NV"), # 0x9099
("", X, 1, "GL_UTF8_NV"), # 0x909A
("", X, 1, "GL_UTF16_NV"), # 0x909B
("", X, 1, "GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV"), # 0x909C
("", X, 1, "GL_PATH_COMMAND_COUNT_NV"), # 0x909D
("", X, 1, "GL_PATH_COORD_COUNT_NV"), # 0x909E
("", X, 1, "GL_PATH_DASH_ARRAY_COUNT_NV"), # 0x909F
("", X, 1, "GL_PATH_COMPUTED_LENGTH_NV"), # 0x90A0
("", X, 1, "GL_PATH_FILL_BOUNDING_BOX_NV"), # 0x90A1
("", X, 1, "GL_PATH_STROKE_BOUNDING_BOX_NV"), # 0x90A2
("", X, 1, "GL_SQUARE_NV"), # 0x90A3
("", X, 1, "GL_ROUND_NV"), # 0x90A4
("", X, 1, "GL_TRIANGULAR_NV"), # 0x90A5
("", X, 1, "GL_BEVEL_NV"), # 0x90A6
("", X, 1, "GL_MITER_REVERT_NV"), # 0x90A7
("", X, 1, "GL_MITER_TRUNCATE_NV"), # 0x90A8
("", X, 1, "GL_SKIP_MISSING_GLYPH_NV"), # 0x90A9
("", X, 1, "GL_USE_MISSING_GLYPH_NV"), # 0x90AA
("", X, 1, "GL_PATH_ERROR_POSITION_NV"), # 0x90AB
("", X, 1, "GL_PATH_FOG_GEN_MODE_NV"), # 0x90AC
("", X, 1, "GL_ACCUM_ADJACENT_PAIRS_NV"), # 0x90AD
("", X, 1, "GL_ADJACENT_PAIRS_NV"), # 0x90AE
("", X, 1, "GL_FIRST_TO_REST_NV"), # 0x90AF
("", X, 1, "GL_PATH_GEN_MODE_NV"), # 0x90B0
("", X, 1, "GL_PATH_GEN_COEFF_NV"), # 0x90B1
("", X, 1, "GL_PATH_GEN_COLOR_FORMAT_NV"), # 0x90B2
("", X, 1, "GL_PATH_GEN_COMPONENTS_NV"), # 0x90B3
("", X, 1, "GL_PATH_DASH_OFFSET_RESET_NV"), # 0x90B4
("", X, 1, "GL_MOVE_TO_RESETS_NV"), # 0x90B5
("", X, 1, "GL_MOVE_TO_CONTINUES_NV"), # 0x90B6
("", X, 1, "GL_PATH_STENCIL_FUNC_NV"), # 0x90B7
("", X, 1, "GL_PATH_STENCIL_REF_NV"), # 0x90B8
("", X, 1, "GL_PATH_STENCIL_VALUE_MASK_NV"), # 0x90B9
("", X, 1, "GL_SCALED_RESOLVE_FASTEST_EXT"), # 0x90BA
("", X, 1, "GL_SCALED_RESOLVE_NICEST_EXT"), # 0x90BB
("", X, 1, "GL_MIN_MAP_BUFFER_ALIGNMENT"), # 0x90BC
("", X, 1, "GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV"), # 0x90BD
("", X, 1, "GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV"), # 0x90BE
("", X, 1, "GL_PATH_COVER_DEPTH_FUNC_NV"), # 0x90BF
("", X, 1, "GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"), # 0x90C7
("", X, 1, "GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE"), # 0x90C8
("", X, 1, "GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS"), # 0x90C9
("", X, 1, "GL_MAX_VERTEX_IMAGE_UNIFORMS"), # 0x90CA
("", X, 1, "GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS"), # 0x90CB
("", X, 1, "GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS"), # 0x90CC
("", X, 1, "GL_MAX_GEOMETRY_IMAGE_UNIFORMS"), # 0x90CD
("", X, 1, "GL_MAX_FRAGMENT_IMAGE_UNIFORMS"), # 0x90CE
("", X, 1, "GL_MAX_COMBINED_IMAGE_UNIFORMS"), # 0x90CF
("", I, 1, "GL_SHADER_STORAGE_BUFFER"), # 0x90D2
("", I, 1, "GL_SHADER_STORAGE_BUFFER_BINDING"), # 0x90D3
("", I, 1, "GL_SHADER_STORAGE_BUFFER_START"), # 0x90D4
("", I, 1, "GL_SHADER_STORAGE_BUFFER_SIZE"), # 0x90D5
("", I, 1, "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS"), # 0x90D6
