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|
##########################################################################
#
# Copyright 2010 VMware, Inc.
# All Rights Reserved.
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
# THE SOFTWARE.
#
##########################################################################/
"""GL retracer generator."""
from retrace import Retracer
import specs.stdapi as stdapi
import specs.glapi as glapi
import specs.glesapi as glesapi
class GlRetracer(Retracer):
table_name = 'glretrace::gl_callbacks'
def retraceFunction(self, function):
Retracer.retraceFunction(self, function)
array_pointer_function_names = set((
"glVertexPointer",
"glNormalPointer",
"glColorPointer",
"glIndexPointer",
"glTexCoordPointer",
"glEdgeFlagPointer",
"glFogCoordPointer",
"glSecondaryColorPointer",
"glInterleavedArrays",
"glVertexPointerEXT",
"glNormalPointerEXT",
"glColorPointerEXT",
"glIndexPointerEXT",
"glTexCoordPointerEXT",
"glEdgeFlagPointerEXT",
"glFogCoordPointerEXT",
"glSecondaryColorPointerEXT",
"glVertexAttribPointer",
"glVertexAttribPointerARB",
"glVertexAttribPointerNV",
"glVertexAttribIPointer",
"glVertexAttribIPointerEXT",
"glVertexAttribLPointer",
"glVertexAttribLPointerEXT",
#"glMatrixIndexPointerARB",
))
draw_array_function_names = set([
"glDrawArrays",
"glDrawArraysEXT",
"glDrawArraysIndirect",
"glDrawArraysInstanced",
"glDrawArraysInstancedARB",
"glDrawArraysInstancedEXT",
"glDrawArraysInstancedBaseInstance",
"glDrawMeshArraysSUN",
"glMultiDrawArrays",
"glMultiDrawArraysEXT",
"glMultiModeDrawArraysIBM",
'glMultiDrawArraysIndirect',
'glMultiDrawArraysIndirectAMD',
])
draw_elements_function_names = set([
"glDrawElements",
"glDrawElementsBaseVertex",
"glDrawElementsIndirect",
"glDrawElementsInstanced",
"glDrawElementsInstancedARB",
"glDrawElementsInstancedEXT",
"glDrawElementsInstancedBaseVertex",
"glDrawElementsInstancedBaseInstance",
"glDrawElementsInstancedBaseVertexBaseInstance",
"glDrawRangeElements",
"glDrawRangeElementsEXT",
"glDrawRangeElementsBaseVertex",
"glMultiDrawElements",
"glMultiDrawElementsBaseVertex",
"glMultiDrawElementsEXT",
"glMultiModeDrawElementsIBM",
'glMultiDrawElementsIndirect',
'glMultiDrawElementsIndirectAMD',
])
draw_indirect_function_names = set([
"glDrawArraysIndirect",
"glDrawElementsIndirect",
'glMultiDrawArraysIndirect',
'glMultiDrawArraysIndirectAMD',
'glMultiDrawElementsIndirect',
'glMultiDrawElementsIndirectAMD',
])
misc_draw_function_names = set([
"glCallList",
"glCallLists",
"glClear",
"glEnd",
"glDrawPixels",
"glBlitFramebuffer",
"glBlitFramebufferEXT",
])
bind_framebuffer_function_names = set([
"glBindFramebuffer",
"glBindFramebufferEXT",
"glBindFramebufferOES",
])
