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/**************************************************************************
*
* Copyright 2011 Jose Fonseca
* Copyright (C) 2013 Intel Corporation. All rights reversed.
* Author: Shuang He <shuang.he@intel.com>
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
**************************************************************************/
#include <string.h>
#include <map>
#include "retrace.hpp"
#include "glproc.hpp"
#include "glstate.hpp"
#include "glretrace.hpp"
#include "os_time.hpp"
#include "os_memory.hpp"
#include "highlight.hpp"
/* Synchronous debug output may reduce performance however,
* without it the callNo in the callback may be inaccurate
* as the callback may be called at any time.
*/
#define DEBUG_OUTPUT_SYNCHRONOUS 0
namespace glretrace {
glws::Profile defaultProfile(glws::API_GL, 1, 0);
bool insideList = false;
bool insideGlBeginEnd = false;
bool supportsARBShaderObjects = false;
enum {
GPU_START = 0,
GPU_DURATION,
OCCLUSION,
NUM_QUERIES,
};
struct CallQuery
{
GLuint ids[NUM_QUERIES];
unsigned call;
bool isDraw;
GLuint program;
const trace::FunctionSig *sig;
int64_t cpuStart;
int64_t cpuEnd;
int64_t vsizeStart;
int64_t vsizeEnd;
int64_t rssStart;
int64_t rssEnd;
};
static bool supportsElapsed = true;
static bool supportsTimestamp = true;
static bool supportsOcclusion = true;
static bool supportsDebugOutput = true;
static std::list<CallQuery> callQueries;
static void APIENTRY
debugOutputCallback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam);
void
checkGlError(trace::Call &call) {
GLenum error = glGetError();
while (error != GL_NO_ERROR) {
std::ostream & os = retrace::warning(call);
os << "glGetError(";
os << call.name();
os << ") = ";
switch (error) {
case GL_INVALID_ENUM:
os << "GL_INVALID_ENUM";
break;
case GL_INVALID_VALUE:
os << "GL_INVALID_VALUE";
break;
case GL_INVALID_OPERATION:
os << "GL_INVALID_OPERATION";
break;
case GL_STACK_OVERFLOW:
os << "GL_STACK_OVERFLOW";
break;
case GL_STACK_UNDERFLOW:
os << "GL_STACK_UNDERFLOW";
break;
case GL_OUT_OF_MEMORY:
os << "GL_OUT_OF_MEMORY";
break;
case GL_INVALID_FRAMEBUFFER_OPERATION:
os << "GL_INVALID_FRAMEBUFFER_OPERATION";
break;
case GL_TABLE_TOO_LARGE:
os << "GL_TABLE_TOO_LARGE";
break;
default:
os << error;
break;
}
os << "\n";
error = glGetError();
}
}
static inline int64_t
getCurrentTime(void) {
if (retrace::profilingGpuTimes && supportsTimestamp) {
/* Get the current GL time without stalling */
GLint64 timestamp = 0;
glGetInteger64v(GL_TIMESTAMP, ×tamp);
return timestamp;
} else {
return os::getTime();
}
}
static inline int64_t
getTimeFrequency(void) {
if (retrace::profilingGpuTimes && supportsTimestamp) {
return 1000000000;
} else {
return os::timeFrequency;
}
}
static inline void
getCurrentVsize(int64_t& vsize) {
vsize = os::getVsize();
}
static inline void
getCurrentRss(int64_t& rss) {
rss = os::getRss();
}
static void
completeCallQuery(CallQuery& query) {
/* Get call start and duration */
int64_t gpuStart = 0, gpuDuration = 0, cpuDuration = 0, pixels = 0, vsizeDuration = 0, rssDuration = 0;
if (query.isDraw) {
if (retrace::profilingGpuTimes) {
if (supportsTimestamp) {
/* Use ARB queries in case EXT not present */
glGetQueryObjecti64v(query.ids[GPU_START], GL_QUERY_RESULT, &gpuStart);
glGetQueryObjecti64v(query.ids[GPU_DURATION], GL_QUERY_RESULT, &gpuDuration);
} else {
glGetQueryObjecti64vEXT(query.ids[GPU_DURATION], GL_QUERY_RESULT, &gpuDuration);
}
}
if (retrace::profilingPixelsDrawn) {
if (supportsTimestamp) {
glGetQueryObjecti64v(query.ids[OCCLUSION], GL_QUERY_RESULT, &pixels);
} else if (supportsElapsed) {