("", I, 1, "GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS"), # 0x90D7
("", I, 1, "GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS"), # 0x90D8
("", I, 1, "GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS"), # 0x90D9
("", I, 1, "GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS"), # 0x90DA
("glGet", I, 1, "GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS"), # 0x90DB
("", I, 1, "GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS"), # 0x90DC
("", I, 1, "GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS"), # 0x90DD
("", I, 1, "GL_MAX_SHADER_STORAGE_BLOCK_SIZE"), # 0x90DE
("", X, 1, "GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT"), # 0x90DF
("", X, 1, "GL_SYNC_X11_FENCE_EXT"), # 0x90E1
("glGetTexParameter", E, 1, "GL_DEPTH_STENCIL_TEXTURE_MODE"), # 0x90EA
("glGet", I, 1, "GL_MAX_COMPUTE_LOCAL_INVOCATIONS"), # 0x90EB
("", X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER"), # 0x90EC
("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER"), # 0x90ED
("", X, 1, "GL_DISPATCH_INDIRECT_BUFFER"), # 0x90EE
("glGet", I, 1, "GL_DISPATCH_INDIRECT_BUFFER_BINDING"), # 0x90EF
("", X, 1, "GL_TEXTURE_2D_MULTISAMPLE"), # 0x9100
("", X, 1, "GL_PROXY_TEXTURE_2D_MULTISAMPLE"), # 0x9101
("", X, 1, "GL_TEXTURE_2D_MULTISAMPLE_ARRAY"), # 0x9102
("", X, 1, "GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY"), # 0x9103
("_glGet", B, 1, "GL_TEXTURE_BINDING_2D_MULTISAMPLE"), # 0x9104
("_glGet", I, 1, "GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"), # 0x9105
("glGetTexLevelParameter", I, 1, "GL_TEXTURE_SAMPLES"), # 0x9106
("glGetTexLevelParameter", B, 1, "GL_TEXTURE_FIXED_SAMPLE_LOCATIONS"), # 0x9107
("", X, 1, "GL_SAMPLER_2D_MULTISAMPLE"), # 0x9108
("", X, 1, "GL_INT_SAMPLER_2D_MULTISAMPLE"), # 0x9109
("", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"), # 0x910A
("", X, 1, "GL_SAMPLER_2D_MULTISAMPLE_ARRAY"), # 0x910B
("", X, 1, "GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"), # 0x910C
("", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"), # 0x910D
("glGet", I, 1, "GL_MAX_COLOR_TEXTURE_SAMPLES"), # 0x910E
("glGet", I, 1, "GL_MAX_DEPTH_TEXTURE_SAMPLES"), # 0x910F
("glGet", I, 1, "GL_MAX_INTEGER_SAMPLES"), # 0x9110
("_glGet", I64, 1, "GL_MAX_SERVER_WAIT_TIMEOUT"), # 0x9111
("", X, 1, "GL_OBJECT_TYPE"), # 0x9112
("", X, 1, "GL_SYNC_CONDITION"), # 0x9113
("", X, 1, "GL_SYNC_STATUS"), # 0x9114
("", X, 1, "GL_SYNC_FLAGS"), # 0x9115
("", X, 1, "GL_SYNC_FENCE"), # 0x9116
("", X, 1, "GL_SYNC_GPU_COMMANDS_COMPLETE"), # 0x9117
("", X, 1, "GL_UNSIGNALED"), # 0x9118
("", X, 1, "GL_SIGNALED"), # 0x9119
("", X, 1, "GL_ALREADY_SIGNALED"), # 0x911A
("", X, 1, "GL_TIMEOUT_EXPIRED"), # 0x911B
("", X, 1, "GL_CONDITION_SATISFIED"), # 0x911C
("", X, 1, "GL_WAIT_FAILED"), # 0x911D
("glGetBufferParameter", I, 1, "GL_BUFFER_ACCESS_FLAGS"), # 0x911F