# Names of the functions that can pack into the current pixel buffer
# object. See also the ARB_pixel_buffer_object specification.
pack_function_names = set([
'glGetCompressedTexImage',
'glGetCompressedTexImageARB',
'glGetCompressedTextureImageEXT',
'glGetCompressedMultiTexImageEXT',
'glGetConvolutionFilter',
'glGetHistogram',
'glGetMinmax',
'glGetPixelMapfv',
'glGetPixelMapuiv',
'glGetPixelMapusv',
'glGetPolygonStipple',
'glGetSeparableFilter',
'glGetTexImage',
'glGetTextureImageEXT',
'glGetMultiTexImageEXT',
'glReadPixels',
'glGetnCompressedTexImageARB',
'glGetnConvolutionFilterARB',
'glGetnHistogramARB',
'glGetnMinmaxARB',
'glGetnPixelMapfvARB',
'glGetnPixelMapuivARB',
'glGetnPixelMapusvARB',
'glGetnPolygonStippleARB',
'glGetnSeparableFilterARB',
'glGetnTexImageARB',
'glReadnPixelsARB',
])
map_function_names = set([
'glMapBuffer',
'glMapBufferARB',
'glMapBufferOES',
'glMapBufferRange',
'glMapNamedBufferEXT',
'glMapNamedBufferRangeEXT',
'glMapObjectBufferATI',
])
unmap_function_names = set([
'glUnmapBuffer',
'glUnmapBufferARB',
'glUnmapBufferOES',
'glUnmapNamedBufferEXT',
'glUnmapObjectBufferATI',
])
def retraceFunctionBody(self, function):
is_array_pointer = function.name in self.array_pointer_function_names
is_draw_array = function.name in self.draw_array_function_names
is_draw_elements = function.name in self.draw_elements_function_names
is_misc_draw = function.name in self.misc_draw_function_names
if is_array_pointer or is_draw_array or is_draw_elements:
print ' if (retrace::parser.version < 1) {'
if is_array_pointer or is_draw_array:
print ' GLint _array_buffer = 0;'
print ' glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &_array_buffer);'
print ' if (!_array_buffer) {'
self.failFunction(function)
print ' }'
if is_draw_elements:
print ' GLint _element_array_buffer = 0;'
print ' glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &_element_array_buffer);'
print ' if (!_element_array_buffer) {'
self.failFunction(function)
print ' }'
print ' }'
# When no pack buffer object is bound, the pack functions are no-ops.
if function.name in self.pack_function_names:
print ' GLint _pack_buffer = 0;'
print ' glGetIntegerv(GL_PIXEL_PACK_BUFFER_BINDING, &_pack_buffer);'
print ' if (!_pack_buffer) {'
print ' return;'
print ' }'
# Pre-snapshots
if function.name in self.bind_framebuffer_function_names:
print ' assert(call.flags & trace::CALL_FLAG_SWAP_RENDERTARGET);'
if function.name == 'glStringMarkerGREMEDY':
return
if function.name == 'glFrameTerminatorGREMEDY':
print ' glretrace::frame_complete(call);'
return
Retracer.retraceFunctionBody(self, function)
# Post-snapshots
if function.name in ('glFlush', 'glFinish'):
print ' if (!retrace::doubleBuffer) {'
print ' glretrace::frame_complete(call);'
print ' }'
if is_draw_array or is_draw_elements or is_misc_draw:
print ' assert(call.flags & trace::CALL_FLAG_RENDER);'
def invokeFunction(self, function):
# Infer the drawable size from GL calls
if function.name == "glViewport":
print ' glretrace::updateDrawable(x + width, y + height);'
if function.name == "glViewportArray":
# We are concerned about drawables so only care for the first viewport
print ' if (first == 0 && count > 0) {'
print ' GLfloat x = v[0], y = v[1], w = v[2], h = v[3];'
print ' glretrace::updateDrawable(x + w, y + h);'
print ' }'
if function.name == "glViewportIndexedf":
print ' if (index == 0) {'
print ' glretrace::updateDrawable(x + w, y + h);'
print ' }'
if function.name == "glViewportIndexedfv":
print ' if (index == 0) {'
print ' GLfloat x = v[0], y = v[1], w = v[2], h = v[3];'
print ' glretrace::updateDrawable(x + w, y + h);'
print ' }'
if function.name in ('glBlitFramebuffer', 'glBlitFramebufferEXT'):
# Some applications do all their rendering in a framebuffer, and
# then just blit to the drawable without ever calling glViewport.
print ' glretrace::updateDrawable(std::max(dstX0, dstX1), std::max(dstY0, dstY1));'
if function.name == "glEnd":
print ' glretrace::insideGlBeginEnd = false;'
if function.name.startswith('gl') and not function.name.startswith('glX'):
print r' if (retrace::debug && !glretrace::getCurrentContext()) {'
print r' retrace::warning(call) << "no current context\n";'
print r' }'
if function.name == 'memcpy':
print ' if (!dest || !src || !n) return;'