glGetQueryObjecti64vEXT(query.ids[OCCLUSION], GL_QUERY_RESULT, &pixels);
} else {
uint32_t pixels32;
glGetQueryObjectuiv(query.ids[OCCLUSION], GL_QUERY_RESULT, &pixels32);
pixels = static_cast<int64_t>(pixels32);
}
}
} else {
pixels = -1;
}
if (retrace::profilingCpuTimes) {
double cpuTimeScale = 1.0E9 / getTimeFrequency();
cpuDuration = (query.cpuEnd - query.cpuStart) * cpuTimeScale;
query.cpuStart *= cpuTimeScale;
}
if (retrace::profilingMemoryUsage) {
vsizeDuration = query.vsizeEnd - query.vsizeStart;
rssDuration = query.rssEnd - query.rssStart;
}
glDeleteQueries(NUM_QUERIES, query.ids);
/* Add call to profile */
retrace::profiler.addCall(query.call, query.sig->name, query.program, pixels, gpuStart, gpuDuration, query.cpuStart, cpuDuration, query.vsizeStart, vsizeDuration, query.rssStart, rssDuration);
}
void
flushQueries() {
for (std::list<CallQuery>::iterator itr = callQueries.begin(); itr != callQueries.end(); ++itr) {
completeCallQuery(*itr);
}
callQueries.clear();
}
void
beginProfile(trace::Call &call, bool isDraw) {
glretrace::Context *currentContext = glretrace::getCurrentContext();
/* Create call query */
CallQuery query;
query.isDraw = isDraw;
query.call = call.no;
query.sig = call.sig;
query.program = currentContext ? currentContext->activeProgram : 0;
glGenQueries(NUM_QUERIES, query.ids);
/* GPU profiling only for draw calls */
if (isDraw) {
if (retrace::profilingGpuTimes) {
if (supportsTimestamp) {
glQueryCounter(query.ids[GPU_START], GL_TIMESTAMP);
}
glBeginQuery(GL_TIME_ELAPSED, query.ids[GPU_DURATION]);
}
if (retrace::profilingPixelsDrawn) {
glBeginQuery(GL_SAMPLES_PASSED, query.ids[OCCLUSION]);
}
}
callQueries.push_back(query);
/* CPU profiling for all calls */
if (retrace::profilingCpuTimes) {
CallQuery& query = callQueries.back();
query.cpuStart = getCurrentTime();
}
if (retrace::profilingMemoryUsage) {
CallQuery& query = callQueries.back();
query.vsizeStart = os::getVsize();
query.rssStart = os::getRss();
}
}
void
endProfile(trace::Call &call, bool isDraw) {
/* CPU profiling for all calls */
if (retrace::profilingCpuTimes) {
CallQuery& query = callQueries.back();
query.cpuEnd = getCurrentTime();
}
/* GPU profiling only for draw calls */
if (isDraw) {
if (retrace::profilingGpuTimes) {
glEndQuery(GL_TIME_ELAPSED);
}
if (retrace::profilingPixelsDrawn) {
glEndQuery(GL_SAMPLES_PASSED);
}
}
if (retrace::profilingMemoryUsage) {
CallQuery& query = callQueries.back();
query.vsizeEnd = os::getVsize();
query.rssEnd = os::getRss();
}
}
GLenum
blockOnFence(trace::Call &call, GLsync sync, GLbitfield flags) {
GLenum result;
do {
result = glClientWaitSync(sync, flags, 1000);
} while (result == GL_TIMEOUT_EXPIRED);
switch (result) {
case GL_ALREADY_SIGNALED:
case GL_CONDITION_SATISFIED:
break;
default:
retrace::warning(call) << "got " << glstate::enumToString(result) << "\n";
}
return result;
}
/**
* Helper for properly retrace glClientWaitSync().
*/
GLenum
clientWaitSync(trace::Call &call, GLsync sync, GLbitfield flags, GLuint64 timeout) {
GLenum result = call.ret->toSInt();
switch (result) {
case GL_ALREADY_SIGNALED:
case GL_CONDITION_SATISFIED:
// We must block, as following calls might rely on the fence being
// signaled
result = blockOnFence(call, sync, flags);
break;
case GL_TIMEOUT_EXPIRED:
result = glClientWaitSync(sync, flags, timeout);
break;
case GL_WAIT_FAILED:
break;
default:
retrace::warning(call) << "unexpected return value\n";
break;
}
return result;
}
/*
* Called the first time a context is made current.
*/
void
initContext() {
glretrace::Context *currentContext = glretrace::getCurrentContext();
assert(currentContext);
/* Ensure we got a matching profile.