("glGetBufferParameter", I, 1, "GL_BUFFER_MAP_LENGTH"), # 0x9120
("glGetBufferParameter", I, 1, "GL_BUFFER_MAP_OFFSET"), # 0x9121
("", X, 1, "GL_MAX_VERTEX_OUTPUT_COMPONENTS"), # 0x9122
("", X, 1, "GL_MAX_GEOMETRY_INPUT_COMPONENTS"), # 0x9123
("", X, 1, "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS"), # 0x9124
("", X, 1, "GL_MAX_FRAGMENT_INPUT_COMPONENTS"), # 0x9125
("glGet", I, 1, "GL_CONTEXT_PROFILE_MASK"), # 0x9126
("glGet", I, 1, "GL_UNPACK_COMPRESSED_BLOCK_WIDTH"), # 0x9127
("glGet", I, 1, "GL_UNPACK_COMPRESSED_BLOCK_HEIGHT"), # 0x9128
("glGet", I, 1, "GL_UNPACK_COMPRESSED_BLOCK_DEPTH"), # 0x9129
("glGet", I, 1, "GL_UNPACK_COMPRESSED_BLOCK_SIZE"), # 0x912A
("glGet", I, 1, "GL_PACK_COMPRESSED_BLOCK_WIDTH"), # 0x912B
("glGet", I, 1, "GL_PACK_COMPRESSED_BLOCK_HEIGHT"), # 0x912C
("glGet", I, 1, "GL_PACK_COMPRESSED_BLOCK_DEPTH"), # 0x912D
("glGet", I, 1, "GL_PACK_COMPRESSED_BLOCK_SIZE"), # 0x912E
("glGetTexParameter", B, 1, "GL_TEXTURE_IMMUTABLE_FORMAT"), # 0x912F
("", X, 1, "GL_SGX_PROGRAM_BINARY_IMG"), # 0x9130
("", X, 1, "GL_RENDERBUFFER_SAMPLES_IMG"), # 0x9133
("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG"), # 0x9134
("", X, 1, "GL_MAX_SAMPLES_IMG"), # 0x9135
("", X, 1, "GL_TEXTURE_SAMPLES_IMG"), # 0x9136
("glGet", I, 1, "GL_MAX_DEBUG_MESSAGE_LENGTH"), # 0x9143
("glGet", I, 1, "GL_MAX_DEBUG_LOGGED_MESSAGES"), # 0x9144
("glGet", I, 1, "GL_DEBUG_LOGGED_MESSAGES"), # 0x9145
("", X, 1, "GL_DEBUG_SEVERITY_HIGH"), # 0x9146
("", X, 1, "GL_DEBUG_SEVERITY_MEDIUM"), # 0x9147
("", X, 1, "GL_DEBUG_SEVERITY_LOW"), # 0x9148
("", X, 1, "GL_DEBUG_CATEGORY_API_ERROR_AMD"), # 0x9149
("", X, 1, "GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD"), # 0x914A
("", X, 1, "GL_DEBUG_CATEGORY_DEPRECATION_AMD"), # 0x914B
("", X, 1, "GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD"), # 0x914C
("", X, 1, "GL_DEBUG_CATEGORY_PERFORMANCE_AMD"), # 0x914D
("", X, 1, "GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD"), # 0x914E
("", X, 1, "GL_DEBUG_CATEGORY_APPLICATION_AMD"), # 0x914F
("", X, 1, "GL_DEBUG_CATEGORY_OTHER_AMD"), # 0x9150
("", X, 1, "GL_BUFFER_OBJECT_EXT"), # 0x9151
("", X, 1, "GL_PERFORMANCE_MONITOR_AMD"), # 0x9152
("", X, 1, "GL_QUERY_OBJECT_EXT"), # 0x9153
("", X, 1, "GL_VERTEX_ARRAY_OBJECT_EXT"), # 0x9154
("", X, 1, "GL_SAMPLER_OBJECT_AMD"), # 0x9155
("", X, 1, "GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD"), # 0x9160
("", X, 1, "GL_QUERY_BUFFER_AMD"), # 0x9192
("", X, 1, "GL_QUERY_BUFFER_BINDING_AMD"), # 0x9193
("", X, 1, "GL_QUERY_RESULT_NO_WAIT_AMD"), # 0x9194
("glGetTexLevelParameter", I, 1, "GL_TEXTURE_BUFFER_OFFSET"), # 0x919D
("glGetTexLevelParameter", I, 1, "GL_TEXTURE_BUFFER_SIZE"), # 0x919E
("glGet", I, 1, "GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT"), # 0x919F
("glGetProgramPipeline", I, 1, "GL_COMPUTE_SHADER"), # 0x91B9