# Skip glEnable/Disable(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB) as we don't
# faithfully set the CONTEXT_DEBUG_BIT_ARB flags on context creation.
if function.name in ('glEnable', 'glDisable'):
print ' if (cap == GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB) return;'
# Destroy the buffer mapping
if function.name in self.unmap_function_names:
print r' GLvoid *ptr = NULL;'
if function.name == 'glUnmapBuffer':
print r' glGetBufferPointerv(target, GL_BUFFER_MAP_POINTER, &ptr);'
elif function.name == 'glUnmapBufferARB':
print r' glGetBufferPointervARB(target, GL_BUFFER_MAP_POINTER_ARB, &ptr);'
elif function.name == 'glUnmapBufferOES':
print r' glGetBufferPointervOES(target, GL_BUFFER_MAP_POINTER_OES, &ptr);'
elif function.name == 'glUnmapNamedBufferEXT':
print r' glGetNamedBufferPointervEXT(buffer, GL_BUFFER_MAP_POINTER, &ptr);'
elif function.name == 'glUnmapObjectBufferATI':
# TODO
pass
else:
assert False
print r' if (ptr) {'
print r' retrace::delRegionByPointer(ptr);'
print r' } else {'
print r' retrace::warning(call) << "no current context\n";'
print r' }'
if function.name in ('glBindProgramPipeline', 'glBindProgramPipelineEXT'):
# Note if glBindProgramPipeline has ever been called
print r' if (pipeline) {'
print r' _pipelineHasBeenBound = true;'
print r' }'
profileDraw = (
function.name in self.draw_array_function_names or
function.name in self.draw_elements_function_names or
function.name in self.draw_indirect_function_names or
function.name in self.misc_draw_function_names or
function.name == 'glBegin'
)
if function.name in ('glUseProgram', 'glUseProgramObjectARB'):
print r' glretrace::Context *currentContext = glretrace::getCurrentContext();'
print r' if (currentContext) {'
print r' currentContext->activeProgram = call.arg(0).toUInt();'
print r' }'
# Only profile if not inside a list as the queries get inserted into list
if function.name == 'glNewList':
print r' glretrace::insideList = true;'
if function.name == 'glEndList':
print r' glretrace::insideList = false;'
if function.name != 'glEnd':
print r' if (!glretrace::insideList && !glretrace::insideGlBeginEnd && retrace::profiling) {'
if profileDraw:
print r' glretrace::beginProfile(call, true);'
else:
print r' glretrace::beginProfile(call, false);'
print r' }'
if function.name == 'glCreateShaderProgramv':
# When dumping state, break down glCreateShaderProgramv so that the
# shader source can be recovered.
print r' if (retrace::dumpingState) {'
print r' GLuint _shader = glCreateShader(type);'
print r' if (_shader) {'
print r' glShaderSource(_shader, count, strings, NULL);'
print r' glCompileShader(_shader);'
print r' const GLuint _program = glCreateProgram();'
print r' if (_program) {'
print r' GLint compiled = GL_FALSE;'
print r' glGetShaderiv(_shader, GL_COMPILE_STATUS, &compiled);'
print r' glProgramParameteri(_program, GL_PROGRAM_SEPARABLE, GL_TRUE);'
print r' if (compiled) {'
print r' glAttachShader(_program, _shader);'
print r' glLinkProgram(_program);'
print r' //glDetachShader(_program, _shader);'
print r' }'
print r' //append-shader-info-log-to-program-info-log'
print r' }'
print r' //glDeleteShader(_shader);'
print r' _result = _program;'
print r' } else {'
print r' _result = 0;'
print r' }'
print r' } else {'
Retracer.invokeFunction(self, function)
print r' }'
else:
Retracer.invokeFunction(self, function)
if function.name == "glBegin":
print ' glretrace::insideGlBeginEnd = true;'
print r' if (!glretrace::insideList && !glretrace::insideGlBeginEnd && retrace::profiling) {'
if profileDraw:
print r' glretrace::endProfile(call, true);'
else:
print r' glretrace::endProfile(call, false);'
print r' }'
