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package ApiTrace;
enum RenderTargetType {
NORMAL_RENDER = 0;
HIGHLIGHT_RENDER = 1;
}
enum RequestType {
OPEN_FILE_REQUEST = 1;
RENDER_TARGET_REQUEST = 2;
SHADER_ASSEMBLY_REQUEST = 3;
METRICS_REQUEST = 4;
REPLACE_SHADERS_REQUEST = 5;
};
message OpenFileRequest {
required string fileName = 1;
required uint32 frameNumber = 2;
};
message OpenFileStatus {
required bool finished = 1;
required uint32 percent_complete = 2;
}
message MetricsList {
repeated uint64 metric_ids = 1;
repeated string metric_names = 2;
}
message RenderTargetRequest {
required uint32 renderId = 1;
required RenderTargetType type = 2;
// options is a mask of:
// STOP_AT_RENDER = 0x1,
// CLEAR_BEFORE_RENDER = 0x2,
required uint32 options = 3;
}
message RenderTargetResponse {
required bytes image = 1;
}
message ShaderAssemblyRequest {
required uint32 renderId = 1;
}
message MetricsRequest {
repeated uint64 metric_ids = 1;
required uint32 experiment_count = 2;
}
message ShaderAssemblyResponse {
required string vertex_shader = 1;
required string vertex_ir = 2;
required string vertex_vec4 = 3;
required string fragment_shader = 4;
required string fragment_ir = 5;
required string fragment_simd8 = 6;
required string fragment_simd16 = 7;
required string fragment_ssa = 8;
required string fragment_nir = 9;
}
message MetricSeries {
required uint64 metric_id = 1;
repeated float data = 2;
}
message MetricsResponse {
repeated MetricSeries metric_data = 1;
required uint32 experiment_count = 2;
}
message ReplaceShadersRequest {
required uint32 render_id = 1;
required uint32 experiment_count = 2;
required string vs = 3;
required string fs = 4;
}
message ReplaceShadersResponse {
required uint32 render_id = 1;
required uint32 experiment_count = 2;
required bool status = 3;
required string message = 4;
}
message RetraceRequest {
required RequestType requestType = 1;
optional RenderTargetRequest renderTarget = 2;
optional ShaderAssemblyRequest shaderAssembly = 3;
optional OpenFileRequest fileOpen = 4;
optional MetricsRequest metrics = 5;
optional ReplaceShadersRequest shaders = 6;
}
message RetraceResponse {
optional RenderTargetResponse renderTarget = 1;
optional ShaderAssemblyResponse shaderAssembly = 2;
optional OpenFileStatus fileStatus = 3;
optional MetricsList metricsList = 4;
optional MetricsResponse metricsData = 5;
optional ReplaceShadersResponse shadersData = 6;
}
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