("glGet", I, 1, "GL_MAX_COMPUTE_UNIFORM_BLOCKS"), # 0x91BB
("glGet", I, 1, "GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS"), # 0x91BC
("glGet", I, 1, "GL_MAX_COMPUTE_IMAGE_UNIFORMS"), # 0x91BD
("glGet", I, 3, "GL_MAX_COMPUTE_WORK_GROUP_COUNT"), # 0x91BE
("glGet", I, 3, "GL_MAX_COMPUTE_WORK_GROUP_SIZE"), # 0x91BF
("", X, 1, "GL_SHADER_BINARY_DMP"), # 0x9250
#("", X, 1, "GL_GCCSO_SHADER_BINARY_FJ"), # 0x9260
("", X, 1, "GL_COMPRESSED_R11_EAC"), # 0x9270
("", X, 1, "GL_COMPRESSED_SIGNED_R11_EAC"), # 0x9271
("", X, 1, "GL_COMPRESSED_RG11_EAC"), # 0x9272
("", X, 1, "GL_COMPRESSED_SIGNED_RG11_EAC"), # 0x9273
("", X, 1, "GL_COMPRESSED_RGB8_ETC2"), # 0x9274
("", X, 1, "GL_COMPRESSED_SRGB8_ETC2"), # 0x9275
("", X, 1, "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"), # 0x9276
("", X, 1, "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"), # 0x9277
("", X, 1, "GL_COMPRESSED_RGBA8_ETC2_EAC"), # 0x9278
("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"), # 0x9279
("", X, 1, "GL_ATOMIC_COUNTER_BUFFER"), # 0x92C0
("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_BINDING"), # 0x92C1
("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_START"), # 0x92C2
("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_SIZE"), # 0x92C3
("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE"), # 0x92C4
("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS"), # 0x92C5
("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES"), # 0x92C6
("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER"), # 0x92C7
("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER"), # 0x92C8
("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER"), # 0x92C9
("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER"), # 0x92CA
("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER"), # 0x92CB
("", X, 1, "GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS"), # 0x92CC
("", X, 1, "GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS"), # 0x92CD
("", X, 1, "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS"), # 0x92CE
("", X, 1, "GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS"), # 0x92CF
("", X, 1, "GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS"), # 0x92D0
("", X, 1, "GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS"), # 0x92D1
("", X, 1, "GL_MAX_VERTEX_ATOMIC_COUNTERS"), # 0x92D2
("", X, 1, "GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS"), # 0x92D3
("", X, 1, "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS"), # 0x92D4
("", X, 1, "GL_MAX_GEOMETRY_ATOMIC_COUNTERS"), # 0x92D5
("", X, 1, "GL_MAX_FRAGMENT_ATOMIC_COUNTERS"), # 0x92D6
("", X, 1, "GL_MAX_COMBINED_ATOMIC_COUNTERS"), # 0x92D7
("", X, 1, "GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE"), # 0x92D8
("", X, 1, "GL_ACTIVE_ATOMIC_COUNTER_BUFFERS"), # 0x92D9