# Error checking
if function.name.startswith('gl'):
# glGetError is not allowed inside glBegin/glEnd
print ' if (retrace::debug && !glretrace::insideGlBeginEnd && glretrace::getCurrentContext()) {'
print ' glretrace::checkGlError(call);'
if function.name in ('glProgramStringARB', 'glProgramStringNV'):
print r' GLint error_position = -1;'
print r' glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &error_position);'
print r' if (error_position != -1) {'
print r' const char *error_string = (const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB);'
print r' retrace::warning(call) << error_string << "\n";'
print r' }'
if function.name == 'glCompileShader':
print r' GLint compile_status = 0;'
print r' glGetShaderiv(shader, GL_COMPILE_STATUS, &compile_status);'
print r' if (!compile_status) {'
print r' GLint info_log_length = 0;'
print r' glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &info_log_length);'
print r' GLchar *infoLog = new GLchar[info_log_length];'
print r' glGetShaderInfoLog(shader, info_log_length, NULL, infoLog);'
print r' retrace::warning(call) << infoLog << "\n";'
print r' delete [] infoLog;'
print r' }'
if function.name in ('glLinkProgram', 'glCreateShaderProgramv', 'glCreateShaderProgramEXT'):
if function.name != 'glLinkProgram':
print r' GLuint program = _result;'
print r' GLint link_status = 0;'
print r' glGetProgramiv(program, GL_LINK_STATUS, &link_status);'
print r' if (!link_status) {'
print r' GLint info_log_length = 0;'
print r' glGetProgramiv(program, GL_INFO_LOG_LENGTH, &info_log_length);'
print r' GLchar *infoLog = new GLchar[info_log_length];'
print r' glGetProgramInfoLog(program, info_log_length, NULL, infoLog);'
print r' retrace::warning(call) << infoLog << "\n";'
print r' delete [] infoLog;'
print r' }'
if function.name == 'glCompileShaderARB':
print r' GLint compile_status = 0;'
print r' glGetObjectParameterivARB(shaderObj, GL_OBJECT_COMPILE_STATUS_ARB, &compile_status);'
print r' if (!compile_status) {'
print r' GLint info_log_length = 0;'
print r' glGetObjectParameterivARB(shaderObj, GL_OBJECT_INFO_LOG_LENGTH_ARB, &info_log_length);'
print r' GLchar *infoLog = new GLchar[info_log_length];'
print r' glGetInfoLogARB(shaderObj, info_log_length, NULL, infoLog);'
print r' retrace::warning(call) << infoLog << "\n";'
print r' delete [] infoLog;'
print r' }'
if function.name == 'glLinkProgramARB':
print r' GLint link_status = 0;'
print r' glGetObjectParameterivARB(programObj, GL_OBJECT_LINK_STATUS_ARB, &link_status);'
print r' if (!link_status) {'
print r' GLint info_log_length = 0;'
print r' glGetObjectParameterivARB(programObj, GL_OBJECT_INFO_LOG_LENGTH_ARB, &info_log_length);'
print r' GLchar *infoLog = new GLchar[info_log_length];'
print r' glGetInfoLogARB(programObj, info_log_length, NULL, infoLog);'
print r' retrace::warning(call) << infoLog << "\n";'
print r' delete [] infoLog;'
print r' }'
if function.name in self.map_function_names:
print r' if (!_result) {'
print r' retrace::warning(call) << "failed to map buffer\n";'
print r' }'
if function.name in self.unmap_function_names and function.type is not stdapi.Void:
print r' if (!_result) {'
print r' retrace::warning(call) << "failed to unmap buffer\n";'
print r' }'
if function.name in ('glGetAttribLocation', 'glGetAttribLocationARB'):
print r' GLint _origResult = call.ret->toSInt();'
print r' if (_result != _origResult) {'
print r' retrace::warning(call) << "vertex attrib location mismatch " << _origResult << " -> " << _result << "\n";'
print r' }'
if function.name in ('glCheckFramebufferStatus', 'glCheckFramebufferStatusEXT', 'glCheckNamedFramebufferStatusEXT'):
print r' GLint _origResult = call.ret->toSInt();'
