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/**************************************************************************
*
* Copyright 2011-2012 Jose Fonseca
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
**************************************************************************/
#pragma once
#include <map>
#include "trace_model.hpp"
namespace retrace {
/**
* Handle map.
*
* It is just like a regular std::map<T, T> container, but lookups of missing
* keys return the key instead of default constructor.
*
* This is necessary for several GL named objects, where one can either request
* the implementation to generate an unique name, or pick a value never used
* before.
*
* XXX: In some cases, instead of returning the key, it would make more sense
* to return an unused data value (e.g., container count).
*/
template <class T>
class map
{
private:
typedef std::map<T, T> base_type;
base_type base;
public:
typedef typename base_type::const_iterator const_iterator;
const_iterator end(void) const {
return base.end();
}
const_iterator find(const T & key) const {
return base.find(key);
}
T & operator[] (const T &key) {
typename base_type::iterator it;
it = base.find(key);
if (it == base.end()) {
return (base[key] = key);
}
return it->second;
}
const T & operator[] (const T &key) const {
typename base_type::const_iterator it;
it = base.find(key);
if (it == base.end()) {
return (base[key] = key);
}
return it->second;
}
/*
* Handle situations where the application declares an array like
*
* uniform vec4 myMatrix[4];
*
* then calls glGetUniformLocation(..., "myMatrix") and then infer the slot
* numbers rather than explicitly calling glGetUniformLocation(...,
* "myMatrix[0]"), etc.
*/
T lookupUniformLocation(const T &key) {
typename base_type::const_iterator it;
it = base.upper_bound(key);
if (it != base.begin()) {
--it;
} else {
return (base[key] = key);
}
T t = it->second + (key - it->first);
return t;
}
};
void
addRegion(trace::Call &call, unsigned long long address, void *buffer, unsigned long long size);
void
delRegionByPointer(void *ptr);
void
toRange(trace::Value &value, void * & ptr, size_t & len);
void *
toPointer(trace::Value &value, bool bind = false);
void
addObj(trace::Call &call, trace::Value &value, void *obj);
void
delObj(trace::Value &value);
void *
toObjPointer(trace::Call &call, trace::Value &value);
template< class T >
inline T *
asObjPointer(trace::Call &call, trace::Value &value) {
return static_cast<T *>(toObjPointer(call, value));
}
} /* namespace retrace */
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