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/**************************************************************************
*
* Copyright 2015 Intel Corporation
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
* Authors:
* Mark Janes <mark.a.janes@intel.com>
**************************************************************************/
#ifndef _GLFRAME_RETRACE_RENDER_HPP_
#define _GLFRAME_RETRACE_RENDER_HPP_
#include <string>
#include <vector>
#include "glframe_retrace.hpp"
namespace trace {
class Parser;
}
namespace retrace {
class Retracer;
}
namespace glretrace {
class StateTrack;
class OnFrameRetrace;
class ExperimentId;
class MetricId;
class PerfMetrics;
class StateOverride;
class RetraceRender {
public:
RetraceRender(trace::AbstractParser *parser,
retrace::Retracer *retracer,
StateTrack *tracker);
~RetraceRender();
struct CallbackContext {
CallbackContext(SelectionId s, ExperimentId e,
RenderId r, OnFrameRetrace *c)
: selection(s), experiment(e), render(r), callback(c) {}
SelectionId selection;
ExperimentId experiment;
RenderId render;
OnFrameRetrace *callback;
};
void retraceRenderTarget(const StateTrack &tracker,
RenderTargetType type) const;
void retrace(StateTrack *tracker) const;
void retrace(const StateTrack &tracker,
const CallbackContext *uniform_context = NULL,
const CallbackContext *state_context = NULL) const;
bool endsFrame() const { return m_end_of_frame; }
bool replaceShaders(StateTrack *tracker,
const std::string &vs,
const std::string &fs,
const std::string &tessControl,
const std::string &tessEval,
const std::string &geom,
const std::string &comp,
std::string *message);
void revertShaders();
void disableDraw(bool disable);
void simpleShader(bool simple);
void onApi(SelectionId selId,
RenderId renderId,
OnFrameRetrace *callback);
void setUniform(const std::string &name, int index,
const std::string &data);
void setState(const StateKey &item,
int offset,
const std::string &value);
static bool isRender(const trace::Call &c);
static bool changesContext(const trace::Call &c);
static bool endsFrame(const trace::Call &c);
static int currentRenderBuffer();
private:
void overrideUniforms() const;
void onState(SelectionId selId,
ExperimentId experimentCount,
RenderId renderId,
OnFrameRetrace *callback) const;
trace::AbstractParser *m_parser;
retrace::Retracer *m_retracer;
RenderBookmark m_bookmark;
std::string m_original_vs, m_original_fs,
m_original_tess_control, m_original_tess_eval,
m_original_geom,
m_original_comp,
m_modified_fs, m_modified_vs,
m_modified_tess_eval, m_modified_tess_control,
m_modified_geom, m_modified_comp;
int m_rt_program, m_retrace_program, m_original_program;
bool m_end_of_frame, m_highlight_rt, m_changes_context;
std::vector<std::string> m_api_calls;
bool m_disabled, m_simple_shader;
class UniformOverride;
UniformOverride *m_uniform_override;
StateOverride *m_state_override;
};
} // namespace glretrace
#endif // _GLFRAME_RETRACE_RENDER_HPP_
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