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// Copyright (C) Intel Corp. 2016. All Rights Reserved.
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
// The above copyright notice and this permission notice (including the
// next paragraph) shall be included in all copies or substantial
// portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
// **********************************************************************/
// * Authors:
// * Mark Janes <mark.a.janes@intel.com>
// **********************************************************************/
#include "glframe_thread.hpp"
#include <assert.h>
#include <string>
using glretrace::Thread;
Thread::Thread(const std::string &name) : m_name(name) {}
DWORD WINAPI start_thread(LPVOID ctx);
DWORD WINAPI start_thread(LPVOID ctx) {
reinterpret_cast<Thread*>(ctx)->Run();
return 0;
}
void
Thread::Start() {
thread_handle = CreateThread(
NULL, // default security attributes
0, // use default stack size
start_thread, // thread function name
this, // argument to thread function
0, // use default creation flags
NULL); // returns the thread identifier
}
void
Thread::Join() {
WaitForSingleObject(thread_handle, INFINITE);
CloseHandle(thread_handle);
}
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