("", X, 1, "GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX"), # 0x92DA
("", X, 1, "GL_UNSIGNED_INT_ATOMIC_COUNTER"), # 0x92DB
("", X, 1, "GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS"), # 0x92DC
("glGet", B, 1, "GL_DEBUG_OUTPUT"), # 0x92E0
("", X, 1, "GL_UNIFORM"), # 0x92E1
("", X, 1, "GL_UNIFORM_BLOCK"), # 0x92E2
("", X, 1, "GL_PROGRAM_INPUT"), # 0x92E3
("", X, 1, "GL_PROGRAM_OUTPUT"), # 0x92E4
("", X, 1, "GL_BUFFER_VARIABLE"), # 0x92E5
("", X, 1, "GL_SHADER_STORAGE_BLOCK"), # 0x92E6
("", I, 1, "GL_IS_PER_PATCH"), # 0x92E7
("", X, 1, "GL_VERTEX_SUBROUTINE"), # 0x92E8
("", X, 1, "GL_TESS_CONTROL_SUBROUTINE"), # 0x92E9
("", X, 1, "GL_TESS_EVALUATION_SUBROUTINE"), # 0x92EA
("", X, 1, "GL_GEOMETRY_SUBROUTINE"), # 0x92EB
("", X, 1, "GL_FRAGMENT_SUBROUTINE"), # 0x92EC
("", X, 1, "GL_COMPUTE_SUBROUTINE"), # 0x92ED
("", X, 1, "GL_VERTEX_SUBROUTINE_UNIFORM"), # 0x92EE
("", X, 1, "GL_TESS_CONTROL_SUBROUTINE_UNIFORM"), # 0x92EF
("", X, 1, "GL_TESS_EVALUATION_SUBROUTINE_UNIFORM"), # 0x92F0
("", X, 1, "GL_GEOMETRY_SUBROUTINE_UNIFORM"), # 0x92F1
("", X, 1, "GL_FRAGMENT_SUBROUTINE_UNIFORM"), # 0x92F2
("", X, 1, "GL_COMPUTE_SUBROUTINE_UNIFORM"), # 0x92F3
("", X, 1, "GL_TRANSFORM_FEEDBACK_VARYING"), # 0x92F4
("", I, 1, "GL_ACTIVE_RESOURCES"), # 0x92F5
("", I, 1, "GL_MAX_NAME_LENGTH"), # 0x92F6
("", I, 1, "GL_MAX_NUM_ACTIVE_VARIABLES"), # 0x92F7
("", I, 1, "GL_MAX_NUM_COMPATIBLE_SUBROUTINES"), # 0x92F8
("", I, 1, "GL_NAME_LENGTH"), # 0x92F9
("", I, 1, "GL_TYPE"), # 0x92FA
("", I, 1, "GL_ARRAY_SIZE"), # 0x92FB
("", I, 1, "GL_OFFSET"), # 0x92FC
("", I, 1, "GL_BLOCK_INDEX"), # 0x92FD
("", I, 1, "GL_ARRAY_STRIDE"), # 0x92FE
("", I, 1, "GL_MATRIX_STRIDE"), # 0x92FF
("", I, 1, "GL_IS_ROW_MAJOR"), # 0x9300
("", I, 1, "GL_ATOMIC_COUNTER_BUFFER_INDEX"), # 0x9301
("", I, 1, "GL_BUFFER_BINDING"), # 0x9302
("", I, 1, "GL_BUFFER_DATA_SIZE"), # 0x9303
("", I, 1, "GL_NUM_ACTIVE_VARIABLES"), # 0x9304
("", I, 1, "GL_ACTIVE_VARIABLES"), # 0x9305
("", I, 1, "GL_REFERENCED_BY_VERTEX_SHADER"), # 0x9306
("", I, 1, "GL_REFERENCED_BY_TESS_CONTROL_SHADER"), # 0x9307
("", I, 1, "GL_REFERENCED_BY_TESS_EVALUATION_SHADER"), # 0x9308
("", I, 1, "GL_REFERENCED_BY_GEOMETRY_SHADER"), # 0x9309
("", I, 1, "GL_REFERENCED_BY_FRAGMENT_SHADER"), # 0x930A
("", I, 1, "GL_REFERENCED_BY_COMPUTE_SHADER"), # 0x930B
("", I, 1, "GL_TOP_LEVEL_ARRAY_SIZE"), # 0x930C
("", I, 1, "GL_TOP_LEVEL_ARRAY_STRIDE"), # 0x930D
("", I, 1, "GL_LOCATION"), # 0x930E
("", I, 1, "GL_LOCATION_INDEX"), # 0x930F
("", I, 1, "GL_FRAMEBUFFER_DEFAULT_WIDTH"), # 0x9310
("", I, 1, "GL_FRAMEBUFFER_DEFAULT_HEIGHT"), # 0x9311
("", I, 1, "GL_FRAMEBUFFER_DEFAULT_LAYERS"), # 0x9312
("", I, 1, "GL_FRAMEBUFFER_DEFAULT_SAMPLES"), # 0x9313
("", B, 1, "GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS"), # 0x9314
("glGet", I, 1, "GL_MAX_FRAMEBUFFER_WIDTH"), # 0x9315
("glGet", I, 1, "GL_MAX_FRAMEBUFFER_HEIGHT"), # 0x9316