print r' if (_origResult == GL_FRAMEBUFFER_COMPLETE &&'
print r' _result != GL_FRAMEBUFFER_COMPLETE) {'
print r' retrace::warning(call) << "incomplete framebuffer (" << glstate::enumToString(_result) << ")\n";'
print r' }'
print ' }'
# Query the buffer length for whole buffer mappings
if function.name in self.map_function_names:
if 'length' in function.argNames():
assert 'BufferRange' in function.name
else:
assert 'BufferRange' not in function.name
print r' GLint length = 0;'
if function.name in ('glMapBuffer', 'glMapBufferOES'):
print r' glGetBufferParameteriv(target, GL_BUFFER_SIZE, &length);'
elif function.name == 'glMapBufferARB':
print r' glGetBufferParameterivARB(target, GL_BUFFER_SIZE_ARB, &length);'
elif function.name == 'glMapNamedBufferEXT':
print r' glGetNamedBufferParameterivEXT(buffer, GL_BUFFER_SIZE, &length);'
elif function.name == 'glMapObjectBufferATI':
print r' glGetObjectBufferivATI(buffer, GL_OBJECT_BUFFER_SIZE_ATI, &length);'
else:
assert False
def extractArg(self, function, arg, arg_type, lvalue, rvalue):
if function.name in self.array_pointer_function_names and arg.name == 'pointer':
print ' %s = static_cast<%s>(retrace::toPointer(%s, true));' % (lvalue, arg_type, rvalue)
return
if function.name in self.draw_elements_function_names and arg.name == 'indices' or\
function.name in self.draw_indirect_function_names and arg.name == 'indirect':
self.extractOpaqueArg(function, arg, arg_type, lvalue, rvalue)
return
# Handle pointer with offsets into the current pack pixel buffer
# object.
if function.name in self.pack_function_names and arg.output:
assert isinstance(arg_type, (stdapi.Pointer, stdapi.Array, stdapi.Blob, stdapi.Opaque))
print ' %s = static_cast<%s>((%s).toPointer());' % (lvalue, arg_type, rvalue)
return
if arg.type is glapi.GLlocation \
and 'program' not in function.argNames():
# Determine the active program for uniforms swizzling
print ' GLint program = -1;'
print ' if (glretrace::insideList) {'
print ' // glUseProgram & glUseProgramObjectARB are display-list-able'
print r' glretrace::Context *currentContext = glretrace::getCurrentContext();'
print ' program = _program_map[currentContext->activeProgram];'
print ' } else {'
print ' GLint pipeline = 0;'
print ' if (_pipelineHasBeenBound) {'
print ' glGetIntegerv(GL_PROGRAM_PIPELINE_BINDING, &pipeline);'
print ' }'
print ' if (pipeline) {'
print ' glGetProgramPipelineiv(pipeline, GL_ACTIVE_PROGRAM, &program);'
print ' } else {'
print ' glGetIntegerv(GL_CURRENT_PROGRAM, &program);'
print ' }'
print ' }'
print
if arg.type is glapi.GLlocationARB \
and 'programObj' not in function.argNames():
print ' GLhandleARB programObj = glGetHandleARB(GL_PROGRAM_OBJECT_ARB);'
Retracer.extractArg(self, function, arg, arg_type, lvalue, rvalue)
# Don't try to use more samples than the implementation supports
if arg.name == 'samples':
assert arg.type is glapi.GLsizei
print ' GLint max_samples = 0;'
print ' glGetIntegerv(GL_MAX_SAMPLES, &max_samples);'
print ' if (samples > max_samples) {'
print ' samples = max_samples;'
print ' }'
# These parameters are referred beyond the call life-time
# TODO: Replace ad-hoc solution for bindable parameters with general one
if function.name in ('glFeedbackBuffer', 'glSelectBuffer') and arg.output:
print ' _allocator.bind(%s);' % arg.name
if __name__ == '__main__':
print r'''
#include <string.h>
#include "glproc.hpp"
#include "glretrace.hpp"
#include "glstate.hpp"
static bool _pipelineHasBeenBound = false;
'''
api = stdapi.API()
api.addModule(glapi.glapi)
api.addModule(glesapi.glesapi)
retracer = GlRetracer()
retracer.retraceApi(api)
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