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/**************************************************************************
*
* Copyright 2015 Intel Corporation
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
* Authors:
* Mark Janes <mark.a.janes@intel.com>
**************************************************************************/
#ifndef _GLFRAME_RETRACE_STUB_HPP_
#define _GLFRAME_RETRACE_STUB_HPP_
#include <mutex>
#include <string>
#include <vector>
#include "glframe_retrace.hpp"
namespace glretrace {
class ThreadedRetrace;
// offloads the request to a thread which serializes request to the
// retrace process, and blocks on the result.
class FrameRetraceStub : public IFrameRetrace {
public:
// call once, to set up the retrace socket, and shut it down at
// exit
void Init(const char *host, int port);
void Shutdown();
void Stop();
void Flush();
virtual void openFile(const std::string &filename,
const std::vector<unsigned char> &md5,
uint64_t fileSize,
uint32_t frameNumber,
OnFrameRetrace *callback);
virtual void retraceRenderTarget(ExperimentId experimentCount,
const RenderSelection &selection,
RenderTargetType type,
RenderOptions options,
OnFrameRetrace *callback) const;
virtual void retraceShaderAssembly(const RenderSelection &selection,
ExperimentId experimentCount,
OnFrameRetrace *callback);
virtual void retraceMetrics(const std::vector<MetricId> &ids,
ExperimentId experimentCount,
OnFrameRetrace *callback) const;
virtual void retraceAllMetrics(const RenderSelection &selection,
ExperimentId experimentCount,
OnFrameRetrace *callback) const;
virtual void replaceShaders(RenderId renderId,
ExperimentId experimentCount,
const std::string &vs,
const std::string &fs,
const std::string &tessControl,
const std::string &tessEval,
const std::string &geom,
const std::string &comp,
OnFrameRetrace *callback);
virtual void disableDraw(const RenderSelection &selection,
bool disable);
virtual void simpleShader(const RenderSelection &selection,
bool simple);
virtual void retraceApi(const RenderSelection &selection,
OnFrameRetrace *callback);
virtual void retraceBatch(const RenderSelection &selection,
ExperimentId experimentCount,
OnFrameRetrace *callback);
virtual void retraceUniform(const RenderSelection &selection,
ExperimentId experimentCount,
OnFrameRetrace *callback);
virtual void setUniform(const RenderSelection &selection,
const std::string &name,
int index,
const std::string &data);
virtual void retraceState(const RenderSelection &selection,
ExperimentId experimentCount,
OnFrameRetrace *callback);
virtual void setState(const RenderSelection &selection,
const StateKey &item,
const std::string &value);
private:
mutable std::mutex m_mutex;
mutable SelectionId m_current_rt_selection, m_current_met_selection,
m_current_render_selection;
mutable ExperimentId m_current_experiment;
ThreadedRetrace *m_thread = NULL;
};
} // namespace glretrace
#endif // _GLFRAME_RETRACE_STUB_HPP_
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