("glGet", I, 1, "GL_MAX_FRAMEBUFFER_LAYERS"), # 0x9317
("glGet", I, 1, "GL_MAX_FRAMEBUFFER_SAMPLES"), # 0x9318
("", X, 1, "GL_NUM_SAMPLE_COUNTS"), # 0x9380
("", X, 1, "GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE"), # 0x93A0
("", X, 1, "GL_TEXTURE_USAGE_ANGLE"), # 0x93A2
("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_ANGLE"), # 0x93A3
("", X, 1, "GL_PACK_REVERSE_ROW_ORDER_ANGLE"), # 0x93A4
("", X, 1, "GL_COMPRESSED_RGBA_ASTC_4x4_KHR"), # 0x93B0
("", X, 1, "GL_COMPRESSED_RGBA_ASTC_5x4_KHR"), # 0x93B1
("", X, 1, "GL_COMPRESSED_RGBA_ASTC_5x5_KHR"), # 0x93B2
("", X, 1, "GL_COMPRESSED_RGBA_ASTC_6x5_KHR"), # 0x93B3
("", X, 1, "GL_COMPRESSED_RGBA_ASTC_6x6_KHR"), # 0x93B4
("", X, 1, "GL_COMPRESSED_RGBA_ASTC_8x5_KHR"), # 0x93B5
("", X, 1, "GL_COMPRESSED_RGBA_ASTC_8x6_KHR"), # 0x93B6
("", X, 1, "GL_COMPRESSED_RGBA_ASTC_8x8_KHR"), # 0x93B7
("", X, 1, "GL_COMPRESSED_RGBA_ASTC_10x5_KHR"), # 0x93B8
("", X, 1, "GL_COMPRESSED_RGBA_ASTC_10x6_KHR"), # 0x93B9
("", X, 1, "GL_COMPRESSED_RGBA_ASTC_10x8_KHR"), # 0x93BA
("", X, 1, "GL_COMPRESSED_RGBA_ASTC_10x10_KHR"), # 0x93BB
("", X, 1, "GL_COMPRESSED_RGBA_ASTC_12x10_KHR"), # 0x93BC
("", X, 1, "GL_COMPRESSED_RGBA_ASTC_12x12_KHR"), # 0x93BD
("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR"), # 0x93D0
("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR"), # 0x93D1
("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR"), # 0x93D2
("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR"), # 0x93D3
("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR"), # 0x93D4
("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR"), # 0x93D5
("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR"), # 0x93D6
("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR"), # 0x93D7
("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR"), # 0x93D8
("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR"), # 0x93D9
("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR"), # 0x93DA
("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR"), # 0x93DB
("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR"), # 0x93DC
("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR"), # 0x93DD
("", X, 1, "GL_RESTART_PATH_NV"), # 0xF0
("", X, 1, "GL_DUP_FIRST_CUBIC_CURVE_TO_NV"), # 0xF2
("", X, 1, "GL_DUP_LAST_CUBIC_CURVE_TO_NV"), # 0xF4
("", X, 1, "GL_RECT_NV"), # 0xF6
("", X, 1, "GL_CIRCULAR_CCW_ARC_TO_NV"), # 0xF8
("", X, 1, "GL_CIRCULAR_CW_ARC_TO_NV"), # 0xFA
("", X, 1, "GL_CIRCULAR_TANGENT_ARC_TO_NV"), # 0xFC
("", X, 1, "GL_ARC_TO_NV"), # 0xFE
#("", X, 1, "GL_TIMEOUT_IGNORED"), # 0xFFFFFFFFFFFFFFFFull
("", X, 1, "GL_INVALID_INDEX"), # 0xFFFFFFFFu
]
# Add all enums to GLenum type descriptor
for _function, _type, _count, _name in parameters:
GLenum.values.append(_name)
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