*
* In particular on MacOSX, there is no other way.
*/
glprofile::Profile expectedProfile = currentContext->wsContext->profile;
glprofile::Profile currentProfile = glprofile::getCurrentContextProfile();
if (!currentProfile.matches(expectedProfile)) {
std::cerr << "error: bad context version: expected " << expectedProfile << ", got " << currentProfile << "\n";
exit(1);
}
/* Ensure we have adequate extension support */
supportsTimestamp = currentContext->hasExtension("GL_ARB_timer_query");
supportsElapsed = currentContext->hasExtension("GL_EXT_timer_query") || supportsTimestamp;
supportsOcclusion = currentContext->hasExtension("GL_ARB_occlusion_query");
supportsDebugOutput = currentContext->hasExtension("GL_ARB_debug_output");
supportsARBShaderObjects = currentContext->hasExtension("GL_ARB_shader_objects");
/* Check for timer query support */
if (retrace::profilingGpuTimes) {
if (!supportsTimestamp && !supportsElapsed) {
std::cout << "Error: Cannot run profile, GL_ARB_timer_query or GL_EXT_timer_query extensions are not supported." << std::endl;
exit(-1);
}
GLint bits = 0;
glGetQueryiv(GL_TIME_ELAPSED, GL_QUERY_COUNTER_BITS, &bits);
if (!bits) {
std::cout << "Error: Cannot run profile, GL_QUERY_COUNTER_BITS == 0." << std::endl;
exit(-1);
}
}
/* Check for occlusion query support */
if (retrace::profilingPixelsDrawn && !supportsOcclusion) {
std::cout << "Error: Cannot run profile, GL_ARB_occlusion_query extension is not supported." << std::endl;
exit(-1);
}
/* Setup debug message call back */
if (retrace::debug && supportsDebugOutput) {
glretrace::Context *currentContext = glretrace::getCurrentContext();
glDebugMessageControlARB(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, 0, GL_TRUE);
glDebugMessageCallbackARB(&debugOutputCallback, currentContext);
if (DEBUG_OUTPUT_SYNCHRONOUS) {
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
}
}
/* Sync the gpu and cpu start times */
if (retrace::profilingCpuTimes || retrace::profilingGpuTimes) {
if (!retrace::profiler.hasBaseTimes()) {
double cpuTimeScale = 1.0E9 / getTimeFrequency();
GLint64 currentTime = getCurrentTime() * cpuTimeScale;
retrace::profiler.setBaseCpuTime(currentTime);
retrace::profiler.setBaseGpuTime(currentTime);
}
}
if (retrace::profilingMemoryUsage) {
GLint64 currentVsize, currentRss;
getCurrentVsize(currentVsize);
retrace::profiler.setBaseVsizeUsage(currentVsize);
getCurrentRss(currentRss);
retrace::profiler.setBaseRssUsage(currentRss);
}
}
void
frame_complete(trace::Call &call) {
if (retrace::profiling) {
/* Complete any remaining queries */
flushQueries();
/* Indicate end of current frame */
retrace::profiler.addFrameEnd();
}
retrace::frameComplete(call);
glretrace::Context *currentContext = glretrace::getCurrentContext();
if (!currentContext) {
return;
}
assert(currentContext->drawable);
if (retrace::debug && !currentContext->drawable->visible) {
retrace::warning(call) << "could not infer drawable size (glViewport never called)\n";
}
}
// Limit messages
// TODO: expose this via a command line option.
static const unsigned
maxMessageCount = 100;
static std::map< uint64_t, unsigned > messageCounts;
static void APIENTRY
debugOutputCallback(GLenum source, GLenum type, GLuint id, GLenum severity,
GLsizei length, const GLchar* message, const void *userParam)
{
/* Ignore application messages while dumping state. */
if (retrace::dumpingState &&
source == GL_DEBUG_SOURCE_APPLICATION) {
return;
}
/* Ignore NVIDIA's "Buffer detailed info:" messages, as they seem to be
* purely informative, and high frequency. */
if (source == GL_DEBUG_SOURCE_API &&
type == GL_DEBUG_TYPE_OTHER &&
severity == GL_DEBUG_SEVERITY_LOW &&
id == 131185) {
return;
}
// Keep track of identical messages; and ignore them after a while.
