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/**************************************************************************
*
* Copyright 2011 Jose Fonseca
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
**************************************************************************/
#include <string.h>
#include "os_string.hpp"
#include "d3dstate.hpp"
#include "retrace.hpp"
#include "d3dretrace.hpp"
void
retrace::setFeatureLevel(const char *featureLevel) {
/* TODO: Allow to override D3D feature level. */
}
void
retrace::setUp(void) {
}
void
retrace::addCallbacks(retrace::Retracer &retracer)
{
retracer.addCallbacks(d3dretrace::ddraw_callbacks);
retracer.addCallbacks(d3dretrace::d3d8_callbacks);
retracer.addCallbacks(d3dretrace::d3d9_callbacks);
#ifdef HAVE_DXGI
retracer.addCallbacks(d3dretrace::dxgi_callbacks);
#endif
}
void
retrace::flushRendering(void) {
}
void
retrace::finishRendering(void) {
}
void
retrace::waitForInput(void) {
/* TODO */
}
void
retrace::cleanUp(void) {
}
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