uint64_t messageHash = (uint64_t)id
+ ((uint64_t)severity << 16)
+ ((uint64_t)type << 32)
+ ((uint64_t)source << 48);
size_t messageCount = messageCounts[messageHash]++;
if (messageCount > maxMessageCount) {
return;
}
const highlight::Highlighter & highlighter = highlight::defaultHighlighter(std::cerr);
const char *severityStr = "";
const highlight::Attribute * color = &highlighter.normal();
switch (severity) {
case GL_DEBUG_SEVERITY_HIGH:
color = &highlighter.color(highlight::RED);
severityStr = " major";
break;
case GL_DEBUG_SEVERITY_MEDIUM:
break;
case GL_DEBUG_SEVERITY_LOW:
color = &highlighter.color(highlight::GRAY);
severityStr = " minor";
break;
case GL_DEBUG_SEVERITY_NOTIFICATION:
color = &highlighter.color(highlight::GRAY);
break;
default:
assert(0);
}
std::cerr << *color << retrace::callNo << ": message:" << severityStr;
switch (source) {
case GL_DEBUG_SOURCE_API:
std::cerr << " api";
break;
case GL_DEBUG_SOURCE_WINDOW_SYSTEM:
std::cerr << " window system";
break;
case GL_DEBUG_SOURCE_SHADER_COMPILER:
std::cerr << " shader compiler";
break;
case GL_DEBUG_SOURCE_THIRD_PARTY:
std::cerr << " third party";
break;
case GL_DEBUG_SOURCE_APPLICATION:
std::cerr << " application";
break;
case GL_DEBUG_SOURCE_OTHER:
break;
default:
assert(0);
}
switch (type) {
case GL_DEBUG_TYPE_ERROR:
std::cerr << " error";
break;
case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR:
std::cerr << " deprecated behaviour";
break;
case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR:
std::cerr << " undefined behaviour";
break;
case GL_DEBUG_TYPE_PORTABILITY:
std::cerr << " portability issue";
break;
case GL_DEBUG_TYPE_PERFORMANCE:
std::cerr << " performance issue";
break;
default:
assert(0);
/* fall-through */
case GL_DEBUG_TYPE_OTHER:
std::cerr << " issue";
break;
case GL_DEBUG_TYPE_MARKER:
std::cerr << " marker";
break;
case GL_DEBUG_TYPE_PUSH_GROUP:
std::cerr << " push group";
break;
case GL_DEBUG_TYPE_POP_GROUP:
std::cerr << " pop group";
break;
}
if (id) {
std::cerr << " " << id;
}
std::cerr << ": ";
if (messageCount == maxMessageCount) {
std::cerr << "too many identical messages; ignoring"
<< highlighter.normal()
<< std::endl;
return;
}
std::cerr << message;
std::cerr << highlighter.normal();
// Write new line if not included in the message already.
size_t messageLen = strlen(message);
if (!messageLen ||
(message[messageLen - 1] != '\n' &&
message[messageLen - 1] != '\r')) {
std::cerr << std::endl;
}
}
} /* namespace glretrace */
class GLDumper : public retrace::Dumper {
public:
image::Image *
getSnapshot(void) {
if (!glretrace::getCurrentContext()) {
return NULL;
}
return glstate::getDrawBufferImage();
}
bool
dumpState(std::ostream &os) {
glretrace::Context *currentContext = glretrace::getCurrentContext();
if (glretrace::insideGlBeginEnd ||
!currentContext) {
return false;
}
glstate::dumpCurrentContext(os);
return true;
}
};
static GLDumper glDumper;
void
retrace::setFeatureLevel(const char *featureLevel)
{
glretrace::defaultProfile = glws::Profile(glws::API_GL, 3, 2, true);
}
void
retrace::setUp(void) {
glws::init();
dumper = &glDumper;
}
void
retrace::addCallbacks(retrace::Retracer &retracer)
{
retracer.addCallbacks(glretrace::gl_callbacks);
retracer.addCallbacks(glretrace::glx_callbacks);
retracer.addCallbacks(glretrace::wgl_callbacks);
retracer.addCallbacks(glretrace::cgl_callbacks);
retracer.addCallbacks(glretrace::egl_callbacks);
}
void
retrace::flushRendering(void) {
glretrace::Context *currentContext = glretrace::getCurrentContext();
if (currentContext) {
glretrace::flushQueries();
}
}
void
retrace::finishRendering(void) {
glretrace::Context *currentContext = glretrace::getCurrentContext();
if (currentContext) {
glFinish();
}
}
void
retrace::waitForInput(void) {
flushRendering();
while (glws::processEvents()) {
os::sleep(100*1000);
}
}
void
retrace::cleanUp(void) {
glws::cleanup();
}
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